The Reaping Stone (Cassomir) Table 1 (Inactive)

Game Master Karmic Knight

Map (main floor)
Map (2nd floor)
Map (attic)
Initiative Order
1.
2. Amigail, Dargorath, Lanarial
3.
4. Nhilune, Alledueces, Elliana


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This is the first pbp campaign that I will be GM. I have played the game since the days when Dragon Magazine was alive and kicking and they called the game AD&D.

That being said I have a soft spot for those times and do favour more vanilla classes and have never been a fan of the balanced group concept that seems to be taken from MMORPGs.

But you are here to play and I am here to help weave that story. So let us begin our first tale...

-------------------------------------------------------------------
The Reaping Stone by Tom Phillips (published by Total Party Kill Games)

Product Info:
The Reaping Stone is an adventure that will take your characters down a dark path, from 2nd level to at least 5th level.

The Reaping Stone is as brutal as the legendary Rappan Athuk and as challenging and engaging as any published Adventure Path, with a good dose of old school carnage binding the lot together.

This adventure has a dark, engaging and compelling story line in which the player characters must race to uncover the cure to a vile supernatural disease. Your players will be highly engaged and invested. They will know fear... especially since they may very well have contracted the supernatural plague themselves!

You are in the shipbuilding city of Cassomir, the heart of Taldor's significant naval power on the Inner Sea. While an empire in decline, Cassomir’s strategic location at the mouth of the lengthy Sellen River
positions it perfectly to dictate and manage all traffic headed for destinations in Galt, Kyonin, Mendev, the River Kingdoms, and beyond.

The hour is late and the flickering light from the lanterns can be seen up and down the Imperial Navy Shipyards. There are very few people wandering the streets in this district and you wonder if this has anything to do with the whispers of people being kidnapped late at night.

As you raise a tankard to your lips you look around The Pike and Tankard inn. Although one of the more reputable watering holes along the shipyards, business is slow tonight. In the taproom, you see five other faces - some familiar some not – also nursing their drinks.

Character creation:

Dice Pool 27 dice. Assign a number of dice from your pool to each attribute (minimum 4 dice per attribute). Roll assigned dice and keep 3 highest results. Rolls can only be further modified by racial modifiers. ALL rolls must be made in Recruitment thread.

Classes allowed: ALL Except for - Unchained where applicable/ NO occult/psionics/gestalt/hybrid/summoners/3pp. Archetypes are fine except for Unchained and no 3pp.

Races allowed: All CORE (Only CORE can use Alternate Racial traits). Plus the following - Tiefling, Ifrit, Oread, Sylph, Undine, Samsrans, Changelings

Start at level 2: Max HP for both levels. All levels following that you will roll and keep score.

Traits: 2 (NO Flaws and/or Campaign traits)

Wealth: 1000 gp

Alignment: Non-evil

Character Background:

Give me two paragraphs for each of the following:

1. Set in the city of Cassomir tell me why your character is in Taldor.

2. Tell me how your character's background is tied Vasaro and/or Basila (owner of the Pike and Tankard inn and his daughter).

Vasaro and Basila:
VASARO: A tall lean man in his early 50s, with hawk-like features, greying curly black hair, and a twisted beak of a nose, Vasaro was born in Cassomir to common labourer parents. He would leave Cassomir and spend almost 20 years serving in the Taldan Phalanx in Zimar.

During his military career, Vasaro skirmished with many Qadirans on the border of both nations and grew to detest any who show any sign of Qadiran blood in them.

Following his career in the miliatry he joined up with a group of adventurers that operated out of Zimar and explored the lands of Qadira. His adventuring career came to abrupt end when his group stumbled into a hidden gnoll warcamp. He was caught and enslaved for several years. He would be freed by a group of Qadirans known as the Blades of the Dawnflower, as he and some other slaves were being taken to the slaver markets to be sold. His feelings about Qadirans changed after they freed and returned him to Zimar. He stayed in Zimar and met the woman whom he would marry and give birth to his daughter, Basila. When his wife died during childbirth with his infant son he packed his belongings and moved back to Cassomir with Basila.

His hatred for gnolls is obvious to any who step foot in his establishment by his collection of stuffed gnoll above the inn’s fireplace the nearly 9-foot tall not-so-well-preserved body of a gnoll chieftain standing in the taproom.

BASILA: Basila is Vasaro’s 17-daughter. Energetic, darkeyed, and voluptuous, Basila is Vasaro’s greatest treasure and only remaining family member, after the loss of his wife and son 12 years ago during childbirth.

Though she's a pretty thing, Basila is far from a brainless doxy. She has a good head for numbers, warm and welcoming with the inn’s customers who deserve it. Those who attract her ire get to hear about it very quickly.

Recruitment will be open until Wednesday April 27. I will announce those selected on Friday April 29.

The final group size will be 6 players. I have already reserved one spot. This leaves 5 spots and I will be selecting a mixture of new players and veteran players. If you some or all of you want to know one another then tie it into your background.

I'll mention that you should be creating a character you want to play and not worrying about the group make up. I'm more interested in finding players that are dedicated to posting and moving the story along then the ideal group.


Dotting for interest.

Rolls:

Str: 4d6 ⇒ (3, 5, 6, 4) = 18 - 3 = 15
Dex: 4d6 ⇒ (5, 3, 6, 6) = 20 - 3 = 17
Con: 4d6 ⇒ (4, 6, 3, 6) = 19 - 3 = 16
Int: 5d6 ⇒ (4, 3, 2, 6, 4) = 19 - 2 - 3 = 14
Wis: 5d6 ⇒ (6, 1, 1, 4, 6) = 18 - 1 - 1 = 16
Cha: 5d6 ⇒ (4, 1, 3, 6, 1) = 15 - 1 - 1 = 13

STR 15 / DEX 17 / CON 16 / INT 14 / WIS 16 / CHA 13.
Some real solid options there.


Would Eldritch Archer Magus be fine class choice? Or Warpriest? I have few ideas I'd like to use for this.

*edit* Or... Kensai Magus. ALWAYS wanted to make this one. That will be fun. Sorry for confusion...

Spoiler:
Str: 4d6 ⇒ (6, 4, 6, 4) = 20
Dex: 5d6 ⇒ (3, 4, 3, 5, 1) = 16
Con: 5d6 ⇒ (3, 1, 5, 1, 4) = 14
Int: 5d6 ⇒ (3, 5, 4, 6, 4) = 22
Wis: 4d6 ⇒ (3, 2, 4, 5) = 14
Cha: 4d6 ⇒ (5, 1, 1, 2) = 9

16 Str. 15 Int. 12 Dex, Con, Wis. 8 Cha. Whoa. This is... less than I expected. Heh.

It sure would be nice if DM allowed swapping Str and Dex, but... I can build it. Yeah, I can build it. (and doing so)


Dotting for interest, I might try and make a witch-always wanted to try out a real debuff-heavy class.

Rolls:

Str: 4d6 ⇒ (1, 4, 3, 6) = 14 = 13
Dex: 5d6 ⇒ (1, 2, 6, 1, 6) = 16 = 14
Con: 5d6 ⇒ (2, 2, 4, 5, 1) = 14 = 11
Int: 5d6 ⇒ (6, 4, 6, 4, 4) = 24 = 16
Wis: 4d6 ⇒ (3, 1, 5, 5) = 14 = 13
Cha: 4d6 ⇒ (6, 4, 2, 5) = 17 = 15

13 Str. 14 Dex. 11 Con. 16 Int. 13 Wis. 15 Cha.

Hmm. That's...an interesting stat spread. Suppose I could still go witch. I feel like there's a better option though. Wasn't expecting my dump stat to actually be my second highest, it's gotta be said.


alexgndl wrote:
Wasn't expecting my dump stat to actually be my second highest, it's gotta be said.

Same here, wanted to go Dex, not Str ^^


Str: 5d6 ⇒ (5, 5, 2, 5, 6) = 23 16
Dex: 5d6 ⇒ (6, 6, 3, 2, 3) = 20 15
Con: 5d6 ⇒ (3, 3, 4, 6, 3) = 19 13
Int: 4d6 ⇒ (1, 2, 4, 2) = 9 8
Wis: 4d6 ⇒ (1, 2, 3, 1) = 7 6
Cha: 4d6 ⇒ (4, 2, 1, 2) = 9 8

I'm thinking about going Cavalier. A very capable warrior, but unimaginative, reckless, and abrasive.


No EQ yet, just that I go to sleep and want to post something. Story is not nearly done and I wont be able to edit this post, so...

Spoiler:
Di'Lorien, TN Elven Bladebound Kensai Magus 2
16 Str | 14 Dex | 10 Con | 17 Int | 12 Wis | 8 Cha

BAB +1.5, 16 hp, Fort +3, Ref +2, Will +4

Racial features: Elven Immunities (immune to magic sleep, +2 against enchantments), Low-light Vision
Alternate racial features: Arcane Focus (+2 racial bonus on defensive casting of arcane spells), Blended View (Darkvision 60 ft), Shawdowplay (+1 cl for darkness, light, shadow descriptor spells. Fetchling SLAs I gonna forget about anyway. Just wanted to get rid of elven magic and have bonus to something cool.)
Favourite Class bonus: +1/6 Magus Arcana

Canny Defence (Add 1 int bonus per Magus level to dex)
Weapon Focus (Rhoka)
Arcane Pool (1/3 lvl + int)
Spell Combat
Spellstrike
Cantrips: All magus cantrips
1st level spells: 3 + int mod + 2 (8 total): Shocking Grasp, Infernal Healing, Shield, True Strike, Feather Fall, Grease, Frostbite, Vanish
Per day: 4 1st level spells, 3 prepared cantrips

Traits: Magical Lineage (Frostbite), Clever Wordplay (Intimidate)

Feats: Power attack (lvl 1 feat)

Combat:
Estoc: 1d20+4 to hit, 2d4+3 damage, 18-20/x2 crit.
Estoc in spell combat: 1d20+2 to hit, 2d4+3 damage, 18-20/x2 crit. (Twice, spell cast... Light cantrip)


Alexgndl: yes no swapping of dice. I'm certain you can still work with those rolls though if you still decided to go witch.

Nekomimi^w^:np just compile it all into one when you're done.


Hurley: I like what you are doing however the campaign has very little situations where you can use your mount. Will you be fine with that?


Okay, here we go.

Str: 4d6 ⇒ (2, 6, 1, 3) = 12 (11)
Dex: 5d6 ⇒ (5, 5, 4, 4, 4) = 22 (14)
Con: 5d6 ⇒ (3, 4, 2, 6, 3) = 18 (13)
Int: 4d6 ⇒ (6, 4, 6, 3) = 19 (16)
Wis: 5d6 ⇒ (6, 2, 3, 6, 3) = 20 (15)
Cha: 4d6 ⇒ (2, 2, 4, 2) = 10 (8)

Quite possibly a wizard. Or something similarly magicky!


GM, that's fine. In fact, I can take an archetype that will delay the mount until level 5. I'm thinking of going with a battle herald build, though we won't actually get to high enough levels to take it.


Rolls is rolls. Let's see what I get here.

Ability Score Rolls:

STR:5d6 ⇒ (6, 3, 6, 3, 1) = 19=15
DEX:5d6 ⇒ (2, 4, 2, 1, 6) = 15=12
CON:5d6 ⇒ (3, 1, 3, 1, 6) = 14=12
INT:4d6 ⇒ (3, 2, 5, 1) = 11=10
WIS:4d6 ⇒ (5, 6, 4, 6) = 21=17
CHA:4d6 ⇒ (1, 6, 3, 4) = 14=13

The dice have spoken. I'll see what I can cook up.


Do allow me to give this a whirl:

STR: 5d6 ⇒ (1, 2, 2, 6, 3) = 14 11
DEX: 5d6 ⇒ (3, 6, 3, 5, 3) = 20 14
CON: 4d6 ⇒ (5, 6, 4, 5) = 20 16
INT: 5d6 ⇒ (1, 4, 6, 5, 4) = 20 15
WIS: 4d6 ⇒ (2, 6, 1, 3) = 12 11
CHA: 4d6 ⇒ (2, 3, 2, 1) = 8 7

Dice never did like me. I have an idea for a rogue in mind, and I'll finalize the post tomorrow.


Str:: 4d6 ⇒ (4, 1, 3, 6) = 14 (13)
Dex:: 5d6 ⇒ (2, 6, 1, 4, 5) = 18 (15)
Con:: 5d6 ⇒ (4, 2, 4, 1, 5) = 16 (13)
Int:: 4d6 ⇒ (6, 3, 1, 1) = 11 (10)
Wis:: 4d6 ⇒ (2, 3, 6, 6) = 17 (15)
Cha:: 5d6 ⇒ (2, 5, 4, 3, 6) = 20 (15)

OK...

I'm thinking Ifrit Swashbuckler...Whirling Dervish.
=)

Yeah that sounds really fun!


Rolls:

str: 4d6 ⇒ (6, 3, 1, 4) = 14
dex: 4d6 ⇒ (6, 5, 3, 3) = 17
con: 5d6 ⇒ (3, 5, 1, 2, 3) = 14
int: 5d6 ⇒ (3, 6, 4, 4, 6) = 23
wis: 5d6 ⇒ (5, 6, 4, 3, 6) = 24
cha: 4d6 ⇒ (2, 4, 4, 1) = 11

Hello dice, I see you being kind to me. I'll make a proper application when I get off work, but in the meantime I'm thinking about a Changeling druid or witch. Kind of up in the air and the dice didn't narrow it down for me. Either way I'd be looking at building for support with buffs/debuffs!


He'sDeadJim: No hybrids. Apologies if this wasn't made clear. Looking forward to your character idea pretty balanced rolls there.


Mimesyne wrote:

** spoiler omitted **

Hello dice, I see you being kind to me. I'll make a proper application when I get off work, but in the meantime I'm thinking about a Changeling druid or witch. Kind of up in the air and the dice didn't narrow it down for me. Either way I'd be looking at building for support with buffs/debuffs!

str: 4d6 ⇒ (6, 3, 1, 4) = 14 (13)

dex: 4d6 ⇒ (6, 5, 3, 3) = 17 (14)
con: 5d6 ⇒ (3, 5, 1, 2, 3) = 14 (11)
int: 5d6 ⇒ (3, 6, 4, 4, 6) = 23 (16)
wis: 5d6 ⇒ (5, 6, 4, 3, 6) = 24 (16)
cha: 4d6 ⇒ (2, 4, 4, 1) = 11 (10)

nice rolls. this will be tough but you can't go wrong either way.


Interested. Let's see what the dice say....

Dice Rolls:

STR: 4d6 ⇒ (2, 3, 4, 3) = 12
DEX: 5d6 ⇒ (1, 2, 5, 5, 5) = 18
CON: 4d6 ⇒ (6, 2, 4, 5) = 17
INT: 5d6 ⇒ (2, 2, 4, 5, 4) = 17
WIS: 4d6 ⇒ (4, 6, 4, 4) = 18
CHA: 5d6 ⇒ (5, 2, 3, 4, 4) = 18

So...

STR = 11
DEX = 15
CON = 15
INT = 13
WIS = 14
CHA = 13


GM Aumakua wrote:
He'sDeadJim: No hybrids. Apologies if this wasn't made clear. Looking forward to your character idea pretty balanced rolls there.

I missed that, too, and started building something outside of the allowed classes. So to make sure that I have it right: It's strictly Core Classes and Base Classes?


YoricksRequiem wrote:
GM Aumakua wrote:
He'sDeadJim: No hybrids. Apologies if this wasn't made clear. Looking forward to your character idea pretty balanced rolls there.
I missed that, too, and started building something outside of the allowed classes. So to make sure that I have it right: It's strictly Core Classes and Base Classes?

Yes. Ahh my first rookie mistake. Apologies it would seem people have already begun building hybrids so I will ALLOW them for any that would like to go that route. One thing I want to add is I am not a big fan of warpriests so tread lightly there hehe.


GM Aumakua wrote:
YoricksRequiem wrote:
GM Aumakua wrote:
He'sDeadJim: No hybrids. Apologies if this wasn't made clear. Looking forward to your character idea pretty balanced rolls there.
I missed that, too, and started building something outside of the allowed classes. So to make sure that I have it right: It's strictly Core Classes and Base Classes?
Yes. Ahh my first rookie mistake. Apologies it would seem people have already begun building hybrids so I will ALLOW them for any that would like to go that route. One thing I want to add is I am not a big fan of warpriests so tread lightly there hehe.

...Great!

...Anything against bloodrager? I love how many options it have and never was able to play with one. In fact wanted to roll it before I noticed its banned here... and now its not...

Also, question on if variant multiclassing work or not.


Nekomimi^w^: Go with it for bloodrager. No to variant multiclassing.


Uhh... can I re-assign stats in such case? >.<

If I knew bloodrager is valid option I wouldnt use minimum amount of dices on charisma.


Nekomimi^w^: Fair enough I can make an exception in this case. Reroll your pool as if you were going to make a bloodrager. Your previous rolls will no longer exist. Good luck.


GM Aumakua wrote:
Nekomimi^w^: Fair enough I can make an exception in this case. Reroll your pool as if you were going to make a bloodrager. Your previous rolls will no longer exist. Good luck.

A-ri-ga-to~~

Outcome of dices determine picked archetypes...

STR 5d6 ⇒ (5, 5, 2, 1, 2) = 15
DEX 4d6 ⇒ (5, 4, 6, 4) = 19
CON 5d6 ⇒ (4, 3, 1, 5, 1) = 14
INT 4d6 ⇒ (4, 4, 1, 1) = 10
WIS 4d6 ⇒ (5, 4, 5, 5) = 19
CHA 5d6 ⇒ (1, 3, 4, 1, 6) = 15

...whoa. I did NOT expected this. XD

12 Str. Fine.
15 Dex... Not bad ^^
12 Con. Fine.
9 Int... Heh.
15 Wis. He is really wise guy.
And... 13 Cha. Unexpected.

Seems like I gonna make some kind of agility build. Hmm... Bloody-Knuckled Rowdy Primalist (*sigh* must have for Bloodrager) with few monk levels... yep, sounds like good choice for this one...


Hmm, how punished will players be for not being at all optimized? I had just settled on witch before rereading the character creation guide and realizing I can't take the witchborn alternate trait on the changeling!


Mimesyne: Which trait are you asking about? I only see three alternate racial traits for changeling:

Mist Child: When the changeling has concealment or total concealment, the miss chance of attacks against her increases by 5%. This racial trait replaces hulking changeling.

Object of Desire: The changeling adds +1 to her caster level when casting charm person and charm monster. This replaces green widow.

Ocean's Daughter: The changeling gains a +1 trait bonus on Swim checks. She automatically succeeds at Swim checks made to avoid nonlethal damage from swimming. This racial trait replaces sea lungs.


Witchborn from Pathfinder Campaign Setting: Inner Sea Races

Witchborn:
Most changelings are talented witches. They gain a +2 bonus to Intelligence and Charisma instead of a +2 bonus to Wisdom and Charisma. This racial trait alters the changeling's racial ability score modifiers.

It's basically just making witch more appealing for changelings, since their fluff makes it the perfect class for them.


Question, would Ifrit/Sylph/Oread/Undine bloodrager get bloodline bonus too? (My heart say yes, but my "please, at least BIT of synergy" sense scream no for these races)


I'm fine with that Mimesyne I can allow that since it plays in line with the witch class.

As for optimization of characters I'll never been a fan of min/maxing. I like it when players are willing to play with less than perfect characters. High stats are great but they aren't the reason your character will shine.

Silver Crusade

Dotting.
I'll submit my Enchantress Fashionista concept I've been wanting to try. Ideally, she will have a long, successful adventuring career without ever directly dealing a single hit point of damage.

Rolls:

STR: 4d6 ⇒ (1, 1, 6, 1) = 9-1=8
DEX: 4d6 ⇒ (2, 3, 1, 3) = 9-1=8
CON: 4d6 ⇒ (3, 3, 2, 2) = 10-2=8
INT: 5d6 ⇒ (3, 6, 1, 6, 2) = 18-1-2=15
WIS: 4d6 ⇒ (4, 3, 5, 6) = 18-3=15
CHA: 6d6 ⇒ (3, 5, 2, 1, 6, 3) = 20-1-2-3=14


GM Aumakua wrote:

I'm fine with that Mimesyne I can allow that since it plays in line with the witch class.

As for optimization of characters I'll never been a fan of min/maxing. I like it when players are willing to play with less than perfect characters. High stats are great but they aren't the reason your character will shine.

*nod* thing is, it's good question. Do Bloodragers (so, half-sorcerers) with Elemental bloodline get effect of racial feature affecting sorcerers with Elemental bloodline.


Nekomimi^w^: If you choose an elemental race you should be taking the appropriate elemental bloodline (ifrit= fire, oread=earth, yadda, yadda, yadda). Does this answer your question?


Nekomimi^w^ wrote:
GM Aumakua wrote:

I'm fine with that Mimesyne I can allow that since it plays in line with the witch class.

As for optimization of characters I'll never been a fan of min/maxing. I like it when players are willing to play with less than perfect characters. High stats are great but they aren't the reason your character will shine.

*nod* thing is, it's good question. Do Bloodragers (so, half-sorcerers) with Elemental bloodline get effect of racial feature affecting sorcerers with Elemental bloodline.

Ok maybe I didn't answer the question. I'm trying to follow this one as best as I can. Could you provide me a little more clarity. If you can link this racial feature I'll read it over and if I'm ok with it I'll let you know.


Nekomimi^w^: Are you refering to the elemental affinity that the elemental races get? If so yes that applies to bloodragers too as they are using sorceror spells.


MattZ wrote:

Dotting.

I'll submit my Enchantress Fashionista concept I've been wanting to try. Ideally, she will have a long, successful adventuring career without ever directly dealing a single hit point of damage.

** spoiler omitted **

Not a single point of damage... hmm this will be interesting.


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[Element] Affinity: [Race] sorcerers with the elemental ([element]) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. [Race] spellcasters with the [Element] domain use their domain powers and spells at +1 caster level.

Shared traits by all four elemental kins.

Question was if it would work for Bloodrager (barbarian/sorcerer hybrid with bloodlines). That would mean that a) 13-cha Bloodrager can cast 4th level spells, have stronger cha-based abilities ect.

But... nevermind. Decided I gonna go... Gnome. This is gonna be more interesting ^^


Nekomimi^w^: a gnome bloodrager? if so kuddos go for it!


GM Aumakua wrote:
Nekomimi^w^: a gnome bloodrager? if so kuddos go for it!

...Gnomes in PF are only race I never tried out.

They have boost to Cha and Con. And hit to Str, not Con. THEY WERE WIZARDS... Oo

By picking race I never tried out I picked strongest choice possible. *sigh* Well, let's see what we can do here to create disillusioned Gnome. (that's a pun)

Let it be:

Gnome abilities:

Holy Hell, this is heaven. I mean, some of these alternate racial traits seem to be MADE for raging characters.

Base:
Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.

Alternate:
- Warden of Nature (because giant-hatred never made sense to me, and people outright hate vermins sometimes. So, fluffing racial as personal.)
- Blended View (because character with powers fueled by hatred doesn't scream "perception" to me)
- Fey Magic (Urban)(Spark, Detect Magic, Detect Poison, Recharge Innate Magic)(Obsessive doesn't make sense in this kind of character. Spark is basically "your first spell", Detect Magic and Detect Poison are arcane abilities manifesting unconciously to check for danger. Recharge Innate Magic causes these to be at-will sla while in urban terrain... Which makes sense considering they are cantrips)
- Fell Magic (bleed, chill touch, detect poison, and touch of fatigue instead of standard Gnome Magic spells. Bonus to Necromancy instead of Illusion.)(Does person charging head-on into enemies and (later on) casting spells sound like one who use Illusions?)
- Fey Thoughts (UMD to simulate magic blood within, Bluff because Intimidate isn't all you need to get out of situation your ill temper got you in.


Small note: Because I am 90% sure it won't be used anyway, I'd like to ask for permission to change Bluff (from Fey Thoughts) for Perform (Sex). It IS making character weaker. It IS funny idea. I gonna put a point into it just so he have it... (asking because you might dislike idea of such skill)
This time rest of crunch will be with backstory and not-so-10-min-backstory.


Nekomimi^w^: Perform (Sex)? Yeah this is conditional on the backstory. hehe I don't know if I should be worried...


Hello, checking in again. I'm leaning toward a Dwarf Druid, but wanted to see if you were okay with the Wild Whisperer archetype. My Dwarf is unusually intelligent, and I wanted to figure out a clever use of that for a druid. On the other hand, it does import the Inspiration feature from the Investigator class, which is a pretty strong and flexible ability, and I know you had some concerns about hybrid classes.


Tazo: That sounds fine you can use the Wild Whisperer archetype.


Strength: 5d6 ⇒ (3, 4, 1, 6, 2) = 16 13
Dexterity: 5d6 ⇒ (2, 4, 6, 2, 5) = 19 15
Constitution: 5d6 ⇒ (1, 6, 3, 4, 1) = 15 13
Intelligence: 5d6 ⇒ (6, 6, 2, 6, 2) = 22 1
Wisdom: 4d6 ⇒ (2, 5, 2, 3) = 12 10
Charisma: 3d6 ⇒ (6, 1, 4) = 11 11

Excellent Intelligence, not bad Dex, strength and Con ok, wis and cha average.

So, Wizard, Alchemist, Magus, possibly Investigator. I'm leaning toward Magus or Alchemist, but I'll have to think.


OK, I think I'll be going with Alchemist. I'd like to try the grenadier archetype, though I'm not sure that fits with the background I have in mind. I'll have a think about tweaking it a bit to see if I can make it fit better.


I like where everyone is going so far so I'll be interested to see what backgrounds everyone comes up with. For any that own Cities of Golarion or Taldor, Echoes of Glory perusing through there might give you some ideas for your background.

I'll do my best to add some information tonight into the Campaign section about Taldor and Cassomir in case it spurs any ideas.


So, this would be my background:

Bakir Karim El-Nahir was born in Qadira, the son of a prominent Alchemist. From birth he was steeped in the alchemical traditions of his peoples, which run very deep (alchemy is a Kelish word, as are many base substances in alchemy).

When Satrap Xerbystes II conceived of raising a regiment of alchemists for any future war against Taldane, he scoured the local alchemists for talent he could poach. Being of an impressionable age and feeling the call of patriotic duty, Bakir volunteered to become a Qadiran soldier in one of the new grenadier regiments. Unfortunately, the Vizier felt they were too provocative and ordered them disbanded; thanks to the machinations of politics official disapproval could not be levied against the Satrap, who officially disowned the regiment, so instead it fell upon the troops of the regiment. So it was that Bakir found himself under the official disapproval of the Padishah Emporer, a status not conducive to good health. It seemed obvious that he must leave the Empire for a few years until the fuss had died down, but where could he go?

It was at this point that his father reminded him that he had an uncle in Zimar. Many years earlier, a Taldane who had been captured by gnolls had been set free by Qadirans. returning to Qadira, he had met Bakirs aunt and married her, though when she died twelve years ago, he had returned to Zimar.

So it was that, with a letter of introduction in hand, Bakir made the journey to Taldane to meet his Uncle Vasaro and cousin Basila.


Dotting


GM Aumakua wrote:
He'sDeadJim: No hybrids. Apologies if this wasn't made clear. Looking forward to your character idea pretty balanced rolls there.

Yeah...OK...

How about an Elven Inquisitor of Calistria (Preacher Archtype)?


Small questions. One per spoiler. All are in not-needed-but-would-help territory. Sorry if they all seem chaotic together, my mind is a mess.

Spoiler:
There was good suggestion for request-to-dm in more than one thread. So, I gonna ask it here. I don't *need* it, but it's better to *ask* about it considering we use unchained rules...

Unchained Barbarian Rage and Bloodrager. Namely, suggestion is to ask if bonuses (+4 to str and con, +2 to will) act as they do with unchained (2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die.)

*edit to remove two questions that aren't relevant to what I'm doing anymore*


He'sDeadJim wrote:
GM Aumakua wrote:
He'sDeadJim: No hybrids. Apologies if this wasn't made clear. Looking forward to your character idea pretty balanced rolls there.

Yeah...OK...

How about an Elven Inquisitor of Calistria (Preacher Archtype)?

That will work. For this character your ties with Vasaro or Basila would likely be very loose at best. It will be more important to explain what brought you to Cassomir.

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