Akinra
|
Put everyone in the map. Except horses. If you are on a horse, just make yourself Large Size on the map, (2x2)
Akinra
|
"If Happs is defeated, all surviving bandits immediately flee."
Light encumbered horses moving at run is going to put them well out of reach of charge or any follow up attack. It is possible that with a huge perception success, one of the archers could lob an arrow in... Other than that, they are far and away unless you want to give chase.
| Roga Beastfriend |
How are they acting out of initiative? I still get to act before them in the surprise round, and I am definitely going to follow them.
I should hopefully be able to get at least one more before they start to run. I also act before them in round one, so I should be 100' out before they act only putting them at most 100' ahead of me after their first action. We should play it out at least until round two, there's a decent chance of me killing at least two of the three before they get away.
Edit:Also running is presumably a full round action, something they wouldn't be able to do on their surprise round action.
Akinra
|
You will act, no one else likely will.
Due to the massively different modifiers present (everyone inside was heading to roof tops, from which they cannot see the bandits), I split into the party into two groups; one inside and one outside.
You and Bosch have a full round.
Those inside (except Nareth) have a surprise round. They now know the bandits are there, but the bandits only know of those of you outside.
Edit: On a side note: Guiding your mount with knees (DC5) is a Free Action, and a Move Action for the horse. You still have full actions after moving the 50', though you can not use a full round attack action due to having to wait until the mount gets to the target (not a big deal at this stage since no one have multiple attacks yet...) " Mounts that do not possess combat training (see the Handle Animal skill) are frightened by combat. If you don't dismount, you must make a DC 20 Ride check each round as a move action to control such a mount. " and " With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action." coupled with "If your mount moves more than 5 feet, you can only make a single melee attack."
Source (way at the bottom)
| Roga Beastfriend |
Okay, good to know. So do I manage to spear any of them then? I think if they are doing is running they will outdistance me after I've thrown the second spear. At least if I'm understanding the initiative order and distance right.
| Inuki Talespinner |
I'm still not clear if I can see off the ramparts, but if I get there in time I will cast Sleep if they are within 110', or fire my longbow (100' range increment) if not.
After they flee:
"Who here is skilled in tracking?" We should follow them before they have time to reorganize."
Akinra
|
Bard: She will not regain consciousness until she is magically healed or for several days.
Distance/Time:
The bandits ran directly (ish) away from Roga. They are now 210' (isn) feet from Roga.
Rest of round 1, Everyone else gets to the walls. Bosch, your target for a charge is now 360' from your location. Happ's horse is still in its location as shown on the map.
I moved everyone to the wall at a position nearest your starting position, nearest to the location of the Bandits in Round 1. Combat is over. (They have total concealment, and are well out of range). You may regroup to go after them if you like:
Tracking:
You move at half your normal speed while following tracks (or at your normal speed with a –5 penalty on the check, or at up to twice your normal speed with a –20 penalty on the check). The DC depends on the surface and the prevailing conditions, as given on table.
DC = 10 (Soft Ground) -1 (Horses are Large) -1 (initially 3 in group) +(3 fog or precipitation) = 11.
| Bosch Glasthane |
I'm going to drop out of this campaign. You already have a lot of people and there is a lot of overlap between Roga's character and mine. The party will still be really well balanced without me.
| Roga Beastfriend |
DM, can we try to recruit a ranger who's actually GOOD at tracking? I'm decent, but it would be nice to have another solid fighter and someone who could track. Trapper archetype would be perfect, since they could also disable devices. Any chance of allowing me to put an "Ad" up in recruitment?
Akinra
|
I think the party should be fine. Honestly, no tracker with a skill under 20 will be able to track people on the run, and that will be impossible at low levels. Traps are not at all commonplace in the Kingmaker world. However, if it does become an issue in the coming weeks, we can recruit. For now I would like to see how it goes with five.
Akinra
|
A small suggestion, you all way want to consider buying packs and food before you rush into the wilderness. Although you can attempt to forage, it may not always be enough to keep you fed. Also, you all may want to consider some kind of clothing or gear to keep warm if you plan on spending much time in the wilderness.
Akinra
|
So. You can see from the world map where oleg's is. If you are following the bandits South, just let me know. If you are proceeding with general exploration, let me know where you are all headed, and I will start drafting up the follow ups. Saturday, I am swamped. The posts will be brief and concise. Sunday I am free so I will do the bigger events starting then, depending on how the dice turn out.
Akinra
|
MAP
You are in J2
I moved the blue lady party marker way off so you could take a look and decide where you want to go.
Best guess is the bandits are south of you. Oleg agrees with that assessment.
You can either start exploring squares, or you can track the bandits to their hideout.
If you are exploring, either give me a list of which squares, and how much time you are spending per square, or you can just draw lines on the map and tell me about the time.
Exploration and Travel Time modified by weather...
Party Speed = Speed of Slowest Member of Party.
Akinra
|
The odds of pacifying a grizzly bear are at a minimum a DC 25 (Push) handle animal check.
The amount of success will likely depend on the actions of your companions. At the moment the beast appears to largely be posturing. That is, of course, subject to change.
"If a creature's attitude toward you is at least indifferent, you can make requests of the creature."
Source. (Diplomacy Skill)
"Push” an Animal: To push an animal means to get it to perform a task or trick that it doesn't know but is physically capable of performing."
Source. (Handle Animal Skill)
On a side note, if you all want cites to the rules for my thoughts, I am fine posting them,however; if you don't need/like them, let me know because I also do not mind not citing everything :).
I just found I liked it in games when I knew that the GM wasn't just pulling random numbers out of thin air for decisions...
Akinra
|
To save time:
Based on Higher is Better principle: LOW roller has Inuki. No offense intended, Inuki, but extra encumbrance is generally considered bad, as are more difficult checks. You are also the one who volunteered to ride double. Each has equal chance to be sharing a mount, because it makes sense to rotate the burden, rather than ride one horse into the ground.
Inuki is sharing a horse with:
Jutmon: 1d100 ⇒ 23
Nareth: 1d100 ⇒ 41
Sergei: 1d100 ⇒ 90
Roga: 1d100 ⇒ 96
Jutmon, Inuki is riding double with you if you are both mounted.
Roga is a Cavalier, so began with his mount and what not, so it is down to Jutmon, Nareth, and Sergei for Happs' horse, complete with saddle. The other two horses did not have saddles.
Jutmon: 1d100 ⇒ 37
Nareth: 1d100 ⇒ 12
Sergei: 1d100 ⇒ 39
Sergei has a saddle on his horse.
Jutmon killed the deer a good 4-5 minutes before the bear made his presence known. So each of you may determine whether or not you are mounted. If you are mounted, keep your picture as a 2x2. If you are not mounted, shrink yourself to a 1x1 size. If Jutmon and Inuki are both on the same horse still . . . pick something appropriate.
Akinra
|
Looks like I forgot to update experience after the bandit encounter at Oleg's. If any of you are interested, the Campaign Information tab has the Exp totals for you all.
Akinra
|
The elections are over:
Congratulations to President Obama, and the Democrats for gaining 3 Senate seats.
Well done Romney, you did well. Congratulations Republicans for holding the House.
I hope the country thrives over the next four years. Please - every elected official - do the good you promised.
Thus ends my political rant.
| Jutmon Symber |
Yeah, we seem to be short in the stealth department. That's what made me think of Inuki's spell. True, it's not optimal use of the spell, but I figure he can get within range easily enough. Then if it works, the other more clanky types can move up without fear.
I've played with enough DMs, that made it real hard, to catch enemies in a spread, that it doesn't bother me that much if I can't.
Akinra
|
As soon as we have more of less of a consensus on who is where in the approach, I will post up the coming events. No hurry.
Akinra
|
Thought to update the MAP of the Greenbelt. The purpleish line indicates your path so until you went to sleep last night. The cyan line is your path today to the river.
The zag off to the west represents 5 failed tracking attempts, two at more than 10 away from the target DC. The line is a little off, because I am not great at art. but you are at the river right about where the line intersects with the river. You camped (as you may recall) at the edge of the woods, it is marked by the scroll like thing. You have been travelling through light woods. I tried to put a tiny dot to represent the location you spot something in, but the dot would be so small as to be useless. Right now, due to encumbrance on which ever horse is carrying Inuki at any given time, you are moving at 40'. To cross an entire hex is about 6 hours in good conditions (no inclement weather). With the having to bundle and rebundle, it will take about 8.
Akinra
|
So we have:
Inuki, ahead about 140' on foot.
Roga on horse back about 140' behind Inuki
Nareth (On horse back?) next to Roga
Sergei ??
Jutmon ??
In about 6-8 hours, if I don't hear different, I will position Sergei and Jutmon just behind Roga and Nareth on horseback.
| Arizhel |
ok Sergei guiding horse has movement of 30'. (Assuming you are keeping enough gear in the saddle bags to be lightly encumbered)
Inuki has movement of 30'
Roga has movement of 50'
Nareth has movement of 50'
Jutmon ??
Assuming the group as a whole is moving 30'. All set as soon as Jutmon appears.
Akinra
|
Contrary to my typical goal, I forgot to explain why Inuki had a -10 on Stealth.
Excerpt from Stealth:
If people are observing you using any of their senses (but typically sight), you can't use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast.
Sniping: If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.
Technically you have a -20 penalty for an attack, but given a couple factors outside your knowledge at the moment, I decided to let it roll at the -10 penalty instead.
Akinra
|
Roga, you can move forward if you want. Not saying you have to, just a reminder:
Move Action: Mount up
Free: Guide Horse with Knees (Ride DC 5: Auto succeed as ride skill is +7.) to move 50' foreword.
Standard: Ready Action to fire ire at unknown if within 140'