The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Female Human Rogue 6

I hear Sirena summoning me and quickly say to Fener, That is fascinating! Maybe we can come back later and investigate it further . . . Right now Sirena needs me. . sorry!

I leave the north room and catch up with Sirena and follow her to U-15.

In response to her request I check for traps.

Trap Finding: 1d20 + 7 ⇒ (14) + 7 = 21

If I don't find any, I will check to se if the door is unlocked.

If it is locked I will take out my tools and attempt to unlock it.

Disable Device: 1d20 + 11 ⇒ (9) + 11 = 20

I let Sirena know the results of my endeavors.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen examines the door, and not seeing any traps proceeds to see if it is locked. It is firmly locked, so she inserts her tools and, after fiddling with the mechanism for a moment...CLICK!...it becomes unlocked.

Sirena: Good job...now, who is going to open it?
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Stealth: 1d20 + 5 ⇒ (3) + 5 = 8
Knowledge (dungeoneering): 1d20 + 6 ⇒ (10) + 6 = 16
Survival: 1d20 + 7 ⇒ (19) + 7 = 26
I don't think this door has been opened for a long time, Sirena mutters. She examines the door and entrance way: There is dust and cobwebs present, that have not been disturbed, and I do not see any recent evidence of footprints.


Male Valgaardian Barbarian 5

I'll do it.

I approach the door and open it, greatsword in one hand. I check the interior.

perception: 1d20 + 5 ⇒ (5) + 5 = 10


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Have we split up the group? I thought the exit was still barricaded from last night and something like half of us were in the vat room?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim carefully depresses the latch, and slowly opens the door. It is somewhat stiff to open, as if the door has warped slightly in its frame, and the hinges squeek when it is moved.

It appears to open into an adjoining hallway, but it is difficult to see any details because there is no light source other than the dimly glowing glass orb previously described at the south end of the initial hallway.

The air from behind the door is dry and dusty...

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Those of you in the room with the vat watch as the extended chute tube finishes sucking matter out of the vat. The vat is nearly empty now, and contains only a residual level of fluid. A small trickle of fluid, mixed with organic remains, drips slowly from the end of the chute into the vat...


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

"Some-someone may have activated this," Flug mutters finally, the drip of the fluid still audible under his rasping voice. "We should see who."

He turns and exits the room, heading to join the others in the hallway, before the opening door.


Male Dasun (half-orc) Oracle 6

"If we can discover the secrets of this place, it could be a new home for Beastmen to live in peace."


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif smiles at Nastrod. "That would be a good thing. And I loathe how they were misled and corrupted by that witch. Them having a home here would be like turning the tables on her."


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener and Rudy move to T14. He puts on the cloak and belt that seem magical. He pockets the magical pearl. Do I feel any different?

Gezzo, when you get a chance maybe you can figure out what this stuff is, they seem magical, until then I will hold on to them

Hey everyone, I have a bunch of key's here. one opened a chest but maybe they would work on the doors as well

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Fener wrote:
Do I feel any different?

Yes. :)

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The map has been updated.


Female Human Rogue 6

Shall we check out this hallway - see where it goes? Does anyone have a lantern, some sort of light, so we can see where we are going and what we find?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Just for the record, Celif would have retrieved her backpack, stowing the scrivener's supplies therein before shrugging it on.

"I'm here, Imowen." So saying, Celif steps forward with her glowing mace. Slipping past Thorgrim to W15, she tries to peer down the long hallway.

"Too far, too dark," she mutters. Pulling another pebble out of her pocket, she chants briefly and, with a wave of her hand and a touch, causes the rock to glow with light fully as bright as a torch. She then tosses it down the hallway as far as she can manage.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif steps past Thorgrim, casts light on a pebble, and tosses it down the hallway. The small stone arcs through the air, and comes to rest near the end of the hall. 1d20 + 3 ⇒ (15) + 3 = 18 Immediately something dark falls over her head 1d4 ⇒ 1 and teeth bite into her for 1 point of damage!

1d20 + 5 ⇒ (20) + 5 = 25 Natural 20 Something wraps around Celif's neck 1d4 + 4 ⇒ (4) + 4 = 8, causing 8 points of damage, and strangling her!

In that same instant, darkness radiates outward from her, drowning the light!

Roll for Initiative! The map is updated. Area of darkness designated by dark circle.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"GAH!" Celif's scream is choked off as she scrabbles madly at the thing around her neck.

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

ATTACK THE DARKNESS!

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10

And as a reminder, I have constant darkvision (doesn't penetrate magical darkness yet though) if I can see what's strangling her.


Male Dasun (half-orc) Oracle 6

I have darkvision too!

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19


Male Valgaardian Barbarian 5

initiative: 1d20 + 2 ⇒ (12) + 2 = 14


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Initiative: 1d20 + 5 ⇒ (3) + 5 = 8


Female Human Rogue 6

Initiative roll: 1d20 + 4 ⇒ (16) + 4 = 20

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

I rush over to Celif and attempt to help free her from whatever is strangling her!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Creature Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Sirena Initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Initiative Order:
Group 1: Nastrod, Fener/Rudy and Imowen
Group 2: Creature
Group 3: Thorgrim, Flug, Celif, Gezzo and Sirena

Round 1
Group 1: Go for it!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen:
You cannot see anything except darkness in the direction of Celif.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

For those with darkvision: The darkness is not magical in origin, it is a characteristic of the creature. Therefore, your vision is not impeded.

Nastrod and Flug:
You are able to see through the patch of darkness. Some vile creature has draped itself over Celif's head. It looks like a black leather bag with eyes, and it has multiple tentacles that extend from its margins which are tightly wrapped around Celif's neck!


Female Human Rogue 6

After my rush toward Celif I end up at W-16, and reach out into the dark area at W-15 where I last saw Celif, trying to determine if she is still there. When I find Celif, I will try to detect what is attacking her and then try and kill it with one of my short swords.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Melee Attack: 1d20 + 4 ⇒ (11) + 4 = 15

Damage to creature: 1d6 + 2 ⇒ (6) + 2 = 8


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener tries to identify what the creature is as he starts to move.

Knowledge Nature: 1d20 + 8 ⇒ (9) + 8 = 17

He moves to V16 feeling his way through and casts Flare where he last saw Celif.

Flare:

Flare
School evocation [light]; Level bard 0, druid 0, magus 0, sorcerer/wizard 0

CASTING
Casting Time 1 standard action
Components V

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect burst of light
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes

DESCRIPTION
This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. Sightless creatures, as well as creatures already dazzled, are not affected by flare.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen cannot see clearly in the darkness, but she is able to feel the creature as she is adjacent to Celif. She swings her sword in the darkness and 1d100 ⇒ 28 misses because something or someone moved before the blade could make contact!

Fener moves to the doorway, and casts Flare into the hallway toward Celif's location. The light source starts to emit, giving him a glimpse of the creature, and then is almost instantly suppressed by the more powerful darkness.

Fener:
Your knowledge of Nature lets you remember that the creature is undoubtedly a darkmantle, a subterranean predator that attacks by dropping onto its prey. The creature is able to emit Darkness at CL5 once per day (way more powerful than the cantrip). Though small creatures, darkmantles are strong for their size, and make natural grapplers due to their tentacles and cloak-like skin. Typically attacking by dropping from above, a darkmantle that misses will usually fly back up to the roof of its chamber and try again.

I might also remind you that you found a book back at the temple that gives you a bonus for remembering this type of knowledge.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod...you're up!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

We shall move on...

Group 2: The Creature

The creature draped over Celif's head 1d20 + 5 ⇒ (14) + 5 = 19 maintains its grip around her neck 1d4 + 4 ⇒ (2) + 4 = 6 and continues to strangle her, causing 6 points of damage!

Group 3: Thorgrim, Flug, Celif, Gezzo and Sirena


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Gngh... can't..."

Reaction Check: 1d100 ⇒ 64

Panicked -- but not so much so that she can't think -- Celif kicks herself mentally again for not owning a dagger. Then, suddenly remembering the metal-nibbed pen in her pocket, she pulls it out and tries poking and scraping at whatever's attacking her.

NOT a dagger thrust kind of thing, that could turn bad if it went through the creature! More like a controlled jabbing/scratching to see if she can get its attention or annoy it into backing off. No clue what to roll; normally I'd think improvised weapon but I don't see how she can miss... plus it's not really an "attack."

As she pokes, she tries to calm her mind and draw upon the wisdom of Septimus.

Calling upon her Knowledge Domain power Lore Keeper, which is a 20 knowledge check upon a successful touch attack against a creature. With this thing wrapped tightly around her head and trying to choke the life out of her, I'm thinking a touch is pretty much a given, haha... but if you need me to roll something let me know.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif:
The touch is a given. And, your domain knowledge abilities make you very aware of what has ahold of you. This squid-like dark-skinned creature is a darkmantle, a subterranian predator that attacks by dropping onto its prey.

They are well-equipped for their abilities: blindsight, darksight, low-light vision, and a special constricting attack. Once per day they can emit Darkness as a spell-like ability equivalent to a 5th level caster (5 minute duration). Darkmantles see easily through this darkness through the use of bat-like sonar, though this can be disrupted by the use of the silence spell.

Though small creatures, darkmantles are strong for their size, and make natural grapplers due to their tentacles and cloak-like skin. They have a natural camouflage that allows them to hide easily in underground places. Typically attacking by dropping from above, a darkmantle that misses will usually fly back up to the roof of its chamber and try again.

It really doesn't have any weaknesses per se...it will either need to be killed (a tricky proposition if others attack it since your head is enveloped) or escaped from by breaking its hold on you.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug looks at Celif and utters in a forboding, unrecognizable voice "Wear not a narrow ring."

Casting Liberating Command on Celif! She makes an Escape Artist check to escape with her normal bonus PLUS +6 (twice my CL).

I forgot casting it was an immediate action so I should've cast it waaaaay before, but oh well! That means I still have my turn but I'm waiting to see if Celif gets free.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Thank you, Flug. Not sure if she can try at this point, having burned her turn already -- Story Master? I'll go ahead and take a roll, be it for now or for later.

Story Master:
Escape Artist: 1d20 + 1 + 6 ⇒ (5) + 1 + 6 = 12

Meh.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cеlif wrote:

Thank you, Flug. Not sure if she can try at this point, having burned her turn already -- Story Master? I'll go ahead and take a roll, be it for now or for later.

Actually, you would do better to add the adjustment to your CMB, which in this instance is higher than your escape artist skill; however, in either case your low roll does not allow you to escape from the creature's clutches this round. In either case, you are trying to meet or exceed the creature's CMD.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Celif struggles with the creature draped over her head, but is unsuccessful.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Dang, no go. Tell you what, since it's an immediate action, I can try it right away once the next round starts, that is to say right after my turn.

Flug approaches Celif, moving past a few of the others in the way. He touches her with a hand, ignoring the thing on her head. "Having arrived at the frontiers, turn not back."

Cure Light Wounds on Celif!
Cure Light Wounds: 1d8 + 3 ⇒ (8) + 3 = 11

Flug continues after a momentary pause, speaking to Celif. "During revolts, flee to deserts."

Another Liberating Command! Man, I'm using up my spell slots like nobody's business.


Male Dasun (half-orc) Oracle 6

Attempt to grab the creature and pull it off.

Combat Maneuverer Check: 1d20 + 5 ⇒ (5) + 5 = 10


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo tries to get a look at the tentacles before the darkness falls.

Knowledge(Natrure): 1d20 + 7 ⇒ (4) + 7 = 11
Perception: 1d20 + 15 ⇒ (1) + 15 = 16

He reaches in to the darkness, grabbing what he hopes is Celif's legs, and begins to pull. Lryhla bites her robes and attempts to help.

Let her go, beast!

Grapple: 1d20 + 2 ⇒ (17) + 2 = 19

Lryhla's Grapple Assist: 1d20 + 2 ⇒ (20) + 2 = 22

Spoiler:
Not sure if this should have been a CM or strength check. Here is a strength roll for the two, if more appropriate. Gezzo STR: 1d20 + 3 ⇒ (9) + 3 = 12, Lryhla STR: 1d20 + 1 ⇒ (6) + 1 = 7


Male Valgaardian Barbarian 5

CELIF!!

I rage, grab for the beast on Celif's head and pull!

CMB: 1d20 + 9 ⇒ (18) + 9 = 27

Use brutes for brute force :D


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Just don't, you know, rip her head off or anything...

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Ain't it amazing what one small little animal can do?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Well, she can't see, is essentially gagged, and "on the clock" for suffocation. Not to mention the whole bite/strangulation damage thing. I'd say that's pretty impressive.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug, unimpeded by the darkness, manages to reach Celif and heal her for 11 points!

Nastrod, also able to see through the darkness, makes a grab for the creature draping Celif's head, but there is so much commotion that he is unable to get a good grip!

Gezzo and Lryhla dive into the fray and attempt to grab onto Celif 1d100 ⇒ 53. Even though neither can see in the Darkness surrounding her, they both manage to grab her!

Thorgrim joins the fray, 1d100 ⇒ 61, and he somehow blindly gropes through the wildly flailing bodies and latches onto the creature attacking Celif! With a shout he musters his rage and manages to yank the creature off of her!

Sirena approaches the doorway, which is a scene of darkness punctuated by shouts, grunts, and the sounds of much commotion, with the occasional glimpse of someone's flailing arm or leg...and decides to wait in the hallway...

Start of Round 2:

Group 1: Nastrod, Fener/Rudy and Imowen - Go for it!


Male Dasun (half-orc) Oracle 6

Wash, Rinse, Repeat

Combat Maneuver Check: 1d20 + 5 ⇒ (20) + 5 = 25

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Nästród, Oracle of the Dasun wrote:

Wash, Rinse, Repeat

[dice=Combat Maneuver Check]1d20+5

Thorgrim yanked the creature off, and is currently holding it in his hands. What are you attempting to do?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Fluff #1: 1d100 ⇒ 7

Disoriented from being blinded, then thrown off balance by the darkmantle being yanked free plus the tugging on her legs and robe, Celif tumbles to the stone floor with a brief yelp.

Fluff #2: 1d100 ⇒ 6

Dang, I should have made low be good.

Despite the head spinning experience, she still enough presence of mind to realize something isn't quite right. She raises a hand to her head to check for injuries, and realizes something is missing...

"My glasses!"


Male Dasun (half-orc) Oracle 6

Uhmmm... Grab Celif's glasses back!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod spots Celif's glasses fly off her face when Thorgrim jerks the creature off of her head! He quickly grabs them to avoid having them stepped on!

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