The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


2,151 to 2,200 of 4,915 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>

Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Why am I not surprised! What is that?

Know(Nature): 1d20 + 7 ⇒ (18) + 7 = 25
Initiative: 1d20 + 5 ⇒ (5) + 5 = 10

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
You recognize the creature as some sort of ooze. This one is Large in size, encompassing 10 square feet. Being nearly translucent it is adept at disguising itself as a portion of floor or wall, making it very difficult to see. It secretes a digestive acid that harms organic matter in addition to its ability to deal a slam attack. Being an amorphous and mindless blob, it will not be affected by mind-affecting effects and will not be subject to flanking, critical hits or sneak attacks.

Fener:
You recognize the creature as some sort of ooze. This one is Large in size, encompassing 10 square feet. Being nearly translucent it is adept at disguising itself as a portion of floor or wall, making it very difficult to see.


Female Human Rogue 6

Aagghhgh!!! comes out as I scream when flattened!

Reflex Save: 1d20 + 8 ⇒ (17) + 8 = 25

Initiative: 1d20 + 4 ⇒ (4) + 4 = 8

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The blob tries to engulf Imowen and spray her with acid, but she is able to dodge the attempt!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Creature Initiative: 1d20 ⇒ 17
Sirena Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Initiative Order:

Group 1: Celif and Thorgrim
Group 2: The BLOB!
Group 3: Sirena, Gezzo, Imowen, Fener, Flug and Nastrod

Start of Round 1

Group 1: Celif and Thorgrim - go for it!


Male Valgaardian Barbarian 5

I run full speed up the corridor, barge into the room and stop in front of the blob(AA-20, 70ft total), drawing the greatsword on the way, dropping the ram by the door where I stood and the torch where I stop. Looking at this new foe, I pull the sword into an attack, preparing myself mentally to enter battle fury, which will come next round..

status:

HP: 13
AC: 16
Rage: 7 rounds remain


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif slips past Rudy (to Y20) and invokes the blessings of Septimus. (Bless, +1 morale bonus to attack rolls and fear saves for all allies.)

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif casts Bless, giving everyone +1 to attack and +1 saves against fear effects.

The Blobbish Creature 1d20 + 3 ⇒ (16) + 3 = 19 crawls over Imowen and slams her again for 1d6 + 1 ⇒ (5) + 1 = 6 six points of damage! It sprays a slimy splash of digestive acid on her 1d6 ⇒ 1 for an additional point of damage! It quickly tries to engulf her!
Imowen: Reflex Save please.

Group 3: Sirena, Gezzo, Imowen, Fener, Flug and Nastrod


Female Human Rogue 6

How ghastly! I experience complete revulsion from this creature on me!!! Gag!!!

Reflex Save: 1d20 + 8 ⇒ (17) + 8 = 25

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen is able to dodge and avoid being engulfed by the creature!


Female Human Rogue 6

I whip out the fancy Masterwork Mace and lift it high over my head and bring it crashing down on the ghastly Blobbish Creature!

Melee Attack: 1d20 + 2 + 1 + 1 ⇒ (9) + 2 + 1 + 1 = 13

Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Die you foul thing!!!


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener moves in to AA19 and swings his staff at the blob and then 5ft steps to AB20

Attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Rudy move in to AA19 and attacks then back up 5ft to Z20

Attack: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
damage: 1d6 + 2 ⇒ (2) + 2 = 4


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

An ooze! and a big one at that! We must kill it quickly or Imowen is going to be a puddle.

Attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 1d10 + 3 ⇒ (3) + 3 = 6

Lryhla sniffs the ooze tentatively and then attacks at Gezzo's prodding.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Story Master:
To see if Celif knows enough about these things to warn of possible acid damage to weapons:

Kn:Nature: 1d20 + 6 ⇒ (16) + 6 = 22

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif:
You recognize the creature as some sort of ooze. This one is Large in size, encompassing 10 square feet. Being nearly translucent it is adept at disguising itself as a portion of floor or wall, making it very difficult to see. It secretes a digestive acid that harms organic matter in addition to its ability to deal a slam attack. It will not harm such things as metal or stone, but will harm flesh, leather, wood or other organic-based things. Being an amorphous and mindless blob, it will not be affected by mind-affecting effects and will not be subject to flanking, critical hits or sneak attacks.


Male Dasun (half-orc) Oracle 6

Nästród speaks the command word and Örlög-Eldur bursts into flames. He moves to Y20.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

(Thank you, Story Master.)

"Careful!" Celif calls out. "The acid from that species affects anything organic! Leather, wood... flesh..."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen frantically wields her mace, and brings it smashing down on the Ooze, hitting it soundly and causing 7 points of damage!

Fener steps in and smacks the wiggly Ooze for 4 points of damage! Rudy manages to grab the monster in his teeth and bites it soundly, but the creature seems unaffected!

Gezzo swings his mighty sword and slashes at the creature hitting it soundly! His blade enters the amorphous blob and barely causes 1 point of damage!

Lryhla succeeds in biting the blob in her jaws, shaking her head from side to side, but the part being grasped just flows out of her jaws unharmed!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener:
Do a Reflex save.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug moves next to Imowen and says something no one can hear, bringing up his hand to place it on her wounds to heal her in a pulsating glow of black light.

Cure Light Wounds: 1d8 + 3 ⇒ (7) + 3 = 10

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener:
Make a Reflex save for Rudy.

Gezzo:
Make a Reflex save for Lryhla.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Sirena moves to AC-21 and shoots an arrow at the Ooze 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Possible Crit 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 Crit Confirmed 3d8 + 1 ⇒ (8, 1, 7) + 1 = 17 and somehow the shaft manages to strike a sensitive area in the monster! As it penetrates the undulating blob, the arrow quickly dissolves, but not before causing 12 points of damage!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

End of Round 1

Initiative Order:

Group 1: Celif and Thorgrim
Group 2: The Ooze
Group 3: Sirena, Gezzo, Imowen, Fener, Flug and Nastrod

Start of Round 2

The map is updated.

Group 1: Celif and Thorgrim - go for it!


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif steps into the room far enough to leave space at the door (AA19) and takes a swing with her mace.

Light Mace Attack: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage: 1d6 ⇒ 3


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener Reflex: 1d20 + 2 ⇒ (19) + 2 = 21

Rudy Reflex: 1d20 + 5 ⇒ (11) + 5 = 16

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener is able to strike quickly enough that his wooden quarterstaff does not seem affected, but Rudy gets a mouthfull of acidic blob, and starts hacking and spitting 1d6 ⇒ 3 taking three points of acid damage!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif rolls up her sleeves and takes a swing at the Ooze, and whacks it soundly for 3 points of damage!


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Lryhla's Reflex: 1d20 + 5 ⇒ (8) + 5 = 13

edit:misread

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Lryhla also gets a mouthful of acidic goo from attacking the Ooze, and 1d6 ⇒ 6 splutters while taking 3 points of damage!


Male Valgaardian Barbarian 5

Being the last to the scene I charge into the ooze hacking away at it with great abandon. Not quite sure where the creature is, story master can you position me?

attack: 1d20 + 10 + 1 - 1 ⇒ (20) + 10 + 1 - 1 = 30
damage: 2d6 + 9 + 3 + 1 ⇒ (3, 2) + 9 + 3 + 1 = 18 base + power attack + sharpened.

confirm: 1d20 + 10 + 1 - 1 ⇒ (1) + 10 + 1 - 1 = 11
damage: 2d6 + 9 + 3 + 1 ⇒ (1, 1) + 9 + 3 + 1 = 15
Fumble + min damage.. the dice don't like me!

status:

HP:13
AC:14
Rage:6 rounds
Fatigue: 2 rounds pending

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim moves in and, like Sirena, seems to find a sensitive area to attack! Despite part of the blow being absorbed by the resiliency of the Ooze's body, he strikes it hard enough to kill it! The creature starts to dissolve, and quickly runs down the floor drain in dribbles and spurts...

In the absence of two confirmed crits, we would be continuing this battle!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Before she was rudely interrupted, Celif was starting to study the books in this room.

Kn:Arcana: 1d20 + 6 ⇒ (6) + 6 = 12
Kn:History: 1d20 + 6 ⇒ (4) + 6 = 10
Kn:Local: 1d20 + 6 ⇒ (13) + 6 = 19
Kn:Religion: 1d20 + 6 ⇒ (16) + 6 = 22

In the metal cabinet opened by Imowen is the large decorative book and locked metal box previously described.

There are numerous other books on the shelves in this room and they are all written in the ancient tongue. Many appear to be ledgers, as they contain pages with columns of writing and calculations. There does not appear to be any religious background to any of the material.

The equipment on the table is a masterwork alchemical laboratory, providing a +2 to the appropriate crafting skill. It is extremely large and heavy, and would be difficult to remove from its present location.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif runs her fingers over the eagle embroidered in the leather cover of the large book. "Say... that charm that was around the witch's neck... is this the same emblem?"

Is the big book locked (not unlike a diary)?

She decides to check for magic on the book before opening it.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener casts Cure light wounds on Rudy.

CLW: 1d8 + 3 ⇒ (6) + 3 = 9

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The book is not locked.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Any information from the Detect Magic? (Sorry, I was kind of subtle when I mentioned it.)

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The book emanates a moderate aura of Divination magic.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Recovering one of the vials from his saddle bags, he uncorks it and pulls Lryhla muzzle up and pours the contents into the wolf's open mouth.

Here girl, wash you mouth with this.

Potion CLW: 1d8 + 1 ⇒ (4) + 1 = 5

As Lryhla laps up the remaining liquid and cleans her face with a long tongue, Gezzo looks down at the box.

We should probably open that box, eh Imowen?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"I think this may be a diviner's tome," says Celif as she opens the volume. "It's definitely not an ordinary book; it has its own aura."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif flips through the book, and it appears it is part spellbook and part instruction manual. Interestingly, the contents are in several languages, so it is not difficult with some study to comprehend a bit of the contents.

The first set of pages contain the following spells, all transcribed in a very neat and meticulous hand:

3rd — clairaudience/clairvoyance, dispel magic, displacement, greater magic weapon, hydraulic torrent, lightning bolt, seek thoughts, tongues

2nd — arcane lock, false life, fox’s cunning, locate object, resist energy, scorching ray, see invisibility, touch of idiocy

1st — alarm, charm person, comprehend languages, color spray, detect secret doors, expeditious excavation, floating disk, protection from evil, shield, true strike, ventriloquism

The remainder of the book contains numerous charts, tables, text and drawings, all related to the crafting, maintenance and training of constructs. There are lots of places where someone has written a text, and someone else has scratched out a portion and written an addendum in the page margin.

It is difficult to determine exactly what the value of this tome is worth, but there is no question that the Brotherhood of Magus would be very interested in studying its contents.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Wow..."


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Interesting, can you determine who used this book? or even what deity they worshiped? This place gets more and more interesting, although there are many unnatural things here and in the end we might have to destroy it all.

This is very far removed from the followers of the Old Faith and the spirits of the natural world. I will need to warn the wardens of the nature of this


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

At Fener's request, Celif examines the book in more detail.

Knowledge (arcana): 1d20 + 6 ⇒ (14) + 6 = 20
Knowledge (history): 1d20 + 6 ⇒ (8) + 6 = 14
Knowledge (local): 1d20 + 6 ⇒ (15) + 6 = 21
Knowledge (planes): 1d20 + 6 ⇒ (12) + 6 = 18
Knowledge (religion): 1d20 + 6 ⇒ (8) + 6 = 14
Spellcraft: 1d20 + 6 ⇒ (13) + 6 = 19

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Knowledge Roll Results:

It appears that the tome was a shared resource among those who worked at this place, and that the efforts were designed to craft constructs to support a war effort. Constructs can work 24 hours per day, and pending no maintenance or breakdown issues, perform work almost indefinitely. Different constructs had different purposes, such as guarding the facility, performing routine tasks, performing maintenance, etc.

One arching theme exists in the latter portion of the book - making the constructs work faster and more efficiently to produce hybrid soldiers. This effort included magical emphasis in addition to mechanical aspects of construct enhancements.

Your knowledge of history draws a blank about the references to a war, and the technological and magical aspects of this facility are very mysterious. Hence, what you are observing and experiencing deal with events occurring before the recorded histories you are familiar with.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif shares what she can glean from the book with everyone, adding in a small voice, "How old is this place?"


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener hearing Celifs comment. Looks to the stone, wood of the doors, and even the dust to see if he can determine how old they are.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Knowledge Nature: 1d20 + 8 ⇒ (9) + 8 = 17
Survival: 1d20 + 12 ⇒ (13) + 12 = 25 possible for traces of when the last time someone was here (tracking)


Male Valgaardian Barbarian 5

Did you mention war golems to defend the complex, like an eternal stone guardian ready to destroy all intruders? Because there is probably one of those in the room I looked into before Imowen got overly acquainted with that blob.. Speaking of which, I think I tore some scabs from when the witch almost opened me up like a fish just before we killed her. Can any of you take a look at it?

I lift my tunic to reveal four horrible gashes covered in fresh blood across my stomach.I forgot that I was still at very low hp after that fight. 13/37

I then describe the statue and mention the stairs in passing.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif gasps. "Gods above, Thorgrim! Why didn't you say something!"

She pulls out the curative wand and proceeds to attend to his wounds.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

*Click!*

She sighs and tosses the wand onto the workbench. "That's it I'm afraid... it's drained of charges."

The drawings and diagrams in the book, Story Master... are they evocative of stone/earth golems as Thorgrim describes, or more like mechanical men built of iron and brass and steel?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cеlif wrote:

The drawings and diagrams in the book, Story Master... are they evocative of stone/earth golems as Thorgrim describes, or more like mechanical men built of iron and brass and steel?

Mechanical, made of metal.

1 to 50 of 4,915 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Laughing Wolf Inn All Messageboards

Want to post a reply? Sign in.