Droogami

Strawberry Deathstrike's page

126 posts. Alias of Dax Thura.


Classes/Levels

Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

About Strawberry Deathstrike

Strawberry Deathstrike
Female celestial leopard (Pathfinder RPG Bestiary)
N Medium animal
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +7
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Defense
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AC 20, touch 17, flat-footed 13 (+6 Dex, +1 dodge, +3 natural)
hp 50 (5d8+10)
Fort +6, Ref +10, Will +4
Defensive Abilities evasion; DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 11
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Offense
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Speed 50 ft.; sprint
Melee bite +9 (1d6+4), 2 claws +9 (1d3+4)
Special Attacks smite evil
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Statistics
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Str 18, Dex 22, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +7; CMD 24 (28 vs. trip)
Feats Dodge, Iron Will, Weapon Finesse
Tricks Attack, Defend, Down, Fetch, Guard, Heel, Hunting, Seek, Track
Skills Acrobatics +10 (+18 to jump), Perception +7, Stealth +10 (+14 in undergrowth); Racial Modifiers +4 Stealth in undergrowth
SQ animal focus, defend, guard, hunting, woodland stride
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal will defend you.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) No damage on successful reflex save.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Guard [Trick] The animal stays in place and prevents others from approaching.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +5 to damage when used.
Spell Resistance (11) You have Spell Resistance.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Trip (Ex) You can make a trip attempt on a successful attack.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Dice:

Perception [dice]1d20+6[/dice]

Stealth [dice]1d20+10[/dice] +4 in undergrowth

Bite: tiger aspect
to hit [dice]1d20+9[/dice] to hurt[dice]1d6+4[/dice] trip [dice]1d20+6[/dice]

Claw: tiger aspect
to hit [dice]1d20+9[/dice] to hurt[dice]1d3+4[/dice]