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Cup recognizes the corpses as Crypt Things, agile undead creatures who impart a horrifying presence to anyone nearby. They are able to spontaneously teleport a group of targets in a random direction at will, sending each to a random distance. That, and they can teleport themselves at will via dimension door.

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"Ewww." Cup tells the party what the Crypt Things are. "We're lucky they didn't start teleporting us! These things totally have mobility on their side." She broods for a moment, then brightens. "This has been so exciting! I wonder what dangers await in the Vault! Just think, Pep! No bleaching for either of us today!"

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Lucky #?: 1d20 ⇒ 11
D. has no clue what this whole 'bleaching' is about, and relating to the next most logical thing he has seen....
"Bleaching your hair is a waste. Hair color should be kept natural.
Besides, if Peppers-san here would bleach his hair, he'd have to start smiling like the rising sun all the time."

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Lots to respond to here... limited time though... I swear I made a lucky # post last night...
Mr Peppers takes his hit of the wand, curious what his luck will be for the rest of the day. Lucky#: 1d20 ⇒ 1 He also takes Miss Cup up on the offer to learn more about the undead. "It is a rare day to not know about such a simple creature. Although being able to teleport sounds like they're worth the extra attention!"
Seeing the motivational speech kick in for Gallix, Mr Peppers does his part to add in the extra flair the man needs to announce their presence to the rest of the monsters of the solar system. Not great tactics but hey, sometimes morale is more important.
He merely gives a top ten eyeroll to the 'bleaching' comments.

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Lucky Number: 1d20 ⇒ 4
Uesugi feels the sting of Madame Poshkettle's wand brandish a mark onto him that reminds him of the number four. "It would seem that my number is four. How this will be seen in combat I do not need to worry about if you say it will work Madame Poshkettle. Let me also take one of these vials these creatures of Ayrzul seem to be stronger than what we have faced in the past." Uesugi stores one of the healing potions and indicates he is ready to move on.

GM Hmm |

★ - OVERSEER ANNOUNCEMENT - ★
The asteroid groans as if an invisible weight had been lifted from it, leaving the air cleaner and breathing easier. The reassuring breeze emanating from tunnels suddenly drops in intensity, leaving a feeble stream that whistles weakly as it drifts off into space. A moment later, portals wreathed in tumbling stone open all across the asteroid, and Sorrina Westyr urgently beckons everyone to come through.
“We've truly grabbed the scorpion by the tail. Whatever entity was holding us at bay has loosened its grip, but it has redirected its efforts to cutting off the source of air that allows us to survive in this place. The path forward is no longer filled with lethal energy. We have at most…an hour or two before we must return home or face asphyxiation. But if we press forward and find the source of the air, I believe it is tied to whatever captive is imprisoned here. Our portal minders will stand ready in case we need to evacuate quickly.”
Sorrina leads the assembled Pathfinders toward the edge of an immense, steeply sloped tunnel that descends into a miles-wide, spherical cavern. A crude stone fortress floats near the cave's center as if it were a rocky sun, and enormous slabs of earth orbit it like a miniature asteroid belt. These slabs gravitate inward toward the fortress, but periodic blasts of air slow their approach and cast the jagged masses back toward the edge of the cavern. Each gust is slightly weaker than the last.
Robed figures cling to the rocky slabs and chant loudly, as if empowering the stone. Unimpressed, Sorrina Westyr casts a spell at one of the distant cultists and flings him off his crude platform.
“Aiiiiiiiiiiieeeeeeee!” The cultist screams, arms and legs askew as he hurtles toward the fortress and collides with its surface with a faint splat.
“Woo hoo, Bullseye!” Drandle Dreng claps, then goes back to organizing a party of Pathfinders who are busily unpacking knotted ropes. “Hurry, there’s not a moment to lose!”
“We must get to that fortress,” Sorrina announces before signaling others to lower knotted ropes down to the cavern. “Clear off the opposition, then we'll make our way inside. I find it reassuring that whatever lies within the fortress has an aura of good, and no doubt seeks our aid.”
Part III Begins!
We have 25 of the 150 Clues We Need -- Now, go find the rest!

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With dozens of ropes being tossed over the edge of the tunnel, the most obvious way of descending is clear. You are currently elevated about fifteen feet from the cavern below, however, as you peer down, a rune-scribed floating island begins drifting beneath the tunnel and brushing against the lowered ropes.
"These rocky fragments gravitate toward the fortress," Sorrina shouts as she hangs from a rope. "If we can cling on before it travels out of reach, it should carry it toward our destination."
The iceberg-sized rock spins slightly, revealing a host of undead cultists that cease their chanting, point toward the Pathfinders, and let loose unholy wails.
"NOW!" cries the Master of Spells, and agents begin rappelling down to the crude platform. The fragments slowly descend further and further out of reach from the ropes, and Pathfinders scramble to get there before the gap becomes too wide. What do you do?

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I'm posting stuff in advance because of Con and Such
ROUND ONE
♫ Consider the as-ter-roid
It's right belo-o-ow
Filled with undead
While we're climbing slo-o-ow
But there's still hope
Look we have knotted rope
And here we a-a-are
We've traveled far
Nothing to hold us back
Nothing to fear
(At least until we get close)
The Red Arm's here! ♫
Inspire Courage, Baby! +2 attack / damage, saves vs fear
"You heard her! Let's go! They've even left us a knotted rope!"
ROUND TWO
With her group hopefully climbing ahead, Cup grabs rope and makes up a harness for her dog. Using a solid note as a pulley, she starts to lower her dog, all the while glancing nervously at the Cultists. "Good boy, Oolong."
Knowledge Engineering to lower dog safely: 1d20 + 11 ⇒ (13) + 11 = 24
Knowledge Religion to identify cultists: 1d20 + 11 ⇒ (15) + 11 = 26
ROUND THREE
Cup is lowering her dog.
ROUND FOUR
Cup climbs.
Climb: 1d20 - 1 ⇒ (4) - 1 = 3
Cup slips and falls...
Fall Damage: 2d6 ⇒ (2, 5) = 7
Acrobatics: 1d20 + 17 ⇒ (13) + 17 = 30
...but takes half damage!
ASSORTED BOTTING ACTIONS
Cup will also cast things like Saving Finale. Once down on the ground, she's whip those undead things. Go, team!

Longjing |

Longjing is excited! "Come noble steed! Let us go down and attack these undead ruffians! They are no match for your blade and my draconic wiles!"

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Ignoring the wails from the undead cultists he shouts out to the others "Use tokens we were given if we need to! Everyone grab hold we will lose sight of one another otherwise." with one hand still holding the rope he grabs a rope on his belt and passes it to the barbarian "Mr. Peppers be ready with the blessing wand. Jump!"
Uesugi jumps off and aims himself for the iceberg using the snapleaf to slow his pace as he gets closer to the floating ice floe.
Hopefully I have this pictured right.

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"It's only fifteen feet!" Cup shouts. "We may not need the snap leaves yet!"

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Mr Peppers glances over the edge, a look you've all seen numerous times today crosses his face What is it with climbing, jumping and swimming on a space rock!! Seeing the wailing dead below he pulls out his own wand of protection from evil and blesses himself before stowing it away and readying to climb down.
"I'll do what I can with your wand Uesugi but this is no where to get cute climbing with wands in hand!" Nethys please grant me your favor here...

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is the snap leaf a one time use wasn't sure about that? if it is I'll opt not to use it but take the falling damage.

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Sirettis is ready to descend with the party.

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is the snap leaf a one time use wasn't sure about that? if it is I'll opt not to use it but take the falling damage.
Yes, one use only.

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Ok - so Uesugi will hop in, and Sirettis, Cup, and Peppers will climb down. Anyone else jumping off with Uesugi?

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Sirettis has many questions, but the breeze is ever so pleasant.
Where...I can barely hear... You must listen... if you can't... you will... die
Watching Uesugi prepare to leap down, Sirettis runs up beside him. "I will be right behind you."
I have permanent feather fall, so I will jump down with Uesugi.

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Gallix laughs loudly at Sorrina's casual destruction of one of the casters. "HA! I like this lady! Alright, ready Uesugi? Let's do it!" Gallix approaches the edge of the cliff and gets a look at the landing, then backs up several paces and lines up his jump. He runs forward, carried by the enhanced speed provided by his mutagen, and launches himself off the edge.
As he soars through the air, he shouts into the wind rushing past him, "This is awesommmmeeee!!!"

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D. can't get around the rule of cool here, and jumps down.
Take 10 for 20 on acro to jump down.
He easily lands.
"Now, onwards.", he walks with a gaze focused ahead.

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D nonlethal falling dmg: 1d6 ⇒ 5
Gallix falling dmg: 1d6 ⇒ 2
Uesugi falling dmg: 1d6 ⇒ 2
Jumping off the ledge, Gallix and Uesugi fall quickly and land close to one another, while D falls onto a strategic elevated jut on the island, ending his tumble with a stylish somersault. The three look up to notice two undead creatures identical to the duo they just fought. Let's hope this pair can't successfully scare!
Mind the map here. Those large boulders will provide cover.
Sirettis is still floating down and can choose where she would like to land as part of her move action. Cup and Mr. Peppers are on the ropes just 5 feet from the landing.
Gallix: 1d20 + 2 ⇒ (18) + 2 = 20
Sirettis: 1d20 + 3 ⇒ (12) + 3 = 15
Uesugi: 1d20 + 3 ⇒ (13) + 3 = 16
D: 1d20 + 6 ⇒ (6) + 6 = 12
Peps: 1d20 + 1 ⇒ (18) + 1 = 19
Cup: 1d20 + 5 ⇒ (16) + 5 = 21
LJ: 1d20 + 2 ⇒ (19) + 2 = 21
Red: 1d20 + 6 ⇒ (6) + 6 = 12
Green: 1d20 + 6 ⇒ (11) + 6 = 17
TB D: 1d100 ⇒ 79
TB Red: 1d100 ⇒ 35
Hitching a Ride (bold is up): Gallix, Cup, Longjing, Mr. Peppers, Green Crypt Thing, Uesugi, Sirettis, Sir D, Red Crypt Thing

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Mr Peppers will spend the rest of his turn heading down the rope and draw out 'Sugi's wand of Bless Weapon. "Oh these again? Great."

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Gallix charges at the undead creature and slams a fist forward into it's rotten flesh.
MCestus, charge, mutagen, heroism: 1d20 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8 Damage, mutagen: 1d6 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11
Anyone remember if I've used my t-shirt re-roll?

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Cup feels the magic of probability activate in the air. "Gallix, use your Lucky Number and try again!"
Re-roll that attack!
GM, have I managed to lower Oolong yet? If so, Cup jumps down. Damage already taken in my previous spoiler and header.
Cup's Will Save + Inspire Courage: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Cup uses her whip against the undead thing.
Whip, Aid Another, Gallix: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
+4 to Gallix's hit

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Assuming I need to roll Will Saves
Will Save: 1d20 + 6 ⇒ (13) + 6 = 19
Those things again. I will not abandon my friends.

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Btw since Uesugi has his banner showing you all should get +2 Morale bonus vs Fear and +1 Morale bonus to attacks made as part of a charge. Addendum: Cup has her song up so the bonuses for don't stack but charge bonus will stack with song since song= competence bonus and banner= morale bonus. Good information for future knowledge :)
vs Fear+banner: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Uesugi lands on the ground and seeing more of these crypt creatures it only drives him harder to want to join the fight.

Longjing |
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Longjing Will Save vs Fear: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
"Noble Steed, we race to battle!" Dodging and flipping through the air, the mighty dragon flies right at the eyes of the Crypt Thing that Uesugi is fighting! "Horrid undead! I would eat out your eyeballs... but they would taste bad, and I prefer fruit anyway! RAWWWWK! DIE! AGAIN!"
Dragon ATTAAAAACK, Aid Another, Defensively: 1d20 + 7 + 2 - 4 ⇒ (16) + 7 + 2 - 4 = 21
+3 Aid Another to my Noble Steed

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Gallix gets to reroll his attack! And add Cup's Aid bonus. Oh, and he passed his save thanks to Bot Buddy! Huzzah!

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Sorry forgot my fear save
Will Save vs Fear + Boon + Prot Evil + Inspire: 1d20 + 6 + 1 + 1 + 2 ⇒ (16) + 6 + 1 + 1 + 2 = 26

Roboshark 2070 |
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RAWwwRRRghh
Gallix thinks he threw a punch that missed, but he didn't really, so he throws one again. "Listen, I'll have you know I've fought and killed dozens of things scarier than you back in the pits of Jalmeray!"
MCestus, charge, mutagen, heroism: 1d20 + 2 + 2 + 2 ⇒ (18) + 2 + 2 + 2 = 24
Damage, mutagen: 1d6 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16
*SPLOOSH*

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Gallix might not have to, he missed +10 on his attack. He typed +2, instead of +12 he usually does.
So hopefully he won't have to use his reroll just yet.
---------------------------
Gallix shifts footing like a boxer.
"We've beaten a couple of your ugly-as-hell buddies before. Shall i demonstrate how we'll take care of you too?"
He flurries his cestus, combined with something else.
He points with his left hand towards the creature's head...
Fingers to the eyes, inspire, heroism, flurry: 1d20 + 13 + 2 + 2 - 2 ⇒ (2) + 13 + 2 + 2 - 2 = 17
Followed by a right one to the face.
1d20 + 7 + 2 + 2 - 2 ⇒ (14) + 7 + 2 + 2 - 2 = 23 1d6 + 6 ⇒ (3) + 6 = 9

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@Cup: Yup, your pet has been lowered. Looks like Gallix probably did mistype his attack roll. SO: He gets to keep his Lucky Number and his original roll hits. Thanks for the bot though D!
A breeze blows gently as the island floats along, occasionally turning to a gust creating large sprays of gravel that sting your eyes. The green crypt thing takes a punch in the jaw from Gallix, then raises its hands in the air, and you all feel your bodies begin to dematerialize into a void.
Everyone, roll a Will Save DC 16 and then read the spoiler below.
Your stomach feels strange for a moment, and then you're whole again. Nothing happens.
You lose consciousness for a brief moment, and when you regain it, you're stunned as you realize you are now much higher above the island. You estimate you're now at a ledge partway up the tunnel, roughly 300 feet above where you were before. (Your token is now off the map, and you'll have to climb, jump, or float down)
Hitching a Ride (bold is up): Gallix (-2 AC/charge, passed will/green), Cup (passed will/green), Longjing (passed will/green), Mr. Peppers (passed will/green), Green Crypt Thing (-11), Uesugi (passed will/green), Sirettis (passed will/green), Sir D, Red Crypt Thing

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First fear, now what is it doing?
Will Save: 1d20 + 6 ⇒ (11) + 6 = 17
Sirettis feels herself move briefly. Not by the wind. Not by force. But by... something.
No. I will stay put.
She gently floats down, pulling her mace along the way. As soon as she lands, her mouth opens and the red-tinted thing hears her scream.
Casting Ear-Piercing Scream. Target takes 3d6 ⇒ (3, 1, 1) = 5 Sonic Damage and is dazed for 1 round. Fort Save DC 16 to halve the damage and resist daze. Spell Resistance Applies.
SR Check: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

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Yet Another Will Save + Boon + Prot Evil: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16 Yowsa that was close! Mr Peppers grabs his stomach and eyes the creatures. Well that was different...

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Thanks with all the help with botting today, folks! Tried to get in a quick post this morning and totally spaced on having my Lucky Number. And apparently forgot what my own attack bonuses are. ‾\_(ツ)_/‾
Anyway, moving on.
Will save, Heroism, Protection from Evil: 1d20 + 3 + 2 + 1 ⇒ (16) + 3 + 2 + 1 = 22
Gallix scoffs in the undead thing's face. "What was that?! Trying to tickle me? Not gonna work, buddy!
By the way, does that provoke an AoO from me?

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Will Save + Protection From Evil: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
The wave of dematerialization is a surprise to Cup. That's funny... I've never felt anything like --
She blacks out as she is disassembled and reassembled, only coming to when she is hanging from a ledge 300 feet in the air.
Dropping is a free action, right? And activating the Feather Fall of a Snap Leaf an immediate?
She lets go, and starts shrieking, This is the most AWESOME day EVER! WOO HOO!"
She spreads her arms and legs out and just enjoys the feel of the fall, the wind rushing past, and she giggles as she watches the asteroid approach. With her fist in the air, she grins. "Take that, bleaching!"

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Will, pfe: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
The Aether embolding his will, D. glares at the thing.
"NOT going to happen, rotten thing."
D. steps 5ft closer NW. Not using gather power to reduce his burn, he embraces the effect of it on his body.
He breathes in deep, and exhales, his body sturdier and increased finesse.
"We will put you back in the grave!"
+1 burn, i now have 3 burn. Aside from the attack & dmg bonus, i get a +2 to 2 ability scores as long as i have 3 burn.
I raise dex and con by 2. +6 HP and +1 to attack rolls.
Empowered sand bullet, BB, inspire: 1d20 + 10 + 3 + 2 ⇒ (11) + 10 + 3 + 2 = 26 Dmg: 3d6 + 3 + 5 ⇒ (4, 3, 6) + 3 + 5 = 21
Add 50% +6 burn, +2 inspire for 39 dmg.

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@Gallix, that special ability is a supernatural ability, so there's no AoO.
Will save: 1d20 + 8 ⇒ (12) + 8 = 20
Uesugi, will save: 1d20 + 3 ⇒ (17) + 3 = 20
D, Mr. Peppers, Uesugi, and Gallix remain whole and on the ground, while Cup finds herself 300 feet above the landing. With the aid of her snapleaf, she leans off the edge begins to calmly float down at a drop speed of 60 feet per round.
The Crypt Thing with red fire in its eyes lowers its head and resists Sirettis' scream, while the green thing's shoulder suddenly explodes as Sir D slams it with a sand bullet.
Hitching a Ride (bold is up): Gallix (-2 AC/charge, passed will/green), Cup (passed will/green), Longjing (passed will/green), Mr. Peppers (passed will/green), Green Crypt Thing (-50), Uesugi (passed will/green), Sirettis (passed will/green), Sir D, Red Crypt Thing (-2)
Activate Uesugi bot?

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dont even think about it!
Using resolve
Will save#1: 1d20 + 3 ⇒ (18) + 3 = 21 Save #1 for the WING
Will save#2: 1d20 + 3 ⇒ (11) + 3 = 14
Uesugi ignores the odd sensation that passes over him knowing full well that whatever wu jen trickery these creatures had attempted to do had no effect on him or the others. He answers back in the only way deserving of these creatures.
Charge at the green crypt thing
katana 1st strike '2hand'+p.a+charge+aa: 1d20 + 10 - 2 + 2 + 3 ⇒ (7) + 10 - 2 + 2 + 3 = 20
If hit=True Cornugan Strike (demoralize): 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d8 + 4 + 6 ⇒ (1) + 4 + 6 = 11

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I rolled your Will Save vs the teleport burst, so I will use that Will Save vs the next fear aura.. if that should happen ;)
Uesugi grabs his katana in both hands and charges the crypt thing from the opposite of Gallix. The blade slides through the undead minion's belly, up through its chest, and finally peeks through the apex of its head. The creature gurgles up something foul smelling and then slumps over.
The remaining enemy approaches Sirettis, sending a chill up her spine, yet it has no time to claw her. Sirettis needs a Will save vs fear
Hitching a Ride (bold is up): Gallix (passed will/green), Cup (passed will/green, gracefully floating along the jetstream), Longjing (passed will/green), Mr. Peppers (passed will/green), Uesugi (passed will/green), Sirettis (passed will/green), Sir D, Red Crypt Thing (-2)
The whole party is up!

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Will Save: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Even with her friends helping her, Sirettis feels frightened by the Crypt Thing. She quickly runs away, keeping her distance.
Provoking an AoO.

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"Noble steed another one of those horrid beasts! RAwwwwwk! CHARGE!"
botting for Longjing
Dragon ATTAAAAACK, Aid Another, Defensively: 1d20 + 7 + 2 - 4 ⇒ (20) + 7 + 2 - 4 = 25 +3 Aid Another for Uesugi
Useugi using the momentum of his first strike he spins 180 degrees and rushes the next Crypt Thing.
katana 1st strike '2hand'+p.a+charge+aa: 1d20 + 10 - 2 + 2 + 3 ⇒ (7) + 10 - 2 + 2 + 3 = 20
If hit=True Cornugan Strike (demoralize): 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d8 + 4 + 6 ⇒ (5) + 4 + 6 = 15
AC 19 currently because of charge

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D. grins, as Uesugi finishes dispatching the thing with a graceful execution.
He quickly hurries east, and aims at red now.
Sand bullet, BB: 1d20 + 10 + 3 - 4 ⇒ (9) + 10 + 3 - 4 = 18 Dmg, BB: 3d6 + 5 + 6 ⇒ (4, 3, 1) + 5 + 6 = 19

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Gallix gives a whoop of excitement as Uesugi bisects the first crypt thing, then rushes toward the second alongside his friend.
Will save, heroism, PfE: 1d20 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
Then promptly turns around and runs the other way.

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Spellcraft: 1d20 + 14 ⇒ (11) + 14 = 25 Mr Peppers watches as the strange undead produce an unusual effect and the Gnome promptly disappears. A slight look of excitement crosses his face for a moment Disappearing Gnome trick? I must... Oh. Teleport. Oh crap! He looks around in a slight panic before he sees Miss Cup and her glasses floating down from above. "She's fine, I think. Maybe even better than fine?" As she cheers, hoots and fistpumps the slow sky dive down.
Seeing one target already down he passes on the Bless Weapon wand and pulls out old reliable and sends a 'plink' at the remaining creature.
Wand of Magic Missile: Caster Check/Damage: 1d20 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (2) + 1 = 3

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Frightened rds: 1d4 ⇒ 2
AoO, Sirettis: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 4 ⇒ (4) + 4 = 8
Longjing, will save: 1d20 + 7 ⇒ (9) + 7 = 16
Sirettis turns and runs as fear invades her mind, and she's quick enough to avoid the crypt thing's claw as it reaches out to swipe her. Gallix is similarly horrified at its face, but Uesugi continues his onslaught, rushing forward and rendering the thing's legs mostly useless. D then puts a hole through the creature's chest and Mr. Peppers plinks it with a .. gentle magic missile.
Claw: 1d20 + 10 ⇒ (13) + 10 = 231d8 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 4 ⇒ (5) + 4 = 9
Now up close with the creature, Uesugi is subjected to two claws, both which catch the arm he uses to hold his katana and dig deeply through to his fatty tissue.
Hitching a Ride (bold is up): Gallix (frightened 2 rds), Cup (@ 180 ft. gracefully floating along the jetstream), Longjing, Mr. Peppers, Uesugi (-16), Sirettis (frightened 2 rds), Sir D, Red Crypt Thing (-39)

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D. aims another sand bullet at the red fiend,
"Let this be over, we have important matters to attend to."
Gather power...
Empowered sand bullet: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32 Dmg: 3d6 + 5 ⇒ (3, 4, 2) + 5 = 14
Add 50% and burn bonus for 27 dmg.

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Sirettis continues to flee.
Stand. STAND, damn you! Your precious friends are dying! Don't you care about them?
"Do not mock me!" Sirettis screams at no one in particular.