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AoO vs Longjing, Shaken: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 231d8 + 7 ⇒ (4) + 7 = 11
While attempting to distract the elemental, Longjing takes a punch to the beak/maw! Ouch. Uesugi defends the dragon's honor by carving the blue elemental into a pile of stone and dust.Blue is down
The gargoyle follows D five feet, and unleashes a full attack on Sir Flak Cannon.
Claw: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Crit?: 1d20 + 9 ⇒ (7) + 9 = 16
Claw: 1d20 + 9 ⇒ (8) + 9 = 17
Bite: 1d20 + 9 ⇒ (10) + 9 = 19
Gore: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Mr. Peppers is up
Red
D, Gallix

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I believe not, Cup did an aid other on my AC, correct?
And it even depletes my kinetic barrier first anyway. :)

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Pretty sure she aided your attack, but a nat 20 would have hit either way.
Mr Peppers' jaw drops a bit seeing the onslaught the gargoyle unleashes on D "Better get away from that thing if you want to keep all your limbs D!" He says in Tien as he unleashes a volley of missiles from his fingertips. I could watch this spell being cast all day long...
Casting Magic Missile with +1 CL: Caster Check/Damage: 1d20 + 9 ⇒ (1) + 9 = 104d4 + 4 ⇒ (2, 2, 3, 2) + 4 = 13

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I don't know about that. Trying to blind the gargoyle is more a move one would pull to make him miss attacks.

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Right - Aid only affects the very next attack. So D is hit three times, and takes a total of 5 + 8 + 1d4 + 4 ⇒ (3) + 4 = 7 - 6 = 14 damage.
Luckily for Mr. Peppers, the gargoyle has no resistance to spells, and his magic missile splashes into its stony chest, blowing off a large chunk of its muscular pecs.
The red-eyed elemental continues its one-on-one with Gallix.
"ኦህ, አንተ እኔን መታገል እፈልጋለሁ? , የሰው, አንተ ደማ እባክህ: እኔ ግን ማድረግ!"
Oh, you'd like to wrestle me? Please, human, you bleed, I don't!
Slam: 1d20 + 9 ⇒ (3) + 9 = 12
It leans too far to the left, and misses Gallix's face!
D & Gallix are up
-------- Next round --------
Cup, Sirettis, Uesugi, and Longjing, are also up!
Gargoyle
Mr. Peppers
Blue, Red
D, Gallix

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D. calls upon his red katana.
Vmmmm, inspire: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 Cutting edge tech(nique): 3d6 + 7 + 2 ⇒ (1, 1, 5) + 7 + 2 = 16

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"Little Dragon hold back your furious might the barbarian and I will take care of this creature."
Uesugi is quick to move take out the last earth elemental hopeful to spare the Little Dragon anymore harm.
katana 1st strike '2hand'+p.a+IC: 1d20 + 10 - 2 + 2 ⇒ (3) + 10 - 2 + 2 = 13
If hit=True Cornugan Strike (demoralize): 1d20 + 9 ⇒ (13) + 9 = 22
damage+IC: 1d8 + 4 + 6 + 2 ⇒ (5) + 4 + 6 + 2 = 17

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Gallix reverses his previous attack as Uesugi steps up beside him and swings down with his mighty blade. "Nice work on that first one, Nii-chan," he says in the somewhat more polished Tien Uesugi had helped him develop over the past weeks. "Now let's take this one together!"
All the same stuff as last turn
Flurry MCestus, IC, CE: 1d20 + 12 - 2 + 2 - 2 ⇒ (6) + 12 - 2 + 2 - 2 = 16 Damage, Outslug, IC: 1d6 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11
Flurry CICestus, IC, CE: 1d20 + 12 - 2 + 2 - 2 ⇒ (15) + 12 - 2 + 2 - 2 = 25 Damage, Outslug, IC: 1d6 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9
Iterative MCestus, IC, CE: 1d20 + 7 + 2 - 2 ⇒ (5) + 7 + 2 - 2 = 12 Damage, Outslug, IC: 1d6 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11

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Sirettis flies ahead and fires a crossbow bolt at the creature threatening D.
Aid Another, In Melee: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
That should give D another +2 to attack.

Longjing |
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The little parrot flutters, hurt in more than one way. "But noble steed, we did this together! The risks. The fight! If I don't help... Who am I? What kind of a dragon let's his steed fight alone?"
But he does what Uesugi asks, and stays back.

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"D Chan! You're hurt!"
Cup snaps the whip at the Gargoyle's eyes again to protect her friend.
Aid Another AC: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
+4 to Aid D's AC

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Dedication is posting when you've come home from a wedding slightly in the bag. Please bear with me.
D's blade fwooms past the gargoyle's snout, but the contrast of the light emanating from the bright red weapon against its stony flesh is pretty cool to look at nonetheless. Uesugi whiffs against the elemental, but Gallix manages to land a solid blow, cracking off a large slab from its earthy arm.
Red (-32), Garg (-43), D (-14, +2 to next attack)
The gargoyle continues its onslaught against the brave, katana-armed tien man.
Claw: 1d20 + 9 ⇒ (4) + 9 = 13
Claw: 1d20 + 9 ⇒ (16) + 9 = 25
Dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 9 ⇒ (14) + 9 = 23
Dmg: 1d4 + 4 ⇒ (2) + 4 = 6
Gore: 1d20 + 9 ⇒ (8) + 9 = 17
Cup's distraction helps, but D still endures another two wounds across his shoulder.
Mr. Peppers is up
Red
D, Gallix (both may post ahead)

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Advanced gargoyle, i assume, i'd have hit with 17 otherwise. :)
(Ahead posted as per requested)
D Chan! You're hurt!
"I'm still standing."
After the second attack, D. narrows his eyes. He again slashes his katana at the gargoyle.
VMMMMMM, inspire: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 Cutting edge tech(nique): 3d6 + 7 + 2 ⇒ (3, 1, 3) + 7 + 2 = 16

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Buzzed posting is just half ass drunk posting. Next time try harder! :)
This gargoyle is serious! "Standing there getting chewed up is not a wise move D!"
Mr Peppers continues his onslaught of glowy mini missiles being flung at the hulking gargoyle.
Casting Magic Missile with +1 CL: Caster Check/Damage: 1d20 + 9 ⇒ (8) + 9 = 174d4 + 4 ⇒ (3, 1, 2, 2) + 4 = 12
Spent another arcana for +1 CL and that extra missile which still seem to have crappy damage. 5' step away and draw out my healing wand just in case.

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Mr. Pepper's next barrage of magic missiles is enough to blast through the gargoyle's rigid body, and it falls to the ground in another pile of debris. Advanced garg's down!
The red elemental shifts its eyes back and forth upon realization that it is far outnumbered.
"አረ, እኔ በእርግጥ አይደለሁም ክፉ ወደሚናቅም ወደ እኔ ብቻ ፈለጉ?"
"Um, I'm not really an evil elemental, I just wanted a brawl? Heh heh...."
It takes another swing at Gallix, nearly hitting his shoulder.
Slam: 1d20 + 9 ⇒ (8) + 9 = 17
D decides he's had enough and cleaves the earthy creature in two, ending the battle!
---- Combat over! ----
D's at -26 and Gallix is at -11

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Time: 1 minute after arrival
With the demise of the stony villains, a grippli with a pink bowtie on her head leaps atop the gate, assisted by the low gravity. On her shoulder sits a warty desert toad. "Like, oh my gosh, you totally handled those elementals with fuh-laaaair!"
"I'd love to help explore this place, but my sensei demands I continue my training. He won't take no for an answer, trust me. Anyway, we have located the three avenues of approach and have some more information on them. It is your choice how to proceed, so here is what we know:"
Area B: Into the Crater
"The crater is swarming with defenders. Swarming. Like, you may totally die." She holds a finger up and lets her words sink in for a moment. "If you choose to go there immediately, you need to be prepared for combat, but it seems the most direct route to the center of the asteroid."
Area D: The Frozen City
"Next up: We've located a frozen city on the asteroid's... Dark side," she says with a glance at Sir D. "Perhaps you'd be interested in it? If you want you can explore the city, we can see if it's possible to find the means to help the trapped being."
Area F: Sea of Light
"Finally, if you're craving eggs - I'm not, unless they're topped with some kind of fly larva - there's also the sunny side of the Tear. We've located the wreck of a metal craft there. It might contain the same kind of objects that can be found in Numeria. If you want to explore that, be aware that that side of the asteroid is bathing in direct sunlight, without any protection from an atmosphere. Not quite the best place to go sunbathing."
"Anyway, it's your decision! All the best, Team Red Arm. Perhaps we'll meet again some day! I must be off to brief another group now. See ya!" She moves away before you can even start to think of questions.
Where do you go?

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Uesugi makes sure that Little Dragon is alright. "While the direct route seems fastest let us discover what we can in this Frozen City. If it holds secrets we have the two best among us to uncover whatever it hides."

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The whole time that the marvelous grippli is talking Cup is healing her wayward parrot.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Cup grins. "Frozen City, sounds great!" She mounts Oolong, and laughs delightedly as her dog bounds forward, tossing both high in the air.
♫ We're off on a frozen mission
The Red Arm and Me
We're off on a frozen mission
The whole Society
We're off on a frozen mission
After having fought a bunch of rocks
We're off on a frozen mission
Why didn't I bring wool socks?
And there may be times where I am wondering
Just what lays in store
And there may be times when I am yearning
To see even more
The ast'roid lays ahead of us, spinning deep in space
And now we're heading
To see the dark side of Aucturn's face
We're off on a frozen mission
With my buddies by my side
We're off on a frozen mission
With my dog Oolong to ride
We're off on a frozen mission
To explore the City of Ice
We're off on a frozen mission
Sure hope the natives are ni-i-ice ♫

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Sirettis lands and gives herself a rest. "My apologies, I was not prepared for these kinds of creatures." She pulls out her wand of cure light wounds. "Please, use this as necessary."
Roll for all the CLW checks you need to.
O hai Tiffany!
Sirettis listens to the Grippli talk, on and on. Her descriptions of the areas are useful, though. "Good luck on your- oh, she has left."
She nods when Sir Uesugi suggests a trip to the frozen city. "Let us avoid the heat for now and discover secrets within the frozen city. We must learn of the identity of this creature, and whether it is benevolent or malevolent."

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Seeing things quickly drop, Mr Peppers helps to heal the wounded as the Grippli hops onto the scene. I can help toss out heals with my wand or yours, or I guess the ones with it on their class list can as well.
The mysterious and strikingly handsome Elf ponders the three options The crater is out, I'm far too important to rush into a giant battle when there are far more interesting options available. As the frog hops away he frowns a bit at the brevity before speaking his mind on the subject. "I'd have to agree with Uesugi. The dark side of the 'moon' sounds important to the success of the mission. However, we are pretty well prepared for the sunny side as well with that adaptation spell. I've rearranged my spell selection to be not reliant on fire spells so I can toss some bolts of lightning as well."

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D. dusts himself off.
"A nasty stone oni, but we prevailed, and that is what matters."
Is it complete rubble, or are there bigger pieces?
Offered CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Offered CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Offered CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Offered CLW: 1d8 + 1 ⇒ (8) + 1 = 9
+24.

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Debris, dust, small and large chunks of rock, sure. What are you thinking? :)

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I was hoping the head or torso to be intact, and toss it at the next enemy, or use it for floating cover. :)

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Seeing D paw through the rubble Mr Peppers quickly pulls out his journal to take a few notes. "Great plan D, we should be sure to take some notes on this, and if space and weight allow, collect a pile of different samples. Rocks and dirt aren't my thing, but I'm sure there are a pile of boring and dusty Gnomes back at the Society that would love to dig around in some interstellar dirt and rock." And won't they squirm when I don't give it to them without massive recompense!
He walks around a bit, kicking up the dirt for anything that looks interesting for a sample, and stopping and hollering over to Gallix "You know, there could be some great alchemical reagents of unknown properties up here Gallix. You should really work that mind muscle of yours while you're here and take some samples yourself."
Perception for 'Useful Samples': 1d20 + 13 ⇒ (2) + 13 = 15

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I'm willing to allow you to use a gargoyle head similar to your kinetic sand blasts, but using it for cover seems a little much... Unless you specifically have a class ability that allows this.
I'm going to move us along!
Mr. Peppers finds that the dust and debris is like nothing he'd seen on Golarion, and perhaps would be of some use, if for nothing more than a "I've been on a comet and you haven't" brag right, back home.
___
As other groups of Pathfinders thin out across the asteroid's surface, you head for the dark side. The trip there takes 2d10 + 10 ⇒ (1, 10) + 10 = 21 minutes, and as the sky grows ever darker, you soon come to the edge of a frozen forest. The area is lit only by dim moonlight and, had it not been for the magic of your planetary adaptation spell, you'd soon realize the frigid air circulating this area is unbearable.
A vast forest of lifeless trees blankets the landscape ahead. A thin layer of ice coats each branch, tracing dappled shadows in the starlight. A dark, half-fallen spire rises in the distance, while running water splashes nearby alongside the sound of vicious combat.
Environmental conditions: Dim light & -2 to acrobatics checks due to the slippery surface here. Not difficult terrain.
Just ahead, a lithe, androgynous humanoid with unusually colored blue skin stands threateningly over a more frail looking version of itself. The creature on the ground appears to be pleading desperately as the other holds a dagger at its throat.
"Բոզի տղա, տուր ինձ մեկ լավ պատճառ, թե ինչու պետք չէ Կտոր ձեր վիզը, ինչպես մնացած ձեզ հենց այստեղ!"
Traitor, give me one good reason why I should not slice your neck like the rest of them right here and now!
"P-Խնդրում եմ, կարիք չկա համար. Կանխել այս խելագարության, եւ թող մեզ պարել գեղեցիկ պարը:"
P-Please, there's no need for this. Come, it's freezing here. Stop this madness, and let us dance a beautiful dance.
The one on the ground turns to you and now speaks in Common.
"Hey! You there! I could use a hand!"
Both of the creatures are water veelas. Capricious yet alluring, veelas are elemental spirits given shape. A crackling fire, splashing waves, leaves caught in a whirling wind, the tumble of an avalanche - all of these are embodied in veelas. As such, they straddle the line between elemental and fey.
What do you do?

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Knowledge Planes: 1d20 + 20 ⇒ (5) + 20 = 25
Cup quickly translates for the group as they approach. "O dear. One Veela thinks the other is a traitor. The one on the ground is protesting her innocence!"
Cup bounces forward, standing up straight to her full height of 2 feet eight inches. As she comes forward, she adopts a mien of brisk authority. «Օ՜, ես ունեմ մի պատճառ, թե ինչու դուք պետք չէ կտրել իր պարանոցը Մենք չենք ունեցել պատշաճ դատավարությունը նրա համար. Իսկ ես նշել եմ, որ ժամանակին աշխատել է մի փաստաբանի գրասենյակում: Մենք կարող ենք ստեղծել մի դատավարություն հենց հիմա, եւ որոշել, թե արդյոք նա անմեղ է, թե մեղավոր »
Bluff: 1d20 + 19 ⇒ (9) + 19 = 28
Breadth of Experience, Profession Barrister, if Needed: 1d20 + 2 ⇒ (14) + 2 = 16

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While travelling there, Sirettis asks Mr. Peppers to apply some mage armor to her, using her wand.
"Wow, where's the wind? Everything feels odd..."
Knowledge(Planes): 1d20 + 8 ⇒ (2) + 8 = 10
Sirettis has no idea what they are, but their words are clear. She decides to walk up towards the threatening creature. She speaks in Aquan.
"Please, there is no need for this kind of violence. Tell me, friend, what is the problem?"
A warm, sweet breeze blows toward the attacker. Sirettis wonders how that works, exactly...
Charm Hex: Will Save DC 18 or improve your attitude to me by 1 step for 6 rounds.

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Just before the group starts its trek across the cool space rock, Mr Peppers pulls out a scroll and recites the words, practically by memory, and his pale complexion gains a slight bit of color. Followed shortly after by a tap of his ironwood wand summoning in his favorite suit of magical mithril chain shirt. "Spare no expense in defense today. No one will come visit your grave on this rock for at least another... what 56 years or something?"
Scroll of False Life: 1d10 + 3 ⇒ (3) + 3 = 6 and Mage Armor of course.
As they trek along he stops frequently to observe the local fauna "Frozen trees, interesting. I wonder if this is what it looks like up North on Golarion?" His ears perk up from some sounds floating in on the wind from the distance "Is that combat? And running water? Best be on our toes."
Knowledge: Planes: 1d20 + 9 ⇒ (4) + 9 = 13 +2 if they are Demons.
Double ninja! Mr Peppers is happy to help Sirettis!
Mr Peppers stops and listens as the two ladies of the party may or may not be attempting to diffuse the situation. Another unknown language, blast it. Of course the Gnome speaks it. I bet I'd know every language in the solar system too if I spent my idle time in a library for the last hundred years! Oh... well she's short!

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Hearing Sirettis's speech, Cup covers. «Այո, սա իմ քարտուղար, Sirettis. Sirettis, վերցնել նշումներ»:

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D. levitates the gargoyle's head, and turns it towards Mr. Peppers.
In a growling voice...
<"Say, could you rebuild my body, i'm feeling a bit chilly down here.">
Before you think he's a joker, this is a grim joke, rather.
=====================
Later though, the scene of the two creatures has him staring, as the others start speaking in another strange tongue.

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I'm not even mad. I'd be tempted too.
Veela, save: 1d20 + 6 ⇒ (6) + 6 = 12
The aggressor turns to you, surprised that someone else had understood their language. She looks away from Sirettis as he speaks.
"A պատշաճ ԴԱՏԱՎԱՐՈՒԹՅՈՒՆԸ. Նա արժանի չէ դատավարություն: Նա պարզապես հերթական հիմար ապստամբում ով կարծում է, որ նա կարող է ... Ես արդեն ասել չափից շատ"
"A proper TRIAL? This place is not subject to such legal trifle. Either way, she does not deserve a trial. She's just another silly rebel who thinks she can ... I've said too much."
"... Time for a.. Dance!" She suddenly shifts to a broken form of Common as she attacks! The veela on the ground rolls along the ice while her captor is distracted.
___
Roll another Kn Planes check for monster lore. Ask me a question or two.
D: 1d20 + 6 ⇒ (4) + 6 = 10
Gallix: 1d20 + 2 ⇒ (20) + 2 = 22
Mr P: 1d20 + 5 ⇒ (15) + 5 = 20
Sirettis: 1d20 + 3 ⇒ (2) + 3 = 5
Uesugi: 1d20 + 3 ⇒ (7) + 3 = 10
Cup: 1d20 + 5 ⇒ (11) + 5 = 16
Longjing: 1d20 + 2 ⇒ (1) + 2 = 3
Veela: 1d20 + 3 ⇒ (1) + 3 = 4
Heh, there's the 1 Peppers wanted.
The whole party (Except Longjing) is up!
See Slide 4 for a combat map!

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"Of course, Barrister. I will let you- oh."
Edit: Ninja'd
Sirettis sees there is no opportunity for parley. It's best to stop the conflict as soon as it begins, then.
Slumber Hex: Will Save DC 18 or fall asleep for 6 rounds.
I'll roll to heal Gallix's -11 HP.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

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D. moves along the north.
He hovers the gargoyle's head into the woman's direction.
Gargoyle-cannonball!: 1d20 + 9 ⇒ (13) + 9 = 22 Impact: 3d6 + 7 ⇒ (5, 2, 2) + 7 = 16
Since no PBS.

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Knowledge:Planes: 1d20 + 9 ⇒ (7) + 9 = 16 More bad K rolls... but if it works then the usual: resistances/etc. I'll also see about what I do once little Miss planar know it all speaks and that sleep hex resolves.

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Knowledge Planes: 1d20 + 20 ⇒ (4) + 20 = 24
What sort of betrayal does Cup think took place here? Can she learn something of Veela Culture?
Cup delays to see if the slumber is effective. If the Veela does not fall, she inspires courage.

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Will Save: 1d20 + 6 ⇒ (5) + 6 = 11
And just like that, the veela loses its grip on its daggers, drops to its knees, and goes to sleep.
---- Combat over! ----
The rescued veela sits up. "Oh, I thank.. you? This was close," she crudely says, but her voice quivers with the wind, and ice forms around the many wounds inflicted on her body.
Cup can't pick up what happened with a knowledge check, but since combat is over, you can definitely ask questions :)

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"With me my Little Dragon. Show them you might!"
Uesugi moves forward as quickly as he can and although his tatami-do armour slows his movement he reaches his opponent unsure why she has drawn on them.

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"Can you tell us what's going on?" Cup asks in common, since it is clear that the Veela speaks it. "Why was the other Veela wanting to hurt you, and why did she think you were a traitor?"
Diplomacy: 10 + 17 = 27
Sense Motive: 10 + 19 = 29

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Watching as the veela drops to the ground – no doubt from Spirit's fey magic. He stops and stands guard over the slumbering figure mindful to keep watch on the other veela and listen to her story.
Sense Motive: 1d20 + 7 ⇒ (7) + 7 = 14

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"I will tend to your wounds now. The assailant called you a traitor and was clearly ready to execute you. Could you explain to us what is going on? We are visitors from... not around here."
Sirettis uses her hair to heal the woman for 2d8 + 6 ⇒ (8, 6) + 6 = 20 damage.
Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24 She aids Miss Cup's Diplomacy
Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28

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Some of the veela's wounds close up, and a hint of a smile even forms on her face, though she still appears quite bruised. She stands up.
In Aquan so it's not crudely spoken (these veelas don't speak Common very well), but surely Cup and Sirettis will translate
"Thank you. My name is Vaporia, and she," she says as she points at the fallen aggressor, "is Hydris. We're both rebels who've escaped into this forest while we could. Dozens of our kind were frozen into these lands by Ayrzul."
"Once servants of Kelizandri, we occupied this location and flooded it with water, so that we might live in it and flourish. Eventually, the shahzada - sort of our ruler - Zhaleh Setat - heard the call of Raginori. He had been captured somewhere, and she heard his whispers. He called out to her, and so she led a revolt. She wanted to save him. In the end, we failed, and Ayrzul turned this entire place to ice by rotating the asteroid away from the sun. Our kind cannot survive this climate."
"Many of us are already dead, turned on each other in hopes that we may regain Kelizandri's favor. It is why she was attacking me."
She's being honest, though she's still shaken from the attack, yet she still begins to dance on the ice. Cup recognizes that dance is ingrained deeply into veela culture.
I believe we've got our first Success since you passed that diplomacy check!

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After the (first) battle...
Gallix passes his hot pink varnished curative wand to Sirettis, asking for her to do him the honor of patching up the massive gash the elemental gave him across the back of his head. "Thanks, sis. That overgrown pebble really caught me pretty good." He smiles sheepishly, then goes over to assist Peppers once the work is done.
At first he simply helps pick through the rubble a bit, but when Mr Peppers makes his comment about unique interstellar alchemical reagents, he pauses to think about the possible financial implications.
Profession (merchant): 1d20 + 5 ⇒ (9) + 5 = 14
Unable to think of anything particularly profitable, he shrugs his shoulders and simply picks up a few rocks to take home for a closer look later on.
Toad-ally Tiffany!
Gallix smiles at the livey grippli, but his smile fades as she explains their options. "Cool. So we get to choose between fighting an army, exploring a frozen castle on a rock hurtling through space (nothing weird about that right?), or standing face to face with the sun?!" He pauses for a moment, then suddenly lights up with an excited grin. "Awesome! Where do we start?!"
After the second "battle"
Not being able to understand the creature's speech, Gallix stands back and allows the ladies to do the talking.

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Sirettis nods and translates Vaporia 's words to the party. "It seems like we are not the only ones who heard the call. The creature calls itself Raginori. Its call for help incited a civil war between the Veela, here. I will ask if we may visit her leader."
She switches back to Aquan to speak to Vaporia some more. "Thank you for your assistance. Your land, this asteroid- is very close to our world. We were called here by a being trapped here- we suspect it's the same one, Raginori." Sirettis stands up, now that most of her wounds have been dressed.
She continues in Aquan. "Do you know if Zhaleh Setat is still alive? We want to know more about Raginori, and understand if it is truly a innocent victim, or a creature that incites strife."

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"Hey sis. Ask her if she knows of some way we can help turn this rock back around to warm things up for em. Maybe that does help bring the veela back together."

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Cup joins in the Veela's dance, though she slips a few times on the ice before getting a hang of it!
Perform Dance: 1d20 + 17 ⇒ (1) + 17 = 18
She translates Gallix's words for Vaporia into Aquan. "My friend Gallix was wondering if there is a way to start this rock turning again. We'd love to help you, if we could."

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Seeing as everything is well in hand, thanks to the smooth talking ladies of the group, Mr Peppers pulls out his journal to take notes on the situation. "Rotated the entire asteroid around you say? Well that's quite clever. Fixing the rotation certainly sounds like something we should look into, for the well being of the Veela's and the rest of the creatures here." He then goes about scanning the two creature's for magic with a detect magic spell. I can't forget what's most important here... discovering some new magic!
Once he finishes that, assuming nothing is exciting, he'll take a look at the plants and such of the area to take notes and collect a few samples to lord over the Gnomes back in Absalom. "Hey Uesugi, would you check over that girl? for anything useful? We can use all the help we can get up here. Maybe tie her up too?"

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She continues in Aquan. "Do you know if Zhaleh Setat is still alive? We want to know more about Raginori, and understand if it is truly a innocent victim, or a creature that incites strife."
While pirouetting with Cup, Vaporia responds in Aquan. "Unless they've killed her... I think she's still alive. She's been imprisoned somewhere in the reservoir beneath that fortress," she stops to point at a tall spire in the distance.
"I think I remember a little about what might lie ahead. There are some ferocious white wolves further down this path, and should you make it to the reservoir, you may find some awful hags guarding the prison. Be careful!"
Due to your success, you will get +2 to your initiative checks in a few areas ahead.
She translates Gallix's words for Vaporia into Aquan. "My friend Gallix was wondering if there is a way to start this rock turning again. We'd love to help you, if we could."
"Um, I'm not sure, or I would have tried. Sorry I can't be of more help!"
The aggressor, Hydris, begins to rouse from her slumber.
What will you do with the prisoner?

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"Ask her what we should we do with her aggressor?"
Uesugi removes and takes her daggers then calls for the barbarian to assist in tying her up while he keeps his katana at her chest level. Once she is tied he then grabs whatever else she might have on her person.
Perception: 1d20 + 1 ⇒ (1) + 1 = 2

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Cup goes down on one knee to speak with Hydris. She shifts to Aquan as she does, so allowing the liquid tongue to burble through her mouth, but pauses between sentences to translate for the others. "Hydris, I am sorry that we had to tie you up like this, but we needed a little time to speak with you. Your people are going through a very hard time, but now is the time to work together, not tear each other apart. Your friend Vaporia is doing her very best, just like you. Stay strong." Then she pauses. "I don't know if we can find a way to help you move the asteroid, but there are some amazing engineers in the Pathfinder Society. If there is a way, we will do our best to find it."
Cup smiles reassuringly, pulling a teapot out of Oolong's pack. "I'd like to make you both tea, but I can't do it if you're all tied up. Do I have your word that you'll behave if I cut your bonds?"
Diplomacy: 10 + 17 = 27
She looks up at her team and says in common: "Do any of you have something to add here? If so, I or Sirettis would be happy to translate."