Battleaxe: +9 1d8+4 x3 - +11 1d8+6 x3
Morningstar: +9 1d8+4 x2 - +11 1d8+6 x2
+1 Greatsword: +11 2d6+7 19-20/x2- +13 2d6+10 19-20/x2
Dagger: +9 1d4+4 19-20/x2- +11 1d4+6 19-20/x2
Silver dagger: +9 1d4+4 19-20/x2- +11 1d4+6 19-20/x2
Javelin: +7 1d6+4 x2 - +7 1d6+6 x2
CMB:+8 - +10 when raging
Special abilities:
Rage: +4 str, +4 con, +2 will, +2 saves/magic, 10 rounds/day
fatigued at end of rage: -2 str, -2 dex, can't run/charge for twice as many rounds as rage lasted
Fast movement: +10 movement, when not in heavy armor or with heavy load
Uncanny dodge: Never flatfooted, even against invisible creatures. Still lose dex modifier to AC when imobilized or victim of faint
Improved Uncanny dodge: Never flanked, unless flanker is a rogue with +4 levels.
Trap sense +1: +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to Armor Class against attacks made by traps.