
Raziel Drakan |

"Is she being held just around the corner that you need to rush off right away? I have only just met that bunch that was attacked in there, but they seem like decent folk - perhaps we can lend you a hand in taking care of that knife? Permanently..." - Raziel offers with a serious look, his blood still boiling from the fray, and the gratuitous way they were attacked.

DM Grimmy |
"She is being held some miles from here, in a cabin. But the priest reports to them through some sort of device. Had I tried to reach her while he lived, with a word he would have had her killed long before my arrival. Every moment I thought of killing him myself but I was warned that if they did not receive word from him, her fate would be sealed. Now you have decided it for me. I don't know whether to thank you or curse you. Time will tell."

Raziel Drakan |

"How many miles?" - Raziel insists - "How long does it take to get there, and when was this word due from the priest? Do you know?" - he insists with the questions.
"I understand your fears, but five minutes of your time can make the difference between going there alone, or with a group - and we are not completely defenseless as you may have noticed" - he offers a wry smile - "What say you? Five minutes to recount to the ones inside what you have just told me? Your choice"

DM Grimmy |
"About twenty miles, maybe a little more. He reported to them nightly. By the time I get there they will already be wondering what is wrong.
I don't need your help, you will only slow me down. And your friends will never understand. I can't risk another confrontation delaying me. I must go. Good luck to you"
He turns and leaves.

Alrik of Karlsguard |

Hey unfair forgetting to apply AoO should go both ways... In any case LAy on hands for round 2 and round 3 2d6 ⇒ (6, 6) = 12
Alrik looks over to the Minstrel and continues with his butchery as he brings his Glaive into position.
5ft. step south Attack1d20 + 8 ⇒ (6) + 8 = 14 Damage 1d10 + 6 ⇒ (2) + 6 = 8

Ridley Blix |

Round 2, Initiative 12
Ridley will scamper over to hound, mindful of any cowed enemies playing possum, or possibly not liking what they just saw and retaliating.
"Up, up you lug." She says shaking the warrior. "No sleeping on the job my friend."
Without all the tables and flailing big people Ridley gets a clear sight at the cultists...
Knowledge (religion) 1d20 + 2 ⇒ (8) + 2 = 10
Knowledge (local) 1d20 + 2 ⇒ (19) + 2 = 21
She's ending Archaeologist's Luck to, so I believe I'm down one round today.
EDIT: Didn't realize there was still a monk up and fighting. That being the case I'd like to keep A's Luck up just incase he doesn't get taken out before Ridley's next action, if that's alright.

Eli Szardos |

After the squires surrender, Eli's eyes are drawn to Alrik and the minstrel, down on his knees. Knowing what it would mean for the holy man to fatally strike the bard, Eli bull rushes the paladin in an attempt to disrupt the attack. Eli charges forward with a cry of "Alrik! No!" and pushes the man back.
CMB Charge and Bull Rush: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 +6 CMB +2 for charging

Alrik of Karlsguard |

Alrik acting purely on instinct almost hadn't noticed the bard had tossed his weapon. seeing the Monk was still pestering his new Dwarven companion Alrik moved to quickly solve the problem.
You foul coward leave my friend alone!
Move WW Attack monk dude. Flanking applies 1d20 + 10 ⇒ (2) + 10 = 12 Damage 1d10 + 6 ⇒ (1) + 6 = 7

DM Grimmy |
The robed figures belong to the cult of Hecate, Goddess of Black Magic.
You can identify by the insignia on their robes that the dead one is an "initiate of the hound", a fairly low level adept, and the other is a monk probably accompanying the initiate as a body guard.
You know that one of Hecate's High Priestesses is said to be imprisoned in Rappan Athuk.

Hound |

Hound pushes himself back up. What? Wha..What happened?
Pass turn, you guys are just blazing by me, I am at work most of the day.

Hound |

Hound draws his blade and whacks the monk
Gsword: 1d20 + 5 ⇒ (4) + 5 = 92d6 + 3 ⇒ (1, 6) + 3 = 10

Quetzalcoatl Sacredwing |

Q settles back in at the bar, ignoring the grunt of a barbarian swinging and missing behind him.
"Yes. Bring me another. According to the mouthy one over there his boy band could handle the Mouth of Doom, but we kicked their asses. Does that mean we can handle it better?"
Diplomacy(macking): 1d20 - 2 ⇒ (18) - 2 = 16

DM Grimmy |
Mack-check DC 15 succeeded.
"Well I think I also heard them say they slayed Calthraxus, so take that how you want. All I know about the Mouth of Doom is someone I kinda sorta liked was lookin for it and when he found it he never came back..."
Tallie winds up like she's going to throw a mug at the monk but hangs it from a rack instead.
Old Russ snores loudly.

Ridley Blix |

Round 4 Initiative 12
On her next available action Ridley will run over next to her friends and try to bring the bodyguard down. On her way shouting at the man, giving him a last chance to surrender.
"Your charge is down and your companions are defeated, if you want to go down swinging we'll grant that wish, but it doesn't have to be that way!"
Move Action: move to G5
Standard Action: Attack with club vs monk
Attack+Luck+Bless1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18
Damage+Luck1d4 - 1 + 1 ⇒ (3) - 1 + 1 = 3
The attack being assuming he doesn't surrender before she gets up there.
And with that I'm off to bed

Quetzalcoatl Sacredwing |

"Considering the last guy you 'sorta kinda liked' didn't get spat back out of the Mouth of Doom, and by some strange twist of fate I feel obligated to lend my bow to this ragtag band of violent hobos, you don't have much time to get rufflin'." He downs more of the motor-oil like liquor, giggle-cooing softly as it goes down.

Raziel Drakan |

Entering the common area of the inn, Raziel notices that there is still one foe standing, completely surrounded by his impromptu companions, but still putting up a fight.
He decides to jump in and throw an acid projectile to soften him up.
Acid Splash vs. Touch Attack: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Hmmmm... Can these crit? :D