The Road to The Crimson Throne. (A Merger of Road to Revolution by 0one Games and Curse of The Crimson Throne) (Inactive)

Game Master Dread

Can you help steer the course of Korvosa as it suffers under The Curse of The Crimson Throne?


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Akrem'dar grins. "What is it they say about bulls and china? I'll try not to be the bull."

And that is when he goes quiet.


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Disable device: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 after the lock is open Cedric will draw one sap.

whispering Remember the marshal wants prisoner nor dead bodies.


Male Human (Varisian) Bard (Detective)/1

Especially not our bodies. Lead on. Jerrin will urge Cedric and one or two of the more-armored of the group to lead the way, preferring to be third or fourth in line.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn nods and smiles at Jarrin's jest, and slowly pushes the barn door open enough for her to squeeze in.

Moving into the barn she quickly moves to the left to clear room for the others, senses seeking any dangers.

Perception 1d20 + 2 ⇒ (8) + 2 = 10


Cedric and Tolenn push the doors open allowing the dark barn to lit by the dimming light of dusk. Soon it will be in darkness and light will be needed, but for now a dirty concrete floor is exposed to the light a wagon is backed up against the wall and no sign of the horses that pulled the wagon can be seen. On the walls hang the tack associatedf with securing horses to the wagon. Also are a variety of tools dealing with animals and feeding them. Ahead a door is against the far wall and a sliver of light comes from the crack near the floor and around the edge. To the left two double doors allow access to the stockyard. The walls of the barn are of unfinished wood from cut trees. The buzz of insects is thick in the air. The reek of death can be smelled in the air.

All The Worlds Meat- The Barn


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Cedric will tiptoe to the other door

Stealth: 1d20 + 6 ⇒ (18) + 6 = 24

Once there he will put his ear on the door so hear any sound coming from the other side

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

if nothing he will motion the party to advance while he looks at the door so see if trapped or locked

if trapped or lock Cedric will use his tools to open it and will put them away while pulling his other sap Disable device: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14


Male Human (Varisian) Bard (Detective)/1

Perception for the smell of death, is it livestock or something else, and direction: 1d20 + 9 ⇒ (19) + 9 = 28


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn advances to the center of the room, allowing Cedric space to do his work.


Male Human (Varisian) Bard (Detective)/1

Jarrin will follow Tolenn, still watching the area as he does so.


Akrem'dar will follow as well, trying not to run into anything or make any great ton of noise.


Cedric starts for the other side as quiet as a spirit, listening intently. He cannot make out any noise however.

The others file in wrinkling their faces at the overpowering stench of death. Jarrin sniffs the air a couple times and realizes more than merely livestock have been killed here. There is also the bittersweet stench of something vaguely fish-like and more...a rusty tang in the air. The smell of humananoid blood.

The others file in an Ashimar and Ellismus turn and close the doors behind them. Tolenn stands near the center watching all the entrances with equal care. Akrem'dar crosses to just behind Cedric.

Cedric reaches out and tests the door handle, turning it slightly with an audible *click* He knows it is unlocked Ced---I won't accept a *if it is trapped* I roll a deactivate. In this case the door is not trapped. But you have to perceive the trap to make a disable device roll, and Im not going to tell you *roll to see if its trapped* You have to be the paranoid person saying *I want to check for traps*; (or something like that and then make a perception roll.

All The Worlds Meat-The Barn 2


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

will do DM. i just wanted to prepare for the event in case a roll was needed since a was at a local pfs con for the weekend and didn't to help up the game if i wasn't able to post / react fast enough :)


Male Human (Varisian) Bard (Detective)/1

Well, guess we can take a look inside. If you think its safe, open the door, Ced.

Perception for when we look inside: 1d20 + 9 ⇒ (1) + 9 = 10


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn steps up behind Cedric as he opens the door.


Akrem'dar joins in the peeking, trying to remain as quiet as possible.

Perception Peek-a-boo: 1d20 + 5 ⇒ (15) + 5 = 20


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Cedric does the grand honor of opening the door for everyone to see what is on the other side


Cedric pushes the heavy door open and can hear voices, and by the time the door is far enough that he can see around it, the men present know there are visitors.

The Floor of this grim chamber is strewn with blood stained straw, and the reek of slaughter is almost overpowering. The room itself is a killing floor. A Metal track affixed to the ceiling dangles meat hooks here and there, allowing the hooks and there gory loads to be moved easily from the northwest where a large hammer sits on the floor amid a permanent bloodstain. To the south, , a bloodstained grill covers a wide hole in the floor. Just north of the grill sit two large vats, one is open and appears to be filled with water, the other is topped with a large wooden board. Two large butcher blocks stand to the east next to barrels of salt and in the southeast corner sits a reeking vat of cast off meat and bones.

Akremd'ar takes a quick look around, as he steps into the room, and notices two unusual things. First a bag lies on the floor behind the two deserters squirming and writhing on the floor. Second a large board has been placed over a vate near the center of the room and it keeps bumping up and down as if something inside is trying to get out.

There are two Former Guardsmen in the room. The first is in a stained Guardsmen uniform with his shirt half out. He's a Varisian by the look of his olive complexion and dark eyes. Half balding with a bit of a paunch. Beneath the collar you can see the hint of a Chain Shirt. A sword is on his hip and a crossbow sits on the floor near the bag. He's holding a wineskin in his hand and was lowering it from his mouth when the door opened.

The second is clearly a Chelaxain his uniform is a bit cleaner and hes thin and lanky. Dark hair down to his collar and bushy black eyebrows frame bright green eyes. He holds a polearm easily in his left hand, butt on the floor, and he was just finishing a sentence when the door opened ...cause this one's a bit more feisty

Baldrago (M9):
2nd Fighter HP: 25/25 AC 18 Touch 13 Flat Footed 15 FO-+5/RE-+2/WL-+0 +1 vs Fear effects. Armed- Longsword and Shield or Light Crossbow

Maldur(L10):
3rd Warrior HP: 28/28 AC 13 Touch 9 Flat Footed 13 FO-+3/RE-+0/WL-+0 Armed- Guisarme or Shortsword or Javelins

The party will have initiative, but no surprise round, due to it being taken to open the heavy doors. Notice We Have Not Entered Combat yet, so you may still take alternate actions vs Combat. However this is the only round they will be flat footed. Starting next round on out Maldur will have reach to anysquare within 10 feet and you will have to role AoO's to enter them +7 hit 2d4+3 damage crit 20/x3

As the doors slide open both Guardsmen whip their heads around and the one throws the wineskin to the floor as he pulls his gleaming steel longsword from its scabbard. The Other begins to lower the polearm.

The Killing Floor Rd 1


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn steps around Cedric to enter the room to P9, looking about then settling her gaze on the two men; her crossbow in her hands, pointed in the men's general direction.

"Evening, gentlemen. Pardon the interruption, this is a surprise inspection. Surely you wouldn't mind if we took a look at your operation? That is , if you don't have anything to hide"

Diplomacy 1d20 + 8 ⇒ (9) + 8 = 17


Male Human (Varisian) Bard (Detective)/1

Jarrin coughs and sputters as the sights and smells in the killing room is quite unpleasant to his senses. Yes, please, lower your weapons. No need to get all excited over this. As the lady said, we just need to take a quick look around and we'll be out of your way. Though I must ask... what's in the bag?

Aid Tolenn: 1d20 + 9 ⇒ (1) + 9 = 10

How big is the bag?


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Seeing the bag wiggle it looks like there is a human being in there Taking the advantage against the heavily armed guardmen, Cedric will move to L9 and will attack Beldrago on the defensive

Sap: 1d20 + 5 + 2 - 4 ⇒ (14) + 5 + 2 - 4 = 171d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9 (Subdual damage)

current AC 20


with Cedric's attack, we can end diplomacy and get to combat. Jarrin and Tolenn both get a standard action since move actions would be to get into the place. Jarrin, if you can, please let me know where you moved to. Ced has taken his, and Akrem'dar, Ashimar, and Ellimus can take full actions.

Jarrin- The bag looks big enough to hold something small sized. easily. probably not big enough for something Medium sized


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

i always tough a well fed halfling would make for a tasty burger :)We can always resume diplomacy when one of them is KO'ed and the other one surrenders...


indeed


Female Human (Chelaxian) Cleric (1) HP 8/8 (AC 11 Tch 11 FF 10 ) (F +2, R +1, W +5) (Init +3, Perc +9)

Ashimar follows Tolenn in to the room staying behind her colleague Move to Q9 watching her colleague start her ruse about the surprise inspection. Muttering under her breath as the rat-catcher disregards Tolenn and Jarrin's ruse she shakes her head to herself here we go again... brawn before brains.... She quickly calls upon her diety and brushes her hand across Tolenn's back as quietly whispers good luck!

Action - cast Guidance on Tolenn - This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.


Akrem'dar grins widely, finally in his element again. With the signature weapon in his hand, he decides that the time to strike is now. Move to N9

I'm gonna assume flanking bonus from Cedric. Thanks, by the way! Subdual damage.

Swing dah Hammah!: 1d20 + 5 + 2 - 4 ⇒ (1) + 5 + 2 - 4 = 4
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9

Oh! What a time for this!


Male Human (Varisian) Bard (Detective)/1

I would have moved to P8 considering we were trying diplomacy. So much for that for now!

Jarrin will attempt to Fascinate the man that Cedric did not attempt to attack. DC 14 Will save Wait! There is no need for.... aww, ummm, well, its not too late to talk, is it fella? You really don't want to do anything stupid now, do you?


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn was just about to comment in support of Jarrin's gambit, when Cedris leapt forward and struck at one of the men.

Momentarily taken aback, she thought to herself "Bleesed Dawnflower preserve me, if this man is a test I must master, so be it!".
Resolved to help her intemperate colleague, she readies her crossbow.

She then felt the gentle touch of her friend Ashimar on her shoulder. Taking +1 on attack roll

A quick nod in thanks to her friend then she sighted on the man with the polearm.

Heavy Crossbow 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Obviously, Cedric's attack bothers Tolenn more that even I realized.;)


Apparently both Akrem'dar and Tolenn are bothered.


Male Human Wizard (runesage, scroll scholar) 2

Ellismus moves to the doorway (Q7) as the violence begins. Again... and casts a spell of protection on himself. Not going to forget that again.

Cast Mage Armor


Entering the room, Tolenn and Jarrin begin to try a diplomatic way of getting to the guards which is ended quickly with Cedric realizing now is the only chance they have at catching them by surprise.

Cedric jumps forward and brings his sap, up to the side of Baldrago's Head, who winces and says What in the Nine Hells...crap that hurt...

Ashimar quickly moves in and prays that Shelyn guides Tolenns actions.

Akrem'dar rushes forward hammer raised and instead of using it in his normal fashion of a wild swing, instead he tries to use it as a push broom to lessen the deadly effect, but its use in such a fashion causes his strike to go awry.

Jarrin tries to fascinate the guardsmen with his oratory. but the danger of being attacked stops this from being effective per RAW The distraction of a nearby combat or other dangers prevents this ability from working. Baldrago simply says Bugger off fancy boy

Tolenn fires the heavy crossbow at Maldur, but is shaken by how quickly this turned violent, and bolt imbeds itself so deeply in the wall behind as to make itself unrecoverable. please subtract a bolt. Remember Hits can be recovered, Misses are subtracted

With it getting dark outside Zephyr who had been soaring above the place, flew through the door and came to land on Ellismus' shoulder as the wizard stepped up to the doorway and muttering an arcane phrase his body looked to be covered and translucent armor.

Maldur said as he back up a few feet Dont know what you folks think you're doing. But this is Guardsmen work and you dont have any business here. He slashed out at Cedric with the Guisarme attack: 1d20 + 7 ⇒ (4) + 7 = 11 vs AC 18 but his attack was clumsy and swished through the air in front of him.

Baldrago just said as he too backed up using military precision in his maneuvers to stay in Maldurs protective circle and bringing his sword around to strike the one who had hurt him. You just bought yourself a whole lotta hurt boy! attack: 1d20 + 5 ⇒ (7) + 5 = 12 vs AC 18. The ringing in his ears put him off and he missed his swing.

Nearby the bag wriggled and moved

and the wooden board atop the vat bounced up and down...

Baldrago (L10):

2nd Fighter HP: 25/25 Nonlethal-9 AC 18 Touch 13 Flat Footed 15 FO-+5/RE-+2/WL-+0 +1 vs Fear effects. Armed- Longsword and Shield or Light Crossbow

Maldur(L11):

3rd Warrior HP: 28/28 AC 13 Touch 9 Flat Footed 13 FO-+3/RE-+0/WL-+0 Armed- Guisarme or Shortsword or Javelins

Maldur will have reach to any square within 10 feet and you will have to role AoO's to enter them +7 hit 2d4+3 damage crit 20/x3

and please dont forget if you cast a spell roll the bad guys save, so those coming after you know what the enemies status is

The Killing Floor Rd 2


Male Human (Varisian) Bard (Detective)/1

Damn, last thing I wanted to do was get into a combat situation! Jarrin will fire his bow at Maldor and then move to P12 so he can see what is under the boards.

Bow: 1d20 + 2 ⇒ (2) + 2 = 4
Arrow: 1d6 ⇒ 2 Goodbye arrow.


Akrem'dar grunts in irritation. "Oh no, you're not pulling this shit on me." The anger flows through him and his muscles begin to bulge. "I'm going to crush you..."

Starting rage and heading for Baldrago.M9

He gives his hammer a proper swing this time, not wanting to chance letting them do more damage to his friends. The swing goes wide though, thanks to the overzealous power behind it.

Subdual PA: 1d20 + 5 + 2 - 1 ⇒ (3) + 5 + 2 - 1 = 9
Damage: 2d6 + 6 + 2 + 2 ⇒ (1, 1) + 6 + 2 + 2 = 12

Round 1/7. 3 extra HP brings his total to 18 HP. AC 13

If Close Enough For An AoO:

AoO: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10


Female Human (Chelaxian) Cleric (1) HP 8/8 (AC 11 Tch 11 FF 10 ) (F +2, R +1, W +5) (Init +3, Perc +9)

Was Akrem injured with the AoO? or was he out of range? Ashimar's actions depend on the result of that... :)


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn discards her crossbow, and un-slings her shield from her shoulder, giving Ashimar a little smile in apology for wasting her blessing.

She then waits for an opportunity to join the melee.

I think dropping crossbow and readying shield uses up Tolenn's actions for this round.


he was in range. Its a reach of 10' so if you can move there 10' move its within reach...which basically means all but the diagonals within 2 squares. So Akrem'dar is down 10 points


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Round 2

Cedric will swing against the target in front of him

Sap: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 191d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Sap: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 131d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

You should surrender now before the big raging guy right next to me decide to hit you not but the blunt end of his weapon but with the hurting part of it.


Male Human (Varisian) Bard (Detective)/1

When able, Perception, to see what lurks under the boards: 1d20 + 9 ⇒ (13) + 9 = 22


Jarrin will have to lift the Boards to see which will require a DC 15 Str Check


Male Human (Varisian) Bard (Detective)/1

Calm down in there! We'll get you out! Who is in there? I'll see if I hear anything/get a response.


using your previous perception check you hear the sloshing of water and some nondescript gurgling noise


Male Human Wizard (runesage, scroll scholar) 2

Would Akrem'Dar's move not have been a 5' step from N9 to M9 before his attack (and thus no AoO)?

Ellismus pulls out one of his wands and points it at Baldrago as he steps into the room. "We're not quite sure what you think you're doing," he says to Maldur, "but if this is Guardsmen's work, then we're in the right place."

Three globes of energy fly from the wand to slam into Baldrago.

Magic Missile: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11
Now down to 25 charges

"If you wish to stop and chat about jurisdiction, we can do so. Just stand down."


aww yes. good catch Ell. 5' steps don't provoke


Male Human (Varisian) Bard (Detective)/1

This still round 2?


Female Human (Chelaxian) Cleric (1) HP 8/8 (AC 11 Tch 11 FF 10 ) (F +2, R +1, W +5) (Init +3, Perc +9)

I *think* that's one down after Ell's spell but I'll wait for GM to confirm...

Relieved that her companions aren't overly injured in the melee thus far, Ashimar moves closer to the wooden board being careful to stay out of range of Maldur's reach weapon.

Move action to P12

Sounds like definitely someone alive in there... they could be drowning...

Taking a deep breath, she puts both hands under the wooden board and heaves trying to topple the boards towards Maldur.

Using Bit of Luck for two shots at the Str check DC15 since there's a 75% chance of failure... lol... 5 uses left for the day after this.
Roll 1 Str Check vs DC15: 1d20 ⇒ 10
Roll 2 Str Check vs DC15: 1d20 ⇒ 20

hmm... did I just unleash a monster pig out of the vat? Going to hide behind Jarrin if that's the case... have the thing eat him first!


Male Human (Varisian) Bard (Detective)/1

I'm pretty fast and all I have to do is outrun you.


oooh its going to get fun now. :D Update will have to wait til morn as my brain is friend after work....but like I said....it is going to get fun....the good news is, what you released are equal opportunity foes.


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)
DM wrote:
released are equal opportunity foes.

i wonder what he meant by that... :)


Jarrin moves over next to the vat with the board atop it snapping off an arrow that breaks as it speeds past Maldur to hit the wall. Listening carefully and trying to glimpse beneath the boards he says loudly Calm down in there! We'll get you out! Who is in there? an answering gurgle and a frenzy of activity that has the board jostling to up and down occur. He glances back at the others...

Akrem'dar steps forward and raging he shouts, spittle flying from his mouth "Oh no, you're not pulling this s!*+ on me." and as the hammer swings wide again he scowls growling "I'm going to crush you..."

Tolenn exchanges the Crossbow for her Shield preparing to enter melee.

Cedric dances in and slaps the sap upside the head of Baldrago once again leaving a nasty welt as he says You should surrender now before the big raging guy right next to me decide to hit you not but the blunt end of his weapon but with the hurting part of it.

Ellismus steps into the room and pulls his wand, firing off 3 globes of pure force that each slam into Baldrago unerringly. He quips "We're not quite sure what you think you're doing,... but if this is Guardsmen's work, then we're in the right place. If you wish to stop and chat about jurisdiction, we can do so. Just stand down."

The Big man dropped to the floor as the last globe hit, unconscious, but alive. I left him on the map, as his body now poses an obstacle his square is hindering terrain.

Ashimar seeing the board bounce up and down, rushes forward to stand next to Jarrin You didnt notice that Jarrin had said he was going into the square you mentioned, so I moved you one further so you'd still be adjacent to it Summoning the help of her Goddess, she grabs the heavy board and with superhuman effort lifts it up, as she does so, thee lobster like creatures within, jump top the lip of the vat, causing her to release the board from shock and the unbalance of the weight. It slid to the side and bounced to the floor.

Maldur grinned as he saw the Reefclaws released and said Oh Im sure you will have your hands full and he thrust his Glaive at Cedric attack: 1d20 + 7 ⇒ (15) + 7 = 22 vs AC 18. The polearm slashed across the chest of the Ratcatcher damage: 2d4 + 3 ⇒ (4, 2) + 3 = 9 leaving him woozy.

As the small unusually looking creatures who normally haunt the bay and river area jump up to the lip of the vat, each crawls down the side land on the floor and then one of them opens and closes its odd looking mouth and then a claw snapped towards Jarrin attack: 1d20 + 2 ⇒ (2) + 2 = 4 vs AC 14 It clacked on open air...but the intent was clear. These creatures were aggressive.

Reefclaws x3:
Aberrations ??-17/17,??-17/17,??-17/17 2HD AC 14 Touch 12 Flat Footed 13 FO:+2 RE:+1 WL:+4 Cold Resistance: 5 Ferocity: can fight to -14 HP. At Death goes into a Frenzy gaining a full attack immediately against anyone adjacent randomly 2 claws +2 hit 1d4 damage + Grab + Poison- FO DC 13

Baldrago (L10)---Unconscious:

2nd Fighter HP: 25/14 Nonlethal-16 AC 18 Touch 13 Flat Footed 15 FO-+5/RE-+2/WL-+0 +1 vs Fear effects. Armed- Longsword and Shield or Light Crossbow

Maldur(L11):

3rd Warrior HP: 28/28 AC 13 Touch 9 Flat Footed 13 FO-+3/RE-+0/WL-+0 Armed- Guisarme or Shortsword or Javelins

[b]Maldur will have reach to any square within 10 feet and you will have to role AoO's to enter them +7 hit 2d4+3 damage crit 20/x3

and please dont forget if you cast a spell roll the bad guys save, so those coming after you know what the enemies status is

The Killing Floor Rd 3


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Hurting from the big open wound the polearm left on him, Cedric decided to press on his advantage:

5ft Step to M10, Fighting Def

Sap 1: 1d20 + 3 + 2 - 4 ⇒ (3) + 3 + 2 - 4 = 41d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Sap 2: 1d20 + 3 + 2 - 4 ⇒ (1) + 3 + 2 - 4 = 21d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Current AC 20

You sure you don't want to surrender, the big guy is getting angry and you are all alone now?


Female Human (Chelaxian) Cleric (1) HP 8/8 (AC 11 Tch 11 FF 10 ) (F +2, R +1, W +5) (Init +3, Perc +9)

those things are water-based and slower on land if I recall? do I need a knowledge roll to shout that out to the others?

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