[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

I think I've almost got it. The best thing you can do for us is to demonstrate the cone in real time in a YouTube video. Now, my attention span is quite short, so you'll need to wear some brightly-colored costume. Might I be so bold as to suggest a bumblebee outfit?


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Iron Gods: Iron maps;

Expectations vs reality.


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Well played, sir. ;)


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Iron Gods: Iron maps;

Congratulations, you have completed Chapter 8 of Shackeld City - Lords of Oblivion written by Christopher Perkins :)

Next comes Chapter 9 - Foundation of Flame, by Chris Thomasson.

In addition to leveling up to 14th think also on selling/buying stuff. You can take it calm, you can do it easily through the next week. Without the Lord Major and Vhalantru, you will have to take a stake into the politics of governing the city for a short while unless you prefer to let things descend into chaos :P


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Woo, level 14.

Horizon walker8
HP +6(HW) +1 (con)=+7
Skill points: +6(HW) +1(human) +2 (BG)
BG: Geography & nobility (each to 14)
Primary: Acrobatics, planes, perception, stealth, survival (each to 14), diplomacy (to 1!), climb (to 4)

BAB +1
Ref and Will +1
Favored Terrain: Astral plane (extra +2 for abyss)
Terrain Mastery: Astral plane (extra fast fly in no or subjective gravity)


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Awesoooooome!

It just so happens that I've got a few nights off after tonight so I should hopefully be able to get Marigold leveled up pretty quickly. I'm sure she'll want to buy something shiny but I'll wait and see what the loot shakedown is before committing to much :)


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Last Level March 25th, 2020 :)

Beauty is in the Eye...:

Level 14- Paladin

HP: +11 (+6 Ave+1, +4 Con, +1 Favored Class)

BAB: +1
Fort +1
Will +1

Aura of Faith- A paladin’s weapons are treated as good-aligned for the purposes of overcoming Damage Reduction. Any attack made against an enemy within 10 feet of her is treated as good-aligned for the purposes of overcoming Damage Reduction.

+1 Lvl 4 Spell/Day

Skills:
Knowledge(Religion) +2

(Profession(Ratcatcher) +1
Lore(Malachite) +1) Debating altering these core Background Skills...

+1 Hero Point


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Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Well done one and all :)

I'll get the Loot sold off over the weekend - as always cast your collective beadies o'er the swag and lay claim to anything that takes your fancy before it's sold off :)


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Level Up

+1 Level of Arcane Trickster

Spellslinger 6/UC Rogue 4/Arcane Trickster 4

+1 BAB
No change to saves
+1 CL (CL10; additional 5th Level Spell/Day)
+1d6 Sneak Attack
+6 HP (4 from class, 2 from CON)
+7 Adventuring Skill Ranks; additional ranks taken in: Diplomacy, Disable Device, Knowledge (Arcana), Knowledge (Dungeoneering), Perception, Sense Motive, Spellcraft & Stealth
+2 Background Skill Ranks; additional ranks taken in: Appraise & Profession (Merchant)

Between Fentor's & Thifiranes' spellbooks will have a decent pick for the new spell to add to his repertoire.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

As an aside Maxim is mulling learning Permanency as his new 5th Level spell (from Thifiranes Spellbook).

In addition to crafting and improving arms and armaments, he'd also eventually be offering arcane upgrades courtesy of permanency at al.


Iron Gods: Iron maps;

Something went very wrong with me and/or the forums yesterday night.

There was a great ending post with a lot information in gameplay. I think JJ managed to read it.

I am trying to see if there is something I can do to recover it but I am not hopeful. Does JJ or anyone else happily read it and have it still open in one tab of the browser? Please tell me yes and pass it!


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

:( I did not see it, unfortunately... <looks at JJ, hopefully...>


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

I didn't see it sorry, just the "double" post about levelling up.

Forums went funny for me yesterday as well though.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Level 14 - Cleric 12

HP = 6+2=8
Skills = 2+1=3 [Stealth, Perception, Disable Device]
BaB +1
Saves = +1 all Saves
Spells = +1 more 5th & 6th level spell slots


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Away until the weekend, short family holiday.


Iron Gods: Iron maps;

Thanks for the heads up JJ!

In that case we probably want to move on without further talk with Celeste.

Do you go to rest (if so where?) or some of you have different plans? Feel free to relax and recover any NPC contact or press on towards advancing the plot.

Also, do not forget about telling me a 18000 gp item or I will chose for you!


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Sorry; didn't get a chance to get Marigold leveled up after all and now I'm at work for the evening. I'll try and get her done (and get an item picked out) when I get home in the morning!


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)
GM Rutseg wrote:
Also, do not forget about telling me a 18000 gp item or I will chose for you!

Maxim will take a pair of Winged Boots thank you kindly :)


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Regards loot - if everyone can have a final peel o'er the bounty we have and claim anything they see fit* before I conduct the sale and divvying of items.

JJ - Did you claim the ioun stone?

*And of course update your character sheet and crunch accordingly ;)


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold - 14th Layer:

+10 HP (5 average + 4 Con + 1 FCB)
+1 BAB
+1 Will
Gain 7th Level Spell Casting
Mystery Spell - Prismatic Spray (7th)
Oracle Spells - Cure Serious Wounds, Mass (7th; Freebie) & Holy Word (7th)
+1 6th Level Spell Casting Per Day
+5 Skill Points (Diplomacy, Fly, Kn. Arcana, Kn. Religion, Spellcraft)
+2 Background Skill Points (Kn. Geography x2)

For my free item I think I'll go with a Periapt of Wound Closure, please!

At first glance through the loot sheet I don't see any 'must haves' for Marigold (though OMG that Scarab of Protection is pretty sweet - maybe something for one of our front liners?) but I'll keep noodling it over. Also depends a little on what others want :)


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

I think somone else ended up with the ioun stone. While it would be helpful for JJ, it is more about his increasing collection of circling head stones. Practically it means I can upgrade the belt more easily. In character, he just likes being a bit showy :-)


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

@JJ: Don't think anyone has claimed the ioun stone mate. For Maxim the additional HP and Fort Save bonus would be sweet, but JJ would benefit also. Am good either way hombre.


Iron Gods: Iron maps;

Oh yes! Prismatic Spray chaos, welcome you are! :)

I also love that JJ is showy, it makes him the target of appropriate partners even faster.


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Iron Gods: Iron maps;

JJ we are sticking to the recruitment creation sources for items too: Core, APG, ARG, UM, UC, ISWG and Bestiaries.

I know I am a bit strict on this, but I think it helps to avoid decision paralysis having a shorter source from where to pick, and to keep the balance of the players with respect the adventure which is specially old.

So no Ultimate Equipment.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Right, let me have another look.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

I'm leaning toward either a +4 cloak of resistance (freeing up my +3 cloak for someone), a +3 ring of protection (freeing up my +2 ring for someone), or maybe a belt of giant strength +4 (freeing up my +2 str, +2 con belt for someone).
Outside option is also amulet of natural armour +3 (freeing up my +2 for someone) - but deflection is generally better than natural as it helps against touch.

A bit depends on how much free cash we get from selling up, as various iterations of those (or even slightly better) are helpfully for sale.

About the only body slot I don't have items in at the moment are wrist and chest.


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

11K posts! Well done, folks :)


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3
Kikinnin Rouradont wrote:

JJ's gonna need two Caps, I'm thinking. One the size of a human skull, the other the size of a squirrel's noggin.

That one admittedly took me a second, but then...


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Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20
GM Rutseg wrote:

JJ we are sticking to the recruitment creation sources for items too: Core, APG, ARG, UM, UC, ISWG and Bestiaries.

I know I am a bit strict on this, but I think it helps to avoid decision paralysis having a shorter source from where to pick, and to keep the balance of the players with respect the adventure which is specially old.

So no Ultimate Equipment.

OK, just double checked and my item of choice is from Ultimate Equipment [These days I just google search so my initial search did not reveal the sourcebook].

Instead Kythel will choose Pearl of Power IV.


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Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Loot Shares and running totals:

Current spending pot split is: 50,673 Gold Suns per Watcher.

Commons Total: 89,662 Gold, 29 Silver and 9 Copper :)

Maxim purchased from Skie one of her Cloaks of Resistance +4 and Headband of Vast Intelligence +4 - essentially just upgrades on his current +2 versions of those items. Added the cast offs to the collective pot.


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

51k EACH? gagagagaga
Time to buy some realestate!


Iron Gods: Iron maps;

Just for convenience, Skie has good enough relation with Maxim that she will accept selling the party for just the upgrade price. That is for example, if you give her a good condition cloak +2 and get a cloak +4 you only have to pay for the enhancement, that is 12000 gp, instead of selling your cloak at half price to buy a better version at full price.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

nice!

I think there may be some upgrades in my near future.

JJ also wants to see what might be for sale in his new price range...


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Wow, we are getting pretty wealthy to be sure, I will have to figure out how much to give to the Church and how much to keep to obtain an item, our limit to purchase within Cauldron is about 15K correct? Anything more expensive comes from Sasserine and will take 3 to 6 days which we do not have before the next meeting.


Iron Gods: Iron maps;

Exactly. You have immediate access to Skie's Treasury catalog, and there is also a smithy shop and an alchemicals/potion shop at town you can check if you need more stuff, but will be random and not ad-hoc.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)
GM Rutseg wrote:
...and there is also a smithy shop and an alchemicals/potion shop at town...

Of course, they would be a distant 2nd choice after the Malachite Forges... ;)


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Skie Purchases:

Cloak of Resistance +2 to +5 (21,000gp)
Amulet of Natural Armor +2 to +4 (26,000gp)


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Likely Skie purchase:

Belt of Giant strength +6 (36k) - I'll also claim one of the +2 belts for a discount ) (8k) net -> 28K

How much would it cost to have Alakast enchanted to make it actually holy. (I know it is currently good aligned, but here I am thinking of the holy property).


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Skie Purchase:

Book, Tome of Understanding +1 - 27,500.

---

Kythel will donate another 8,500 to the Church to ensure that there is plenty of liguidity to continue creating magic items.

I will retain the last 15,000 for future use.


Iron Gods: Iron maps;

@Kythel, the only items available at Skie are here within the spoiler.

@JJ, given holy is a +2 increment and Alakast is currently a +3 weapon (+2 and bane). The difference between a +3 and a +5 weapon is 50000 - 18000 = 32000 gp. And the time to craft it would be 32 days, 16 if rushing the work.

@Kikinnin, I am still missing what Kikinnin would like for his Celeste present. I can chose randomly an item if you would prefer 3:D

Maxim - winged boots
Marigold - Periapt of Wound Closure
JJ - Cloak +4 or ring +3
Kythel - Pearl of Power IV
Kikinnin - ?


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Sounds good to me. Let’s let Celeste select :D


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

For Celeste I'll go for a +3 ring.
I'll aim to get Alakast made holy. The time is a bit of a pain, but I think it is worth it.

I may have to settle for a +4 strength belt though. Still, small steps in the right direction.


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Weird wedding weekend with Wisconsinites will begin shortly, weather permitting. Should be back to the boards by Sunday evening...


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

So final adjustments
+3 ring of protection from Celeste.
I can either +2 ring goes back into party mix - or give it to Sara to try and keep her safe.
+4 belt of giant strength (cost reduced from 16k to 12k by turning in a party +2 belt)
Alakast upgraded to holy - 32k
And I'll also acquire another ioun stone, a deep red sphere to make up for the loss in dex from my belt trade (8k - not sure if we need to send to a bigger city for this )

Total cost 12+32+8=52k.

Guess I'm not buying any businesses this time around.


Iron Gods: Iron maps;

The base value for Cauldron is 4800 gp. Anything past that will require a bigger city.

Enjoy the wedding Kikinnin! Don't abuse the free bar! :)


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Sounds like either a trip to the big smoke or putting in an order and waiting a while then.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Thanks DM missed that one somewho. Glad that I made that mistake, I will take the Headband of Alluring Charisma +6 available at Skie's for 36K and sell my Headband back to Skie's (unless that's just an offset in value).

That brings my Charisma up by 4 and gives me two more channels per day so well worth it.

I will donate 9,000 to the church and that leaves me with 6,000 held back.


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Iron Gods: Iron maps;
Kikinnin Rouradont wrote:
11K posts! Well done, folks :)

I lost this before.

Nice mark! This is already my most abundant game on post count (with close permission of Age of Worms). And that is in great part to the inter-party dialogue you have created. I am very grateful for that. It makes GMing much more entertaining :)


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

You’ve cultivated a wonderful storyline, and your attention to character detail has facilitated a very 3-dimensional role play. Not every 11k game can claim such depth. :)

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