
icehawk333 |

Alright, so. Figured it would be better to throw up all the public knowladge in the campaign tab.
It might be a bit crude for a while, as I've not actually written most of the setting down before- it's been a lot of planning with a friend vocally.
So, if something is missing, or doesn't make sense, odds are i just forgot to write it down, or made a typo.

The Doomkitten |

This sounds really cool, actually! Getting a real SMT vibe here: go with absolute order and a lack of personal freedom, a chaotic, every-abomination out for itself world where nothing is permanent and compassion is a thing of the past, or try to beat the odds (and probably die in the process) and forge a new destiny for humanity. I like it!
A few questions, though:
-Is Otune part of the Agartha multiverse? If so, what is Otune's stance on the Empire, the Resistance, etc.?
-What is the state of technology in this world? For some reason, I feel like a steampunk-y vibe would be perfect here.
-What about magic? Do the devils and the proteans have their own styles? What about humanity?
-What are the races? Just humans and the outsiders? The humans by themselves would be perfect for this, IMHO, and would slot perfectly in the SMT feeling you've got going here.

icehawk333 |

This sounds really cool, actually! Getting a real SMT vibe here: go with absolute order and a lack of personal freedom, a chaotic, every-abomination out for itself world where nothing is permanent and compassion is a thing of the past, or try to beat the odds (and probably die in the process) and forge a new destiny for humanity. I like it!
A few questions, though:
-Is Otune part of the Agartha multiverse? If so, what is Otune's stance on the Empire, the Resistance, etc.?
-What is the state of technology in this world? For some reason, I feel like a steampunk-y vibe would be perfect here.
-What about magic? Do the devils and the proteans have their own styles? What about humanity?
-What are the races? Just humans and the outsiders? The humans by themselves would be perfect for this, IMHO, and would slot perfectly in the SMT feeling you've got going here.
- nope, or if it is, so very distant from thst timeline that those things don't exist- check the new "dragons" spoiler in the campain tab.
- extremely varied, thanks to the ethereal marketplace that will be explained in the campain tab as soon as I get there.
- Devils prefer fire and unholy damage. Proteans use mostly special spells thst deal a large amount of damage, split among the main four element types, sometimes with sonic, as well.
- the base races are all available, actuslly. Along with some exotic ones.

icehawk333 |

Every charecter starts at level 6, and is a local legend in one way or another.
What type of ledgend you are decides what point buy you get, and what special powers you have.
The options currently written out (and all that will be written out, if no-one has any requests) are as follows-
Dragonslayer-
20 point buy, rare, powerful weapon, various feats to help you use the weapon, proficiency in the weapon.
Destined-
15 point buy. Destined to transform into something greater, one way or another, usually via curse or by a certain protean. Has physical nods to their eventual fate. Devine protection along the way to their fate. In almost all cases, the destined is immune to any alignment changes brought on by their fate. (This one is the most reliant on collaborating with the DM, in order to sort out how it works. Exceptionally powerful races may consume class levels.)
Crusader-
20 point buy. Starts with the leadership feat, and buffs to the leadership feat. Only available to classes with spellcasting that ends at level 4 or less.
Mundane paragon-
30 point buy, +2 skill points and hp per level, any one weapon proficiency (besides Dragonslayer weapons) as a bonus feat, or a skill focus feat. Fighter, monk, rouge only.
The fool-
10 point buy, +5 luck bouns to ac, all untrained checks, and all saves. Can make all skill checks, except knowledge, untrained. The luck bonus to ac and saves is doubled against traps and in surprise rounds.
The Pyromancer-
15 point buy, starts with pyromancy flame.
More details will be aviable in the campain tab soon- trying to transfer stuff from my brain to writing as fast as I can, but there's only so fast I can do thst.

The Doomkitten |

I made a class a while back for a Thunderscape game that sadly never panned out. It's essentially piloting a steampunk mech. I kinda am looking forward to play it again, so check it out.

icehawk333 |

I'm going to have to really think on that one.
Becuase getting something like that from the ethereal marketplace is unlikely, at best, so you'd Probobly have to be one of the travelers through it- you'd have to be from another timeline, or another universe.
The tech level in the setting itself is quite low, but the ethereal marketplace can sell basically anything at random*.
*alright, I'm just going to go write out the description of the marketplace, now.
It's a bit out of order, but I think I need to clarify it.

The Doomkitten |

Hmmm... In that case, I probably won't play a Jack Jockey, then. It can be saved for a more appropriate game.
So, the general tech level is early Medieval, but you find occasional oddities-like zeppelins and laser guns?
And another question: Shouldn't the Mundane Paragon legend be expanded to include all martials? Or did you include it so you don't have to use the Unchained versions of those classes for them to be on-par with everyone else?
Don't worry about it. Explode your ideas all over the wall first, then slowly mop them into a shapeable central mass. That's how DMing works :P

icehawk333 |

Hmmm... In that case, I probably won't play a Jack Jockey, then. It can be saved for a more appropriate game.
So, the general tech level is early Medieval, but you find occasional oddities-like zeppelins and laser guns?
And another question: Shouldn't the Mundane Paragon legend be expanded to include all martials? Or did you include it so you don't have to use the Unchained versions of those classes for them to be on-par with everyone else?
** spoiler omitted **
Yeah, that's roughly the tech level.
Mundane paragon was made to only include classes thst has little/no inhiert SU or SP abilties. In the case of monk, it's a bit odd, but I left it as an option becuase most of it's SU stuff is based on psychical perfection.
Barbarian wasn't put in, becuase of the large number of supernatural rage powers.

icehawk333 |

Just so you all know, we have a greatbow Dragonslayer and a destined paladin already.
Agile greatsword could be used with weapon finesse, I suppose, but it is a two handed weapon, still.
While it counts as one handed at times, it's still a two handed weapon at it's base.
That said, lighten weapon (the third party feat) and greater lighten weapon are allowed, and those could make it into a one handed weapon, so you could use slashing grace.

icehawk333 |

Not for condition reversal true
But there's the hammer/anvil/arm
Right now we have three hammers
I've really got no idea what that means.
But I've made the campaign in such a way that a party of pure fighters would be fine if they kept thier wits about them.

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Given how much you're on the forms that genuinely surprises me
It's more complicated than this but the simplest way to describe it is
Hammer: does damage and/or kills things
Anvil: debuffs
Arm: buffs
the forge of combat

icehawk333 |

Given how much you're on the forms that genuinely surprises me
It's more complicated than this but the simplest way to describe it is
Hammer: does damage and/or kills things
Anvil: debuffs
Arm: buffs
The archer is combo anvil/hammer, and so is the greatsword wielder- both can smash foes to the ground, one can send them flying at the same time, or if they're too big, stagger them.
The archer is also a called shots expert.

icehawk333 |

Icehawk-Should Dragonslayers get a Vexing Dodge like ability to climb Large or bigger creatures? It fits with their hat, and it's thematically a lot cooler than just slashing at their knees.
I'm actually intending to write up a set of rules for forcibly mounting creatures two or more size categories bigger then you.
I was also thinki of adding a drsgonslayer weapon dedicated to the task.

icehawk333 |

What weapon would help with doing that?
Dragonrider's knife.
The weapon is hardly anything special, much like eh agile greatsword-
It's just that it's weilder is.
First "dragonrider" was a largely insane, incredibly reckless halfling, who was well known for forcing a drake to fly him over a dragon, dropping him, and then rending the dragon's back until it died of bleeding, unable to throw him off.
In addition to the knife, they'd get either a glaive or a twinblade, ad a few extra things for those, as well.

icehawk333 |

Mechanics won't be quite the same as vexing dodge, to allow vexing dodge to be an option that stacks, as well.
Anyway...
Whenever you make a Melee attack from above a creature who is two size categories larger then you or larger, you can attempt to forcibly mount the creature. If your attack roll exceeds the target's CMD as well as it's AC, you can mount it. While mounted, you lose your dex bouns to ac, and take a -5 to all mental skill checks, due to the concentration required to mount the creature. The creature cannot target you while you mount it, in most cases. The creature can attempt to throw you off as a full round action- this is an opposed STR check (can be substituted for dex While mounted, you have three main options-
Hold-
As a full round action, your opposed STR check for the round by 10.
Attack-
As a full round action, you can attack with a weapon held in one hand. A one handed weapon can attack once, and a light weapon do as many attacks as your bab allows. Attacks while mounted automatically hit, but lose any STR bouns to damage (or anything replacing it) due to the momentum of a proper swing being lost. If using a one handed weapon, you can attempt a bull rush as part of the attack, that pushes the creature stright down. If the creature is on the ground, and it is sucessful, you knock it over and daze it until the end of your next turn, then automatically dismount it as you do so.
Dismount-
You can jump off the creature as a standard action, safely landing.
After every mount, the creature's CMD agaisnt the trick increases by 5.

icehawk333 |

I think that if my human paladin (oath against the wyrm) dies, I'll replace him with a gnoll pyromancer
Though it amuses me slightly that no one but me is getting a pseudo cohort.
There's still more room in the campaign, you know.
I said three players were the minimum, not the maximum.

Zizi the Masterless |

I'm not sure what to pick as far as legends go. I play casters (avoiding prep casting like a plague), usually mixed with stealth, or sometimes specialty like monk.
I just need to decide whether to play a masterless familiar, or one of the new races I created.

TheAlicornSage |

Ooh, I could play a reapling as a crusader legend and have a bunch of worker reaplings or young reaplings under my command. Could do work as craftsmen of buildings (self healing, if a lot odd looking, maybe a small bit creepy to a certain few) and magical "electronics" (think pipboys and radios, and electronic notepaper). And other small things like magical flashlights.

icehawk333 |

...
Ok, here we go.
I'm going to look into reaplings some more, but there are two main options for them to exist, with the little bit I know of them-
Being travelers from the ethereal marketplace, or
Being of the "destined" ledgend type, and ending up one of the monsteous/ high teir reaplings.
I'll look into it more and see if I can come up with something better, but those are what come to mind.

TheAlicornSage |

I'd definitely claim etherial travelers. Makes the most sense.
Also, the power of a reapling (and thus their suite of innate abilities) is determined by their birth item.
Also, careful with the reapling thread. It is dreadfully out of date.

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Big question though... Why would a reaping want to be here?
I feel like playing as a familiar would probably mesh better, maybe as an imp if ihawk says it's ok
You also could, as an alternative to not having a master, choose to have the paladin as your master (he'll have a familiar either way so *shrug*)

TheAlicornSage |

Sorenson and the forces under her command were forcably expelled by the local gods after Sorenson threw the starstone across the planes (where it eventually landed in Galorion). The forces, primarily reaplings, were scattered across numorous planes.
With no home to go back to, why go elsewhere?

TheAlicornSage |

I tend to be far to independant to be subservient to another player. I can't even do subservience in reality.
Besides, being masterless, and thus free to pursue her own goals and the need to overcome obstacles that come from being a cat with a high intelligence, are part of what makes her who she is.

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Just listing options, personally I find the idea of a familiar who won't obey orders to be hilarious, but each to their own.
In that case I'll likely have some kind of familiar who will be very snobbish towards you for being masterless
Maybe a hawk or raven.