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About Ellismus RayneMale Human Wizard (Runesage, Scroll Scholar) 2
Init +6; Senses perception -1 ==DEFENSE==
==OFFENSE==
Ranged Offensive Abilities ==STATISTICS==
Spells Memorized
Spellbook:
Opposition Schools: Abjuration, Enchantment
0-level acid splash (c), detect magic (d), detect poison (d), grasp (d), read magic (d), dancing lights (e), flare (e), light (e), ray of frost (e), spark (e), ghost sound (i), haunted fey aspect (i), vacuous vessel (i), bleed (n), disrupt undead (n), touch of fatigue (n), mage hand (t), mending (t), message (t), open/close (t), scrivener's chant (t), arcane mark (u), prestidigitation (u) 1st level (3 +4 INT +2 level)
Skills:
Skill points: 16 (2 +2 background +4 INT)/lvl
Adventuring Skills *Knowledge (arcana) +11 (2 +4 INT +3 class +1 race +1 scroll scholar); +4 research, modify, and create new spells *Knowledge (dungeoneering) +9 (1 +4 INT +3 class +1 race) *Knowledge (local) +9 (1 +4 INT +3 class +1 race +1 trait) *Spellcraft +9 (2 +4 INT +3 class); +4 research, modify, and create new spells *Use Magic Device +7 (2 +1 CHA +3 class +1 trait) Background Skills
Equipment:
Encumbrance 29.5 lbs (33 lbs=light; 66 lbs=medium; 100 lbs=heavy) 1 lbs (2 gp) Weapons
0.0 lbs (0 gp) Clothing and Armor
28.5 lbs (64 gp) Other Gear
Cash 54 gp Feat descriptions:
IMPROVED INITIATIVE Your quick reflexes allow you to react rapidly to danger. Benefit: You get a +4 bonus on initiative checks. SCRIBE SCROLL
SKILL FOCUS: Knowledge (history)
Trait descriptions:
ARCANE RESEARCHER (magic) Your curiosity and ingenuity have driven you to experiment and push new boundaries, and you have a knack for tampering with magic. Benefit: You gain a +4 trait bonus on Knowledge (arcana) and Spellcraft checks to research, modify, and create new spells. ADOPTED (social)
(LETTERED) (race: halfling)
AZLANTI SCHOLAR (campaign)
Class Abilities:
Diligent Student (Ex): At 1st level, a scroll scholar chooses one Knowledge skill. This becomes a class skill if it is not already one. The scroll scholar adds half her class level to all Knowledge checks of this type (minimum 1). At 5th level and every five levels thereafter, a scroll scholar chooses 1 additional Knowledge skill to receive this bonus. This ability replaces hand of the apprentice. Runic Focus - Gluttony (Su): Focus School: Necromancy - Opposition Schools: Abjuration, Enchantment
A runesage does not have the option to specialize in an arcane school—all runesages must be universalists. However, when a runesage creates a runic focus, she must choose one Thassilonian school of magic (see page 63). When she prepares her spells, she is treated as a Thassilonian magic specialist of her runic focus’s school for the purposes of determining what spells she can prepare (including gaining two additional spell slots per spell level of her school, and being unable to prepare spells from her runic focus’s two opposition schools). She does not gain the corresponding powers of that school, however, and always functions as a universalist wizard in this regard. A runic focus allows the runesage to augment spells of a single arcane school to which the runic focus is aligned. As long as a runic focus remains activated, the runesage doesn’t require material components for any spell she casts from the runic focus’s aligned arcane school, provided the component’s cost never exceeds 10 gp × the runesage’s caster level. If the spell requires a material component that surpasses the cost limit, the runesage must have the material component on hand to cast the spell, as normal. A runic focus has an AC of 24, 10 hit points, and hardness 5, as per an ioun stone. While the first runic focus a runesage creates is free, replacement runic foci can be created using the standard rules for replacing a bonded object for a wizard’s arcane bond. When a runesage creates a new runic focus, she can focus it on a different school of Thassilonian magic than her previous focus as long as the new school is not one that was an oppositional school from her previous focus. For example, a runesage with a runic focus on necromancy could abandon that focus and replace it with a new focus on any school other than abjuration and enchantment (as these two schools are opposition schools to Thassilonian necromancy). This ability alters arcane bond and replaces arcane school. Race Abilities:
COMPREHENSIVE EDUCATION Humans raised with skilled teachers draw upon vast swathes of knowledge gained over centuries of civilization. Benefit: They gain all Knowledge skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels. This racial trait replaces skilled. FOCUSED STUDY
20 Questions:
1. What is your character’s name? Ellismus Rayne 2. How old is your character? 27 3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? Tall slim human with lightly bronzed skin, dark eyes above some reading spectacles, and close-cropped brown hair, including a pair of mutton chops. At a glance, he appears to dress relatively well, except for his old footwear which could be considered... comfortable... for lack of a better word. 4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? Ellismus is often paging through a book when not otherwise engaged. He seems personable enough, if generally quiet, but is less engaged and easily distracted when not discussing subjects in his domain of interest. Should the discussion turn to those however, he may wax into one of his treatises on the topic. 5. Where was your character born? Where were you raised? By who? Ellismus never knew his biological parents who had either died or abandoned him. He was discovered by a family of halflings travelling across Varisia. These kind folk took the infant in to raise among their own. 6. Who are your parents? Are they alive? What do they do for a living? His adoptive father was a collector of historical texts, and decided to give the child an Azlanti-sounding first name. Ellismus revelled in his father's books and the family's travel, as he grew up, learning new languages and wonderful new information from them, including inklings of some magical ability. When he came of age, his family sent him to the human colleges to continue to sate his love of learning. 7. Do you have any other family or friends? In his halfling family, he has 2 sisters, 1 brother, and 15 cousins (some once or twice removed). 8. What is your character’s marital status? Kids? Unmarried. No kids. 9. What is your character’s alignment? Neutral. He is focused on information and magic. 10. What is your character’s moral code? He tends to hold the discovery and preservation of knowledge and magic above all else, although he's never had to make a choice between that and the life of family or friends. 11. Does your character have goals? Learn as much about the Azlanti and Thassilonian empires, particularly their magic. 12. Is your character religious? Elissmus follows Nethys as a good with a similar outlook, rather than as a devotee of the god. 13. What are your character’s personal beliefs? Lost information must be discovered and shared. 14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? Somewhat anti-social in that he's easily distracted or focusing on his own thoughts or reading but is optimistic about the potential for new discoveries 15. Why does your character adventure? Why did your character accept the job? To learn more about Thassilon and Azlant, improve his grasp of magic. 16. How does your character view his/her role as an adventurer? Historian first, wizard second 17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? No 18. How does your character get along with others? Well enough. Doesn't tend to argue unless someone is clearly in error about a subject in his domain of knowledge. 19. Is there anything that your character hates? The destruction (or purchase for private purposes) of ancient artefacts. They belong in a museum. 20. Is there anything that your character fears? Forgetting important information about Azlant or Thassilon. This is why he is always reviewing his notes. |