
Hammas |

Ah very well then. Good sense will rule the day. I shall abide by the judgement of the party. However, Hammas does still want to do some proper troll hunting. Traps, fire, and bows.
No worries Roga, your concerns are perfectly valid.
Nareth, where is your faith? ^_^
For gameplay, let's say Hammas will start forward, but seeing the reluctance, or outright refusal of the others, will turn back with them.

Hammas |

I accept any rotten fruit thrown at me as valid. But... really... it's soo tempting! Nighttime troll hunt! I've got the same darkvision it does and I can follow its scent. It's probably weakened with fire! if at any point the party should feel the need to gag Hammas please feel free. She can be... enthusiastic. Maybe I should change her favored enemy to giant. Something about giant, regenerating eating machines just brings out the giddy in her. Seriously, I have no idea where that came, wasn't there originally.

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The troll v. fey battle is kinda bare and just to give me a a quick sense of how it would have turned out so I know what you find. It is quick and dirty, and not at all in keeping with how detailed it would have been with your presence.
The Grig did manage to take down 1, you may have been able to take out the other, but... you are larger and the troll would have been swinging at you. . .You also would have been in range of the Fireworks, and you would be in the str/dex draining smoke. so quite possibly blind, drained, and entangled. Huzzah for debuffs from heck!
The bright side is the Grig you all disliked so much is in the dead column.
I had originally thought not to post the battle, just to make a bunch of quick and dirty rolls to get an idea, but then after the pain in the bum it was to generate all the rolls, I decided I would post it. Not sure why. Not exactly a shining example of a sterling adherence to every single save/roll.
So in short, if you read it, please read as it was intended. Just enough to give me a quick idea of how it would end up.

Jutmon Symber |

That grig basically attacked us, when it forced it's dance on us. Then it continued with attacks. True, not direct attacks, but attacks just the same. Because of this, Jutmon now considers grigs to be creatures of evil.
If the grigs had seemed of goodly nature, or if an alliance had been formed, Jutmon would have been far more likely to fight in their defense.

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well, you can do flaming arrows via magic for +1d6, but they are very pricy
Acid Bolts for crossbows do +1d4 acid damage.
Slow burn arrows do +1d6 fire damage the round after impact, but they are 150gp each.
Spongestone bullets allow you to deal +1d2 fire damage with a sling, but you have to light the things then fire them with 1d3 rounds, or else the stone burns your sling, giving it the broken condition. Not a big deal, but they cost 10gp each, so . . Pints of oil and the spark cantrip are probably the single cheapest method.
Alchemist's Fire at 20g per vial is probably the cheapest fire, likewise a flask of acid at 10gp is half the cost of alchemist's fire, and has the same effect. An acid flask used as a focus for acid splash by your wizard grants +1 damage as well. . .
As a clarification:
Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.
A creature must have a Constitution score to have the regeneration ability.
Format: regeneration 5 (fire, acid); Location: hp.
So: You dont need to do all the damage via fire or acid, you just need fire and acid to stop the regeneration entirely. The fey just overloaded the creatures on fire and acid because doing 1d4-3 points with a bow is not very efficient.

Hammas |

Best way I know is a mix of oil flasks and alchemist's fire. Throw a few flasks of oil, then hit the troll with alchemist's fire, or vice verse. Either way, oil is ignited and it's like everyone hit with alchemist's fire, but cheaper.

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My general mindset is 'were level 1 characters, we cant fight trolls'. then i thought 'LETS DOOO ITTT, TAKE ON THE TROLL' it being alone and injured helps lol
I do share Roga's concerns tho, lv 1 characters fighting a troll is like lv 5 characters fighting a dragon. In a fair fight, they'll just swat the party around

Roga Beastfriend |

Well you're an archer. I'm the one who has to go stand next to it. I just know that I could easily kill us all with a single troll if I were DM. Even if we trap it somehow. In a pit or whatever it's strong enough to break/climb out of pretty much anything we can come up with at this point.
Also you guys are misunderstanding regeneration from my reading. It's not that it can't regenerate damage done by fire or acid, that simply stops its regeneration for one round, it then has to be killed in that round to stop it regenerating. You can burn it down to 1 HP, wait a few minutes and it will be back up to full health. No where does the regeneration ability say "it can't heal damage done by an attack form which stops its regeneration" it only says it can't heal damage done by starvation, suffocation and thirst.

Jutmon Symber |

A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally.
According to this, the troll would be fully healed by the time we found it.
I guess it's a moot point if the tracks are wiped out anyway.
Also, I hope Hammas doesn't murder Jutmon. She easily could do so, at this level. Those two don't seem to be becoming friends at all.

Hammas |

Well yes, it is very easy to kill players, if that is your intent.
As for trapping the troll, bear traps with alchemist's fire and oil flasks underneath the pressure plates. Troll is either immobilized or it's speed is halved by the traps. If both feet are caught, I say make a reflex save or fall prone. I'd like to see a troll pry open a trap that's engulfed in burning oil. Pain and fried tendons affect giants too. Once slowed/immobilized, we hit it from afar. No need for you to go near it. This isn't an option that's available in many situations, but this is one were it would be, and it should work.
As for regeneration, my reading of the rules agrees with you. Seems odd, and it isn't how I've ever run it, but that does seem to be how it works.

Roga Beastfriend |

In 3.5 it was different. Fire damage couldn't be healed.
As for the reflex save and pain, those aren't in the rules so they don't exist. Nothing makes sense in Pathfinder physics, it's not supposed to be completely realistic. It's got very specific rules that say exactly what happens and doesn't. Also the troll morale section says "Because of their regenerative abilities, trolls are fearless. Even flames or the presence of acid don’t slow them down—they always fight to the death."
I don't have any alchemist's fire, I think Jutmon has one. Hammas all you've got is lamp oil, which wouldn't light from being smashed under a trap. Even if it did:
"You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area."
Bear traps would have to be chained to the ground from them to impede her movement beyond slowing her down. We don't have any chains except your spiked one. A typical troll has a 70% chance to beat the perception DC to notice a bear trap, and a 35% chance to remove the trap (which it would have little incentive to do).
So lets assume things go very well and we manage to get it trapped in a square full of burning oil. It's regeneration stops for two rounds. We have to do 63 damage in two rounds with ranged weapons.
Jutmon hits it for an average of 7 damage with two magic missles, I've got a 40% chance of doing an average of 5.5 twice so .4(5.5)*2= 4.4 damage from me, Nareth has a 25% to do 4.5 twice so .25(4.5)*2=2.25 damage, Inuki doesn't really have a ranged weapon, Sergei has a 70% chance of doing 4.5 twice so .75(4.5)*2=6.75 damage, finally you've got a 40% chance of 7.5 twice so .4(7.5)*2=6 damage.
4.4+2.25+6.75+6= 19.4 damage
So we have taken a third of its health and pissed it off, now we either have to run away or die. That assumes none of us crit, but even if I did the math with crits it wouldn't change much.
The point of this is not to make you feel stupid, it's to show you that I've thought it through. Hammas is free to think we're idiots, but she's wrong. We WOULD lose.

Hammas |

Okay, thanks. I'll have to keep a better eye out for rule changes like that.
In the groups I've run, if there weren't rules for something, or the rules didn't make sense, we just made them up or changed them until they seemed right. Different play styles I guess.
Thought was to place oil and alchemist's fire together under the pressure plate and have the alchemist's fire ignite the oil. No reason to spread it out in a 5ft square. Just make a puddle directly underneath.
Also, the troll can only notice the trap if it is specifically looking for traps. That's why the trap spotter talent is wonderful. I really doubt that a troll is going to carefully examine an area for traps. Since it's large, it can also be affected by two, well technically four I guess, but I don't think it would keep moving after two. Nor would that make sense as it only has two feet to get caught.
Once it's lit, keep tossing oil to keep the fire going while continuing to shoot. It may take a while, and someone will probably spend their round moving if it isn't immobilized, but as long as we stay more than 60ft away, movement being halved and all, it can't close with us and it can only go after one at a time. Works better if we're all mounted.
No offense taken. You've thought it through by the numbers and they agree with you. I'm flattered that you've taken the time to really look at the idea. I just bounced the idea off a few friends and they agreed with me. They'll probably use it against the monsters next session.

Roga Beastfriend |

Let me know how it goes!
Edit: Once we're level three and have enough money to buy like 3-4 acid flasks each I think that plan will work excellently. It would also be perfect to use against the bandits. In fact in a previous kingmaker game where I was playing a female hobgoblin ranger with the trapper archetype, that's exactly what I did! Bear traps are great.

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First, I am just leaving the game play thread lone so you can all work out your individual in character concerns as appropriate. Once you have solved the internal strife and picked a direction I will post there.
Second, the troll regeneration is as described above. I posted the rule some while back in an attempt to discourage troll hunting. Still fine if you want to give it a shot, but as pointed out, a troll will kill one of you per round easily. Charging it has almost no chance to miss, and even minimum damage from 2/3 of its attacks can easily rip any one of you in half.
Third, Monday I have a client meeting until possibly 6pm, and a ton of research in the mean time. The case is likely to span at least three states and is a family law matter. Tons of fun! (that is serious, not sarcasm, I love Love LOVE complicated jurisdictional issues!)
I am not going to just shortcut you all there and back just to appease my schedule though, so expect 90+ to generate a day time and 85+ to generate a night time (or solo if you wander in separate directions) encounter all the way home and back. Statistically, you all are either incredibly lucky or incredibly unlucky when it comes to random encounters, depending on whether or not you like them.
Although you did not engage in the troll combat, you survived the encounter, and did a decent job of not getting killed by the witch.
I will be awarding exp for the exploration and two encounters tomorrow when I have access to my physical books. (I am away). The PRD is giving me fits because I know what I am looking for and where it is in the books, but my google-fu is proving weak.
I would guess you might hit level 2. (200x4 hexes divided by 6, and ????? for successful avoidance of the rest is worth a decent chunk. You have to overcome the obstacles, not slaughter every beast you spy.
Until anon!
Edit: Huzzah Discussion forum links! All done. You are very close to level 2. Any time prior to advancing to level two, you can tweak or completely rebuild as you see fit, those who may wish to do so should begin the process soon as the window of opportunity is closing rapidly.

Jutmon Symber |

Law is interesting. I got drawn for jury duty duty last fall. It was a kidnapping trial. We (the jury) voted to convict. I absolutely hated the whole proceedings though. The conviction was based almost 100% on the testimony of the 17 year old girl, who was the alleged victim of the crime.
Based on the other evidence offered by the state, I would have had to let him go free. It supported her testimony, but only very weakly.
The deliberations came down to: Is there any reason to doubt the girl's testimony?
How much doubt, is a reasonable doubt?
Not very fun to hold someone's fate in your hands like that.

Hammas |

Have fun with the case. Although it is somewhat tempting to rebuild Hammas as a barbarian, I think I'll stick with range. Fits better.
The emotional outing was actually really cool. We've learned a lot about the different characters. And yes, Hammas and me were both wondering about it. The Midnight Lord is a rare choice of worship in the north-east of Avistan

Hammas |

Just for clarification, we've got one move or standard action and Roga is fully armed and armored, since it's first watch, yes?

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Yes, you can draw as move action. Yes you have 1 move or standard action.

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Pondering the nature of life the universe and 42. I will post the goings on at Olegs once you safely arrive. Your safe arrival will miraculously coincide with the updating of people to level 2. Might be some skills and what not in question at the old outpost. Depends on how it goes. Always so hard to say. I am trading in my d100s when we get there.
Feel free to plan on whatever you like here or in the gameplay for the next leg of your journey, and remember to paint up the map with your new trek plans. Amazing how fast things get sidetracked. Also remember to put up notes if you like regarding things like gold deposit locations, groves, or what have you. Some places you may want to find your way back to eventually.

Jutmon Symber |

Q: How many roads must a man walk down?
A: 42
I think my level up is complete. Took Burning Hands and Unseen Servant. Want a bath at Oleg's, but don't want to lug my own water...
Gained skill in arcane knowledge and natural knowledge. Added Bluff as a trained skill. Boosted some other existing skills. Including non-class skills (stealth and perception).
I'll have to give my sheet, a going over again, just a bit later, there may be something I missed. Having some porter tonight, so a bit fuzzy.

Inuki Talespinner |

Trying to catch up from a busy period. Will try to have my character updated tomorrow night. (I'm pretty excited, first time I've leveled up in a PbP.)
BTW I made it to the Top 32 in the RPG Superstar (much to my surprise)! I'm not completely happy with my archetype but here's hoping....

Hammas |

For now I'd say split the money. It seems more in character. Perhaps when we get to the kingdom building it will be more communal?

Inuki Tailspinner |

I was thinking split but there might be some useful items we would need to combine to purchase. A wand that does fire or acid damage, for instance, would be pretty valuable if we run into those trolls. I still need a horse--do we need any more?
I get to pick up a lot of skills, I will probably focus on the CHA and DEX ones. Should I get Use Magic Device or does it not come up much at level 2? Should I get disable device or do we have that covered?

Hammas |

Don't think anyone else has disable device.
A wand could indeed be useful. Bokken is probably our best bet, though he seems to be more of a potions guy.
Not sure about horses. Anyone else not have one?

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You have about 1k in gold, so make your purchases, get updated, and when you are all set, let me know when you are ready to head out, and what direction you are headed in.

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As a side note, not quite. You were all behind the curve on the WBL compared to the starting gold for Hammas. I would urge you to balance to the WBL used by Hammas, then distribute the remainder. In the end, it is your decision though.

Inuki Talespinner |

Are these available?
Horse 75 gp (combat-trained 110 ?)
Military saddle 20 gp
Bit and Bridle 2gp
Saddlebags 4 gp
scorpion whip 5gp
silk rope 10 gp
cold iron dagger 4gp
bear trap 2gp
winter blankets 5 sp each
tents (15 gp for a 2-man tent)