The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Flaming Sphere x2

Torod moves the flaming sphere back into the area with the rats. He then casts the spell again to do even more damage.

Flaming Sphere 1 DC15: 3d6 ⇒ (5, 3, 5) = 13

Flaming Sphere 2 DC15: 3d6 ⇒ (5, 4, 4) = 13


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Strawberry continues to look for the person in trouble.

Strawberry Perception 1d20 + 7 ⇒ (14) + 7 = 21


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Thomas Lebeda wrote:

Thomas, caught by a bit of surprise by the speed of the attack, calls down another blessing of Ragathiel. ”Get behind me, Sunset. There is an incredibly fast attacker here...”

__________
Divine Favor

As the swift motion sweeps out and past Thomas Sunset drops to one knee and aims at the bushes into which the... critter... appeared to rang from.

Diplomacy:1d20 + 6 ⇒ (8) + 6 = 14

"Hey there.... We're jus' here ta' look about fer tha' fair folk. Y'know, like t'other out in'a woods..." She calls out in asoothing voice, even as she looks towards the tower from which the new cry for help emanated from...

Perception:1d20 + 8 ⇒ (4) + 8 = 12


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Fort vs Nauseated: 1d20 + 11 ⇒ (5) + 11 = 16

MA: 10ft Step out of swarm.
SA: LoH Asta 1d6 ⇒ 5

Seraph moves out of the swarm, between the twin balls of flame and stumbles until she can reach out to the nauseated Asta. She lays a hand on her witches shoulder, healing her injuries but not removing her sickness.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Thomas calls for Sunset to get behind him as he calls down another blessing.

Torod creates another flaming sphere hitting both swarms. The red swarm dodges the flaming sphere, but the purple is dispersed as it rolls over burnt rats and the rest scater leaving one swarm left.

Strawberry continues to look for the person in trouble, but fails to find one.

Sunset seeps out past Thomas and takes aim at the bushes waiting for the fast criter.

Seraph moves out of the swarms to heal Asta.

Asta delays after recovering from her sickness

The red rat swarm moves after Seraph avoiding the flaming spheres.

A blur darts out of the underbrush and attacks strawberry seriously nicking the cat with a bleeding wound before dashing back into the cover of the bushes.

Rolls:

Red rat swarm reflex: 1d20 + 5 ⇒ (14) + 5 = 19
Purple rat swarm reflex: 1d20 + 5 ⇒ (5) + 5 = 10

red rat swarm damage: 1d6 ⇒ 2

Attack Strawberry:
shortsword: 1d20 + 6 ⇒ (15) + 6 = 21 to hit
damage if hit: 1d4 + 2d6 ⇒ (3) + (3, 5) = 11 plus 2 bleed plus poison Fortitude DC 14

stealth: 1d20 + 23 ⇒ (2) + 23 = 25

Seraph make a DC14 Fort save vs Nauseated for 1 round

Nauseated:
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Strawberry make a DC14 Fort save vs 1 con damage.

Bold May Act!

Rats red: 13 damage.
Rats purple: 19 damage - dispersed
Fast humanoid:
Sunset:
Seraph:
14+2=16 damage
Thomas:
Asta:
2-5=0 damage
Torod:
Strawberry:
11 damage, plus 2 bleed plus poison Fortitude DC 14

Everyone is up.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset frowns, her arms twitching but not fireing as the beaty is ust too darn quick.....

"Okay.. Ye dun't wan'a talk...." Sunset looks about,

Perception:1d20 + 8 ⇒ (1) + 8 = 9

And.. not noticing, well.... anything. She holsters her weapons and removes her vest.

"Here critter, critter, critter..." She coos again.

Diplomacy:1d20 + 6 ⇒ (10) + 6 = 16

The 'Plan':
So, use the vest as an 'Improvised weapon' to net tha' lil' bugger next time it scoots out an' about.

Ready an action


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta turns on the rat swarm pursuin Seraph, doubles over and vomits up a stream of black, squirming bodies. The spider swarm moves to engage the rat swarm!

Cast Vomit swarm. Auto-damage 1d6 ⇒ 3 plus poison, Fort. DC 11 or 1d2 ⇒ 1 Str.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Flaming Sphere x2

Torod feels Strawberry's pain and frustration. He directs the Flaming Spheres ( or just one if its a move action per sphere) and goes to help his feline companion.


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Strawberry waits to see if she can see her too quick foe before pouncing on it.

Ready action to attack an enemy that gets within range.
Strawberry Bite: smite evil
to hit: 1d20 + 9 ⇒ (19) + 9 = 28 to hurt: 1d6 + 4 + 5 ⇒ (5) + 4 + 5 = 14 trip: 1d20 + 9 ⇒ (3) + 9 = 12

BTW, she has DR 5/evil. Is the attacker evil?

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

(Torod - one move per sphere movement, Yes the Strawberry’s DR works vs the attacker. Please remember to make Strawberry’s Fort save.)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Injuries mounting Seraph continues to keep a strong face despite grimacing at the rat currently nipping at her thigh. So long as she could distract them she could keep them away from Asta.

Fortitude: 1d20 + 11 ⇒ (19) + 11 = 30

Despite the rat swarm's persistence her twinned fortitude doesn't allow her to falter. She moves back towards the rats origin, hoping to incite them to defend their nest and move away from Asta. She stumbles over the debris, large sword in as she takes a moment to heal her own injuries now that Asta was no longer injured...

MA: 10 ft through rough terrain back towards the tower, map updated.
Cure Light Wounds Self: 1d8 + 5 ⇒ (4) + 5 = 9


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Thomas begins moving towards the direction the fast movement caught his eye, hugging close to the central spire.
__________
Move: as described
Standard: Readied action to attack if the fast thing comes within reach.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Note: moved the one Flaming Sphere back so that Torod could move. Seraph may want to make use of the flaming terrain. Remember swarms don't get attacks of opportunity.

Strawberry Fort: 1d20 + 6 ⇒ (16) + 6 = 22
So, at this point, Strawberry should have taken 6 damage (11 minus DR5/evil), plus 2 more from bleed?

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Sunset continues to try to locate the befriend evil fey.

Asta Vomits a swarm of spiders to attack the raits with.

Torod moves one of the flaming spheres to attack the remaining rats, as he himself moves towards his companion.

Strawberry resisting the poison, readies to bit the creature if it attacks again.

Seraph with sword out tries to draw the rats away from Asta as she heals herself.

Thomas moves towards the direction of the fast creature.

The rats having enough disperse

The evil fey remains hidden for now.

Rolls:

Red rat swarm reflex: 1d20 + 5 ⇒ (19) + 5 = 24

Red rat swarm damage: 1d6 ⇒ 1

stealth: 1d20 + 23 ⇒ (9) + 23 = 32

Bold May Act!

Rats red: 13+3=16 damage.
Rats purple: 19 damage - dispersed
Fast Fey:
Sunset:
Seraph:
14-9= 5 damage
Thomas:
Asta:

Torod:
Strawberry:
6 damage, 2 bleed.

Everyone is up


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Flaming Sphere x2

With practiced skill, Torod and Strawberry work together to locate and target their prey.

Perception 1d20 + 16 ⇒ (13) + 16 = 29
Strawberry Perception 1d20 + 7 ⇒ (14) + 7 = 21 aid other

Move to flank fey, if possible.


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Thomas continues to move methodically towards the last known location of this creature, searching intently for it and ready to strike.
__________
Same as last round.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Still holind her vest and ready for the fey, Sunset moves to help the still bleeding Strawberry.

Heal Check:1d20 + 4 ⇒ (1) + 4 = 5 (To bind the wounds)

Ah, fekkin' dice roller. :(

Worst come to worst, Sunset can at least give Strawberry a healin' elixer.....


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Wih the rats dispersed Seraph looks to Asta for direction. Now that most of the group had moved away from them she wasn't wanting to leave her Witch Queen Unattended. She taps her hand to her chest, healing herself some more in an attempt to not be worn down by foes later on.

SWA: LoH 1d6 ⇒ 6
Resources used so far - 3x 1st, 2x LoH

Seeing the opening in the central tower she nods to Asta. "Let's follow Torod Milady, I'll check this opening here..."

Double move - difficult terrain 40ft. If it isn't difficult terrain then a single move 20ft and ready action to use sword to defend herself from attack.

Updated Map

Cautiously, holding her large sword and keeping her buckler ready. She peers into the dark entrance with her darkvision to see what lay within.

Still dealing with terrible internet and its go home day so in and out sporadically.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta follows after Seraph and, at a quick gesture from the Witch Queen, so does the spider swarm...

Grand Lodge

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Menace Under Otari map | Icons: ◆◇↺

Torod and Strawberry try to locate their prey in the thick underbrush, but he proves to be elusive.

Thomas continues to try and locate the fey as well.

Sunset moves up to Strawberry trying to stop his bleeding wound.

Seraph heals more of her wounds, and peers into the dark tower.

Seraph sees a wide chamber that has an impressive vaulted ceiling. Though obscured in places by earth and undergrowth, the hall’s floor is crafted of smooth stone tiles in multicolored pastel hues. The walls of the chamber are decorated with faded frescoes of sylvan life, showing scenes of beautiful elves engaged in hunting, feasting, dancing, singing, and a bewildering variety of other idyllic pursuits. To the west, a graceful, filigreed stone staircase, garlanded with flowering vines, climbs to the level above.

(Yes, all movement within the courtyard is overgrown difficult terrain. Torod and Strawberry can move freely due to woodland stride.)

Asta follows after Seraph, with the spider swarm following them.

A blur of motion runs past Torod attacking him then disappearing into the brush. Missing him due to his bark like skin.

Rolls:

Attack Torod:
shortsword: 1d20 + 6 ⇒ (12) + 6 = 18 to hit
damage if hit: 1d4 + 2d6 ⇒ (1) + (4, 6) = 11 plus 2 bleed plus poison Fortitude DC 14

stealth: 1d20 + 23 ⇒ (1) + 23 = 24

Bold May Act!

Fast Fey:
Sunset:
Seraph:
5-6=0 damage
Thomas:
Asta:

Torod:
Strawberry:
6+2=8 damage, 2 bleed.

Everyone is up


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Ranged Att:1d20 + 6 ⇒ (5) + 6 = 11 (Improvised weapon... Actually.. I think Alchemists get to 'Ranged Improvised' with out penalty due to 'Bombs' and stuff? Maybe)

Sunset spins and swirls her vest at the dashing, blurred streak in an attempt to entangle the little pest.

And... saunters over to pick up her tossed vest......


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod continues to look for their assailant so that he can direct Strawbeerry where to strike.
Perception 1d20 + 16 ⇒ (8) + 16 = 24

Strawberry will ready to attack where Torod says.


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Seeing the thing dart off towards the north, Thomas decides to cut through the central spire and try and head it off from getting to Asta and Seraph. Seeing a potential tactical advantage against this thing, he calls out, "Everyone! Inside the central spire! We can better defend from within!"

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Torod can just barely spot where the fey to cover in the thick undergrowth.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Following Thomas' advice, Asta moves towards him. The spider swarm, on the other hand, scuttles and crawls in the direction the Fey attacker was last seen.

Asta calls out in a strange language: [spoiler=Sylvan]"We are not enemies or despoilers! We are friends to the Fey, representatives of a mortal kingdom growing in these lands! Cease your attack and let us talk!"[spoiler]


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Flaming Sphere x2
Torod Charges the fey (not sure if I can do so after the Perception roll.

Wyandare (Scimitar +2 feybane): charge
to hit: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 to hurt to hurt: 1d6 + 4 ⇒ (3) + 4 = 7 v Fey: 2d6 ⇒ (3, 3) = 6


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Strawberry runs over to where Torod directs her and gnashes at the fey.

Bite: tiger aspect
to hit 1d20 + 9 ⇒ (16) + 9 = 25 to hurt1d6 + 4 ⇒ (5) + 4 = 9 trip 1d20 + 6 ⇒ (18) + 6 = 24

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

blur miss chance Torod >20 hits: 1d100 ⇒ 7
blur miss chance Strawberry >20 hits: 1d100 ⇒ 51

Sunset trying to tend to Strawberry's wounds, tries to take a wild shot at the quickling but can't shoot in time.

Thomas calls for everyone to defend from the center tower.

Asta enters the center tower and tries to reason with the murderous fey.

Torod spots the creature and attacks, unfortunately his blade misses due to the quickling natural blurring from just moving so dang fast.

Strawberry runs over and manages to bite and trip the fey, the damage doesn't seem as severe as it should be. The cat continues to bleed from its wound.

Bold May Act!

Quickling Fey: +4 damage
Sunset:
Seraph:
Thomas:
Asta:
Torod:
Strawberry: 8+2=10 damage, 2 bleed.

Seraph, Thomas are up

(Torod & strawberry, Go ahead and roll AoOs for next round when it tries to stand, include a 20% miss chance roll.)


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod AoO Miss Chance >20 hits: 1d100 ⇒ 88
Wyandare (Scimitar +2 feybane):
to hit: 1d20 + 7 ⇒ (3) + 7 = 10 to hurt: 1d6 + 4 ⇒ (3) + 4 = 7 v Fey: 2d6 ⇒ (1, 5) = 6

Strawberry AoO Miss Chance >20 hits: 1d100 ⇒ 17
Bite: tiger aspect
to hit 1d20 + 9 ⇒ (9) + 9 = 18 to hurt1d6 + 4 ⇒ (5) + 4 = 9


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Thomas moves in front of Asta, helping to usher her and the others inside, if they follow his guidance. He remains ready to attack should a threat approach.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Ready Standard Action to counterattack if attacked: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 2d8 + 3 ⇒ (3, 7) + 3 = 13

Seraph moves over some debris, standing in front of Asta and Thomas before she turns. Ready to defend the opening to the central spire and hoping to thwart any attacker from gaining entrance. She holds her large blade in one hand and takes up a well practiced stance, though with the nasty terrain she isn't as steady as she would have hoped...

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

The Quickling stands up, but Torod and strawberry miss the slippery fey, it zooms off to the east to take cover in the thick underbrush once again.
If Torod or Strawberry can take another AoO it provokes again.

stealth: 1d20 + 23 ⇒ (12) + 23 = 35

Thomas and Seraph take up defensive stances.

Quickling Fey: +4 damage
Sunset:
Seraph:
Thomas:
Asta:
Torod:
Strawberry: 8+2=10 damage, 2 bleed.

Everyone is up.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta starts chanting...

Summon monster III. Thomas, Torod; care to join me?


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset moves to help staunch the valiant feline's wounds...

Heal:1d20 + 4 ⇒ (10) + 4 = 14

Not sure I want to try an' give Strawberry a potion, given her rather agreived state a mind at tha' moment....


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Flaming Sphere x2

Torod gives Strawberry a Cure Light Wounds spell: 1d8 + 5 ⇒ (1) + 5 = 6 then goes into the central area with the others.

Strawberry goes with him. She readies an action to attack the fairy if he runs by her again.
Strawberry Bite:
to hit: 1d20 + 9 ⇒ (6) + 9 = 15 to hurt: 1d6 + 4 ⇒ (3) + 4 = 7 trip: 1d20 + 9 ⇒ (19) + 9 = 28


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Don't really wanna throw away all my spells so fast. I'll continue playing a defensive role for you for now.

Thomas continues to stand guard, ready to attack this thing the moment it comes in reach.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

A blur of motion runs through the tower slishing Asta as it moves past Seraph and Strawberry miss the quickling with their ready action as it moves past. Thomas can attack with his ready action can attack it as it passes. Every with a weapon out also can make an attack of Opportunity please include a 20% chance.

Asta - please make a DC17 concentration check to maintain casting the spell, and a DC14 Fortitude vs poison

Rolls:

Attack Asta:
shortsword: 1d20 + 6 ⇒ (14) + 6 = 20 to hit
damage if hit: 1d4 + 2d6 ⇒ (1) + (2, 4) = 7 plus 2 bleed plus poison Fortitude DC 14

stealth: 1d20 + 23 ⇒ (20) + 23 = 43

Bold May Act!

Fast Fey:
Sunset:
Seraph:
Thomas:
Asta:
7 damage, (2 pt Bleed)
Torod:
Strawberry:
8-6= 2 damage

Everyone is up after the round of AoO


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Miss 1-20: 1d100 ⇒ 66
Miss 1-20: 1d100 ⇒ 12

Thomas swings his blade twice at the thing as it runs by, hoping to wound it.

Attack, Bull’s Strength, Bless, Divine Favor: 1d20 + 6 + 2 + 1 + 2 ⇒ (4) + 6 + 2 + 1 + 2 = 15
Damage, If Hit, BS, WoA, DF, MW: 1d10 + 2 + 2 + 2 + 1 ⇒ (9) + 2 + 2 + 2 + 1 = 16

Frustrated, he then charges at the thing before it can get away, thrusting his sword furiously at it!

Miss 1-20: 1d100 ⇒ 29
Attack, Bull’s Strength, Bless, Divine Favor, Charge: 1d20 + 6 + 2 + 1 + 2 + 2 ⇒ (19) + 6 + 2 + 1 + 2 + 2 = 32
Confirm, Bull’s Strength, Bless, Divine Favor, Charge: 1d20 + 6 + 2 + 1 + 2 + 2 ⇒ (16) + 6 + 2 + 1 + 2 + 2 = 29
Damage, If Hit, BS, WoA, DF, MW: 1d10 + 2 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 2 + 1 = 17
Damage, If Confirmed, BS, WoA, DF, MW: 1d10 + 2 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 2 + 1 = 15


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Miss Chance: 1d100 ⇒ 11

AoO on fast moving Fey: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d8 + 3 ⇒ (8, 8) + 3 = 19

As the blur comes at her she swings her muscular arms flexing as she brought the large blade down with enough force to damage the earth. She grunts in frustration as its afterimage fades and all she had done was kick up a cloud of debris...

Seeing it had injured Asta she reaches over and heals her Witch Queen...

1d8 + 3 ⇒ (8) + 3 = 11

... and again Asta's injuries fade, not even a scar remains as the warm pulse washes away all signs of injury. Seraph wasn't about to allow Asta to fall.

Reosurces used 4x 1st and 2x LoH

The constant unprovoked attacks settle Seraph's mind, making her resolve to annihilate everything that dares to harm Asta. "It's trying to corral us. Expect more enemies everyone, we'll find no friends here." She growls these words as she held her blade and prepared herself to step into the way of the fey if it came barrelling past again.

Ready Action, Move action: If the fast-moving Fey comes at Asta again Seraph will try and step upo to block its path completely.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Concentration 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13; Fort. 1d20 + 3 ⇒ (3) + 3 = 6

Asta hisses angrily as the quickling's cut makes her lose focus -- and a numbness starts creeping along her veins.

"I'll try again - but you all need to surround me!" she says.

Provided the others comply, Asta resumes her chant...


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod takes a swing as the blur goes by him.

Miss Chance >20: 1d100 ⇒ 5
Wyandare (Scimitar +2 feybane):
to hit: 1d20 + 7 ⇒ (20) + 7 = 27 to hurt: 1d6 + 4 ⇒ (6) + 4 = 10 v Fey: 2d6 ⇒ (2, 3) = 5

He then chases after it.

Perception 1d20 + 16 ⇒ (3) + 16 = 19

Miss Chance >20: 1d100 ⇒ 31

Wyandare (Scimitar +2 feybane):
to hit: 1d20 + 7 ⇒ (12) + 7 = 19 to hurt: 1d6 + 4 ⇒ (2) + 4 = 6 v Fey: 2d6 ⇒ (2, 6) = 8


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Attack of Opportunity
Miss Chance >20: 1d100 ⇒ 13

Strawberry Bite:
to hit: 1d20 + 9 ⇒ (12) + 9 = 21 to hurt: 1d6 + 4 ⇒ (4) + 4 = 8 trip: 1d20 + 9 ⇒ (2) + 9 = 11

Strawberry goes with Torod to kill it.
Miss Chance >20: 1d100 ⇒ 77

Strawberry Bite:
to hit: 1d20 + 9 ⇒ (14) + 9 = 23 to hurt: 1d6 + 4 ⇒ (6) + 4 = 10 trip: 1d20 + 9 ⇒ (3) + 9 = 12


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Asta Blackheart wrote:

Asta hisses angrily as the quickling's cut makes her lose focus -- and a numbness starts creeping along her veins.

"I'll try again - but you all need to surround me!" she says.

Provided the others comply, Asta resumes her chant...

Sunset does move closer at Lady Asta's call.. coming to stand besides Master Thomas. Upon sighting the spider swarm, Sunset's progress stalls and she takes up a defensive postion in the door-way. (Though ready to move aside should any one wish to pass...)

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Thomas misses with his readied action and attack of opportunity. He gives it chase but it moves incredibly fast passing through the room and back into the underbrush to the south to hide.

Seraph misses as well due to the Quickling’s speed. She heals

Asta loses her concentration from the wound and feels the poison start to take effect (-1 con damage)

Torod misses the fey blur, and attempts to chase after it but can’t spot it in the undergrowth.

Strawberry also misses due to the blur effect. She follows Torod in going after the fey.

Sunset moves up to aid Asta.

Asta - please make another a DC14 Fortitude vs poison, or go unconscious.

The fey stays hidden for another round, probably applying poison again.

Bold May Act!

Fast Fey:
Sunset:
Seraph:
[b]Thomas:
Asta:
7-11=0 damage, (-1 Con; poisoned DC17 check)
Torod:
Strawberry:
2 damage

Everyone is up!


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset frowns as the blurr disappears into the foliage again.

"Well.. if in doubt... Burn 'em out."

Toss:1d20 + 6 ⇒ (8) + 6 = 14

Dam:2d6 ⇒ (2, 1) = 3

Pretty sure them bushes in't dodgin' Sunset's alchemical-fire flask. Now, tha' lil' bugger hidin' under them bushes might be in fer a warm surprise...

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Is Sunset's plan set fire to all the courtyard underbrush? Please mark on the map which hex you targeted with the alchemical fire.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Rather not set the whole place on fire.... Which hedge has our annoying lil' bugger under it?


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod and Strawberry close up ranks and ready to strike out again if the pesky little fey shows himself.

Wyandare (Scimitar +2 feybane):
to hit: 1d20 + 7 ⇒ (10) + 7 = 17 to hurt: 1d6 + 4 ⇒ (2) + 4 = 6 v Fey: 2d6 ⇒ (3, 2) = 5

Strawberry
Bite: tiger aspect
to hit 1d20 + 9 ⇒ (16) + 9 = 25 to hurt1d6 + 4 ⇒ (5) + 4 = 9 trip 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Sunset, make a Perception check current DC is 43, but it changes every time he moves.

Strawberry can smell his fey prey somewhere within 30ft.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
GM Glyn wrote:
Sunset, make a Perception check current DC is 43, but it changes every time he moves.

(O_o)

Yah.... that in't rilly lookin' too sprite now, is it?

Sunset looks to her companions,

"Well... I dun't want ta' burn tha' place down. Any one got some other suggestons?" She asks.

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