The Stolen Lands (Inactive)

Game Master Akinra


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Dark Archive

I have 3 feats, one for existing, one for being human, and one is given to me free because of the darkness domain. The feat you haven't included is control undead, it allows me to use my channel energy to take over undead. Also I took a subdomain of darkness; I no longer have touch of darkness, I have Deaths Kiss

edit: Also the DC for my channeled energy is 13. (10 + 1/2 cleric lv + CHA mod)

Sczarni

World Wound--Disappeared --Confirmation

Updated Nareth:

Nareth:

Nareth
Human Cleric 1
LN Medium Humanoid (human)
Init +0; Senses Perception +3
--------------------
Defense
--------------------
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 10 (1d8+2)
Fort +4, Ref +0, Will +5
--------------------
Offense
--------------------
Speed 20 ft.
Melee Morningstar +2 (1d8+2/x2) and
. . Spiked chain +2 (2d4+3/x2)
Special Attacks Bleeding Touch 1 rounds (6/day), Touch of Darkness 1 rounds (6/day)
Spell-Like Abilities Bleeding Touch 1 rounds (6/day), Touch of Darkness 1 rounds (6/day)
Cleric Spells Prepared (CL 1, 2 melee touch, 0 ranged touch):
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Statistics
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Str 14, Dex 10, Con 14, Int 10, Wis 17, Cha 13
Base Atk +0; CMB +2; CMD 12
Feats Blind-Fight, Command Undead (DC 11), Selective Channeling
Traits Exalted of the Society, Focused Mind
Skills Acrobatics -4 (-8 jump), Climb -2, Escape Artist -4, Fly -4, Heal +7, Knowledge (religion) +4, Ride -4, Sense Motive +7, Spellcraft +4, Stealth -4, Swim -2
Languages Common
SQ Aura, Cleric Channel Negative Energy 1d6 (5/day) (DC 11), Cleric Domain: Death, Cleric Domain: Loss, Spontaneous Casting
Combat Gear Morningstar, Scale mail, Spiked chain; Other Gear Mirror, Tent, small
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TRACKED RESOURCES
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Bleeding Touch 1 rounds (6/day) (Sp) - 0/6
Cleric Channel Negative Energy 1d6 (5/day) (DC 11) (Su) - 0/5
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bleeding Touch 1 rounds (6/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Blind-Fight Re-roll misses because of concealment, other benefits.
Cleric Channel Negative Energy 1d6 (5/day) (DC 11) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Death Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Cleric Domain: Loss Associated Domain: Darkness
Command Undead (DC 11) Channel energy can take control of undead.
Exalted of the Society You may channel energy 1 additional time per day.
Focused Mind +2 to Concentration checks
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Darkness 1 rounds (6/day) (Sp) With a melee touch attack, target suffers 20% miss chance

Dark Archive

Well you updated the feat lol. Didn't update the channel DC (which also applies to the command undead DC) and also I took the Undead subdomain of Death, so I have Death's Kiss instead of Bleeding Touch.

Sczarni

World Wound--Disappeared --Confirmation

Grr, I must not have hit save... updated again.

Undead/Loss DC 12 (10 +1 Cha +1 (Half Cleric Level))

10-11 +0; 12-13, +1


Human Cavalier (Gendarme, Beast Rider) 2, HP 12 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +3 | W +0 | Init +5 | Per +0

Dropped an iron spike to get under medium encumbrance.

My horse will take the Attack Any Target trick, and Weapon Focus (Hoof) as his feat. Skills will be both points in perception.

Sczarni

World Wound--Disappeared --Confirmation

You only buy 2 spikes, no need to drop stuff. You are now light encumbered.

Horse updated.

I think you are now set if you didn't see anything else wrong.


Human Cavalier (Gendarme, Beast Rider) 2, HP 12 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +3 | W +0 | Init +5 | Per +0

Nope, looks good. Just posted in gameplay.

====================

Nareth - Golarion has it's own ethnicities, several of them are Caucasian. Here's a list. From first impressions he strikes me as ethnically Chelaxian.

On the healing thing, I wasn't aware of that domain ability. But that's still only gonna let you heal one person with a channel at a time, at the risk of also healing any undead we might be fighting (your healing would affect any undead and the party member you touched in the radius).

It also requires two standard actions, and that you be next to the person you're healing for two rounds in a row. So while you apparently can heal using negative energy, it's suboptimal at best. Definitely a bad idea during combat. I'm not trying to rain on your parade, sorry if it sounds like that. My original point was just that having a bard with cure spells is not a bad thing.


Kitsune Bard 2 (HP 13/13, AC 16/T 13/FF 13, CMD 15, Fort 0, Ref 6, Will 2,

Got to go coach soccer but I may want to change spells. Thinking CLW and Sleep at level 1. WIll check in later. For flavor it would be nice if he could play one of those instruments so I might have to lose acrobatics. I have Knowledge History but can take any Knowledge skill if someone else has that.

Dark Archive

Yes I am aware that I'm not an optimal healer. I can focus to keep one party member from dying, and am still very good at cleaning up after the battle. If undead show up I'm just going to channel to take control of them and make them attack each other lol.

edit: Ah yes I looked up Chelaxian, that's definitely Nareth.


Everything looks good. I will import it from here to my sheet in a few hours along with my history stuff from recruitment.

Sczarni

World Wound--Disappeared --Confirmation

Excuse the feeble attempts at mapping:

Maps can be found here, I think.

So, you are at the blue dot in Hex E on the map of the greenbelt, and you are wherever you wish in the white block on the smaller square map. The mysterious woman is 50 ish feet away. Pink Dot. The wagon is in Green, and the two horses pulling the wagon are in purple.

I didn't have time to label it, but the columns (up and down) are 1-28, and the rows (left to right) are A-AG.

So, (Keep in mind I suck at maps) you can choose to start in:

(A, 15-18); (B, 15-18); (C, 15-18); (D, 15-18); or (E,15-18).

The Woman is in (P, 14)


Male Human Cavalier 7 Huntmaster [ HP: 60/60 | AC: 19 T: 13 FF: 16 CMD: 23 | F: +6 R: +5 W: +3 | Init: +3 Perc: +9 | Challenge: 3/3 | Tactician: 2/2 (6 rds) | Effects: ]

I'll be in the front, mounted.


Kitsune Bard 2 (HP 13/13, AC 16/T 13/FF 13, CMD 15, Fort 0, Ref 6, Will 2,

Hope I can still make a few changes...

I would like

Daze
Detect Magic
Mage Hand
Message
at level 0

and Sleep and Cure Light Wounds as Level 1 spells.

Updating my gear, I think I am lightly encumbered if I can drop my backpack. Planning on using Sing and Oratory in combat so I don't think I need an instrument for my bard performances.

Updated inventory::

Combat gear, weight:
studded leather, 20 lbs
lt. wooden shield, 5
dagger(2), 2 lbs total (1 is silver)
rapier, 2 (cold iron)
whip, 2
shortbow, 2
quiver+20 arrows, 3
Total: 36 lbs., light load
Carrying capacity is 43 lbs. light load

Items and cost
studded leather, 25 gp
lt wooden shiepd, 3
dagger,2
silver dagger, 22 (+20)
cold iron rapier, 40 (2x)
whip, 1
shortbow, 30

50' rope, 1
grappling hook, 1
lyre 5
bodhran, 5

pathfinder's kit 12
(backpack, a bedroll, a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone)

Total: 147 gp

What is up with my languages? You have Senzar, Sylvan, Tien . I was going to take Common, Sylvan, Varisian.


Kitsune Bard 2 (HP 13/13, AC 16/T 13/FF 13, CMD 15, Fort 0, Ref 6, Will 2,

Can't figure out how to add a sticker to the map but I will approach to G14 to cast Detect Magic.


Human Cavalier (Gendarme, Beast Rider) 2, HP 12 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +3 | W +0 | Init +5 | Per +0

I don't wanna do it without your permission, but I can make that have a grid with coordinates and editable in real time, that way you can just drag our tokens around instead of continually uploading images. You cool with that Akinra?

Sczarni

World Wound--Disappeared --Confirmation

Yes!


Human Cavalier (Gendarme, Beast Rider) 2, HP 12 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +3 | W +0 | Init +5 | Per +0

K, I'll have it up in a few minutes if google drive cooperates. Sharing is down at the moment for some reason.

Sczarni

World Wound--Disappeared --Confirmation

Thank you Roga, that will make life easier! Someday, I will have to look up how to set those up!


Human Cavalier (Gendarme, Beast Rider) 2, HP 12 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +3 | W +0 | Init +5 | Per +0

It's pretty easy. Use this free software called MapTool, import your image and resize the grid. Then you just upload it to an empty google drive document and import images of the characters and monsters making them the right size as you go. You can move things to different layers etc.

Once you get the hang of it you can even go download object packs and then make some really cool maps. Learning how to do it was one of the most enjoyable parts of DMing PBP for me. I just made this one a few minutes ago.

Sczarni

World Wound--Disappeared --Confirmation

Well, lets see if I can make a map!

Try Here

You are the blue lady, the Fort is Olegs. I converted the map to square. I think I got it pretty close. I will adjust the travel times accordingly.


Human Cavalier (Gendarme, Beast Rider) 2, HP 12 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +3 | W +0 | Init +5 | Per +0

Looks great :)


Male Human Cavalier 7 Huntmaster [ HP: 60/60 | AC: 19 T: 13 FF: 16 CMD: 23 | F: +6 R: +5 W: +3 | Init: +3 Perc: +9 | Challenge: 3/3 | Tactician: 2/2 (6 rds) | Effects: ]

Things are working well guys.

Sczarni

World Wound--Disappeared --Confirmation

Roga, I repositioned you at 100 ft. I tried to get to where you were, but I couldn't find a path at 100 ft.

5 ft for first diagonal, 10 for second, 5 for third, 10 for fourth and so on.

Bosch, if you hit, you will deal 2d8+8. (Charging with lance is double damage, triple when you get Spirited Charge.)


Male Human Cavalier 7 Huntmaster [ HP: 60/60 | AC: 19 T: 13 FF: 16 CMD: 23 | F: +6 R: +5 W: +3 | Init: +3 Perc: +9 | Challenge: 3/3 | Tactician: 2/2 (6 rds) | Effects: ]

Not using lance. Just a longsword. Couldn't afford a lance after armoring the horse.

Sczarni

World Wound--Disappeared --Confirmation

Ah, my bad! Roga, I show your to Hit is +6, not +5. (+1 BAB +2 Charge, +3 Str)


Human Cavalier (Gendarme, Beast Rider) 2, HP 12 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +3 | W +0 | Init +5 | Per +0

Power attacking, so -1. My bad on the distance thing, I forgot about diagonals.


HP 21 | AC 16 | T 13 | FF 13 | CMD 15 | F +5 | R +6 | W +2 | Init +5 | Per +7 Human Gunslinger (Pistolero) 2

btw if you look back in the posts as soon as someone said that the woman was not alone Sergei drew his pistol, just clarifying. Sergei will not fire at 50' anyways but he would ready to shoot anyone that came within 30' but I didn't see the map when I first posted too, sorry.

Sczarni

World Wound--Disappeared --Confirmation

So you did. Loading a pistol is a standard action. So I will assume you moved and loaded your pistol?

Sczarni

World Wound--Disappeared --Confirmation

I have an interview tomorrow, a 9 hour round trip from home, so my posting may be delayed. Thursday I also have an interview, and will have a 12 hour round trip.


Kitsune Bard 2 (HP 13/13, AC 16/T 13/FF 13, CMD 15, Fort 0, Ref 6, Will 2,

Good luck!

Sczarni

World Wound--Disappeared --Confirmation

this last upgrade seems to have broken the forum posts since last view counters.


Human Cavalier (Gendarme, Beast Rider) 2, HP 12 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +3 | W +0 | Init +5 | Per +0

Indeed, quite confusing.

Sczarni

World Wound--Disappeared --Confirmation

waiting on the last couple to post before round summary.


Male Human Cavalier 7 Huntmaster [ HP: 60/60 | AC: 19 T: 13 FF: 16 CMD: 23 | F: +6 R: +5 W: +3 | Init: +3 Perc: +9 | Challenge: 3/3 | Tactician: 2/2 (6 rds) | Effects: ]

You got mine, right?

Sczarni

World Wound--Disappeared --Confirmation

I have Roga, Nareth, Bosch, and Inuki. Waiting on Jutmon and Sergei.


Male Human,

Sorry, I wasn't sure we were on to the next round yet.


Kitsune Bard 2 (HP 13/13, AC 16/T 13/FF 13, CMD 15, Fort 0, Ref 6, Will 2,

Are you saying I don't have a bow, or just interpreting the results of the roll?

Sczarni

World Wound--Disappeared --Confirmation

I don't see a bow on your character sheet. She was also dead before you had the opportunity to fire, so the pint became moot.

On a side note, I am assuming you took the horses and all the gear. So Inuki can easily have a bow if you like.


Kitsune Bard 2 (HP 13/13, AC 16/T 13/FF 13, CMD 15, Fort 0, Ref 6, Will 2,

OK...I had posted an updated inventory to the discussion thread earlier but I was waiting for your approval before putting it on my character sheet. I took a cold iron rapier and silver dagger, if that is OK. Think I will take the longbow over the shortbow now, though.

Sczarni

World Wound--Disappeared --Confirmation

No problem if you have the coin for it.


Male Human Cavalier 7 Huntmaster [ HP: 60/60 | AC: 19 T: 13 FF: 16 CMD: 23 | F: +6 R: +5 W: +3 | Init: +3 Perc: +9 | Challenge: 3/3 | Tactician: 2/2 (6 rds) | Effects: ]

I'm adding the short bow to my inventory, you may wish to update your copy of my sheet Akinra.

How many arrows were there for it?

Dark Archive

If you guys wish, I could be the book-keeper for loot. Once you all decide what loot we wish to keep, I can total the cost of the rest and ask Akinra how effectively we can sell them, totalling the gold and splitting it up evenly.

Loot:
4 longbows
33 arrows
1 light crossbow
18 bolts
5 suits leather armor
4 short swords
2 daggers
12 days trail rations
2 Horse, Light (not combat trained)
2 animal harnesses
Miscellaneous coin totaling 24 gold, 34 silver, and 88 copper pieces.

Also Akinra, how is the woman we took from the bandit situation? Still unconscious?


Kitsune Bard 2 (HP 13/13, AC 16/T 13/FF 13, CMD 15, Fort 0, Ref 6, Will 2,

We should keep the horses, just to help us get around.


Male Human,

I agree.

Sczarni

World Wound--Disappeared --Confirmation

You should be able to add your avatars to the MAP using Insert -> Image. Just resize and place accordingly. Once you place your figure on the map, I will assume you are ready to begin.

Keep in mind that a couple of you are wounded:

Source

Treat deadly wounds DC 20

Action: Providing first aid, treating a wound, or treating poison is a standard action. Treating a disease or tending a creature wounded by a spike growth or spike stones spell takes 10 minutes of work. Treating deadly wounds takes 1 hour of work. Providing long-term care requires 8 hours of light activity.

Treat Deadly Wounds: When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day. You must expend two uses from a healer's kit to perform this task. You take a –2 penalty on your Heal skill check for each use from the healer's kit that you lack. [emphasis added.]

I am considering a Healer's Kit being located at a remote outpost to be very probable (75% chance).
Is there a Healer's Kit at Oleg's: 1d100 ⇒ 48 Yes: Uses remaining: 1d10 ⇒ 4

=====================================================

This came up in another campaign recently, so I am posting it here for clarification and for the sake of transparency:

The general assumption is "higher is always better".

So for you to find something hard to find (25%) the roll for you is 75+ to find the item. (Higher=better)

50% chance 50+ and you succeed

75% 25+ you succeed.

Most all common goods (like a lance) will have a 50/50 chance in a poorly equipped, oft raided outpost unless Oleg and Svetlana had a reason to hide them, or unless they are items which you would reasonably assume every outpost would have (Healer's Kit).

For the bad guys, the same is true:

When the BBEG are looking for prey (random encounters) they occur on a 5-15% (an 85-95+ generates the encounter.) I generally go 5% to come across while following a road, 15% if spending a day or camping a night at a location. Conditions modify these, but it is my general rule.

Dark Archive

If you guys want to stay up I can take 20 and easily heal everyone, however then we'd probably be very tired. Another option is waiting until midnight (i prepare my spells then) and I can pick up the spell "cure minor wounds", a cantrip that heals 1hp and i can just spam until everyone is healed. however, then i'd have to reorganize my cantrips. current ones are detect magic, stabilize, and create water.


Male Human,

Nareth was one of the injured, I believe. Crossbow bolt to the leg.


HP 21 | AC 16 | T 13 | FF 13 | CMD 15 | F +5 | R +6 | W +2 | Init +5 | Per +7 Human Gunslinger (Pistolero) 2

The map seems set for view only...

Sczarni

World Wound--Disappeared --Confirmation

map should be editable now.

Dark Archive

I cannot find the 'image' option under picture. perhaps because i'm using google chrome. i can still edit it however, so if it's easier to just put a pic in for me instead of trying to teach me i'm fine with that

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