The Red Arm of Absalom - Ongoing Campaign (Inactive)

Game Master GM Red

Initiative:

[dice=D]1d20+15[/dice
[dice=Gallix]1d20+2[/dice
[dice=Mr P]1d20+5[/dice
[dice=Uesugi]1d20+3[/dice
[dice=Sirettis]1d20+3[/dice
[dice=Cup]1d20+5[/dice


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The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Gallix will take one of the potions of CLW and the potion of Remove Disease, because he has a very special relationship with Fort saves, as you all know. -__-

Reflex save: 1d20 + 8 ⇒ (14) + 8 = 22
Reflex save: 1d20 + 8 ⇒ (16) + 8 = 24
Well that's nice! Only 22 damage! Bummed I didn't make it in time to do my part. Poor day for work to be so busy.

Gallix jumps back as the wolves leap out from either side and envelop him and the others with their icy breath. He's able to avoid the worst of the attacks, but still feels the chill strike him from both sides. He then walks stiffly over to Sirettis and asks for her help with his wand once again.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

As Sirettis and Cup pass out the healing goodness, Mr Peppers takes a look around the area for delicious magical aura cookies, and well, anything else of interest that pops up. Perception: 1d20 + 13 ⇒ (1) + 13 = 14 But he's quickly distracted by the sheer amount of blood spray around and decides after scanning that maybe he should give himself a good magical cleaning.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

After Uesugi lays a killing blow into the sleeping wolf, you continue into the only path ahead - into the fortress, and just past the entrance, the path slopes quickly downwards into the depths of the earth. The dampness and staleness in the air has you believe that a body of water must be nearby. Powerful gusts of warm air howl through the twisting tunnels of ice that stretch, and the passages turn upon themselves and end in sudden precipices. The footing is treacherous, and a step to either side drops into chasms clouded by freezing mist.

Environment: No natural light.

To find the correct way through the twisting tunnels in a timely manner, I need two Climb or Survival checks.

Sovereign Court

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Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Sensing it is time to enhance her abilities, Sirettis uses her magic to enhance her overall chances and abilities. She casts light as needed to help those without darkvision.

Casting Heroism.

Survival: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Survival: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Sirettis is soon lost in the tunnels. "Isa, a right at Albuquerque? Where is that location?"

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

D. looks up, at the grand castle.
"Its size rivals that of the emperor's summer retreat.
It probably won't be as refined, though."

Aid climb: 1d20 ⇒ 10
Aid survival: 1d20 + 1 ⇒ (20) + 1 = 21

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers casts a light spell on Uesugi "I've seen you in the woods, you've got the best sense of direction of all of us, well, you and Gallix. Time to shine!"

Mr Peppers moves super slowly and cautiously, sticking to the edge of the tunnels along the walls as best he can. "Anyone have rope? For safety of course." Take 10 on climbs for a 10... Survival is also a 10!

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

After the battle

Uesugi wipes the blood off on the white fur of the dead wolf. His eyes dart quickly to the Little Dragon and seeing him slowly move it's wing he nods pleased at the brave dragon's recovery. He then watches Spirit and Mr. Peppers tending to the others, kneeling down Uesugi looks through his pack.

"So these were the wolves that the trapped spirit spoke of what manner of creature is this hag we will be facing? Will either of these wands help in defeating or protecting us from it? Uesugi hands over his wands of bless weapon and enlarge to Mr. Peppers.

Uesugi passes Spirit his own curative wand that hehas carried for quite some time now yet never used. "If you please Spirit? My thanks."

Cure Lt Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Lt Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Lt Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Lt Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Traversing through the tunnels

Uesugi nods at Mr. Peppers and takes a moment to get his bearings. Handing Mr. Peppers his rope he leads the group through the icy tunnels. "Light the way, Mr. Peppers."

Survival #1: 1d20 + 9 ⇒ (18) + 9 = 27
Survival #2: 1d20 + 9 ⇒ (7) + 9 = 16

The Concordance

820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Before:

Cup thanks Sirettis. "Oh, thank you for saving my bird!" Then, as Longjing's eyes flutter open accusingly, she corrects herself. "I mean Dragon!" Cup cradles Longjing until he begins to flutter and chirp and protest at being coddled.

After:

"Good idea, Pep!" Cup pulls silk rope out of Oolong's saddle, and hands it to the others. "Oh, I could light the way too, if you would like!"

Cup sends Dancing Lights down the icy corridor.

Survival Aid Another #1: 1d20 + 0 ⇒ (13) + 0 = 13
Survival Aid Another #2: 1d20 + 0 ⇒ (16) + 0 = 16

Each of those is +4 Aid Another to Uesugi!


Longjing the 'Dragon' | Male Mascot Caliigraphy Wyrm Familiar | HP 29/29 | AC 20* (23) T 17 FF 17* (20) | CMD 11 | F +3 R +9 W +7 | Init +7 | Per +11 SM +1 | Speed 80ft flight | Active Conditions: Parrot behavior, Luck Number 2

"Rawwwwk! Enough of this coddling! It is time for glorious battle! Lead the way, Noble Steed!" Longjing flaps and lands back on the bald Samurai's head.

Survival Aid Another #1: 1d20 + 2 ⇒ (1) + 2 = 3
At first, he lands facing the wrong direction, still disoriented by his wounds.

Survival Aid Another #2: 1d20 + 2 ⇒ (11) + 2 = 13
But then he recovers, and extends a wing. "That way, noble steed!"

The last one was a +3 Aid Another to Uesugi

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

The trip descending into the tunnels takes 1d6 + 4 ⇒ (2) + 4 = 6 minutes, and though most of you can't seem to find the correct path, Uesugi's tracking skills are unmatched, and after another 5 minutes..

Notice check:

Cup, Kn Planes: 1d20 + 20 ⇒ (10) + 20 = 30
Longjing, Perception: 1d20 + 14 ⇒ (11) + 14 = 25
Sirettis, Kn Planes: 1d20 + 7 ⇒ (20) + 7 = 27
Mr. Peppers, Kn Planes, See magic = 15 + 9 = 24
Uesugi, Perception: 1d20 + 1 ⇒ (5) + 1 = 6
D, Perception: 1d20 + 8 ⇒ (7) + 8 = 15
gallix, perception: 1d20 + 4 ⇒ (5) + 4 = 9

Peering down into the reservoir, Cup, Longjing, Sirettis, and Mr. Peppers sense and notice the shadow of a leviathan moving through the ice below.

Init, Surprise, +2 bonus:

Cup: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Longjing: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Sirettis: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Mr. P: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23

Cup, Longjing, and Mr. Peppers may act

Auto-passing Kn. Planes, you recognize that this is likely a manifestation of Kelizandri's unholy will. It doesn't appear to actually be there. It's likely the water is haunted in some way.

The Concordance

820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

GM:
Does seeing that water is "haunted" mean that Cup recognizes this as a potential haunt? Did I beat its CR enough to know what sort of haunt, if it is a haunt? Cup's normal response is inspire courage, but a haunt might mean her pulling out her wand of CLW instead and telling the rest of the party to do the same.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Cup:
I think so. +20 Planes seems like you'd have to at least recognize that what you're sensing is some kind of planar anamoly. I say Cup knows it's a haunt.

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

Just want to add that I asked Mr. Peppers or anyone else that might know information about hags. And that I gave my wands to Mr. Peppers (wand of enlarge and wand of blessing)

The Concordance

820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Cup shouts, "It's a haunt! Hit it with positive energy before it manifests!"

She whips out her wand and shoots positive energy into the ice.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

GM:

What knowledge is required to know how to destroy it?

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

Uesugi knowing he has no means to hit such a creature stands his ground ready to be a barrier if possible against whatever manifests.

The Concordance

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Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Got those wands 'Sugi. What's this about hags? Did I miss something? Also Red, the See Magic stuff only gives me that nice 15 roll on K: Arcana checks. But I don't mind you expanding its usefulness!

Mr Peppers raises a perfectly groomed eyebrow at Miss Cup's proclamation, nods in agreement, pulling out his healy magical spoon and tries to activate it towards the weird false beast. "Healing potions and holy water should work!" As he unleashes as much holy 'unhell' as the wand can muster.

UMD Healy Spoon! DC20: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 1 ⇒ (8) + 1 = 9 Heh, even divine power is now at my beck and call!!!

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

The veela had mentioned a hag as one of our next opponents so I'm hoping one of you ultra knowledgeable people will inform Uesugi and anyone else who has never faced a hag what will be important to know before facing her. Thanks on the wand I'm hoping to finally use my bless weapon wand!


1 person marked this as a favorite.
Longjing the 'Dragon' | Male Mascot Caliigraphy Wyrm Familiar | HP 29/29 | AC 20* (23) T 17 FF 17* (20) | CMD 11 | F +3 R +9 W +7 | Init +7 | Per +11 SM +1 | Speed 80ft flight | Active Conditions: Parrot behavior, Luck Number 2

Longjing flutters around madly, finally spotting the CLW potion on Sirettis. "Rawwwwk! Apologies, my lady, but I must requisition your gear for the greater welfare of the party!"

He grabs it (and would trigger an attack of opportunity if Sirettis wanted to protect her stuff) then drops the potion bottle to the ground as a free action.

Grab: 1d20 + 4 ⇒ (10) + 4 = 14
Bombs Away: 1d20 + 7 ⇒ (17) + 7 = 24
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

"You're pretty impressive, Mr. Haunt," Gallix shouts at the shadow, not quite understanding how he's supposed to send positive energy at something. He's no dwarf cleric!

Then he sees Longjing drop the potion toward the ground and decides he might as well follow the bird's lead. He pulls the potion he had taken from the spirit's area out of his belt and smashes it on the ground. "Bottoms up!"

Throw: 1d20 + 8 ⇒ (16) + 8 = 24 CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Longjing the 'Dragon' | Male Mascot Caliigraphy Wyrm Familiar | HP 29/29 | AC 20* (23) T 17 FF 17* (20) | CMD 11 | F +3 R +9 W +7 | Init +7 | Per +11 SM +1 | Speed 80ft flight | Active Conditions: Parrot behavior, Luck Number 2

You might want to wait to throw it until your initiative comes up... I'm hoping that the three of us quelled it before it got to act...

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Cup and Mr. Peppers channel positive energy from their wands while Longjing drops a divine bomb into the ice. The energy coalesces around the haunt's shape, and before long, the black leviathan fades into the murky water, with Gallix, Uesugi, and D none the wiser of just what they were attacking.

Combat over. And good thing too, cause its manifestation effects were pretty nasty!

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

You're telling me....i've read it. :)

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

With the haunt destroyed, you continue on down towards the bottom of the reservoir. Eventually, the frozen tunnels level off, causing the melting water to accumulate in bone-chilling pools. Droplets run down the thawing walls with supernatural purpose, whittling away relief carvings of an enormous dragon devouring entire cities.

The hallways here are about forty feet tall, and the entire area is submerged in four feet of icy cold water. Several other areas in the cavern are deeper still.

A DC 10 swim check is good enough to traverse the still water. Give me a perception check as you move through.

The Concordance

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820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Cup breathes deeply as the haunted leviathon recedes back into the murky depths. That was too close.

"Good work, Pep! You too, Longjing!" Then she kneels down for a moment, touching the ice before brushing her hands on her green cloak to warm them up. "Haunts don't just appear anywhere willy-nilly. They arise from all sorts of tragic circumstances. Just because we banished it for the moment, doesn't mean that this place has gotten any less dangerous. Let's keep our eyes open, and keep looking."

Perception: 1d20 + 13 ⇒ (13) + 13 = 26

She bows to Uesugi. "Lead on, sir Samurai. Let's see where these passages take us."

Then she looks with dismay at the water.

Swim: 1d20 - 1 ⇒ (5) - 1 = 4

She flails, then sputters and coughs as the four foot deep pond goes over her head, then steps out again, right where she started, looking like a sodden and dripping mess. "I'm not a very good swimmer," she admits in a cold and miserable voice.

Soaked to the skin, she rustles through Oolong's pack, looking for something, anything, that might be helpful. Her hands close on a rubbery floppy thing. "Aha!" She holds up a buoyant balloon. "I am going to try to get Oolong to swim me across, but I also have this nifty balloon that we can use if we need to float above the water!"

For the moment, Cup seems to have forgotten that the rest of the party can just stand in four feet of water and keep their heads above the waves. She's just happy that she has such a useful thing in her pack.

Still shivering, she grabs her dog, Oolong. "Hey buddy. Can you swim me across?"

Handle Animal: 1d20 + 5 ⇒ (16) + 5 = 21

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

The body of water seems too quiet to D. He makes a gesture to the others to hold their advance for a moment.

"Open tranquil places....it is too convenient for more guardians."

D. looks for a decently sized piece of rock, preferably the size of twice or thrice a fist, and with telekinesis moves it into the water up to the 1st 30 feet, in attempts to draw any attention the group otherwise might stumble into unprepared.

If nothing happens, he tries to find smaller rocks, and fling them into a diverse set of directions into the water, up to the 120 feet he can reach.


Oolong barks nervously as D drops large rocks in the water.

"Woof! Woof-woof!"

Swim in there? While he's dropping rocks everywhere? The dog's ears and tail droop as he looks at Cup with big and sad brown eyes. Uh-uh. That's scary.

He hides behind Cup and refuses to enter the water until D is done flinging rocks.

If D stops flinging rocks:

Oolong finally listens to Cup, lets her mount, and then swims them both across.
Oolong's Swim: 1d20 + 2 ⇒ (15) + 2 = 17

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

"Ah c'mon D! Quit skipping rocks! We all know your powers are amazing and all. Let's get moving." And with that Gallix steps into the icy water.

Swim, ACP: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Sovereign Court

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Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

"I am only glad the oracle's potions were of some use." Sirettis pauses as the visage of the leviathan fades away. "If Miss Poshkettle is correct, we should press on before it returns."

Swim: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18

"Swimming is similar to flying, but the material is different." Sirettis, despite her poor strength, glides across the pond, using her hair as a rudimentary oar.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers watches as their positive energy quells the uneasy spirit before it unleashes something on them. "Great work Miss Cup! Nothing like knowing what you're up against for a quick and decisive victory!" He stows his wand and prepares to slowly continue once more.

What sort of knowledge check and I looking at for Hags to answer Uesugi's question? I'll answer it before we continue, or on the way at least. Add 5 more to this roll if its Arcana. Resistances, DR, etc. Knowledge?: 1d20 + 9 ⇒ (10) + 9 = 19

Water? WTF Mr Peppers ain't no FROG!

Reaching the bottom of the cavern and seeing the cold misty pool stretch in front of him, with no obvious route around, Mr Peppers mood drops considerably. "Remind me to make note to learn some sort of spell to avoid having to swim!" He gives the room a quick once over for magical goodies.

He then pulls out his journal and spellbook and carefully tucks them into a oily skinned bag, wrapping them tight to keep them dry. He is the last to enter the water, moving slowly and keeping within arms reach of Gallix or Uesugi, whoever looks to be a stronger swimmer. Take 10 for a 10 swim check. Also, does our planar spell give us endure elements for this cold water?

Perception: 1d20 + 13 ⇒ (9) + 13 = 22

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Gallix is now certainly asking for it, to get ambushed.

Sovereign Court

Neutral | Human Male | Samurai 10 | AC 25 (T 15/Fl 21) | hp 93/93| Init +3 | F:+9 R:+6 W:+4 | Perception +1 | Yurei hp 72/72 | Arrows: 24 | Crown: 8/10 | Resolve 3/4 | Challenge 2/4
Wands:
Enlarge: 40 charges | Bless Weapon: 4 charges | CLW: 20 charges

Swim-Armor Penalty: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21

Even suited up in his heavy tatami-do Uesugi easily wades through the water that comes up to his neck. Hearing the others and knowing well that dangers can come from anywhere he raises his katana above his head and his mind quickly flashes back to the last time they were forced to wade through water.

"Agreed be wary."

Perception: 1d20 + 1 ⇒ (13) + 1 = 14

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Take 10 to pass the swim check.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yes, planar adaptation means you don't suffer any ill effects from the extreme cold of this water. I will resolve that knowledge check shortly, Peppers.

Some of D's rocks skim the surface of the water and with several others plunge deep into it. The party is splashed with chilly water, although their magical adaptation prevents them from being bothered by the cold much at all. Unfortunately, other than successfully wetting his companions, the performance is lukewarm and no guardians in the cavern attends D's rock show: Nothing happens.

... Except, one of the rocks hits something, and Cup and Mr. Peppers quickly notice a dark shadow underwater. I gave D a perception bonus for this action.

Perception totals:

D = 15, Uesugi = 14, Peps = 22, Cup = 26, Gallix=17
Sirettis: 1d20 + 7 ⇒ (14) + 7 = 21
Longjing: 1d20 + 14 ⇒ (2) + 14 = 16
Scary guardian 1: 1d20 + 10 ⇒ (12) + 10 = 22
Scary guardian 2: 1d20 + 10 ⇒ (8) + 10 = 18
Scary guardian 3: 1d20 ⇒ 3

Luckily, Cup and Mr. Peppers catch a glimpse of two witch-like creatures with their heads below water, and avoid getting ambushed. They also notice a serpent carved out of ice swimming just ahead.

Initiative, +2 bonus:

CUp: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Longjing: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Sirettis: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Mr. P: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Uesugi: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Gallix: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
D: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Flow: 1d20 - 5 ⇒ (10) - 5 = 5
Hag Red: 1d20 + 3 ⇒ (13) + 3 = 16
Hag 2: 1d20 + 3 ⇒ (18) + 3 = 21
Tie break Longjing: 1d100 ⇒ 99
TIe break Peps: 1d100 ⇒ 10
TIe break Hag 2: 1d100 ⇒ 40

One enemy hides from all but Cup & Mr Peppers, so we've got a surprise round. No one else sees this enemy yet.

Surprise round: Mr. Peppers & Cup may act

The hags are underwater and so it is difficult to make out what they are. Kn Nature is the relevant knowledge, you can roll now and once they make their appearance, you'll get the details. Kn Dungeoneering for the icy serpent. The part on the map outlined in orange is 15 feet deep rather than 4 feet deep.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Knowledge:Nature: 1d20 + 9 ⇒ (12) + 9 = 21 Knowledge:Dungeoneering: 1d20 + 9 ⇒ (18) + 9 = 27

Mr Peppers narrows his black eyes as he sees a fleeting shadow glide past under the water "What is that... be ready!" He draws out a scroll Just in case...

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Sirettis can't react yet, but use this as my K Nature roll.
Knowledge(Nature): 1d20 + 9 ⇒ (13) + 9 = 22

"Hmm?" Sirettis is caught off guard as she swims.

The Concordance

820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

Knowledge Nature: 1d20 + 11 ⇒ (20) + 11 = 31
Knowledge Dungeoneering: 1d20 + 11 ⇒ (1) + 11 = 12

Cup inspires courage!

Song will come in a bit!
+2 to Attack and Damage, +2 morale to saves against Charm + Fear, which I believe that Hags may have in abundance.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

Sorrina Westyr urgently projects her image to speak to every Pathfinder, and appears to be holding tightly to a steel ring near an alien device. “Everyone, brace yourselves. We have finished repairs of a strange craft on the bright side of the asteroid, and the engines will fire shortly, hopefully causing this rock to spin and even out the extreme temperatures. This may get a bit bumpy though in three…two…one... Hold on!”

A sudden jolt shakes the entire asteroid, sending anything unsecured reeling as the stars begin to spin overhead.

Table GMs, the Engines benefit is now in play. Vroooooom!

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers blinks in disbelief at the hologram and its announcement... "I don't like the sound of this..."

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Sirettis recognizes the icy serpent as a freezing flow, a creature able to grab and constrict its opponents and infuse them with a numbing cold. It's quite vulnerable to fire. No DR, no SR

As a hag raises its head above water, Cup recognizes it as a sea hag, an amphibious variety of hag with the ability to gaze upon its opponents and cause them to be staggered. No DR, some SR

The red-eyed hag swims up to the surface, and the sight of her is so revolting, you feel your strength sapped from your body. Everyone except Sirettis, give me a DC 14 Fort save. This is a mind-affecting effect.

She looks directly at Gallix, giving him the evil eye! Gallix needs a DC 14 will save to not be staggered.

"Fooolsss.. Kelizandri beckons you to your graves," she cackles.

Order (bold is up!): Cup, Sirettis, Sir D, Gallix, Longjing, Blue hag, Mr. Peppers, Uesugi, Red Hag, Freezing flow

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Sirettis moves ahead. "Melt the serpent before it grabs you."

Fort Save: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

Sirettis sees the hag's terrible glare. She stares right back. "I've often been compared to your kind. A single glare can curse someone, doom their future, or even- knock them asleep."

Slumber Hex: Will Save DC 18 or fall asleep for 6 rounds.

Dark Archive

[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.)

Fort: 1d20 + 10 ⇒ (14) + 10 = 24

D.'s glare back is defiant, her look does nothing to him.

"Uesugi-san, your blade has opportunity to drink."

If Sirettis waits until i've shot at her, we might benefit more, so i won't wake her up if i blast her.
I can see but 1 hag after all.

While D. had previously accepted 1 point of burn, his power was slightly more potent.

Spoiler:

Elemental Overflow (Ex)
At 3rd level, a kineticist’s body surges with energy from her chosen element whenever she accepts burn, causing her to glow with a nimbus of fire, weep water from her pores, or experience some other thematic effect. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, to a maximum bonus of +1 for every 3 kineticist levels she possesses. She also receives a bonus on damage rolls with her kinetic blast equal to double the bonus on attack rolls.

He gathers power, water pulsating around him.
Empowered sand bullet, burn bonus: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 Dmg: 3d6 + 8 ⇒ (6, 2, 2) + 8 = 18
Add 50% and +2 from burn bonus for 29 dmg.
D. then moves 5 feet NW, unless i would need a swim check for that.

Of interest, D. currently has 5% chance of negating a crit.

Sovereign Court

Sirettis's Familiar | HP 68/68 | AC 18 T 12 FF 11 | Init 3 | Perception 10 | Saves 9/8/11 | 11 Witch | Female Sylph (native outsider) | CMD 16 | Spells -/6/6/6/4/3/2 | GM Reroll +2 | Overland Flight |

Oops, forgot my swim check
Swim: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

Sorrina Westyr’s projection appears once again to every Pathfinder. Behind her is a map of the Asteroid, Aucturn’s Tear, lit up with different colors around the different regions.

“Good news, everyone! Our tactical reports coming from the region known as Area F, ‘The Sea of Fire’, tell us that the entire region has been claimed and is now safe for travel! Keep going, Pathfinders!”

The Sea of Fire has been Claimed!

The Exchange

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Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Fort save: 1d20 + 8 ⇒ (4) + 8 = 12
Will save: 1d20 + 3 ⇒ (2) + 3 = 5
Yup. Seems about right. -__-

Coming face to face with the horrid creatures, Gallix completely freezes up. "Ugh! You two are even uglier than that Wormgnash guy!"

The Concordance

820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50

GM:
Is that Fort Save a Fear effect? If so, the group gets +2 to their saves on this.

Fort Save: 1d20 + 5 ⇒ (3) + 5 = 8 +2 vs Charm & Fear

Cup takes one look at the horrifying things and feels the strength sap from her body.
Strength Damage: 1d6 ⇒ 1

Riding Oolong, she allows the dog to swim forward while she prepares to whip one of the hags right in the face.

Cup is DELAYING to hit the red-eyed hag, first wanting to see if the hag falls to Sirettis's sleep. If it does not fall down, she's going to aid Gallix. She will also as an immediate action use saving finale to help any other member of the group who fails the fort save -- particularly the martials.


Longjing the 'Dragon' | Male Mascot Caliigraphy Wyrm Familiar | HP 29/29 | AC 20* (23) T 17 FF 17* (20) | CMD 11 | F +3 R +9 W +7 | Init +7 | Per +11 SM +1 | Speed 80ft flight | Active Conditions: Parrot behavior, Luck Number 2

Fort Save: 1d20 + 1 ⇒ (17) + 1 = 18

"Nothing quells the heart of a fierce dragon!"

Longjing delays to move with Uesugi.

The Concordance

820-10 | "Lady Calpurnia Underhall Poshkettle of House Al-Hadir" | Female NG Gnome Studious Librarian Bard 8 | HP 72/59 | AC 18 (21), T 13, FF 16 | CMD 15 | F +5 R +9 W +7 | Init +5 | Per +20, SM +20 | Speed 20 ft | Bard Song 23/23 | Spells 1st 6/6, 2nd 5/5, 3rd 4/4 | Active Conditions: Unseen Servant, Lucky Number 5, +1 Perform Sing
Wand charges:
CLW 41/50; KP 39/50; LN 36/50; SN 47/50; ToS 50/50
Gorgeous Gallix Granbonne wrote:


Yup. Seems about right. -__-

Coming face to face with the horrid creatures, Gallix completely freezes up. "Ugh! You two are even uglier than that Wormgnash guy!"

Seeing the evil eye land on Gallix, Cup casts Saving Finale on Gallix. This is an immediate action.

Gallix, reroll that will save vs the Evil Eye. Add +2 for the Bardic Performance. Roll high!

The Exchange

Male Human Brawler (Mutagenic Mauler) 10 / Skald (Spell Warrior) 1 | HP 95/95 | AC 23, Touch 14, Flatfooted 20, CMD 27* | Saves F+13, R+11, W+7 | Perception +4, Sense Motive +5; Init +2 | Knockout: 2/2 | Weapon Song Rds Used: 5/5 | Status: N/A

Thanks for the help, Cup! I'll try not to squander the spell.

Will save, IC: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Why, Dice-bot, why?! I don't have any brownies for you today. Please be nicer to me!

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Sorry but this is too comical, even though I want my meat wall to be high and strong, not staggering around weakly...

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yes - that was a fear-based effect, so everyone gets +2 on their Will saves. Sorry Gallix!

Strength damage: 1d6 ⇒ 2
The gaze could have been worse, but Gallix is sapped of some strength nonetheless.

Will save, Red sea hag: 1d20 + 5 ⇒ (2) + 5 = 7
The red-eyed hag turns her gaze on Sirettis as she tries to give her the evil eye, but she's overcome with weariness and slumps into the icy water.

Okay, with the red hag down, who does D want to attack? And what will Cup's action be?

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