The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

"Asta, Sunset, step inside the spire! Seraph and I will hold this entrance. Torod, you and your cat hold that one. If it insists on these hit and run attacks, then so be it! Everyone be ready to strike the moment it is within range!"
__________
Miss Chance, 1-20 Miss: 1d100 ⇒ 44
Readied Attack: 1d20 + 6 + 2 + 1 + 2 ⇒ (18) + 6 + 2 + 1 + 2 = 29
Damage: 1d10 + 2 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 2 + 1 = 12


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Fortitude 1d20 + 2 ⇒ (16) + 2 = 18

Asta does not immediately respond to Thomas' words, absorbed as she is by her casting. As her voice rises to a triumphant crescendo, the air warps, darkens, then brightens -- and 1d3 ⇒ 2 shapes of swirling, living air appear!

While the air elementals threateningly hover above the group, Asta moves into the spire, tugging on Seraph's arm. "Join me. I'm bringing in the spiders."

I'll move the spiders to cover the entrance; the quickling will take automatic damage when it tries to cross them. The two small air elementals are poised to attack as soon as the critter comes within range.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Sunset ready a alchemical fire flask to burn the fey out with.

Torod and Strawberry block the southern tower entrance ready to attack if the fey comes within range.

Thomas calls for Sunset and Seraph to step within the tower as he and Seraph block the northern entrance.

Asta resist the sleepy poison effects and completes her summoning of two air elements. The air elementals take up defensive positions floating around Asta and speak in Auran ”~~~~ ~~~~~”

Auran:
”What is our task Mistress?”

Meanwhile the quickling fey breaks cover and rushes past Torod slashing at him then retreating back into the undergrowth south of the tower. The fey and Torod trade weapon strikes as Strawberry misses due to the fey’s blur. (Both Torod and Strawberry get an AoO on the fey as it zooms past. 20% blur miss chance.)

Torod, please make a DC14 Fortitude save vs poison or take 1 con damage

Rolls:

20% miss chance for Torod 20>hits: 1d100 ⇒ 80
20% miss chance for strawberry 20>hits: 1d100 ⇒ 7

Attack Torod:
shortsword: 1d20 + 6 ⇒ (14) + 6 = 20 to hit
damage if hit: 1d4 + 2d6 ⇒ (3) + (3, 1) = 7 plus 2 bleed plus poison Fortitude DC 14

stealth: 1d20 + 23 ⇒ (8) + 23 = 31

Bold May Act!

Fast Fey: 4 damage
Sunset:
Seraph:
Thomas:
Asta:
(-1 Con; )
Torod: 7 damage (2 bleed, Poison DC17 save vs 1 con)
Strawberry:[/b] 2 damage

Everyone is up.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

AoO Miss Chance >20: 1d100 ⇒ 51
Wyandare (Scimitar +2 feybane):
to hit: 1d20 + 7 ⇒ (4) + 7 = 11 to hurt: 1d6 + 4 ⇒ (4) + 4 = 8 v Fey: 2d6 ⇒ (3, 3) = 6

Fort: 1d20 + 6 ⇒ (13) + 6 = 19

Torod readies to strike again.
Miss Chance >20: 1d100 ⇒ 92
Wyandare (Scimitar +2 feybane):
to hit: 1d20 + 7 ⇒ (10) + 7 = 17 to hurt: 1d6 + 4 ⇒ (1) + 4 = 5 v Fey: 2d6 ⇒ (1, 4) = 5

Just to be ready.
AoO Miss Chance >20: 1d100 ⇒ 59
Wyandare (Scimitar +2 feybane):
to hit: 1d20 + 7 ⇒ (6) + 7 = 13 to hurt: 1d6 + 4 ⇒ (1) + 4 = 5 v Fey: 2d6 ⇒ (5, 3) = 8


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

AoO Miss Chance >20: 1d100 ⇒ 87
Bite: tiger aspect
to hit 1d20 + 9 ⇒ (1) + 9 = 10 to hurt1d6 + 4 ⇒ (2) + 4 = 6 trip 1d20 + 6 ⇒ (14) + 6 = 20

Strawberry waits for her chance to bite the enemy.
Miss Chance >20: 1d100 ⇒ 73
Bite: tiger aspect
to hit 1d20 + 9 ⇒ (9) + 9 = 18 to hurt1d6 + 4 ⇒ (1) + 4 = 5 trip 1d20 + 6 ⇒ (6) + 6 = 12

If he attacks again, she'll be ready.
AoO Miss Chance >20: 1d100 ⇒ 59
Bite: tiger aspect
to hit 1d20 + 9 ⇒ (20) + 9 = 29 to hurt1d6 + 4 ⇒ (1) + 4 = 5 trip 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Having avoid their readied and opportunistic attacks, the quickling rushes past Torod and Stawberry again making another attack on Torod, but misses. Torod misses his readied and opportunistic strike. Stawberry misses her ready, but slashes the fey deeply on her opportunistic attack, still fails to trip it.

The Fey yelps in pain and runs off to nurse it’s wounds.

After waiting several rounds with no further attacks you feel it’s safe enough to continue your explorations.

Rolls:

Attack Torod:
shortsword: 1d20 + 6 ⇒ (5) + 6 = 11 to hit
damage if hit: 1d4 + 2d6 ⇒ (1) + (4, 2) = 7 plus 2 bleed plus poison Fortitude DC 14

stealth: 1d20 + 23 ⇒ (9) + 23 = 32

to confirm Strawberry's critical : 1d20 + 9 ⇒ (17) + 9 = 26 to hit
plus damage : 1d6 + 4 ⇒ (6) + 4 = 10

Fast Fey: 15+5+10 = 30 damage
Sunset:
Seraph:
Thomas:
Asta:
(-1 Con; )
Torod: 7 + 2 = 9 damage (2 bleed, )
Strawberry: 2 damage

*** Combat over ***


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph grunts, disliking the situation they were in. Especially with an escaped foe. "With its speed I doubt we can puruse it..."

Saying that she gives the area a quick looking over before moving to Torod and laying a hand on him intoning a simple spell of healing to removing his bleeding injuries..

Cast CLW on Torod: 1d8 + 3 ⇒ (8) + 3 = 11

If someone doesn't do it first she presses on.

When Torod's wounds fade she turns her hand on his companion, waiting until Strawberry was aware of her before briefly touching the large tiger with her hand and healing her injuries as well. She was feeling the drain on her abilities and hoped that her efforts weren't going to be counter productive later. "Lets clear this lower area before heading up into the central tower. I dislike the idea of more possible enemies trapping us inside because we missed them."

LoH Strawberry: 1d6 ⇒ 5

1st used 5x, LoH 3x


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"Not our finest moment." Torod thanks Seraph. "If we're all ok, let's finish this."
Torod has no more 2nd level spells, so can't cast Lesser Restoration for Asta.


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

”Agreed. That fight took way too long. Let us be quick about this then head up.”


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset sighs and mutters with relief,

"Yah.... I need to learn me a book about them critters...."

As every one begins to relax with the... disappearance... of their feisty fey foe.

She looks around at the room the party finds itself in.

Perception:1d20 + 8 ⇒ (6) + 8 = 14

She also has potions to offer people to heal their ills.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

She smiles at Torod's words patting him on his shoulder. "Your broad shoulders chasing the speed creature looked fine to me." She nods at Thomas's suggestion, in full agreement of search the lower area first.

With that Seraph hangs back with Asta, sword at the ready in case their foe returned with blurring speed. She was prepared to block its path until Asta begins to move, then she follows.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Seraph heals Torod’s and Strawberry’s wounds.

Not happy about letting the fey escape, Torod is ready to finish exploring the towers.

Thomas is impation to finish as well.

Sunset glances around muttering about books and critters.

Seraph guards Asta as the others look around.

Now that you have time to look around the first floor This wide chamber has an impressive vaulted ceiling. Though obscured in places by earth and undergrowth, the hall's floor is crafted of smooth stone tiles in multicolored pastel hues. The walls of the chamber are decorated with faded frescoes of sylvan life, showing scenes of beautiful elves engaged in hunting, feasting, dancing, singing, and a bewildering variety of other idyllic pursuits. To the west, a graceful, filigreed stone staircase, garlanded with flowering vines, climbs to the level above.

You have only a handful of seconds before to admire the chamber’s decorations, before the room fills with a cloying violet mist causing those who breath it to see maddening vision of dark, moonless nights; twisted, malignant trees; and hot streaming rivers of blood.

Everyone make DC 15 Fortitude saves until you successfully save or have made 6 rolls total.

INSANITY MIST:

Type poison, inhaled; Save Fortitude DC 15

Frequency 1/rounds for 6 rounds

Effect 1d3 Wis damage; Cure 1 save

Asta: (-1 Con; )


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Fort: 1d20 + 5 ⇒ (15) + 5 = 20


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod
Fort: 1d20 + 6 ⇒ (2) + 6 = 8
Fort: 1d20 + 6 ⇒ (1) + 6 = 7
Fort: 1d20 + 6 ⇒ (3) + 6 = 9
Fort: 1d20 + 6 ⇒ (8) + 6 = 14
Fort: 1d20 + 6 ⇒ (17) + 6 = 23
Fort: 1d20 + 6 ⇒ (8) + 6 = 14

Strawberry
Fort: 1d20 + 6 ⇒ (8) + 6 = 14
Fort: 1d20 + 6 ⇒ (9) + 6 = 15
Fort: 1d20 + 6 ⇒ (11) + 6 = 17
Fort: 1d20 + 6 ⇒ (1) + 6 = 7
Fort: 1d20 + 6 ⇒ (18) + 6 = 24
Fort: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Torod Wisdom damage: 4d3 ⇒ (3, 3, 3, 3) = 12 -6 to Wisdom base skill, Will saves and spell DCs.
Strawberry Wisdom damage: 1d3 ⇒ 1

Wisdom: Damage:
Damage to your Wisdom score causes you to take penalties (-1/2pt) on Wisdom-based skill checks and Will saving throws. This penalty also applies to any spell DCs based on Wisdom.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Of course. That brings his Wisdom to 10.


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

I think he means you take a -6 penalty, but took 12 wisdom damage.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Oh.. this in't good....

Fort 1:1d20 + 3 ⇒ (2) + 3 = 5
Fort 2:1d20 + 3 ⇒ (18) + 3 = 21

So... if'n I be readin' that right. Sunset failed tha' first roll. Made tha' second. So she's only takin' one point a Wisdom' hurtin', right?

Which, truth bein' told... Folks in't rilly gon'a notice no differnce, none. :P

Sunset staggers under the cloying mists effects.

"Gah!"

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Sunset, that's 1d3 stat damage per fail.
Sunset Wisdom damage: 1d3 ⇒ 1 or in your case -1 Wis damage which doesn't cause any penalty no matter your stat score.

Torod, yes that is a -6 penalty. Pathfinder stat damage doesn't reduce you stat, just gives you penalties. It doesn't affect the number of spells you have just the DCs.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Need poison saves from Asta and Serph

Nothing attacks the group after being poisoned, but so far Torod seems to be greatly affected by the maddening visions.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset does the best she can by Torod and sks how he's fairing.

Diplomavy:1d20 + 6 ⇒ (13) + 6 = 19

Other than inspecting the room they're in once more she begins to seaarch the stairs, alos checking them for structural integrity as well as for any traps.

Perception:1d20 + 8 ⇒ (14) + 8 = 22


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod pushes Sunset away. "I'm ok. Don't worry over me. I'm ok."


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

1d20 + 11 ⇒ (2) + 11 = 13
1d20 + 11 ⇒ (7) + 11 = 18

As the mist descends Seraph eyes go wide and her sword falls tip down into whatever floor was by her feet with an audible thunk. The maddening visions though short-lived, cause her inhuman muscles to flex defensively against the horrors she was seeing. Her arms were larger than normal before she was able to wrestle her senses back to reality. But her breathing was unsteady now, she grips her blade with white-knuckle force as she glances for something unseen.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

I apologize for the wait. I've been having ... stuff happen.

Fort. 1d20 + 1 ⇒ (3) + 1 = 4
Fort. 1d20 + 1 ⇒ (15) + 1 = 16

Well, happily that did not take too long. And that's 1d3 ⇒ 1 Wisdom damage to me.

Asta gags at the hateful, violet mist. Wild-eyed, she manages to expel the worst of the stuff out of her lungs.
"I am getting the feeling," she says, "that this place may not be worth the bother just now. We need to regroup and recover before we spring even more of these traps."

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Seraph wisdom damage: 1d3 ⇒ 2. Adj penalty -1 to wisdom based skills, will saves, and spell DCs

Continue exploring? If so then where?


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Do we check the tower we find ourselves in? Or look into the other three unknowns?


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph looks over the tower with a hard glint in her eyes. With sword in hand, she presses on.

"Afraid? Then stay behind me." She literally bristles at the idea of running. She wouldn't run from anyone once they hurt her.

She storms out of the central tower, intent on searching the grounds first and clearing away any threats like she had before. She swings her blade as she goes, slashing the underbrush like a scythe and intent on driving the speedy attacker out of hiding.

Perception: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14

Updated position on the map.


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Thomas joins Seraph, slashing his way towards the southwest tower.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset blinks as she stands at the foot of the main tower's stairs....

At the sound of a large, angry weed-whacker stomping through the bushes outside Sunset shrugs, "All-righty then..." And follows along.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod also joins Seraph in making a trail to the tower.


Celestial Leopard| HP 50/50| AC 20 T 17 FF 13| Fo +6 Re +10 Wi +4, Evasion, DR 5/evil, SR 11| Init +6| Percep +7

Strawberry stays close to Asta. Seraph can be sure she's well looked after.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Grumbling under her breath, Asta follows after...

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Making your way to the sourhwest you find the upper reaches of this tower have completely collapsed, filling the interior with debris and rubble.

successful DC 20 Perception:
A half an hour of searching the wreckage turns up a long-forgotten elven artifact, a remarkably well-preserved mithral statuette of a beautiful elf woman wearing archaic robes, framed by an archway of mithral branches.

A DC 20 Knowledge (religion) check

Spoiler:
You recognizes the statuette as a representation of Findeladlara, the elven goddess of art and architecture. The statuette is worth 1,200 gp and is exactly the type of prize that Lily Teskerten (NPC back at Greenhart) is looking for


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

I think I’m the only one down at that tower. So...

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Seeing nothing, he turns and heads north to quickly rejoin the others. ”It was a pile of rubble. Anything here?”


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Perception 1d20 + 2 ⇒ (20) + 2 = 22. :o What are the odds>?!

"Yes," Asta says as she bends down to unearth a mithral statuette of a beautiful Elf woman in archaic robes, framed by an archway of mithral branches. "This. Does anyone know who she's supposed to be?"


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Perception -Wis Penalty: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12

The K-Checks are to identify the statue if possible.
K-Religion?: 1d20 + 9 ⇒ (19) + 9 = 28
K-History: 1d20 + 9 ⇒ (5) + 9 = 14
K-Arcana: 1d20 + 9 ⇒ (5) + 9 = 14

If she's close enough to be apart of the rummaging then the rolls above can be used please~


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

We going to take the 30 minutes to dig it out? Because if so, I’ve got buffs that will be expiring.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod remembers Lily Teskerten's request and aids in the search of the rubble.
Perception 1d20 + 16 - 6 ⇒ (4) + 16 - 6 = 14

Once it's found, he looks it over with the others.
Knowledge (religion) 1d20 + 7 ⇒ (14) + 7 = 21
"It's Findeladlara, goddess of art and architecture. Miss Teskerten would be very interested in this."


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset pokes about in the rubble and bushes along with Torod,

Perception:1d20 + 8 ⇒ (8) + 8 = 16

Yup, looks like ye in't in'a 'Buff' no more Master Thomas....

Wait... um... (>_>)...

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

You think the southwest tower has given up all it's treasures, all that is left are the Northwest tower, Southeast tower and upper level of the Center tower to explore.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"If all these towers are going to be trapped, we might want to take it slow and steady. Spellcasters need to have Detect magic active and keep their eyes open," Asta says.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"Slow and steady and Detect Magic." Torod goes to the Southeast tower, leaving Strawberry with Asta.

Perception 1d20 + 16 ⇒ (12) + 16 = 28


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset saunters after Torod.

Perception:1d20 + 8 ⇒ (5) + 8 = 13


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Seraph, use your special sight," Asta says. "Try to see if any evil awaits us."

The Witch-Queen then follows after Torod and Sunset.

Detect magic on, Perception 1d20 + 2 ⇒ (2) + 2 = 4


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Would have posted earlier but account got mucked up and I couldn't' reset my password :(

Use detect evil

Heading hurting she does as she asks nodding to Asta. psmaller]"Apologies for earlier Milady, the visions... brought out the worst in me."[/smaller] The apology does little to lessen the swollen battle ready arms she had. The inhuman muscle she was displaying was the source of her ability to wield such a large blade.

With that said she moves as using her divine gift to sense foul intent and blackened souls. Hoping that it could pierce the ancient stones...

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Moving to the southeast tower, Torod finds it has a wooden door made from roughly-cut timber planks, obviously of newer construction than the rest of the keep, blocks the entrance to this tower. Detecting no threats he looks inside.

This 40 foot tall tower is also missing its roof, but interwoven, leafy vines and the forest canopy above provide a ceiling of sorts, shading the interior and allowing only dim illumination. Inside, the rubble and undergrowth have been cleared away to create a cozy living space, decorated with crude wooden furniture, sized for a Small creature, and bloody scalps nailed to the walls. You surmise that this is the home of the Quickling creature that attacked you in the courtyard.

search Perception DC20:
Hidden in a clay urn in a niche 20 feet above the floor you find a catch of treasure 119gp, 131sp, 27 cp and a dozen different sparkling gemstones worth 1,800gp in all.

Status:

Asta: (-1 Con; -1 wis)
Torod: (-12 wis)
Strawberry (-1 wis)
Seraph (-2 wis)
Sunset (-1 wis)


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Thomas sighs as he feels the magic fade from himself as his enchantments expire.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Since this has now turned to a treasure hunt it would seem, Thomas joins in and begins looking the room over. Spotting a clay run hidden in an out of reach space, Thomas moves things around to where he can reach it. Opening the lid, he says ”Looks like our fast footed friend had quite the lucrative ambush enterprise before we came along.”

He makes his way over to Asta and hands the urn over to her before taking a post by the door.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

The surly Torod continues to look after Thomas finds the urn.

Perception 1d20 + 16 - 6 ⇒ (19) + 16 - 6 = 29


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset looks, but does not touch anything. Especially the rather grisly trophies.

Perception:1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

You find nothing else of value, except for a old ratty copy of playfey under the mattress.

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