Conchobhar Shortstone

Trops PigeonSlayer's page

117 posts. Alias of TheCelticCircle.


About Trops PigeonSlayer

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Trops PigeonSlayer
Info:
Init +5 | HP 22/22, Con: 14 | AC 20, Touch 19, Flat-footed 15 | CMD: 11 | Fort +3, Ref +8, Will +3 | Perception: +8.

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IMPORTANT NUMBERS
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Stat block:

N Gnome rogue (flyer) 3
Speed: 5 ft.
Favored Class: Rogue
Init: +5
Senses: Perception +8.
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DEFENSE
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AC 20 | Touch: 19 | Flat Footed: 15.
HP: 22
Fort: + 3 Ref: +8 Will: +3
CMD: 11

SD: Trap sense: +1 ac/rflx vs traps.
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OFFENSE
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BAB: +2
Melee:
Mtwk dagger +12 (1d1 -2, 19-20, x2)

Ranged:
mtwk Pistol +12 (1d3, x4).
Bullets: 59 | Powder: 9

Light crossbow +11 (1d3, 19-20, x2).
Bolts (19)

CMB: -4

SA: sneak attack, 2d6.
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STATISTICS
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Str: 6 | Dex: 20 | Con: 14 | Int: 12 | Wis: 15 | Cha: 10.

Feats: Exotic weapon proficiency (pistol), weapon finesse, extra rogue trick (major magic)

Traits: Initiate of the Assassin’s Guild, Bully.
Skills:

Acrobatics 11
Climb 11
Craft (Alchemy) 7
Disable device 13
Escape artist 11
Handle animal 8
Intimidate 7
Perception 8
Ride 11
Stealth 23
Swim 5

Spells:

Spells per day:

Level 0
Open/close 3/day.

Level 1
Speak with animals. 2/day.

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FLUFF
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Strategy:

Hide on Gordo's back. Drink potion of spider climb. Send Gordo to charge and flank opponent. As Gordo closes in to "client", stealthily jump on target. As Gordo flanks the target and attacks, find smooth vital spot and stab until it falls. If client trashes around too much, jump back on Gordo and retreat. Then, use crossbow of firearm at point blank (5') reach.

Appearance:

The 9 inch tall gnome has a nice curly moustache, a thin beard around his jaw line and a pleasant face (when not angered). He wears an eye patch (having lost an eye during his battle with Gordo). He usually dresses in nice clothes to appear well to his animal employers (who never had to guts to tell him they prefer naked and really hairy or feathery individuals to ones wearing clothes). Thus, finding him wearing a clean brown round hat, a nicely made white shirt and a brown vest and pants is quite normal.

However, when he goes to work, he dresses in simple black clothes. His body draped in ninja style clothes, his face covered by a farwest mask and a nice renaissance style round hat.

Background:

Trops grew up in the poorest parts of Ankh-Morpok. Left on his own early on, he had to rely on stealing to get food. Worst thing was that he was not part of the thieves guild. He had once tried to get in, however, the guild thought that a small and inconspicuous individual would have an unfair advantage over the other would be thieves and decided to reject his application. Yet, he went on stealing since it was the only way for him to find food. So, since the guilds work in certain ways, thieves started to chase after him because he was walking on their turf. Fortunately, his " unfair advantage" allowed him to elude them. Hiding around the wizzard's tower also helped quite a bit (what kind of people are crazy enough to hand aroudn there?). Although, Trops came to learn that staying around the tower did affect people, he slowly develop the ability to open doors at a distance and to speak with animals. Worried that he might grow a tentacle (as some dogs around there did) he moved on to a less dangerous place: the assassin's guild.

However, one day, he was caught trying to steal a roasted duck from the assassin's guild larder. The people who had discovered were students and they decided to play a trick on both Trops and their teachers. Creating an elaborated web of lies, they convinced the teachers that Trops was a new student. Doing so, they would laught at the teachers and Trops would get expulsed from the academy (and, incidently from life since that how the assassin's treat their failed pupils). Yet, they underestimated their teacher's pride as well as Trops skills.

At first, the teachers did believed that Trop was a student. When they discovered that he was not, they were too proud to say anything. Noticing that, the students decided to go and tell the head of the guild. Upon learning that, the head said he would take care of it. Investigating the matter further, guildmaster realized that Trops was actually a top student. So, he took care of the matter by actually enrolling Trops and rewarding him with the best student award (to the great frustration of his classmates).

One of the first classes he picked was alchemy because he knew that he would be the only one enrolled in that class. Thus, he would not have to protect himself from the other student's tricks (which can be kinda deadly). The alchemy class was never taken by anyone because of the number of dangerous explosions that occured at the alchemist's guild where it took place. This is where Trops learned all about explosive chemicals. The following years were not too hard, Trops was intimidating enought that the students, who, first maddened by their failure, revised their position in order to avoid having their but whooped by a 6 inch tall man.

Trops finally graduated from the assassin's academy. Excellent at most task, he did somehow lack in the diplomatic department. Also, he did not enjoy taking human clients (or prey) bothered by the fact that humans care about dying and that dying bothers them. Thus, he decided to take on another type of clients: animals. Animals are so busy living, that they do not get afraid of death. Also, they lack the imagination required to picture hell, so, they are not really afraid of eternal torture or doing things wrong. Upon researching which animals he would work for, he discovered there was a great need of assassin's in the rat and pigeon domain. The animals are so territorial, that they needed things settled. He also discovered that the little critters were quite good at finding lost coins and small magical contraption which allowed Trops to be well paid.

Thus, Trops slowly made his name (or squeak and squawk) around rats and pigeons. On day, he was hired to slay Gordo, the pigeon equivalent of Cohen the barbarian. The assassination attempt failed, yet after hours of figthing with the eagle sized pigeon, Trops developped a bond with him. How could this pigeon be a client when it could be an ally? He thought. So, Trops suggested that they team up. Doing so, he would also fake Gordo's death, that way, the pigeon would avoid further assassination attempts. Trops simply bought a dead and featherless turkey from a merchant and brought it to his employers. Pigeon being not really smart, they believed the tale and paid Trops.

General personality:

Trops, unlike most aggressive gnomes, is quite the relaxed and friendly type. Although, spending so much time with animals has dulled his people's skills, he is still friendly. However, angering him is a mistake ones rarely makes twice. The gnome becomes quite annoying, using small chemical explosions to scare his oppressors and putting weird things from around unseen academy in their meals!

Foreseen advancement:

Rogue all the way.

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DETAILED INFORMATION
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Equipment:

mtwk Pistol .4lbs
Bullets .1lbs
Powder horn .1lbs
Black powder –

Potion of spider climbing 5
Bracers of AC +1
Mtwk dagger .1 lbs

Light crossbow .4lbs
Bolts .2lbs

Travelers outfit: .5lbs
Mtwk thieves tools (+2 disable devices) .2lbs





  • Weigth: 2/5

  • Gordo’s equipment
    Military saddle. +2 staying in it. 4lbs

    Gp: 782
    Sp: 8

  • Race:

    Gnome
    Size: Diminutive: +4 attack, -4 cmb/cmd, +6 fly, +12 stealth. Use dex for climb and swim. 1/4 weigth capacity (5 lbs).
    Speed: 5 ft.
    Ability Scores: -4 str, +2 dex, +2 con, +2 wis.
    Cornered fury: Lower than 1/2 hp, no conscious allies: +2 attack and AC.
    Nible Faller: Always land on feet. + 1 vs trip.
    Fearless: +2 saves against fear.

    [/b]

    Class:

    [b]Class skills:
    Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Wis), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex),Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

    Weapon and armor proficiencies:
    Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields

    Experience Handler: Use wisdom instead of charisma for handle animal.

    Sneak attack:
    The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC(whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

    Rogue Talents:
    Lvl 2: Minor magic: Open/close (3/day).
    Feat (lvl 3): Major magic: comprehend language/speak with animals? (2/day).

    Trap sense (Ex):
    At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.

    Favored class:

    HP: 0
    SP: 3

    Traits:

    Initiate of the Assassin’s Guild:+1 dg when sneak attacking.
    Bully: You gain a +1 trait bonus on Intimidate checks, and Intimidateis always a class skill for you.

    Feats:

    Bonus: Exotic weapon proficiency (pistol).
    Lvl1: Weapon finesse.
    Lvl3: Extra rogue talent (Major magic).

    Detailed skills:

    Total/AbilityScore/Ranks/Class/Others
    Skills/ Total/ AbilityScore/ Ranks/ Class/ Others
    Acrobatics 11 5 3 3
    Climb 11 5 3 3
    Craft (Alchemy) 7 1 3 3
    Disable device 13 5 3 3 +2 tools
    Escape artist 11 5 3 3
    Handle animal 8 2 3 3
    Intimidate 7 0 3 3 +1 trait
    Perception 8 2 3 3
    Ride 11 5 3 3
    Stealth 23 5 3 3 +12 (size)
    Swim 5 5 0 0

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    ANIMAL COMPANION
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    Gordo:

    Small big pigeon (bird) 3
    Speed: 10 ft., fly (average) 80 ft.
    Init: +3
    Senses: Perception +2.
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    DEFENSE
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    AC 17 | Touch: 14 | Flat Footed: 14.
    HP: 19
    Fort: + 4 Ref: +6 Will: +3
    CMD: 13

    SD: Evasion.
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    OFFENSE[b]
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    [b]BAB:
    +2
    Melee:
    Bite +6 (1d6), 2 talons +6 (1d4)

    CMB: +1

    SA: sneak attack, 2d4.
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    STATISTICS
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    Str: 11 | Dex: 16 | Con: 12 | Int: 2 | Wis: 14 | Cha: 6.

    Feats: Weapon finesse, Toughness.

    Skills:
    Fly +10 (2 ranks, size)
    Stealth +11 (1 rank, size)

    Tricks: 8
    Attack (2)
    Come
    Down
    Flank
    Flee
    Maneuver (sneak attack).
    Sneak

    Info :
    +3 natural armor (1 base, 2 Ani. Comp.)
    Birds are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
    Bonus tricks: 2
    +1 str/dex.