
| icehawk333 | 
 
	
 
                
                
              
            
            I know. It just irks me that for all the demi-god power you get, I am in real life capable of things that could let me defeat even those fighters that are supposedly 4 times better than the greatest warriors humanity ever spawned in reality.
Is also irks me that on one hand the system is designed for naturalistic balance and designed to represemt the fictional world, yet the combat portion seemed to be made as though the designer was confused about what philosophy to follow.
Then you get things like pathfinder that keep confusing things further by clearly following an entirely different design philosophy from the core system they are building on.
And then, nobody wants to try anything else that attempts to do the original concept of naturalistic balance. Everybody seems to want either more gamey like stuff, or more collaborative writing like stuff.
I guess I'm just tired of not getting the experience I actually want.
Except you totally couldn't.
You'd never, ever, ever hit them. That's why they have ac.
You'd never be able to dodge them.
That's what to hit is for.
Combat teqniques < abosulte statements of dodging ability and to hit.
Because to hit and dodging are supposed to be described vividly and with actual teqniques, instead of just "I swing my sword." One attack does not equal one swing of a sword, it represents one attempt to damage the enemy, in whatever form it might take.
For a dagger, repeated shanks are just as good as a single perfect strike.
It's about how you describe it, more then anything else.
But whatever. If you don't like it, why play? I just...
Ugh.

| TheAlicornSage | 
 
	
 
                
                
              
            
            Apologies. I was sick, to the point that I didn't even touch the xbox, nor even movies. I basically slept and snoozed my way through.

| Morrigan the "Kobald-broker" | 
 
	
 
                
                
              
            
            Basically, except reusable.
The core rulebook has rules for making items that basically just cast a spell yet one of the construction options is for "X-times per day" items.
So spellcards are basically scrolls usable a number of times per day.
Also, being made of a fabric-paper (similar to american paper money), they are durable and don't have issues with getting wet.

| Morrigan the "Kobald-broker" | 
 
	
 
                
                
              
            
            They would count as any other command word magic item unless the gm wants to make a special call.
I have certain limits in place for my games that I'll discuss with the gm should I decide to make any spells that I would limit. For example, one spell I found allows you to unerringly teleport to a particular place you have attuned yourself to. In that spell, as well as others with preset targets, or linking targets such as telepathic bond, I generally require a card to be made for each of the targets in addition to the spell itself. But I haven't gotten around to trying anything like that in this game so it hasn't been brought up yet.
Right now I will be looking for scrolls, or willing casters, of spells I can't cast, such as cure/inflict wounds.
I'm playing it as Morrigan hasn't gotten the specific spells yet and is merely preparing the base materials such as the silk paper card stock.

| icehawk333 | 
 
	
 
                
                
              
            
            The ones hear morrigan are shambling into town.
The town is filled with violence and zombies, once people actually head out into it.
Also!
The zombies are considered trivial opponents. Unless you are in combat with somehting stronger at the same time, feel free to defeat them as you see fit, without rolls.

| TheAlicornSage | 
 
	
 
                
                
              
            
            It is not so much absence, but substance. I find that a piece of advice for writing books can pretty much extrapolate to rpgs quite well; "a story is a series of heart-clutching moments." I would translate this to rpgs as, "a campaign is a series of crucial choices in a variety of flavors (narrative, combative, meta, etc)."
There is a need for stuff in between these choices to establish context, exposition, and rest, but too much time spent in between and boredom sets in, strangely, too long without such breaks or when things get repetative, can be just as bad.
I think though, that different players have different tolerances, some like more of the inbetween, some less.
Personally, I don't mind the posting speed so far, but the gameplay pacing, long-lasting and repetative combat mixed with too long between important choices, is my only critique so far, but even that hasn't become enough of a problem to make me say goodbye.

| TheAlicornSage | 
 
	
 
                
                
              
            
            Another thing the designers didn't entirely think through.
You rez or reincarnate people by bringing their soul back and shoving it in a body. The soul remembers their life and keeps the mental stats. Therefore, it doesn't make sense that sticking a soul inside a body makes something that is mindless.
Beyond that though, I was simply implying that souls aren't used like that where Morrigan comes from.

| icehawk333 | 
 
	
 
                
                
              
            
            Didn't realize we were in Golarion. :)
We aren't, but galorion lore is a summed to be default, as far as I know.
Also, it's totally fine to have undead made a difrent way from demention to demention.
But mindless or controlled undead- undead made by any standard necromancy spell- are improosned souls. While Rez and reincarnate do bring the soul back, necromancy twists it with negative energy.
The devs thought it trough rather well.
It's the desecration of a soul, preventing it from passing on.
This does something very important- prevents undead from being a viable PC option, and avoids the exact thing morrigan was mentioning- if undead can fill every simple labor force, that requires a whole rework of the economy. This would be very complex.
Also, if fufills the standing tradition of evil undead.
In this setting, though, undead can be raised without improsionment, but all such undead are sentient and free willed, and new creature- the soul has passed on, and a brand new one has been made.

| TheAlicornSage | 
 
	
 
                
                
              
            
            Undead filling in for labor also depends on culture and circumstance.
Besides, I wouldn't worry so much about trying to prevent an option from being totally superior to the options that are used by default in a society.
Just look at how stupidly inefficient and unneccesary things are run in the real world. Too many folks that are willing to trade away the future or the lives of others for their own gain. I.E. We have cures for several types of cancer, but you can't get them in the US. In fact it is illegal for doctors to even tell you about them in the US. But they wouldn't make nearly as much money as chemo or other mere treatments.
Efficiency for the society is bad for business, and business is warfare so brutal that it makes the world wars look tame. The only difference is that business is vampiric, it sucks everything it can get from you instead of straightforward killing you.
Pharmacutical companies don't make money from healthy people, they make money from sick people, therefore they don't want cures, they want ongoing treatments. It doesn't matter to them that a healthy workforce would be more efficient.

| ellen griffith | 
 
	
 
                
                
              
            
            you should hear some of the conversations ice and I have in real life, one second we're talking about pathfinder, the next we are discussing how toilets work.
Also if anyone wants me to put my inventory, equipment, and etc. on pazio just ask, i just have felt like it since it is fairly basic, arrow count and the only odd skill is knowledge architecture.
and about the zombie thing, it changes a lot, especially for writers, I have read a story where zombies are a soul ripped in half, part in to its previous body and the other half is bound into a single chain link.

| Morrigan the "Kobald-broker" | 
 
	
 
                
                
              
            
            In one series zombies are fully intelligent people whose physical appearence is directly related to how much they are loved. A zombie and another character look into a pool of love then at each other, thus falling in love. By the end of the book, the only clue that the zombie is an undead is a slight blue tinge to her lips.
That book was rather amusing. The rest of the series is on my list to read (a very long list).
 
	
 
     
     
     
 
                
                 
	
  
 
                
                 
	
  
	
  
 
                
                