| Valeria Windsong |
Valeria shrugs, and says, "Works for me. We still need to even find the place anyway."
She then begins the routine of donning her armor and her other combat gear, sharpening her sword as she waits for the others to prepare for departure.
| Terri Riverrun |
"Oh, right."
Terri seems a little embarrassed about forgetting that important step.
| KenderKin |
So my understanding of the plan is animals are going to distract/disorient the bandit camp, likely from the back side.
The first group is coming in first and from the flank.
The second group is coming in behind the first group and more towards the front of the bandit camp.
Is this correct?
| KenderKin |
As the commotion starts from the back of the bandit camp…..
The first group approaches from the flank of the camp
Map
Three bandits are here standing around the remnants of a fire.
The second group (slightly behind them) approaches from the front of the camp.
Front of the camp
Spotting two bandits in the middle of camp as they do so. One a woman is on top of the wagon piled high with furs, and another a man nearby two fallen logs.
Perception and initiative checks for everyone!
Bandit Initiative 1d20 + 6 ⇒ (16) + 6 = 22 Beat that!
Perception and initiative checks for everyone!
| Torod |
Perception 1d20 + 10 ⇒ (15) + 10 = 25
Initiative 1d20 + 2 ⇒ (11) + 2 = 13
Should I roll for Strawberry as well?
Perception 1d20 + 5 ⇒ (15) + 5 = 20
Initiative 1d20 + 5 ⇒ (6) + 5 = 11
| Terri Riverrun |
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Oh boy, this is going to hurt. Who's in what group?
Terri has her bow out as the approach they camp. If the GM allows it.
| Terri Riverrun |
I guess Terri's in the flanking group. Unless someone has a better idea of where to put her.
| Heptamegistos |
Heptamegistos bears Jennet alongside Valeria as they approach the camp. When the two bandits come into view, he nickers at his companion.
Perception for Heptamegistos, who has Scent: 1d20 + 5 ⇒ (8) + 5 = 13
| Jennet Halfgait |
Jennet nods and pats the great steed on the neck. "The gods will give you strength, Heptamegistos."
Perception for Jennet, who can only see 30': 1d20 ⇒ 14
Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
If possible, she casts Divine Favor on Heptamegistos in the round before the fight begins.
| KenderKin |
Asta
Even though our hearty heroes lose initiative, they still managed to suprise the bandits...Who where distracted by some animals
Flanking group
You can enter melee or make ranged attacks at the bandits around the fire.
Straight in group
You are at range for your initial attacks against either the bandit on the wagon or the one near the logs.
Surprise Round
You are up!
| Torod |
Strawberry tears into one
Claw 1d20 + 3 ⇒ (16) + 3 = 19 Damage 1d4 + 1 ⇒ (3) + 1 = 4
Claw 1d20 + 3 ⇒ (20) + 3 = 23 Damage 1d4 + 1 ⇒ (1) + 1 = 2
Bite 1d20 + 3 ⇒ (17) + 3 = 20 Damage 1d2 + 1 ⇒ (2) + 1 = 3
While Torod lets an arrow fly
Longbow 1d20 + 2 ⇒ (9) + 2 = 11 Damage 1d8 ⇒ 5
Strawberry confirm crit with Claw 1d20 + 3 ⇒ (5) + 3 = 8 Damage 1d4 + 1 ⇒ (1) + 1 = 2
| Valeria Windsong |
Valeria charges the leader, seeing the others begin fighting. I gotta knock that woman out before she takes a stray shot and is killed!
Charge Attack, Nonlethal:1d20 + 4 + 2 - 4 ⇒ (1) + 4 + 2 - 4 = 3
Nonlethal Damage:1d10 + 2 ⇒ (6) + 2 = 8
I would say something about attack being 2 less if I can't charge, but rolling a 1 kinda makes it not matter. Lol
| Jennet Halfgait |
Surprise Round
Jennet sees Valeria move to attack and calls out a blessing.
Jennet casts Bless. The flanking group is probably out of range (50’).
Divine Favor (Heptamegistos, 9 rounds remaining): +1 luck bonus on attack and damage rolls.
| Heptamegistos |
Surprise Round
Seeing Valeria rush at the leader on the wagon, Heptamegistos launches his bulk at the underling on the log nearby.
Partial Charge on flatfooted opponent, Power Attack, hoof: 1d20 + 4 + 2 + 1 + 1 ⇒ (20) + 4 + 2 + 1 + 1 = 28
Hoof damage: 1d6 + 7 ⇒ (4) + 7 = 11
Confirm crit?: 1d20 + 4 + 2 + 1 + 1 ⇒ (14) + 4 + 2 + 1 + 1 = 22
Extra damage from crit: 1d6 + 7 ⇒ (1) + 7 = 8
A blow from his iron shoe sends the bandit flying!
| Terri Riverrun |
Surprise Round: Sneak Attack on of the bandits around the fire (I'm assuming Terri's within 30ft.)
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Terri let's fly a wild arrow, followed by a colorful curse.
| Asta Blackheart |
Should the bandits' leader be within range, Asta casts Ear-piercing scream at her, hopefully dazing her.
Save DC 15; save or be dazed. Save and halve damage to the tune of 1d6 ⇒ 1.
| KenderKin |
Surprise round events/bandits counter!
Straight in group: Valeria/ Jennet/ Hempa/Asta
The mighty warhorse knocks a bandit over a log and tramples the man!
The bandit Leader-lady must make a Fort save DC 15 1d20 + 5 ⇒ (9) + 5 = 14
She fails and is dazed taking no actions 1 round
A bandit in a platform in the trees you had not seen before fires an arrow at the mighty horse!
1d20 + 2 ⇒ (17) + 2 = 19 for 1d6 + 1 ⇒ (6) + 1 = 7
Flanking group: Torod/Panther/Terri
The mighty panther drags a bandit from near the fire and into a thicket where no good noises come from, including one shriek.
The other two bandits jump behind the stumps and shoot at you!
Arrow @ Torod
1d20 + 2 ⇒ (6) + 2 = 8 for 1d6 + 1 ⇒ (6) + 1 = 7
Arrow @ Terri
1d20 + 2 ⇒ (3) + 2 = 5 for 1d6 + 1 ⇒ (6) + 1 = 7
A bandit in a platform in the trees you had not seen before fires an arrow at the mighty panther!
Arrow @ StrawDeath
1d20 + 2 ⇒ (8) + 2 = 10 for 1d6 + 1 ⇒ (1) + 1 = 2
DM Notes
Kressle
mwk handaxe +5 (1d6+3/3), mwk handaxe +5 (1d6+1/3) or
mwk handaxe +7 (1d6+3/3)
Ranged dagger +3 (1d4+3/19–20)
Special Attacks favored enemy (human +2)
AC 15, touch 12, flat-footed 13 (+3 armor, +1 Dex, +1 dodge)
hp 26
Fort +5, Ref +4, Will +1
Combat Gear potion of cure light
wounds; Other Gear studded leather
armor, 2 masterwork handaxes, 4
daggers, 85 gp
Full map up in campaign info tab!
You are up! Any problems? please post in ooc thread…
| Torod |
Strawberry finishes off the bandit and goes for the two peppering them with arrows.
Torod summons up the Power of the World and produces a ball of flame (Produce Flame)in his hands which he throws at the archers as he stalks toward them
| Valeria Windsong |
Dang, it's hard to try to NOT kill someone with a sword!
Valeria climbs up onto the wagon with the leader, and again tries to knock the woman out.
Nonlethal Attack:1d20 + 1 ⇒ (4) + 1 = 5
Nonlethal Damage:1d10 + 1 ⇒ (1) + 1 = 2
Her swing with the flat of the blade again flails wildly past the woman, despite her stunned state.
| Jennet Halfgait |
Jennet’s triumphant grin turns to anxiety as an arrow hisses past from outside her field of vision.
“Switch partners, Valeria! The gods guide your bow!” she shouts. “Take her down alive, Heptamegistos!”
Jennet casts Guidance on Heptamegistos.
Bless (Valeria, Heptamegistos, Jennet, Asta, 9 rounds remaining) : +1 morale bonus on attack rolls and saves vs. fear.
Divine Favor (Heptamegistos, 8 rounds remaining): +1 luck bonus on attack and damage rolls.
Guidance (Heptamegistos, 10 rounds remaining): +1 competence bonus to one attack roll, ability roll or skill check.[/b]
| Heptamegistos |
Heptamegistos wheels and barrels at the bandits’ dazed leader, aiming to knock her to the ground. The horse seems to soar through the air as it launches itself over the wagon.
Trip: 1d20 + 7 + 1 + 1 + 1 ⇒ (15) + 7 + 1 + 1 + 1 = 25
Heptemegistos expends Guidance on the trip attack roll, and uses Nimble Moves to ignore the wagon’s difficult terrain.
| Asta Blackheart |
Asta slaps her hand against Heptamegistos' flank as the horse passes her.
"Lornica magica!" she chants, then runs over to Valeria, staying in her shadow.
Asta casts Mage Armor on Heptamegistos and stays with the others.
| Terri Riverrun |
Terri sidesteps the wild shot and nocks another arrow. She picks out the bandit on the platform and lets fly.
Attack the bandit on the platform, moving to get a better shot. Assuming he's within 30ft (Forgot Point Blank Shot last time)
Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 14 if not within 30ft. does not include cover.
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 4 if not within 30ft.
| KenderKin |
Straight in group: Valeria/ Jennet/ Hempa/Asta
The mighty warhorse sails into the top of the wagon tripping the dazed Kressel female banditand knocking her to the ground dealing 1d6 ⇒ 5 points of falling damage.
Too late Hempa realizes that the wagon is trapped the jaws of a bear trap spring into action!
Bear Trap Atk 1d20 + 10 ⇒ (2) + 10 = 12 and 2d6 + 3 ⇒ (4, 4) + 3 = 11 sharp jaws spring shut....
The bandit in a platform in the trees continues to assault you!
@Valeria
1d20 + 2 ⇒ (13) + 2 = 15 for 1d6 + 1 ⇒ (2) + 1 = 3
Flanking group: Torod/Panther/Terri
The mighty panther attacks a bandit crouching behind a stump, though the panther misses the man is flushed into the open.
Torod and Terri both hit the bandit on the platform
7/14
Leaving one bandit behind a stump to shoot at you!
Arrow @ Torod
1d20 + 2 ⇒ (12) + 2 = 14 for 1d6 + 1 ⇒ (6) + 1 = 7
The bandit in a platform fires an arrow at the mighty panther!
Arrow @ StrawDeath
1d20 + 2 ⇒ (16) + 2 = 18 for 1d6 + 1 ⇒ (1) + 1 = 2
DM Notes
Kressle
mwk handaxe +5 (1d6+3/3), mwk handaxe +5 (1d6+1/3) or
mwk handaxe +7 (1d6+3/3)
Ranged dagger +3 (1d4+3/19–20)
Special Attacks favored enemy (human +2)
AC 15, touch 12, flat-footed 13 (+3 armor, +1 Dex, +1 dodge)
hp 26
Fort +5, Ref +4, Will +1
Combat Gear potion of cure light
wounds; Other Gear studded leather
armor, 2 masterwork handaxes, 4
daggers, 85 gp
Full map up in campaign info tab!
Any problems? please post in ooc thread…
You are up!
| Torod |
Torod dodges the arrow and returns fire
Longbow 1d20 + 2 ⇒ (9) + 2 = 11 damage 1d8 ⇒ 6
Strawberry takes a run at the one on the platform. She wants to get in his face even if she can't attack this round
Acrobatics (jump) 1d20 + 13 ⇒ (12) + 13 = 25
Claw 1d20 + 3 ⇒ (17) + 3 = 20 Damage 1d4 + 1 ⇒ (3) + 1 = 4
| Terri Riverrun |
Terri takes another shot at the bandit on the platform.
Attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
She nocks another arrow as she calls out to Torod.
"Can your friend keep that one busy while we take care of the ones by the fire?"
| Jennet Halfgait |
Jennet levels her shortspear at the fallen bandit, menacing her with the point to keep her attention occupied.
Aid Another to give Heptamegistos a +2 bonus to hit the bandit, from higher ground: 1d20 + 2 + 1 + 1 ⇒ (18) + 2 + 1 + 1 = 22
Bless (Jennet, Heptamegistos, Valeria, Asta, 8 rounds remaining) : +1 morale bonus on attack rolls and saves vs. fear.
Divine Favor (Heptamegistos, 7 rounds remaining): +1 luck bonus on attack and damage rolls.
Aid Another (Heptamegistos): +2 bonus to next attack roll vs. bandit.
| Heptamegistos |
Heptamegistos boxes at the fallen bandit with the front of her hooves, trying to batter her into submission as if she were a rebellious colt. Then he snatches at her hair with his teeth, intending to shake and rattle her.
Hoof Power Attack, nonlethal, with Aid Another, against prone enemy: 1d20 + 4 - 4 + 2 + 1 + 1 ⇒ (10) + 4 - 4 + 2 + 1 + 1 = 14
Hoof damage, nonlethal: 1d6 + 7 ⇒ (5) + 7 = 12
Hoof Power Attack, nonlethal, against prone enemy: 1d20 + 4 - 4 + 1 + 1 ⇒ (7) + 4 - 4 + 1 + 1 = 9
Hoof damage, nonlethal: 1d6 + 7 ⇒ (5) + 7 = 12
Bite Power Attack, nonlethal, against prone enemy: 1d20 + 4 - 4 + 1 + 1 ⇒ (5) + 4 - 4 + 1 + 1 = 7
Bite damage, nonlethal: 1d4 + 7 ⇒ (4) + 7 = 11
| Valeria Windsong |
Grunting in frustration, Valeria turns to fire an arrow at the bandit shooting at them, dropping her sword at her feet. That horse better not kill her. We need her for questioning!
Attack Shortbow:1d20 + 5 ⇒ (4) + 5 = 9
Damage Shortbow:1d6 ⇒ 3
| Asta Blackheart |
Asta sights on the bandit on the platform - and her eyes turn bright crimson, drawing his eyes into a scarlet eternity...
Evil Eye Hex on the archer, to lower his attack bonus.
| KenderKin |
Next round!
Straight in group: Valeria/ Jennet/ Hempa/Asta
The mighty warhorse assails the prone Kressel, but misses every attack as Kressel gets away by rolling under the wagon although this is not known by any other than Hempa..
The bandit in a platform in the trees continues to assault you!
Must make a will save 1d20 ⇒ 15
Before firing again
@Asta
1d20 + 2 ⇒ (11) + 2 = 13 for 1d6 + 1 ⇒ (3) + 1 = 4
Two more bandits come out of the woods from the rear of the camp at this time, they charge forwards to engage Valeria.
Flanking group: Torod/Panther/Terri
The mighty panther scampers up the tree easily and attack the bandit on the platform] 3/14
Leaving one bandit behind a stump to shoot at you!
Arrow @ Torod
1d20 + 2 ⇒ (10) + 2 = 12 for 1d6 + 1 ⇒ (2) + 1 = 3
The bandit in a platform throws a thunderstone at his feet hoping to scare away the mighty panther!
DM Notes
Kressle
mwk handaxe +5 (1d6+3/3), mwk handaxe +5 (1d6+1/3) or
mwk handaxe +7 (1d6+3/3)
Ranged dagger +3 (1d4+3/19–20)
Special Attacks favored enemy (human +2)
AC 15, touch 12, flat-footed 13 (+3 armor, +1 Dex, +1 dodge)
hp 26
Fort +5, Ref +4, Will +1
Combat Gear potion of cure light
wounds; Other Gear studded leather
armor, 2 masterwork handaxes, 4
daggers, 85 gp
Full map up in campaign info tab!
Any problems? please post in ooc thread…
You are up!
| Heptamegistos |
On bandit’s turn:
As the bandit scrambles away from his feet, Heptamegistos boxes a hoof at her midsection.
Attack of opportunity at crawling (prone) bandit, nonlethal: 1d20 + 4 - 4 + 1 + 1 ⇒ (19) + 4 - 4 + 1 + 1 = 21
Hoof damage, nonlethal: 1d6 + 7 ⇒ (4) + 7 = 11
Round 3:
With the leader temporarily out of reach, Heptamegistos charges at one of the bandits that have engaged Valeria, flanking the criminal between them.
Hoof charge attack at bandit, flanking, power attack: 1d20 + 4 + 2 + 2 + 1 + 1 ⇒ (5) + 4 + 2 + 2 + 1 + 1 = 15
Hoof damage: 1d6 + 7 ⇒ (4) + 7 = 11
| Jennet Halfgait |
On bandit’s turn:
“She’s headed under the wagon!” Jennet calls in warning, darting her shortspear at the retreating bandit’s rapidly vanishing legs.
Attack of opportunity at crawling (prone) bandit, from higher ground: 1d20 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Shortspear damage: 1d6 + 3 ⇒ (4) + 3 = 7
Round 3:
Jennet lances her shortspear into the bandit trapped between Valeria and Heptamegistos.
Shortspear attack on bandit, flanking, from higher ground: 1d20 + 2 + 2 + 1 + 1 ⇒ (16) + 2 + 2 + 1 + 1 = 22
Shortspear damage: 1d6 + 3 ⇒ (1) + 3 = 4
Bless (Heptamegistos, Jennet, Asta, Valeria, 7 rounds remaining) : +1 morale bonus on attack rolls and saves vs. fear.
Divine Favor (Heptamegistos, 6 rounds remaining): +1 luck bonus on attack and damage rolls.
| Terri Riverrun |
Round 3: Attack on the Bandit cowering behind the stump. Moving up until within 30ft. if possible in a single move.
Terri takes aim and looses the arrow at the bandit behind the stump as she stalks forward, hoping to get a better shot.
Attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
| KenderKin |
Torod
You can throw this stone as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a –4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast.
deafness is the "actual" effect, but s. Deathstrike is an animal, and the bandit is trying to scare the panther off.
There is no actual game effect for what I am doing ;)
I guess make the save for deafness and go with that.
| Torod |
Torod targets the bandit on the platform
Longbow 1d20 + 2 ⇒ (20) + 2 = 22 Damage 1d8 ⇒ 4
While the flash and bang of the thunderstone causes Strawberry to hesitate in her strikes. I'll have her lose a move action this round, if that is ok with you, Kenderkin.
Fort 1d20 + 4 ⇒ (6) + 4 = 10
Claw 1d20 + 3 ⇒ (1) + 3 = 4 Damage 1d4 + 1 ⇒ (2) + 1 = 3
Torod Confirm Crit 1d20 + 2 ⇒ (7) + 2 = 9 Damage 2d8 ⇒ (8, 2) = 10
| KenderKin |
Next round!
Straight in group: Valeria/ Jennet/ Hempa/Asta
The mighty warhorse charges another bandit who just took an arrow, amd catches a short-spear Dead bandit
The bandit in a platform in the trees continues to assault you!
@Valearia As she closes to melee another bandit
1d20 + 2 ⇒ (4) + 2 = 6 for 1d6 + 1 ⇒ (2) + 1 = 3
The remaining bandit who came out of the woods is more than happy to meet Valerias challenge
Longsword @ Valeria
1d20 + 2 ⇒ (8) + 2 = 10 for 1d8 ⇒ 2
Flanking group: Torod/Panther/Terri
The bandit on the platform[ooc]dead
Leaving one bandit behind a stump to shoot at you!
8/14
Arrow @ Torod
1d20 + 2 ⇒ (3) + 2 = 5 for 1d6 + 1 ⇒ (4) + 1 = 5
DM Notes
Kressle
mwk handaxe +5 (1d6+3/3), mwk handaxe +5 (1d6+1/3) or
mwk handaxe +7 (1d6+3/3)
Ranged dagger +3 (1d4+3/19–20)
Special Attacks favored enemy (human +2)
AC 15, touch 12, flat-footed 13 (+3 armor, +1 Dex, +1 dodge)
hp 26
Fort +5, Ref +4, Will +1
Combat Gear potion of cure light
wounds; Other Gear studded leather
armor, 2 masterwork handaxes, 4
daggers, 85 gp
Full map up in campaign info tab!
Any problems? please post in ooc thread…
You are up!