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Finally read through the spoilers Red, very nicely done. PS, your will save dice are very much broken.

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Gallix, you and poison need to have a talk.
If no one has finished off the sleeping mite by now, Sirettis uses her light mace to bash its head in. With a single strike she crushes it the best she can.
Coup de Grace: 2d6 - 2 ⇒ (6, 6) - 2 = 10 Fort Save DC 25 or die.

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Seeing the barbarian tense up as the monstrous sized centipede sinks its pincers into his leg Uesugi can already sense the poison affecting his swordbrother's unruly stance.
"Little Dragon stay back. The creature's poison is deadly!"
Uesugi rushes to the barbarian's side stabbing down with his blade aiming to spear the centipede's head while it feasts on the barbarian's leg.
katana 2hand+pa: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
damage: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14
confirm: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15
damage: 1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13

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oops forgot to add that in my numbers thanks for the reminder Peppers!

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I guess like that.. but with smaller ears...
Mr Peppers readies a shot with his other wand if the remaining centipede goes for another attack: Wand of Magic Missile: Caster Check/Damage: 1d20 + 1 ⇒ (13) + 1 = 141d4 + 1 ⇒ (4) + 1 = 5
"You guys got this, and if not...I've got you covered!"

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I believe Cup is inspiring as well so the damage should be +2, and DC 22.
This is what I get for not playing a fighter in this party.

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Sirettis crushes the fey mite's skull with her light mace, and Uesugi runs up towards the centipede and decapitates it with a blindingly fast strike.
Combat is over. The rider is alive but helpless for 2 more rounds

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Fort Save: 1d20 + 5 ⇒ (6) + 5 = 11
Yup. Me and poison...not the best of friends.

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Seeing Gallix turn green from vermin poison yet again, he urges him to drink an antitoxin immediately. "Quickly Gallix, no time to lose! Uesugi can finish off that last sleeper there."

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Uesugi moves over to finish the creature when he pauses. "Before we end this creature's life would any of you wish to communicate it first? I am not sure I even know what language it speaks but Spirit you have a way with words maybe you can persuade it tell us more?"

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Knowledge Nature, Take Ten: 10 + 3 = 13
"That's a mite. They speak undercommon only, which is a language that I do not speak -- yet." The regret in Cup's voice is palpable, but then she perks up. "I will try to learn it soon, though!"
Cup chews on her pen. "I can cast comprehend languages on myself, but not on others. Even if we can understand it... It cannot understand us. Besides, mites are notoriously bad conversationalists. They start off every conversation with non-mites by shouting 'Doooooooooom!'" Cup illustrates this with jazz hands and a high, squeaky mite-like voice. "I don't think we'd get much information out of it, sadly."

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Sirettis lifts her mace, covered in blood and focuses on the mite's skull. She would inspect it closer one day...she looks up, started when Uesugi mentions her ability.
"Ah...it would be very brief, unfortunately. Also, we'd have to restrain it quickly without making me look hostile." She shakes her head. "You should execute it quickly."

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"I'm also not familiar with its language, and it didn't sound like the one that I was speaking with earlier either. Probably just guarding these stairs going up." He then goes back to blue eyed phase and begins searching around the room Detecting the Magics! as he calls back "Do what you will, but its likely infected with bile and happy to murder anyone it comes across from town."
Would linguistics let me recognize what language it was speaking? Linguistics: 1d20 + 7 ⇒ (3) + 7 = 10
Perception on the Room: 1d20 + 2 + 10 ⇒ (9) + 2 + 10 = 21

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Gallix doubles over in pain as the centipede's poison begins to course through his veins. How is this happening again?! Man I hate bugs! Peppers's urgings break through the noise of his own self-pity, though, and he acts quickly to pull the cork on his antitoxin and drink down the contents.
Round 1 Fort save vs poison, antitoxin: 1d20 + 5 + 5 ⇒ (2) + 5 + 5 = 12 Oh that's just perfect!
Round 2 Fort vs poison, antitoxin: 1d20 + 5 + 5 ⇒ (4) + 5 + 5 = 14 Fine. That works. >:/
So I'll suffer 2 rounds of the effects of the poison. What do I win, Red?

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Uesugi nods and slides his katana into the frontal cranium of the creature.
CDG: 2d8 + 6 ⇒ (8, 7) + 6 = 21

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@Gallix: Actually, you may be pleased to know that you win nothing! That was a bile-infested centipede, which changes its alignment. You have PfE thanks to your favorite elvish wizard, so you just made the save.
@Peppers, Cup, Sugi: I thought Cup spoke Abyssal. That rider spoke Abyssal in my previous spoilers. He was a more intelligent variety of fey mite.
Examining the massive marble pillars and harpsichord in the corner of the room, Mr. Peppers notes that they're all thoroughly smeared with Demon's Bile. As he looks up the grand stairs and over at the statue of a winged woman, he's able to tell notice that the seams around its base that suggest the statue replaced an earlier one. As for what the statue actually represents:

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Oh, I do speak Abyssal!
Cup realizes that she's been a bit of a ditz. "Wait a minute. Although I thought mites only speak Undercommon, I think we heard this one speaking--"
Then she breaks off as she notices Uesugi's gore-covered blade.
"Oh, well. Never mind!"
Knowledge Planes: 1d20 + 12 ⇒ (7) + 12 = 19
Cup points up to the statue. "Oh, that's an Erinyes! A very lawful fallen angel, also known as a fury. They take justice and revenge very seriously. They're a favorite subject in Cheliaxian opera, usually rising up from the floor to tear apart the hero or heroine at an especially poignant moment." She sighs. "Cheliaxian opera is always a spectacle, but they're not much for happy endings."

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Erinyes...hell (pun intended), i know what frustration 3.5 Erinyes can cause. Summoning madness, for one.

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Oh that's a relief! Yay! Thank you Mr. Peppers and thank you Red! I'll go ahead and say Gallix still drank the antitoxin, though, just because he's now paranoid that he's going to get bitten again somehow.
Gallix glares up at the winged demon, his mouth a hard, thin line and his brow deeply furrowed. "Demon worshiping nobles. Well who ever said you can never really go home?" Coming out of his foul-tempered daze, he begins checking everywhere he can throughout the room for any signs of traps.
Perception (traps): 1d20 + 4 ⇒ (18) + 4 = 22

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Knowledge: Planes: 1d20 + 7 ⇒ (10) + 7 = 17 Mr Peppers nods along in agreement with Cup's description of the Erinyes Devil. "Devils and Demons are not the same Gallix. Both very evil, but devils are usually more sinister and organized while demons are often more crazed and brutish." Do either of us know anything else about them? As far as if we needed to face one?
"There's more bile smeared on this harpsichord and pillars here Sirettis if you think your spectacular hair could cleanse them before we move on." He takes out his journal to jot down a few quick notes on the foes they just killed as well as the bile and statue notes.
"We should continue clearing the downstairs before we venture upward don't you think? For safety as well as ease of bookkeeping of course." That and its the only logical way! Random exploration is nothing but madness!

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"Yes, good idea..." Sirettis's eyes were locked with the statue as Miss Poshkettle and Mister Peppers described its significance. "The line between justice and revenge is very thin. A misunderstanding can confuse the two."
Sirettis takes the opportunity to cleanse the bile wherever she can, rendering the smears to ash.
"Let us continue searching this floor."

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Do either of us know anything else about them? As far as if we needed to face one?
This would fall under monster lore, and I don't think an Erinyes devil is a very common creature. It's also a CR 8 creature, so the DC would be something like 23.
Gallix takes a detailed look around the room and finds that no traps have been placed on the floor, the upper landing, or the door to the east.
The eastern door opens to a small room with a large window facing the garden. A round, wooden table with a dark varnish and three chairs are tucked into a corner, giving the room a welcoming feeling, ideal for breakfasts accompanied by the morning sunrise. On your way down this hallway, you come across a pantry to the south, though its shelves are void of anything edible and covered with dust and cobwebs.

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Sounds good!
Mr Peppers continues his march along looking for any magical goodies, or anything else of interest for that matter Perception: 1d20 + 2 + 10 ⇒ (6) + 2 + 10 = 18
"Really nice breakfast nook here. Just needs a bird feeder outside and maybe some dusting..."

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Mr. Peppers finds little magical in this room, but as he peeks out of the window, he notices the sunlight glinting off something metallic on top of the gazebo. Upon closer inspection, he realizes the small metal object is a key.

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"It appears we missed a key out on the gazebo. I wonder if it unlocked the crypt? That was locked wasn't it? Maybe we should grab it quick just in case its still needed somewhere else." If no one objects he'd like to head out and grab it then see if it works on the crypt door before heading back inside.

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Gallix will accompany Mr. Peppers to the Gazebo to help with any unexpected threats that might appear. He feels he owes the elf a lot after the way his spell saved Gallix from the effects of the centipede's bite.

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Cup peers out at the Gazebo. "Wait, Pep. Is that key magical? If not, I might be able to get close enough to lift it up with magehand if I hang out the window a bit on a solid note." She smiles at the elf. "That way, you don't have to go all the way out there."
Cup's range is 30 feet.

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Mr Peppers waves off Cup "While I'm a big fan of having the magic do the work, we have much left here to explore, best to save your spell power. Gallix and I will be back in just a couple minutes."
After seeing how high it is "You much of a climber Gallix? I'm not and I don't have mage hand prepared today. If you aren't then maybe Miss Cup should come along to pluck it."

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"Yeah, I think I could get up there without too much trouble," Gallix says as he takes off his pack and begins rooting around for his rope. Once he has it ready, he ties a loop in the rope and tosses it up onto the roof of the gazebo, aiming especially for anything that seems like the rope could catch on.
Rope toss: 1d20 + 5 ⇒ (19) + 5 = 24
From there I should be able to take 10 to climb the rope up and get to the key.

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"Your Climbing should go better than a while ago."
D. remembers Gallix's monkey imitation.

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With Mr. Peppers convincing the librarian to conserve her magical power, Gallix goes the pragmatic route and tosses a rope into the air. The hook catches the brass spire on the roof of the gazebo, disrupting the foliage and tiny spiders covering it. He grabs the rope in both hands and climbs up until the key is in sight, then grabs it and drops back down to the ground.
The key doesn't turn when placed in the mausoleum's doors. It must be meant for somewhere else.

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"Great work Gallix, you really picked up some skills in that jungle of yours. Careful of those plants, I'm sure you remember. Lets get back to those guys before they get in more trouble than they can handle without us!" Mr Peppers double checks on the level of magicyness of the key, pretty sure he would have noticed it earlier, but hopeful none the less.

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"Hmm, where could that key fit?" Sirettis wonders. "Maybe we should try the southern room next."

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The Southern room is marked as the Dining Room on Nolaria's map, while the room to the north is the Kitchen. To the south first?

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"The dining area it is then." The samurai waits for the barbarian to open the door unsure what to expect next.

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Gallix approaches the door and continues his new-found habit of checking for traps. Who knew being the trap guy was so much work?
Perception (traps): 1d20 + 4 ⇒ (4) + 4 = 8
If he detects any traps
Disable Device: 1d20 + 5 ⇒ (7) + 5 = 12

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"Let me have a look too Gallix, this elixir is amazing! I can see levels of detail I didn't even know existed before. I'll have to research a spell that replicates this." Or maybe I should look into getting glasses..
Mr Peppers squeezes by and takes a quick look and listen as well Perception: 1d20 + 2 + 10 ⇒ (4) + 2 + 10 = 16
"You should have drank this if you're going to pursue that career as lead trap springer. I may have gotten a bit overexcited in the library."

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Gallix stands up from his crouched position by the door to let Peppers take a look. "That's alright, Peppers. I usually don't have this much trouble seeing. Guess I'm getting tired after almost a solid week of work around here."

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Cup thinks for a bit. "My next wand purchase should be Heightened Awareness. That would help all of us, I think! Pathfinders should remain sharp!"

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[Insert joke of dagger & nails]
"Sleep well, or sleep permanent, a wise man once said.
He happened to be one of few survivors from an ambush, being quite aware of his surroundings."

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Gallix and Mr. Peppers carefully inspect the crevices of the door frame and the handle itself, and once they're sure it's free of traps, they turn the doorknob and press it open to reveal the Sarini's dining room. A few pieces of silver tableware lie strewn about on a 30 foot long oak table, and more valuables are displayed in a large antique vitrine. The heads of three beasts - a dragon, lion, and goat - have been mounted above a fireplace on the north wall.
The silver tableware looks to be valuable and could be sold to the right vendor once dusted and polished.
The heads on the wall are distinctive in a way to those versed in arcana.
If you have a closer look at the heads:

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Gallix practically trips over himself as he rushes over and begins collecting silverware. "This stuff is top notch! Check out the scroll work on the handle of the knives! Beautiful! These'll fetch a pretty penny for sure, if we can convince anyone in Saringallow to pay for anything that comes outta this house."
Appraise: 1d20 + 1 ⇒ (12) + 1 = 13

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Sirettis looks into the dining room. Her arms instinctively bend at a right angle, like she's supporting a tray of some kind. It takes a few moments for her to fight her instincts and note the cobwebs, the dust. The strange animal heads.
Knowledge(Arcana): 1d20 + 8 ⇒ (8) + 8 = 16
"A Chimera. One mad wizard's idea of evolution. Combine the worst aspects of goats, dragons and lions together into one beast." She walks towards the heads. "Did the Sarinis defeat one and mount it on display as show of strength?"
Knowledge(Nature): 1d20 + 8 ⇒ (16) + 8 = 24
"...no, these are ordinary goat and lion heads. And the dragon is a true dragon. Chimera scales are slightly smoother." She looks. "Did they arrange this in a show of false bravado?"

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Knowledge: Arcana: 1d20 + 9 ⇒ (4) + 9 = 13 "Looks like someone bagged themselves a chimera! Wasn't there something we found about hunting those beasts?" Mr Peppers scratches his head, but goes back to his work of sniffing out magic within the walls of the estate, not to mention anything else interesting! Detectin z magicz, and take 10 on Perception (22)
Damn ninjas! Mr Peppers looks over to Sirettis about to serve dinner while Gallix is mid cleaning up the silverware. "False heads you say? Nothing gets my goat like liars! Just despicable!"

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Gallix has a close look at the silverware and values it at approximately 120 gold pieces. Mr. Peppers detects no magical auras in the dining room and nothing else that was hidden or not noticed upon your entry.
And I take it you'll march into the kitchen next?