
DM Grimmy |
Renard gasps, the wind knocked out of him by the hilt of Eli's Nodachi.
Hound's punch sends the half-orc goon recoiling. Next to hound he doesn't look quite so big and bad, but he can take a few hits like that.
Alrik swings at the paige with the longspear but the fortunate lad side-steps the attack.
Tallie sighs and polishes some glasses.
Old Russ snores. "The eye! Look out..look out for the.. eyes..."

Ridley Blix |

Round 1, Initiative 12
Ridley comes down the stairs brandishing a trimmed branch she normally reserves use of for long hikes and the occasional stray dog, cracking a paige in the lower back, trying to wind the boy rather than fracture his spine.
You folk have some seriously strange customs if you think we're buying your pompous asses any drinks!
Move Action: Go from A1 to B4, flanking enemy with Alrik.
Standard Action: Attack for Nonlethal with club.
1d20 + 5 - 4 + 2 ⇒ (11) + 5 - 4 + 2 = 14
1d4 - 1 ⇒ (2) - 1 = 1

DM Grimmy |
Yeah, even before the soft cover bonus to AC those miss Renard.
The trimmed branch reverberates in Ridley's hand as it strikes the paige's chainmail, failing to wind him.
Quetzal fires a pair of arrows past Eli at Renard, just ten feet away, but in the confusion of battle the missiles fly harmlessly past the pompous swashbuckler and lodge in the far wall without disturbing Old Russ from his sleep.

DM Grimmy |
Round 1 Initiative 5:
Renard's eyes are wide as an arrow flies past his head, nearly removing his flamboyant hat. "Krell, get that archer! Now!"
Across the room, the hooded cultist seems to have other ideas.
"Renard will be fine Krull. Come here and drink your juice, or you know what will happen. We've talked about this Krull. I told you this time would come."
Renard's jaw hits the floor. For the first time since he arrived, he is speechless.
The half-orc Krull ignores both of them and focuses his attention on Hound. He grasps the handle of a massive greataxe, but thinks better of it, and punches Hound instead.
Blam! + Bard: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
Damage + Bard: 1d3 + 4 + 1 ⇒ (1) + 4 + 1 = 6
The bard contines to sing as he draws a shortbow and knocks an arrow.
Inspire Courage +1
Renard reaches for his polished rapier and jabs at Eli with a flourish, having recovered his wind.
Poke + Bard: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage + Bard: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Ogrim Orecrusher |

Round 1, Initiative 4
hp 20/20; AC 20/12T/16FF; CMD 16
F+5(9)/R+2(6)/W+6(10)
Ogrim takes another sip of his water and casts Bless on his potential companions.
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Raziel Drakan |

I think if Raziel runs, he can go all the way around the inn in this round right? He can move up to 4x his 30' = 120'? If so, that is what he will do, to pop up next round through the door.
However, if by any chance, there are windows around the inn, his preferred tactic will be: move stealthily to first window and shoot acid orb at the caster, next round hide again and move stealthily to next window, shoot again - rinse and repeat until he reaches the door.
DM Grimmy, I am not sure how this will unfold according to my conditional actions above, or if there will be many posts in the next hours, but I gotta hit the sack - 03:00AM on my neck of the woods - you know my tactics, so would it be ok to ask you to DMPC Raziel for the next hours? I am up early anyway, so I'll be back soon ;) Thanks.

DM Grimmy |
The tactic will work, there are windows. But you would have to make a very difficult snipe check or they will know the orbs are coming from the windows, which may stop it working repeatedly.
I don't like to DMPC unless someone has to be away a long time, like 24 hours. But if people are around and chomping at the bits to go sure I'll bot you since you told me the exact tactic.
Thanks for your enthusiasm about the game Raziel, I can feel it!

Quetzalcoatl Sacredwing |

Quetzal, thinking better of himself this time, shoots one arrow straight at Renard.
Ranged Attack at Renard: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Unless the circumstances become dire for Quetzal, he's going to flurry of arrows against Renard next round. I don't want to hold combat up.

DM Grimmy |
Round 2 Inititiative 26:
Raziel dashes around the garden and behind the kitchen, moving outside the inn. When he gets to the side with the windows looking in on the common room, he slows down and creeps up to a window that is close enough to hurl an acid orb at the cultist.
Stealth: 1d20 + 10 ⇒ (4) + 10 = 14
I think you can just get there, using full speed around the back and half speed along the side puts you right at the window that's in range to hurl acid next turn.

DM Grimmy |
Perception:
-2 distance:
Minstrel: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5
Renard: 1d20 - 2 ⇒ (8) - 2 = 6
Initiate: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12
Brother Kaleb: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
-3 distance:
Paige Jeb: 1d20 - 3 ⇒ (18) - 3 = 15
Paige Rye: 1d20 - 3 ⇒ (8) - 3 = 5
-4 distance:
Krull the Half-Orc: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
DC 14 (Raziel's Stealth) +5 ( being outside a window) = 19
As Raziel peers in the window to see if he is in range of the cultist, Krull turns away from Hound for a moment to see the reaction at his disobediance. Raziel see's the half-orc's eyes meet his own. He has been spotted. The half-orc looks at him, looks at the cultist, and turns back to square off with Hound.

Eli Szardos |

Round 2, Initiative 20
Dunno what the cultists are doing this round but it's 0030 here and I've got to wake up at 0430 for work... I'm up as soon as they take their action, as long as it doesn't affect mine. If it does, I'll catch up when I get to work, but it doesn't look like they're coming to Renard's aid.
Eli manages to parry Renard's thrust with half-sheathed nodachi and lets out an exaggerated laugh, his excitement getting the better of him even in this small brawl. Still, not wishing to do grievous harm even to the intolerable Renard, Eli attacks the man again with only the hilt of his sword, twisting on the spot to allow for greater aim with his attack before thrusting the hilt into the area of Renard's face.
Attack: 1d20 + 7 + 2 - 4 ⇒ (19) + 7 + 2 - 4 = 24
Damage: 1d10 + 6 ⇒ (6) + 6 = 12
Confirm Critical (Damage x2): 1d20 + 7 + 2 + 1 - 4 ⇒ (9) + 7 + 2 + 1 - 4 = 15

DM Grimmy |
Round 2 Initiative 24:
The monk bodyguard draws a cruel looking temple sword and rushes Ogrim.
Attack+Charge+Bard: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27
Damage+Bard: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12
The initiate unravels a scroll and reads aloud the final words to complete a sleep spell.
@Hound: Make a DC 11 Will save or fall asleep.

DM Grimmy |
Round 2 Initiative 19:
The paiges look terrified.
DC 10 Morale Check or surrender:
d20+HD+Cha: 1d20 + 1 - 1 ⇒ (19) + 1 - 1 = 19
They pull themselves together, and attack Alrik.
Jeb:
Longsword+Bard: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage+Bard: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Rye:
Longspear+Bard: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage+Bard: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Quetzalcoatl Sacredwing |

Quetzalcoatl sends a flurry toward the bard or any random goon if he drops. when his turn comes around.
Flurry 1: 1d20 + 4 ⇒ (15) + 4 = 19
Flurry 2: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

DM Grimmy |
"Told you." Eli looks around, taking in the scene before shouting, as loud as his voice would allow, "ENOUGH! Your leader is down, do you really want this to continue?" Intimidate to stop the fight: 1d20 + 4 ⇒ (4) + 4 = 8plus any circumstance bonus knocking out Renard would give.
The paiges throw down their weapons and get on their knees. The minstrel trembles but resumes his song, choking on blood. The others do not seem to be cowed.

Ridley Blix |

Watching her hulking companion and bodyguard drop to the floor Ridley screams in rage and strikes again at the paige, this time not holding back.
Swift Action: Archaeologist's Luck
Attack+Bless+Luck+Flank
1d20 + 5 + 1 + 1 + 2 ⇒ (6) + 5 + 1 + 1 + 2 = 15
Damage+Luck+Trait
1d4 - 1 + 1 + 1 ⇒ (4) - 1 + 1 + 1 = 5
Sneak Attack1d6 ⇒ 5

Alrik of Karlsguard |

Move to F8 attack robed figure. Threatening so further casting will provoke
Alrik moves forward with his bardiche and takes a stab at the hooded figure.
Attack1d20 + 5 ⇒ (15) + 5 = 20 Damage 1d10 + 9 ⇒ (4) + 9 = 13
Forgot about the bless so that attack roll is actually a +1

Raziel Drakan |

Thanks for your enthusiasm about the game Raziel, I can feel it!
I am indeed enjoying it - game ON! :D
Perception:
-2 distance:
[dice=Minstrel]1d20+5-2
[dice=Renard]1d20-2
[dice=Initiate]1d20+3-2
[dice=Brother Kaleb]1d20+7-2
-3 distance:
[dice=Paige Jeb]1d20-3
[dice=Paige Rye]1d20-3
-4 distance:
[dice=Krull the Half-Orc]1d20+6-4DC 14 (Raziel's Stealth) +5 ( being outside a window) = 19
As Raziel peers in the window to see if he is in range of the cultist, Krull turns away from Hound for a moment to see the reaction at his disobediance. Raziel see's the half-orc's eyes meet his own. He has been spotted. The half-orc looks at him, looks at the cultist, and turns back to square off with Hound.
I am assuming this means the half-orc somehow warned the caster cult guy - would this assumption be correct, or am I stretching it?

DM Grimmy |
Move to F8 attack robed figure. Threatening so further casting will provoke
Alrik moves forward with his bardiche and takes a stab at the hooded figure.
Attack1d20+5 Damage 1d10+9
Forgot about the bless so that attack roll is actually a +1
There are a lot of AoO's on the way to F8. The paiges Jeb and Rye, and the Minstrel unless you can vault a table.

DM Grimmy |
Alrik of Karlsguard wrote:There are a lot of AoO's on the way to F8. The paiges Jeb and Rye, and the Minstrel unless you can vault a table.Move to F8 attack robed figure. Threatening so further casting will provoke
Alrik moves forward with his bardiche and takes a stab at the hooded figure.
Attack1d20+5 Damage 1d10+9
Forgot about the bless so that attack roll is actually a +1
Sorry, I completely forgot Eli had cowed the Paige's into surrendering.

Eli Szardos |

Sorry, I completely forgot Eli had cowed the Paige's into surrendering.
Damn straight.

DM Grimmy |
Round 1 Initiative 11:
Alrik dashes across the room to within a bardiche's range of the enigmatic cultist.
The shaken minstrel swipes at him with rapier as he passes.
Aldo the Minstrel:
AoO: 1d20 ⇒ 19
Damage: 1d6 ⇒ 5
Hit!
Alrik's Bardiche strike nearly severs the cultists arm. He falls to the tavern floor, clearly dead.
At a nearby table, glowering over Ogrim, the cultist's bodyguard turns, a look of abject failure spreading across his face.
Alrik you have sustained 19 points of damage this fight. I haven't rolled your LoH, just roll it and apply it out of turn whenever you get back.

DM Grimmy |
Round 2 Initiative 5:
The half-orc looks around. Seeing the cultist slain and Renard unconscious and at your mercy, he seems to breathe a sigh of relief, and exits through the front door. The monk seems too stricken with the initiates passing to protest.
The minstrel lays down his rapier and joins the remaining paige in a kneeling stance.

DM Grimmy |
Round 2 Initiative Order:
Raziel - 26
Cultists - 24
Paiges - 19
Eli - 20
Hound - 12 (asleep)
Ridley - 12
Alrik - 11
Q - 6
Company - 5
Ogrim - 4 <<<<
Round 3 Initiative Order:
Raziel - 26 <<<<
Cultists - 24
Paiges - 19
Eli - 20
Hound - 12 (asleep)
Ridley - 12
Alrik - 11
Q - 6
Company - 5
Ogrim - 4
The "<<<<" can go now.
@Raziel: Done.
PS: Raziel and Ogrim can go. The monk looks like he will fight to the death.

Raziel Drakan |

Raziel will move to address the Half-Orc as he leaves - "What was that back there?" - he asks from the door to the inn, standing outside - "You did not seem as intent as the others to offer your protection to the robed caster - even so, don't you think we deserve some sort of explanation after you have attacked us?"
Diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24
LOL, and Hound was saying our group lacks Diplomacy... Bah!

DM Grimmy |
19 on a temple sword is a crit threat, so Ogrim might be unconscious if it confirms (unless you roll a 1 for damage). Also, if it doesn't just bot me, I wont be able to post for several hours. Ogrim will just attack the monk.
Oops. Thanks.
Temple Sword:
Crit Confirm+Charge+Bard: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15
Crit Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Crit not confirmed, Ogrim is conscious.