The Mouth of Doom (Inactive)

Game Master Grimmy

Round 2:
Raziel <<<<
Hound <<<<
Q <<<<
Bandits

Battle Map

Loot Tracker | Zelkor's Ferry Environs | Campaign Map | Obsidian Portal


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Only have precise shot. That is a -4 for soft cover?


Two deadly hits!

crit confirm: 1d20 + 4 ⇒ (18) + 4 = 22
crit damage: 1d8 + 6 ⇒ (3) + 6 = 9


Alrik takes a total of 38 damage!


Raziel Drakan wrote:
Only have precise shot. That is a -4 for soft cover?

Yeah, firing through an ally still provides soft cover. You still got him though.


Huh... 38 damage... I think that Alrik...


Don't worry, that's what the action points are for.


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Dotting. Will be at work in half an hour and will edit this for my post then for details, but here's the mechanics of what happens.

Eli to G5
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d10 + 6 ⇒ (7) + 6 = 13 nonlethal
Action Point if that doesn't drop him.
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 6 ⇒ (2) + 6 = 8 nonlethal


It looks like you forgot the -4 for non-lethal, but those still hit. Without the action point he is still up, with AP he is unconscious.


Combat concluded!

Everyone receives 400 XP.


male Human Paladin 2 Level 2 Human Paladin Init +2 Perception -1 AC 18 (T 12 FF 16) HP 22 CMB +6 CMD 18 BAB+2 WIL +5 REF +5 FORT +8

Alrik's dead...dead..dead... I was at 15 HP.

The monks attack cleanly lops the Paladin's head from his shoulders and the large man falls to the ground dead as a stump.


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Son of a b%!+$. Got distracted at work and never hit submit. Lost the ability to edit while I was editing and didn't copy the text. Well here it is again. Guess it's a good thing, too since now I've got to account for Alrik dying.

As Alrik's body falls to the ground, Eli can be heard to mutter a quiet "G*# d&!nit," as he unslings the still-sheathed Nodachi and rushes towards the group, again to stop someone from doing anything foolish. The monk's attack had one silver lining in that it left him open to Eli's attack. Eli's first strike was against the side of the monk's neck. A move designed for open hand combat, Eli had to pull his strike so as not to outright kill the monk - Alrik was an ally, even if only for a short time, we need to know why this character wouldn't give up. Doing so had the intended effect of disorienting the monk, allowing Eli a spare second to line up one final blow against the last standing enemy. With a resounding CRACK, followed by a faint cry of Action Point! from somewhere in the distance the blunt strike of the sheathed nodachi shatters the man's knee, forcing him to the ground and ending the fight.


If one of you search the slain initiate, you find a holy symbol which Ridley can identify,

Ridley:
Hecate

plus:

6 scrolls,

Spellcraft DC 18:
Cure Light Wounds x2, Burning Hands x2, Vanish x2 (all caster level 3)

3 vials of red syrup,

Spellcraft DC 18:
These function like potions of Bull's Strength with a duration of one day (effect ends once you sleep), but they give a -4 penalty to will saves. Someone could attempt to remove the drawback with a DC 20 Spellcraft or Craft:Alchemy, but a failure by 5 or greater will render the syrup inert (so no take 20)

2 vials of alchemical acid,

A set of manacles,

9 GP.


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

Quetzalcoatl jumps up as the Paladin's body falls limply to the ground. A silence falls over the tavern, confusion manifest in the realization that this bar fight had just become something more sinister. He draws his bow only to see the monk fall by Eli's nodachi.

"I should not have taken this so lightly," he says, clearly guilt stricken. "and now a good man lies dead."


Raziel stares mouth agape as the man collapses in a heap, severely wounded, and most likely dead.

"We seem to find ourself in a lawless place" - he comments - "Where it seems one may simply get jumped and murdered while sitting to have a drink - I don't think we will make the same mistake twice. Though this price is too high" - he adds staring at the prone form of Alrik.

Raziel would most likely check in on Alrik as his first concern, but what will happen I guess will depend on his decision if he will use the Action Points or not. For the sake of expediency here's what Raziel will want to do next:

Methodically, the Tiefling collects the holy symbol, vials and scrolls, placing them on a table, neatly arranged. Afterwards, he proceeds in thoroughly searching the remaining corpses, retrieving every valuable, and adding it to the table, dragging the corpses outside.

Last, but not least, he searches the defeated, but still standing remaining villains, also relieving them of any valuables, and tying them up in a corner, making sure the knots are well secured.

Using his own rope, and borrowing from the others if necessary.

After all the possibly valuable items have been gathered, he comments to Tallie - "Is there some sort of guard, to whom these curs can be delivered?" - he nods to the captives in the corner, though his attention is fully focused on the loot ahead of him.

With a few practiced gestures, he conjures minor arcane forces, increasing his senses to Detect Magic, and carefully examines all the items on the table.

Knowledge (Religion) holy symbol: 1d20 + 8 ⇒ (6) + 8 = 14
Spellcraft Scrolls: 1d20 + 8 ⇒ (13) + 8 = 21
Spellcraft Vials: 1d20 + 8 ⇒ (9) + 8 = 17


Tallie finally show a reaction to this new madness.

"I should have went for the guards... wouldn't have been back in time anyway though... Right?"

She leaves out the back without waiting for a reply.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound looks on in amazement and disgust. Ridley, I think it is best to leave this place once we are done with he guard's questioning. If groups like those. He gestures at the noble and monk. Can just wander in and start swinging with lethal intent, then this is no place to stay.


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

As the monk falls to the ground, Eli stands up and re-loops the sheath sling over his body, taking a death breath to calm himself and reduce the effects of the adrenaline coursing through his body. Eli perked up at Raziel's mention of the guards, and dragged the monk, still writhing in pain, over to the group of bound pages, intent on finding answers. As a final measure before he started on the group, Eli slaps Renard, bring him back to consciousness. Eli begins with a preemptive, "Shut up, Renard. The only thing I want to hear from any of you, is who this is. I don't give a s%!$ at the moment about any of you, pompous ass that you may be." Eli turned towards the monk, pulling him into a sitting position, the murderous glint in his own eye belying his generosity in allowing the man to still draw breath. "I want to know what was so G%~ D@~N IMPORTANT, that you had to kill a man over it. First one to start talking gets less pain." To accentuate his point, he kicks the monk in the chest, hard enough that even he wondered if the sound that followed was the wooden floor, or the monk's skull, cracking.

Intimidate: 1d20 + 4 ⇒ (10) + 4 = 14


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

Quetzalcoatl stands near Eli, quietly augmenting everything he says with a stern gaze and puffed out chest. "Pompous ass..." he says with Eli, and as the man asks what's "so g** d@!n important" he adds, "I know you didn't do this over a cave."

Intimidate Assist: 1d20 - 2 ⇒ (15) - 2 = 13


"Agreed. I'm not quite willing to condemn the whole place on account of this band of floppy poofs, but I don't exactly want to set down roots here either." Ridley replies to Hound. Seeing the exchange between her new companions and their recent enemies she makes her way over.

"You're a Hecatoite, or Hecite, or some such nonsense, right?" This to the injured monk. She covertly presses in between the man and Eli. Too many kicks to the ribs likely isn't going to do anyone any good.

"I don't know much about your cult, but I understand you've a high priestess stuck in Rappan Athuk?"


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

That is correct Renard! You tried robbing us of our equipment over some petty information and drew steel on us in this bar. I was all set to go with fists when your dog drew on us. This could have been a night in the cell but instead it is a hanging offense.


As he goes through the well thought steps in dealing with the corpses, captives and recovered gear, he listens to the heated interrogation, and half expects that this Renard character will be executed on the spot.

After he is done, he rejoins the others with a somber look, addressing their captured foe - "You best be straightforward with your answers fool - or this will be over before the guard gets here, and they will find only one more corpse"

Intimidate Aid Another: 1d20 - 1 ⇒ (19) - 1 = 18


Renard begins to cry.

"ALL RIGHT! I'LL TELL YOU EVERYTHING. LOOK. I DIDN'T REALLY SLAY CALTHRAXUS. THE WYRM STILL LIVES, OK?

There. I said it. I just wanted to show my father I'm worth something...

Ever since I was a boy he blah blah blah blah blah..."


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

"A man died for your lies!" Quetzalcoatl bellows, drawing his arrow and holding its tip right in Renard's face, "Tell me why you should not join him in the next dimension!"

He pulls back on his bowstring,, holding it tight in his hand.

Intimidate: 1d20 - 2 ⇒ (15) - 2 = 13


Raziel Drakan wrote:


Last, but not least, he searches the defeated, but still standing remaining villains, also relieving them of any valuables, and tying them up in a corner, making sure the knots are well secured.

Floppity Poofs gear:

Aldo the Minstrel:
Potion of cure light wounds, Alchemist's fire, Sunrod
Studded leather armor, Arrows (20), Rapier, Shortbow, Musical instrument, (Harp), 13 GP

Renard:
Masterwork Chainmail, Masterwork Buckler, Arrows (20), Dagger, Longbow, Comp. (Str +1), Masterwork Rapier, Waterskin, 16 GP

Brother Kaleb (Hacatite Monk):
Empty Vial of Red Syrup, Crossbow bolts (20), Light crossbow, Temple sword, 23 GP

The paiges each of chain shirt, dagger, 2gp and their main weapon (longsword, longspear, battle axe)


"Look I wanted to slay Calthraxus, and a certain "lady of the night" in a brothel in Bard's Gate told me she knew where I could buy enchanted weapons for slaying dragons. So she introduced me to that man you killed, Symon. If you can call him a man. And he said he would come with me. But once I got the rest of the group together, he convinced me to come here instead. So I've been just saying I killed the dragon anyway. I was hoping it would impress you enough to join me too."

Renard blows his nose in a silk handkerchief.

The monk nods in assent.

"It was an arrangement of convenience." he says simply.


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Eli places a hand on Q's arm, gently nudging the arrow away from Renard's face. "Because if he dies, they'll never get around to actually answering our questions." The look on his face as he stared at Renard made it clear that such a possibility would not be the worst of outcomes. "And when we were not impressed with you, you thought it would be wise to draw on us instead? We now have a priest of Hecate and a paladin of Muir dead because of your actions."

Renard's mention of Symon causing Eli to recall something seen from the corner of his eye: Alrik killing the monk's own bodyguard. "Was Ridley there correct? Do you have a priestess trapped inside of Rappan Athuk? You know what, doesn't matter. If you hadn't jumped in when this fool and his cohorts set upon us," Eli kicks Renard's foot as an unnecessary indication of who he was talking about, "neither man would have died. If he had surrendered when asked, neither man would have died. I am assuming that you killed Alrik as compensation for the priest's life, yes? He should have surrendered when asked to, and then requested to join us as we obviously had a better chance of helping you to fullfil your goals. That doesn't mean we would have helped, but it would have been better than dying."


Kaleb's voice suddenly booms.

"Exactly! It doesn't mean you would have helped!

I hardly think that dwarf there or your now headless friend would have helped the Cult of Hecate clear out the Mouth of Doom to use as a base for the operation we have planned in Rappan Athuk.

I would tell you more... with Symon dead I care not about Hecate and her High Priestess. Symon was not just an "Initiate of the Hound" to me, and I was not just a bodyguard to him. He was my lover.

But I cannot say more, until I have slept and the Red Syrup wears off."

At this the town guards can be heard outside talking to Tallie as they approach the front of the inn.


As the guards move in, Raziel calmly recovers his drink, throwing the recovered loot in a pile at a corner, sitting down on a table next to it and calmly drinking as if this had nothing to do with him.

Bluff: 1d20 + 6 ⇒ (11) + 6 = 17


Oh thank god, the guards are almost here, gushes Renard. Don't worry Aldo, I'll have my father send us an escort and we'll be back in Waymarch in no time at all!

The monk hisses at no one in particular. If I am hung you will never learn another thing from me...


Outside you hear the guards speaking to Tallie.

...yeah we'll see if Oolman has any use for the bodies, he'll probably take them. Now you say the one's that instigated are already subdued? Good.

something muffled

A few have money you say? Well our cells are already pretty full, Tallie, do you have any room in your basement? I sure hate to put you out like that, but it's either that or toss them out the gate, along with whatever their father's would have paid for them...

The monk we can go ahead and hang I guess.


backgrounds

Ogrim growls, "You're damned right, you'd have received no help from me.You murdered a man right in front of me and for that'll hang. Your words are poison and I've no interest in what you have to say. If you're lucky you'll be able to join your lover in hell in time for supper."

With that, Ogrim turns his attention to the fallen paladin and begins to perform last rites over his body.


Brother Kaleb says nothing.


"The body of our friend is still warm and you're asking for favors? What information could you possibly have to keep us from handing you over?"


Kaleb grins.

I saw your fiendish friend puzzling over Symon's red syrup. Hide me and I will help him to discern it's purpose and application.


"Raz, you that interested in the stuff?"


FYI Raziel could have made the check with a take ten, not sure why he rolled :p


Looking up from his drink, Raziel shrugs - "Would be nice to know what they are, but I'll get around to it sooner or later - nothing that is worth hiding him for" - then looks directly at their interloper, his tail whipping - "You are out of luck as far as I am concerned - that information is not worth your life to me - you have gambled, and lost"

@DM Grimmy: Because Raziel is inexperienced in such things :D


At the creak of the front door, Old Russ awakens with a sputter.

"Sh!t it's the fuzz!"

Quick as a blink he is under the stairwell, crutches and all.

Tallie let's the guardsmen soak in the sights.

"The headless horse-radish here was a Paladin or some-such, of one of the Old Gods. This groveling idiot killed him, after he killed his friend. The rest pretty much just beat each other up."

The guard starts to rummage through the paladin's belongings.

"Some of this might be worth something to his church if I knew what church that was. Any of you new folks know what God this guy was a champion of?"


"Muir" - Raziel pipes in from his table without skipping a beat - "The boy followed Muir, for all the good it did" - he takes another drink - "Here's to him, unlucky enough to cross paths with a bunch of villains, intent only on murder and robbery - wretches only, worms and nothing more"


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M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

To misfortune.


The guards drag off Renard to a cell and the monk to the gallows. The Paiges are attached to balls and chain which of course Tallie has in the basement.

"A night with those rats will scare you straight boys!"

Back upstairs she straightens up a bit before suddenly asking,

"Where the h377 is Old Russ?!"


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Hey all. Dotting to get on the campaign tab. Thanks for the invite. May I introduce Ghaelja Waldhaar - Druid(Treesinger). Not quite complete yet. Should be done in a while.


Monk (Zen Archer) 2 | Init:+2 Perc:+9 | HP: 13/20 Melee:+3 Ranged:+3 Flurry:+4/+4 | F:+4 R:+5 W:+7

Quetzalcoatl watches the goings ons intently, listening to the others talk and the monk try to negotiate his way out of his bind. Upon hearing Tallie's question he responds,"Old Russ apparently has a problem with law enforcement. I don't blame him. The guards here are a bit too loose for my tastes."


Male Human Deep Walker Ranger 3 [Exp: 6290] [HP: 34, Init: +5 (+7 underground), Perc: +7 (+9 underground), AC: 16, Tch: 12, Flt: 14, Fort: 5 (+4 Endurance), Ref: 4, Will: 2] [Melee +8 (1d10+6/18-20/×2)]

Eli watches passively as the Crying Maidens are led to their fates before turning to the group. "I think I've pieced together all of that crowd's reasons both for being here and for fighting us: Renard, forced down here by the Hecatite priest, was trying to play the part of the big hero and didn't know when he was outclassed. The priest was here for a possible missing priestess and likely jumped into the fray because he was already tied in with Renard. The monk got involved because Alrik killed said priest. Stupidity all around, but that's an unfortunate part of life, I supposed."

Eli seemed to debate within himself to say the next bit, but it was his whole reason for speaking up in the first place, so he pushed through. "We all have our reasons for being here and they may clash with each other, but we fought well together. With a little bit of work, we could be a solid team. If y'all are up for it, I'd be amenable to working towards all of our specific goals as best as possible as a group. What do you say?"


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound looks over to Ridley to see what she wants to do.


Cue Ridley :)


"I'm willing to show this town what a group of big damn heroes really looks like. Do we have any leads on where this Mouth of doom is? I've heard some rumors about a well myself..."


At the mention of a well, a commotion under the stairwell ensues. It sounds like an entire case of glasses or wine bottles must have broken.

The voice of Old Russ bellows forth from his hiding place.

"DON'T GO DOWN THE BLOODY WELL!!"


Walking toward the case slowly and with hands clearly visible, Ridley calls to the elderly man, "Anyone able to sleep through a barbrawl but bolt awake at mention of the guard is likely a person I should drink with. Would you mind sharing any more wisdom you have on the subject of youth racing toward their death friend? I'm buying."


Old Russ comes out from hiding promptly at the mention of a drink.

"Order a cranberry juice for me and two whiskey's for yourself. We'll switch them at the table. She cuts me off when I fall asleep."

He thinks he's whispering, but his speech is plainly audible throughout the whole common room and behind the bar.

Tallie smiles.

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