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"Whoa! That's a big demon monkey! Ragdya would not approve of you, I think, so I'm gonna go ahead and send you back to where you belong." Gallix ducks and weaves around the massive ape, adopting his favored combat style once again, then shifts closer to D, hopefully keeping the beast's attention on himself, and delivers three quick punches to the muscular torso of the ape.
Full attack flurry, Mutagen, IC, Outslug Style w/ 5ft step
AC20 this round
Flurry CICestus, mutagen, IC: 1d20 + 12 - 2 + 2 + 2 ⇒ (9) + 12 - 2 + 2 + 2 = 23 Damage, mutagen, IC, outslug: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (3) + 5 + 2 + 2 + 2 + 1 = 15
Flurry CICestus, mutagen, IC: 1d20 + 12 - 2 + 2 + 2 ⇒ (20) + 12 - 2 + 2 + 2 = 34 Damage, mutagen, IC, outslug: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (2) + 5 + 2 + 2 + 2 + 1 = 14
MCestus: 1d20 + 7 + 2 + 2 ⇒ (7) + 7 + 2 + 2 = 18 Damage, mutagen, IC, outslug: 1d6 + 6 + 2 + 2 + 2 + 1 ⇒ (5) + 6 + 2 + 2 + 2 + 1 = 18
Crit?: 1d20 + 12 - 2 + 2 + 2 ⇒ (5) + 12 - 2 + 2 + 2 = 19 Damage, mutagen, IC, outslug: 1d6 + 5 + 2 + 2 + 2 + 1 ⇒ (2) + 5 + 2 + 2 + 2 + 1 = 14

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Sir D blasts the ape with a ball of laser-guided sand while Gallix jabs, uppercuts, and knocks the beast out.
In sync with the gorilla's glorious fall, a loud rumble causes the ground to split in numerous places and a cacophony of falling stone and crumbling walls fills the air. You suddenly find it very difficult to keep your balance!
Everyone except Longjing, give me a DC 20 Reflex save or take 4d6 ⇒ (5, 1, 1, 3) = 10 falling damage and fall prone. Pass the save and take half and stay on your feet.
Dretch: 1d20 ⇒ 16
X: 1d20 + 1 ⇒ (19) + 1 = 20
Y: 1d20 + 1 ⇒ (12) + 1 = 13
The dretch wobbles on his feet and topples over. Atop the battlements, two cultists wearing deep scarlet robes suddenly materialize and begin chanting arcane words. One of them points at Uesugi and grins wickedly. Uesugi, give me a DC 15 Will save or become frightened. Pass the save and become shaken.
Cause Fear
Acid Dart
A dart, dripping with green ooze, forms from the other cultist's palm and flies down at Gallix, striking him in the back.
Ranged touch attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Gateway to the Vault (bold is up): Mr. Peppers (reflex save), Dretch (-10, prone), Sirettis (reflex save), Gallix (-8, reflex save), Sir D (reflex save), Cup (reflex save) & Longjing, Red Cultist (-5), Green Cultist (-10), Sugi (-3, reflex and will saves)

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Using Resolve
Reflex Save: 1d20 + 5 ⇒ (1) + 5 = 6
Will Save#1+song: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Will Save#2+song: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Concentration broken he falls to his feet only to come face to face with the wretched mockery of a humanoid. His body fills with fear and against his nature he stands and begins to flee as quickly as he can.
Make your AoO for the dretch

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Sirettis feels the ground shake.
Reflex Save: 1d20 + 4 ⇒ (7) + 4 = 11
She promptly faceplants.
"I still have the Dretch held- Uesugi, where are you going?" She notices the cultists point and laugh.
Spellcraft 1: 1d20 + 12 ⇒ (9) + 12 = 21
Spellcraft 2: 1d20 + 12 ⇒ (18) + 12 = 30
"Uesugi, he is magically inducing fear in you!" She watches Gallix, unable to help him. "Acid dart... at least it is short lived."
At least the Dretch is grappled...

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Reflex Save: 1d20 + 8 ⇒ (1) + 8 = 9
Cup falls ignomously on her ass. But as she falls, she casts Saving Finale as an immediate action on Uesugi.
"C'mon, 'Sugi, you're better than this!"
Make your roll again, Uesugi!

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Reflex + Boon: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 Mr Peppers stumbles and falls to the ground as rocks and debris hit him from the ceiling. "Is this place caving in on us? I hope it doesn't happen again!" He says as he gets back up and prepares to cast a spell at the red robed cultist if he starts casting another spell.

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I take it the saving finale is for the Will save
Edit: The Dretch gets no AoO as he is grappled.
Need to resolve D's and Uesugi's saves before I can have the Dretch attack! We'll have to pick up tomorrow.

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Reflex save: 1d20 + 8 ⇒ (20) + 8 = 28
Gallix gives a "Woop!" of excitement as the summoned ape falls, but his excitement is short-lived as the vault begins to collapse around him and his friends. His mobile style allows him to avoid the worst of the falling debris and keep his feet, though he still gets a bit banged up.

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Will Bonus Save: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
The voices of his companions seem to scream at him urging him to run even quicker. Their looks of shock can only mean that doom looms near!
'RUN. RUN YOU FOOLS! RUN!' he hears nothing only the unfamiliar voice of fear shouts throughout his mind.

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Reflex: 1d20 + 10 ⇒ (6) + 10 = 16
Pity, i'd have expected better from the dicebot, with +10 mod. :)
D. is caught unaware, and lands on his back after a vertical lift and slam.
"...."

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Escape Artist: 1d20 + 5 ⇒ (2) + 5 = 7
The Dretch lazily gets to his feet and tries to escape Sirettis' nest of hair, but remains locked in place. Uesugi turns and runs from an unseen horror, the cultist's spell taking over his mind.
Gateway to the Vault (bold is up): Mr. Peppers (-10, readied action), Dretch (-10, grappled), Sirettis (-10, prone), Gallix (-5), Sir D (-4, prone), Cup (-10, prone) & Longjing, Red Cultist (-5), Green Cultist (-10), Sugi (-13, frightened)

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"Where are you going?
The enemy is the other way! That is not bushido."
D. aims a blast at the Dretch.
I don't think i get penalties for being prone, i merely point and blast?
Blast, BB: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 Dmg, BB: 3d6 + 8 + 4 ⇒ (5, 1, 2) + 8 + 4 = 20
Blast is considered magic, in relation to bypassing dmg.
After blasting, D. stands up.

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With D's attack, the Dretch's face explodes in a mess of demonic ichor and sand.
Gateway to the Vault (bold is up): Mr. Peppers (-10, readied action), Sirettis (-10, prone), Gallix (-5), Sir D (-4), Cup (-10, prone) & Longjing, Red Cultist (-5), Green Cultist (-10), Sugi (-13, frightened)

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Ninja'd by exploding dretch heads!
Gallix uses his enhanced speed to begin charging through the battlements to get up to the casters.
Double move. Btw Red, I should be at -13 hp I think due to the acid from before the cave in.

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Sirettis focuses on keeping her hair in place, holding the creature. Finally it stops struggling as D blasts the dretch to oblivion.
Sirettis continues to concentrate on keeping her hair active. It crawls up the battlement, toward the green robed cultist and surges across the stone top.
Grapple check: 1d20 + 11 ⇒ (1) + 11 = 12
GM Reroll+1: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Damage: 1d6 ⇒ 4
The hair snags itself on a few rocks on the way up and stops just short of the cultist's feet. But like the roll of the dice, it stretches out some more and wraps around the cultist, from head to toe and begins choking the life out.
Sirettis remains prone, as she had to use the move action to switch targets.

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Thanks for the reminder, Gallix, but you may wish you didn't remind me after this!
Indeed, Sirettis' hair wraps the cultist in a tight hold, not unlike a straitjacket.
The cultist struggles wildly and curses out at Sirettis. "Release me at once, or feel Ayrzul's wrath rain upon you and your pitiful friends!"
Falling rocks: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 6d6 ⇒ (3, 4, 5, 2, 5, 1) = 20
Gallix's foot clicks on a pressure slab as he charges past the stone doors, and an avalanche of falling rocks tumbles from the sides of the battlements and down on the poor barbarian's head.
Gateway to the Vault (bold is up): Mr. Peppers (-10, readied action), Sirettis (-10, prone), Gallix (-33), Sir D (-4), Cup (-10, prone) & Longjing, Red Cultist (-5), Green Cultist (-14, grappled), Sugi (-13, frightened)

Longjing |

"Noble Steed!"
Longjing chases after Uesugi. "I will watch after him, an make sure he comes to no harm! Rawwwwwwwk! We will return!"

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Watching Little Dragon his mind is in a flurry.
'Where are the others?! Why do they not run?! They will be eaten by the dreaded oni! Their bodies will be forever lost and their souls will never see the Boneyard. Only Little Dragon and I will survive! Must run faster!
Got one more trick in my bag hurry up and post Red!

GM Hmm |

★ - OVERSEER ANNOUNCEMENT - ★
The image of Sorrina Westyr appears as she helps an enormous water elemental dispatch a band of gargoyles. “We do not stand alone in our efforts, my friends. Our teams discovered a band of rebels fighting back against our adversaries and we have begun to coordinate with them. Some much needed assistance should be arriving shortly.”
Table GMs, the Allies benefit is now in play!

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With the Allies benefit, you may call on one of the Veela from earlier to assist you. You may do this in any encounter from now on - once!
The red-robed cultist laughs at Gallix's misfortune, then turns and looks down upon D. "I call this the flight of the bald men," she quips, and begins gesturing magically.
Cause Fear again!
Mr. Peppers lobs a magic missile at her as she starts.
Concentration vs DC 25: 1d20 + 10 ⇒ (10) + 10 = 20
... Which burns her hands. She waves them around frantically in an attempt to calm the pain, but the spell is lost.
CMB: 1d20 + 5 ⇒ (10) + 5 = 15
The green robed cultist grunts in frustration as Sirettis' nest of hair tightens around his body, cutting off his circulation.
Gateway to the Vault (bold is up): Mr. Peppers (-10), Sirettis (-10, prone), Gallix (-33), Sir D (-4), Cup (-10) & Longjing, Red Cultist (-5), Green Cultist (-14, grappled), Sugi (-13, frightened)

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"Is that so, crone?"
D. gathers power, and aims it at the cultist trying to cast something.
He doesn't have spellcraft, but by her way of saying it, plus the lack of other enemies, he would get the idea, i reckon.
Blast (NPB), inspire, BB: 1d20 + 9 + 2 + 2 ⇒ (20) + 9 + 2 + 2 = 33 Dmg: 3d6 + 8 ⇒ (1, 3, 6) + 8 = 18
+50%, +2 inspire +4 burn bonus, for 33 excluding crit.
"Do not mock the Tien!"
Blast (NPB), inspire, BB: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 22 Extra Dmg: 3d6 + 8 ⇒ (4, 4, 5) + 8 = 21
+50%, add burn and inspire for an additional 36 dmg.
If that hits, i think D. has made his biggest blast thus far.

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Cup glitters the Red Cultist. "You are not nice people, are you! Well, you can't target us with your nasty spells if you are blind!"
DC 17 Will Save, or be Blind

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Ok going to use Self Reliant.
Uesugi continues to flee with Little Dragon even if the others have chosen to stay, but in the back of his mind he hears his own voice quietly say something. double move then try to break the fear
Will Save: For HONOUR!!: 1d20 + 3 ⇒ (18) + 3 = 21
'STOP!!!!'
Uesugi comes to a complete stop his body still shaking as the effects of the fear slowly begins to dissipate from the fury that has started to build in him. He turns about face finally hearing Little Dragon.
"Come Little Dragon! I have wasted enough time and whatever foul wu jen trickery was placed upon me will paint these walls with their blood!

Longjing |

"Rawwwwwwwk!" Longjing flips direction. "At last, you come to your senses! Now let us take these dishonorable spell casting dorks and take them out!"

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Damn that was stupid! Gotta watch where I'm going.
Gallix curses himself for being so reckless as he hobbled along behind the battlements and up the steps. He stops part way up and downs a potion to heal some of his wounds.
Cure serious: 3d8 + 5 ⇒ (1, 4, 7) + 5 = 17

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Spellcraft: 1d20 + 11 ⇒ (3) + 11 = 14
Sirettis stands up, seemingly lifted by her head first. The hair continues to squeeze on the cultist.
Strangling Hair vs CMD, in control: 1d20 + 11 + 5 ⇒ (11) + 11 + 5 = 27
Hair damage: 1d6 ⇒ 5
"You talk too much."

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Mr Peppers pulls out his crossbow and lets it fly at the hair encircled cultist. "You've got this!"
Crossbow + Inspire: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 261d8 + 2 ⇒ (7) + 2 = 9
He turns to see Uesugi control his fear That's impressive, his will power is very strong.

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Will save: 1d20 + 9 ⇒ (5) + 9 = 14
D utterly destroys the red cultist when an enormous sand blast disintegrates her, leaving no traces of her ever existing at all. Cup tosses glitter dust up at the remaining cultist, and he cries out as he's blinded. Sirettis continues to squeeze the life out of the mage, and Mr. Peppers actually uses a weapon for once - and hits!
The cultist bends over, letting his holy symbol fall from his neck, and a dark aura radiates out from his body. "I need not see. Ayrzul sees all, and shall envelop you in certain doom!"
Channel negative energy: 3d6 ⇒ (1, 3, 1) = 5 That damage though... @Sirettis and D, DC 14 Will save to half.
Finish him!
Gateway to the Vault (bold is up): Mr. Peppers (-10), Sirettis (-10, needs will save), Gallix (-16), Sir D (-4, needs will save), Cup (-10) & Longjing, Green Cultist (-28, blind, grappled), Sugi (-13)

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What's the likelihood I could make a jump from one tower to the other?

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Will: 1d20 + 4 ⇒ (16) + 4 = 20
D.'s spirit is burning, as is his inner thrill to kill the enemy defeat the cultists.
"Bah, that is nothing. You will join your sister in death."
Empowered sand bullet, NPB, inspire, BB: 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 29 Dmg, NPB: 3d6 + 7 ⇒ (6, 4, 5) + 7 = 22
+50%, 2 inspire & 4 burn, for total of 39.

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I would have said yes, Gallix, but D's blast looks like it ended this.
Covered in sand, blood, and fresh wounds, the cultist falls over the top of the battlements to his death, releasing a blood-curdling death cry as he splatters onto the ground in front of Sirettis.
Combat over!

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Will Save: 1d20 + 6 ⇒ (9) + 6 = 15
The dark energy travels through her hair, and the wind blows most of it away. Sirettis's head jerks around as the weight holding her body suddenly disappears. Realizing the fun is over, Sirettis stops treating her body like a ragdoll and reasserts control of her body. "Another fool, scattered to the winds."
Sirettis prepares her own wand to address the bruises.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
"I will use your wands first, if you have them. It is almost time I replaced my wand."

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Also, we're still in an increased gravity zone for two more rounds. When that's done, leap to your heart's content!
"We did it!" Cup leaps for joy, then pulls out her wand of Cure Light Wounds. She first works on curing herself...
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
...and then looks over her team. "Okay, speak up." Then she reconsiders and amends her statement. "Or down, if you're looking at me. Who needs healing?"
Roll your own please, and tell me how many charges. EDIT: Also, Ninja'd by Sirettis!
"Now, those Cultists must have been guarding something. Gallix was smart enough to show us where one of the traps was... So, let's find it!"

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Uesugi races back with the Little Dragon leading the way. He looks at the scene and seeing no sign of the cultists he checks to make sure that all his friends are accounted for. When he verifies this he picks up his yumi and equips it to his back then forages out his own curative wand which he passes to Spirit who uses up all the stored power within the wand.
"My thanks. It seems that the wand is no more than a stick now. We will need to be mindful of our resources there is still much to do to rid this place of Ayrzul I take it." he says nothing of the fear that gripped him but you see his face means to destroy any that would stand with Ayrzul.
clw wand: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand: 1d8 + 1 ⇒ (5) + 1 = 6
clw wand: 1d8 + 1 ⇒ (6) + 1 = 7

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Mr Peppers reloads his crossbow and is about to fire when its obvious that's no longer needed. "And that... is that. I wonder what other sort of spells they could cast? I think they were clerics of their dark god, so spell books are pretty unlikely. Its too bad."
He stows away his Dwarven arm cannon and pulls out his healing wand. UMD: Wand of CLW on Self DC20: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 151d8 + 1 ⇒ (8) + 1 = 9 A bit of smoke rises from the wand and a look of annoyance crosses his pale Elven features. "My wand is being temper mental with me today I guess. Anyone care to trade wands for the day?"
39 charge wand o CLW. I can't use it for the next 24hrs.

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"I will carry your wand. Please hold onto mine. I approximate two more uses before it is useless."
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Sirettis uses Mister Peppers's wand on him.

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"I'll trade with you, Pep. Mine still has charges left!"
37 -- I need to update my header.
Cup looks eagerly up at tall, dark and dashing, only to see the Sylph ahead of her. Her face falls.
"Or you can use Sirettis's wand." She mumbles. "That works too."
What did you expect, Cup? He likes people who reach above his knees. What you need is a handsome and daring male gnome to take your mind off tall dark and arcane. Someone who won't look down on you because you're short! Cup sighs. Another gnome, here? Not likely. The other teams of Pathfinders are scattered, and all we've seen around here is elementals and crazed cultists.

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Gallix sighs with relief as D blasts the remaining cultist into oblivion. He makes his way back down the steps and through the doors and hands his wand to Cup. "Please and thank you," he says flatly. He swipes a bit of dust and a few pebbles from the top of his shoulders.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Thats three charges off of Gallixs wand

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CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
D. is feeling well.
He places a hand on Uesugi's shoulder, of sign of victory.
"We will see the next crone meet her end by your blade, yes?"

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Uesugi nods at D.'s words his eyes already eyeing the stone steps leading up. Breathing in deeply he contains the urge to rush up the stairs waiting for the others to organize themselves and mend any wounds.

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Mr Peppers nods and swaps wands with Sirettis. "Lets hope I don't need to use it, nor you mine. I expect Gallix to make quick work of anything else we come across. D there is making him look like an apprentice to he the master!"

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With the defeat of the cultists, the path forward is obvious, yet on your way deeper towards the vault, you catch a glimpse of two figures observing you from behind one of the far battlements. The duo consists of a short male humanoid with gnome-like features, and a taller red-skinned woman who carries a firearm.
The gnome stands and slowly approaches you. He doesn't appear to be injured, but the slowness in his step makes his weariness evident. He meets Cup eye to eye. "I see ya defeated those cultist lunatics. Perhaps you might help us get out of here?"
The woman nods, but speaks in a foreign language.
"Careful, Pagbean. Who's to say these are not just more of Ayrzul's followers, and the cultists were not just an illusion?"

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Cup's eyes widen. "Oh! You're a gnome! Like me!" She blushes as she looks up at the sky. "Desna must be laughing really hard at me right now... because... um.... just because!" She bounds up to the pair, enjoying the restored feeling of low gravity. She's so nervous, she's almost babbling. "But how did you get here? Were you two prisoners of those cultists? Are you hurt? Can we offer you tea? Healing? Oh, I have so many questions!"
When the other woman speaks in the foreign language, Cup blinks. "Oh... that's one I don't know."
Linguistics: 1d20 + 14 ⇒ (8) + 14 = 22
"Is that... Azlanti that you're speaking? Oh! I don't think I've ever met a native Azlanti speaker! Where are my manners?"
Casts Tongues
She curtsies, and pulls out her teapot. "Το όνομά μου είναι το Κύπελλο και είναι τιμή να σας γνωρίσω. Είμαστε Pathfinders. Πείτε μας πώς ήρθατε εδώ και θα χαρούμε να σας βοηθήσουμε όσο μπορούμε!"
Diplomacy: 1d20 + 17 ⇒ (16) + 17 = 33
Cup translates for the rest of her party, all the while giving the male gnome appraising sidelong glances. What is he doing, HERE?
She glances up at the rest of the Red Arm. "Do you have any questions for them?"
___
I have one. Is the gnome cute?

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"Ask them if they require any kind of healing. I will tend to their injuries."
2d8+6 HP of healing for the the both of them, if they need it.

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The gnome starts off incredibly suspicious of the group, ducking behind his human companion, but when Cup offers tea and healing, he quickly warms up to her. Pagbean Halmap wears a holy symbol of Nivi Rhombodazzle - a gem cut into the shape of a six sided die - around his neck. He stands at around Cup's height and his hair is a short and wispy blue colour. A well-trimmed moustache accents his oversized lips.
"Well, now, it sounds like we may not be enemies after all. Relax, Lohad, these are friends." He waves the red-skinned girl off, and she takes her hand off her gun.
"Դուք խոսում եք մեր բարբառով: Տարօրինակ, բայց տպավորիչ:"
You speak our dialect? Odd, yet impressive.
"Lohad here is from another planet - Akiton, I think she calls it. I'm from Riddleport, in Varisia. You're probably familiar with the place, miss," he smiles at Cup as he sips on the tea. "Say, do you have any, um, food? And more importantly, a route to get the hell out of this place?!"

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Mr Peppers just sighs and takes a seat to have a snack and take a few notes in his journal. They even infest asteroids!
"Probably the quickest route would be a long walk off a short pier, but I haven't yet seen a pier here. Apparently a 'rocket ship' has been found on the hot side of the asteroid, that could be your best bet."
He does seem to take a bit of interest in the Azlanti woman "Miss Cup, would you ask her how and when she arrived here? I wonder if there are any records of Azlanti's on other planets?"

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"Akiton? Where is that? Somewhere in the...sky? No, higher than that..." Sirettis seems lost with this space stuff.