The Patrician Maker (Inactive)

Game Master Shadowtail24

Gun powder comes to the Disc World with a bang, and then a drawn out murder investigation

Player’s Guide


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Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth nods. "That's fine Trops, we'll go with that."


Raul goes back, kicking his feet up and going over some paperwork while Trops goes on his spying adventure.


Trops looks at the big folks nodding, he then whistles to Gordo and flies away on his back through the open window.

GM:

Trops flies close to the fool's guild. He leaves Gordo a few blocks away to avoid being seen and then walks stealthily toward the guild. He hides next to the entrance and goes in at the same time as the first person who enters the place (hiding in their footsteps).

His goal is simple, during the day, he will explore the whole place, listening to the conversations of the fools and trying to get a glimpse of who is whom (most likely by going to the dining hall, but also by spying the doorman and the people in charge of the largest/most important rooms of the guild.

Once the nigh comes, he waits for everyone to go to bed. He then goes to all the important rooms (and offices) that he found earlier and opens anything that's locked. He reads any readable thing he can (quickly) and tries to look for anything suspicious. He will try to concentrate on finding written information on everyone who came and went from the guild in the last days if possible.

He then leaves to report to the others.

So in summary: get to know the place and people, then spy on the offices of those people.

If more information is needed, ask! If more roleplay is needed, ask! No rolls were made since I did not know how many to make.


Trops:

The Guild of Fools and Joculators and College of Clowns is one of the most storied guilds in all of Ankh-Morpork, seriously it's like a 5-story castle. The Guild is extensive by A-M standards, and well connected. It is also completely helpless to the wiles of sneak master Trops PigeonSlayer. Trops explores, listens, reads the guest book, watches the pie throwing lessons, sneaks between ladder rungs, waits in shadows, and is driven insane by his trap sense overwhelming him at every step. Every single step.

And all that insanity leads to very little. Papers reveal very little, locked cabinets reveal only pies, custards, flowers that squirt water, and some bank ledgers that shows the fool's guild is embezzling money from the Guild of Assassins.

Know Local DC 15:

It's a fake bank ledger.


Gm:
What's in the guest book?

Cannot make check, Trops does not have any ranks in the skill.


Trops:

There are a lot of ludicrous stage names in the guest book, ladder floppy ears for one, but nothing you recognize.


Sorry everyone, trying to go as fast as possible. Since Trops is taking a whole day and night for the mission, I suggest your characters find somethign to do.

GM:
So, does Trops get to know who the important fools are, who is running the game, who is the normal doorman and so on? I thought he might learn a bit by listening to the different conversations.


*Drinks more beer* "Burrrrp. Yeah I'll get right on that"

It's fine Trops, take what time you need.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

It's ok, used to waiting in this thread. :)


Trops:

You learn that the President is Dr. Whiteface and about a lot of other various leaders in the Fools Guild. (You can make a knowledge check to remember this later). Identifying others in the guild is hard, as they are likely masked, or have painted faces, or wear ridiculous noses, or various other paraphernalia.
That last makes it difficult to determine many of the things you asked. Any other directions you want to take your sneaking?


GM:
Nope that's it.

The nice croak of Gordo awakes Raul as the bird flies in his room.

"YeahH! I am baCK! Assemble everyONE!"

Trops flies to the dining room where he sits and waits for everyone to come. As the others come in, they can notice that Trops looks quite tired and edgy and is waiting with a knife and a fork in his hands.

"So, this place is just a place of madnESS! Made me crazY! Weirdos with all they booby traPS... and well.. would take me at week to get the information we seEK. Let's just enter and asK. ... Is the food coming, I am tired of piES!"


Raul listens quietly to Trops for a moment, then stands and takes out a slap of meat and starts making a fire. "I'll get this cooking. Medium-rare? Tell us what you learned."


Male Troll Magus (Bladebound) 3

"That fine. Squishing more fun anyway. And maybe... unicycles..." Tanz whispers the last word with almost sacred awe. Igor sighs morosely.


Not taking aways his eyes from the food, Trops answers to Raul's question:

"NothiNG!!! TrulY!! They are just a band of fools, no talk about new guy, no documents about new GUY."


Raul grunts, and the others are beginning to be around him long enough that they are starting to tell the difference between his grunts. "Old fashioned way it is." Raul holds up the steak, juices dropping off it and cutting it open to see a good deal of pink inside. After a moment he shakes his head, putting it back down to get past rare.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth sighs. "If they weren't talking, I suspect this is another ruse by the Fool, and the Fools who sent him. He wasn't with the assassins' guild, which is what he told the killers, why would he have told the truth to the Thieves?" She looks at the chalk board. "Every lead we've had seems to have shriveled up. I think.. we may have to do the unthinkable..." She shudders at the mere thought of it. "We may have to return to the Alchemist's guild and poke around and either be nice to people, or beat them senseless."


"We'll try the second option first. When - if - they can still speak we'll try being nice."


Raul finishes up the steak, putting a few pinches of sea salt on it before handing it over to Trops. "Eat up, day isn't over yet."

Ready to head out and get to some interrogati-questioning.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth nods. "No, the day is not over yet. We should leave when it is."[b/] She gets up and heads upstairs. [b]"We'll reconvene at sunset... some of us don't deal too well with sunlight, remember?"

She will take a very long and hot bath, and then relax until sunset.

Then she'll be happy to go with Raul and Trops and Tanz on wild goose chases.


Raul grunts as Risbeth announces their meeting time, this grunt being one of amusement. "Can't just wear a big sunhat? This might lead us to somewhere else and I'd rather have a few more hours in the day to work on this. Maybe Trops and I can run this one alone."


Trops eyes grow to cartoonish size when a large piece of steak is put in front of him. Quickly he digs in and binges. His mouth full, but not spitting too much food around:

Though I would finaly sleEP... spent the night looking a fool's notes... exhaustiNG! What about taking Stone guy?


Male Troll Magus (Bladebound) 3

Igor looks up at mention of talking Stone guy, but said guy is still distracted, waving his stubby fingers around in the air and mumbling softly (for a troll) to himself.

"”Aherm, a-yes, little master, I believe that my master would be amicable towards such," he replies, taking the initiative.


Consider is sunset. Where to.?


Fools guild I suppose. Hopefully we'll get lucky.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Sure, that's fine, it makes no sense to me to just go attack the Fool's guild, as that is sure to get us arrested by the watch, but I'm tired of trying to play 'guess who to talk to at random' so let's just go kick in the door and get killed.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth shakes her head. "Sorry Raul, I just.. it seems like attacking the Fool's Guild on just the say so of a disembodied voice purporting to represent the thieves guild is not going to sit well with Vimes or Vetinari. Vimes would just throw us in a cell for 50 years. Tanz and I can handle that, possibly even Trops, although he'd need a new mount. But you'd come out a wasted little gray haired mutt." She sighs. "Let me try the seamstress guild again, Madam Palm gave me permission to ask around last time I saw her, let me see if any of the ladies did any sewing for our mystery Fool's Guild member, or anyone from the guild who talked about unusual or explosive things, or coming into lots of money. Might even find out about some secret entrances to the Guild, for a more secretive assault? Rather than hitting them through the front gate. Anyone that wants to go can, but you might have to wait in the waiting area, or hire someone to darn your socks while I ask around."

Risbeth then goes to the Seamstress guild, and asks around, showing the drawing of the guy who tried to kill them in the underground. She also asks around about alternate entrances to the Fool's Guild, given people like to sneak seamstresses in through secret doors.


The search is spirited, if fruitless. Oh, everybody recognizes the face, which peaks your interest, but none of them can place it. Well, until one of the seamstresses realizes it was in the newest edition of the Times' obituaries.

The Fools Guild has a million secret entrances, everyone seems to know one, but a careful examination of Trop's investigation proves that all of those entrances are in fact, fake. It would appear that the Fool's Guild like to spread rumors that force people to act like, well joculators. No, that's not right: Fools, to act like fools.


To expound some, nobody has seen the man ever outside of the picture in the paper. That is like Commander Vimes level of rare as far as seamstresses go.

While there doesn't seem to be any secret entrances, a few of the girls giggle embarrassingly and say to be careful in the castle, as traps abound. Not that they have ever been inside, they just have friends who have, they are too dignified. House calls to the fools guild seems to be designated for only the lowest ranking guild members and rarely involves anything you would think of when you think of seamstress. One lady, it seems, was asked to bake pies for 3 hours, even at her expensive hourly rate.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Well, so much for that.

Risbeth returns, looking depressed. "Ok, front door it is. Raul, you should probably wait until ti looks like I"m about to rip someone's throat out before you beat their skull in." Risbeth seems about fed up with this whole thing.


As Risbeth comes back, Trops wakes up and joins the big folks. He looks much less tired and much less crazed by the events.

"Lady vampire, take a relaxant, that will help when things get stressFULL! If you want I have sugar cubES! My employers (rats) usualy like thEM!"

As he speaks, Trops climbs up unto Raul (his now favorite perch) to sit on his shoulder.

"NOW Goatie man, I will make sure you don't hurt anyfoOL! We simply need to ask if they got a foul smelling newbie recentLY."

Ready to return!


Raul grunts, resigning. "Fine, we'll try it nice first." Although he would never admit it, he actually likes Trops on his shoulder. It's a familiar weight and he feels like he has an extra pair of eyes on him.


Male Troll Magus (Bladebound) 3

Tanz nods, finally standing up and paying attention.

"Igor. Go Library. Find books on abjurative mathematics. I go squish things. Or ride a unicycle. Win-win."

Igor nods politely and steps out, quietly shutting the door behind him.

We need to level up so Igor can start getting more involved =P


The Fool's Guild is literally a Castle. (we won't be using that as a map, but you get the idea.) As you turn onto the street, the light of the sun has completely faded from the disc, turning the roads of Ankh-Morpork over to the Night Watch and dancing shadows. The fools, as I'll call their members, are still entertianing in the streets in front of the guild. They see you coming though, and scatter. It's quite entertaining actually, ladders narrowly miss spectators but envelope other fools. Red noses boink into other red noses, and bananas and pies alike send joculators flying. And yet, despite all that, the street is empty in moments, and the door to the Fool's Guild is shut, with it's large, flowering sigil prominently looking down on you.

As you approach, Trops trap sense starts going wild.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth looks at the castle. "Oh my, it's a castle." She says, sounding very unimpressed. "Igorina? Go to the alchemist's guild. Bring back two kegs of gun powder, and 50 feet of lignite cord. Let's knock in true style." Steel glints in the vampire's eyes. "And if anyone gives you any trouble, start tossing this in your hand." She hands Igorina a couple of alchemist's fire flask.


Igorina hurries off and returns with a cart bearing the requested supplies.

Anyone else get the sense that Risbeth was afraid of clowns as a kid.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth's tongue licks blood red lips as she takes a swig off the flask on her hip. "Good job Igorina. I hope you salvaged some body parts from anyone that interfered. Trops, you're up, make sure there's no working traps around..." She looks up and down the wall. "...that section of wall. Never take the obvious entrance when raiding a castle. Tanz, when he's done, I need you to put some cracks in that wall. Raul, if anyone on the crenelation tries to drop nasty things on us, kill them."


Raul arcs a brow. "Thought we were doing things the nice way?"


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Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth smiles, her teeth flashing. "Oh, be very polite and say excuse me when you kill them."


Trops looks at them in a really uneasy way.

I picked the wrong shoulder, bAH!

The gnome does not leave to go look for traps but instead looks at Risbeth.

"Are you mad vampire Lady? I am not going to attack anyone for FUN! Stone guy, knock on the doOR! With your haND."


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth looks at Trops. "Go right ahead, Trops. If that's what you prefer. I'll wait here. When you're tired of having molten pies dropped on you, or having seltzer acid spritzed in your face, come see me, and we'll make our own entrance." She waves Trops and Tanz on, if they want to go knock on the front door.


Tanz is happy at the turn of events, it is much easier to Unicycle if all of one's limbs are connected. He and Trops approach the door. Tanz stops in front of the door but is suddenly wary of traps. He turns to Trops, who shakes his head, because Trops doesn't think the door has traps(Per the roll below). Tanz smiles and knocks.

Nothing happens.

He looks at the ornate handle which has two plates above it. One plate, labeled Locked is depressed. The other plated, labeled Unlocked is expressed. Tanz studies them for a second. "Oh, it's unlocked." Tanz pulls on the door handle.

The handle comes off the door, pulling a string along behind it. A pie accompanies the handle, though it hits Tanz in the chest.

Perception DC 20:
There is a curse from someone behind the door followed by, "2 demerits to Russell Leaves for not adjusting the pie to troll height.

Perception Trops: 1d20 + 8 ⇒ (8) + 8 = 16


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

"Trops, Tanz, whenever you're ready to blow the wall down instead. Unlike the wolf, we won't be using our breaths." She buffs her nails on her dress. "Igorina, keep track of how many pies the fools throw. When Trops and Tanz are ready to kick heads, go get that many more kegs."


Trops slaps his forehead in dismay. Looks up to the castle's door, breaths in and, in a most shrill voice, yells out:

"HEEEEYYYYYYYY!!!! LISTEN! He need to talk to someone inside, so let us in!"


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth looks at Raul. "5 Silvers says Trops is swimming in pie filling within 10 seconds."


Raul considers the offer, then grins. "I'll take you up on that. I bet they'll come up with something else."


There is an unclick from the door of the Fool's Guild and the plates switch so that "Locked" is expressed. The door is opened inward slightly.


Trops stares at the two others then comes down from Tanz.

"Go in first Stone GUY!"


Male Troll Magus (Bladebound) 3

Tanz gingerly wipes pie from his chest.

"Igor have to buff forever get this out. Ugh," he grumbles quietly, or at least quietly as far as trolls go. He shoves open the door, taking a somewhat timid step inside. Then: less timidly, "HALLOO!" he bellows, a few trickles of dust cascading from the high hidden rafters.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth winces in anticipation.


Fortunately for himself, Tanz had pushed open the door completely before stepping in. A bucket that had been holding muddy water fell as soon as the door opened, with only a splash hitting Tanz' ankles. The inside of the castle has a wide thoroughfare running down it's center with comically small doors running on either side. It looks like there are 10 doors are on each side, with a staircase as wide as the thoroughfare at the end. The corridor is empty of people with only a few statues, busts and paintings as decorations.

Trap Perception DC 20:

Every door seems to be trapped. Every piece of decoration seems to be trapped as well.

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