| Cеlif |
"Your question before, Nastrod: It bears repeating. Can we use that eye thing to find Cayden? I know of the arcane, but bending it to my will... that's something different entirely. Gezzo, you're an Inquisitor for the Brotherhood; surely you're practiced in using such devices?"
| Cеlif |
Celif's been nervous about what else that chute might disgorge all along, so she's absolutely in favor of north.
| Fener |
agreed we should try the north first. Before we move onto the lower level.
I think that we should investigate this place further. We should explore this place thoroughly and secure it for further study. I do question what value might be learned here though. I fear for the natural world, if this knowledge ended up in the wrong hands.....again.
| Gezzo Wrathforge |
Gezzo moves up behind Fener at the door, quietly listening while looking for anything dangerous.
Perception to look and listen for danger: 1d20 + 15 ⇒ (3) + 15 = 18
Lryhla's Perception with Scent: 1d20 + 3 ⇒ (12) + 3 = 15
| Cеlif |
Clutching her mace, Celif follows along near the rear of the pack, nervously glancing at the ceiling every so often.
Story Master
|
Fener inserts the metal card into the slot. A whirring sound starts, and then the door slides into the wall. Ahead is another short hallway, and another metal door.
The second door contains a small panel on it, with metal buttons. The buttons have pictures engraved upon them of various images - a frog, a tree, a boar, etc.
Above the small panel are ten rows of small luminescent globes, each row containing 6 globes. As you watch, the top row of globes starts winking out, one by one...
60...59...58...57...56...
A representation of the panel has been uploaded to the FB group, and the map is updated.
| Flug Managarm |
Ooooh. I am intrigued. Anyone have a clue what to do?
If no one has a plan by, let's say, 40 seconds, Flug will pretend it's a numberpad and leaves it to fate.
1d9 ⇒ 8
Flug presses the button containing the image of the frog.
| Fener |
Fener putting his arm up preventing Flug from moving forward into the hallways states Celif, Does that journal we found in the witches room back there have any sort of notes about this? I'm not sure we want to be trapped in there.....just saying....
| Cеlif |
Fener's is an indirect GM question, of course...
"I don't know, I didn't really study it. You brought it, didn't you? Let's have a look."
She glances up at the lights winking out. "And quickly... who knows what that's counting down for... or 'to'..."
Not sure what to roll here, if anything... thinking any of these might help her spot pertinent information quickly.
Knowledge (arcana): 1d20 + 6 ⇒ (16) + 6 = 22
Knowledge (religion): 1d20 + 6 ⇒ (5) + 6 = 11
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Oh criminy... journal? What journal? Do I know you, sir?
| Gezzo Wrathforge |
As Fener raises his arm in front of Flug, Gezzo places a hand on the Valgaardian's shoulder to hold him back.
This isn't the time to go wandering off and getting everyone in trouble, boy.
Gezzo peers into the room, looking for dangers or traps. He also looks for anything that he might recognize in the room and the pages of the journal, as Celif flips through the pages. If nothing is seen, he pulls out the alchemy formula book and quickly flips through that book looking for clues. Lryhla sniffs the air tentatively.
Perception: 1d20 + 15 ⇒ (19) + 15 = 34
Perception Lryhla's scent: 1d20 + 3 ⇒ (2) + 3 = 5
Know(Local): 1d20 + 7 ⇒ (12) + 7 = 19
Story Master
|
At last! How silly of me not to see the obvious! I must have tried every pattern I could think of on those buttons with no results. The outer doors are easy. The inner ones about drove me mad! And here, all along, it was just so elemental! Why didn't I think of it sooner?
At last! How silly of me not to see the obvious! I must have tried every pattern I could think of on those buttons with no results. The outer doors are easy. The inner ones about drove me mad! And here, all along, it was just so elemental! Why didn't I think of it sooner?
55...54...53...52...51...
| Cеlif |
As she quickly leafs through the book -- nearly dropping it in her nervous haste -- a reference to stubborn doors catches her eye. She flips back to that page and begins reading.
"See the obvious... every pattern... inner doors..." mutters Celif as she studies the page. "Just so elemental..."
Elemental?" Her eyes open wide and her head snaps up as she looks towards the door. "Elemental! That's it! Earth, air, fire, water, aether! It's the buttons with elements on them! Go, go!" she cries, gesturing almost frantically towards the keypad.
Story Master
|
The lights stop winking out...and suddenly the door slides sideways into the wall, and the short hallway opens up into a room. There, in front of you, is a spectacle - two large tables are in the room. On one table lies Cayden, with various tubes running from his body into nearby tanks. On the other table is a Beastman, also with various tubes running from his body into nearby tanks.
Along the south wall is a large mirror-like surface, and another metal door.
The map is updated...
| Imowen Aroudilee |
My eyes open wide at the sight! We've found Cayden! I shout. But what's with all the tubes? And why is a beastman here? And he has tubes too? And what is in the tanks?
I slip past the others and into the room intent on checking on Cayden, stopping at H-15.
Cayden! Can you hear me? Are you alright?
| Nästród, Oracle of the Dasun |
"Cayden!" Nästród shouts, overcome with emotion.
He runs to the boy and examines at the tubes connected to the boy. He frantically looks for a way to disconnect them.
Heal: 1d20 + 7 ⇒ (2) + 7 = 9
Knowledge (Arcana): 1d20 + 1 ⇒ (9) + 1 = 10
Knowledge (Nature): 1d20 + 1 ⇒ (7) + 1 = 8
Knowledge (Engineering): 1d20 + 1 ⇒ (15) + 1 = 16
Craft (Alchemy): 1d20 + 1 ⇒ (3) + 1 = 4
| Cеlif |
Celif gasps in shock at the sight before her. "What madness is this!" she exclaims. She, too, dashes to Cayden's side.
[dice=Heal (as "Knowledge (medical)")]d20+8[/dice]
Knowledge (arcana): 1d20 + 6 ⇒ (18) + 6 = 24
Knowledge (nature): 1d20 + 6 ⇒ (19) + 6 = 25
Craft (alchemy): 1d20 + 2 ⇒ (17) + 2 = 19
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Intent is more a general survey of the room/equipment and both Cayden and the beastman to assess the situation, not focusing on the boy specifically.
| Gezzo Wrathforge |
I have a vision of Gezzo standing on his tip toes on top of his wolf trying to reach Flugs shoulders as he calls him "boy"
Hmm, I don't really picture Gezzo being that small, particularly on the back of his wolf. I see his eyes about shoulder level to most Valgaardian. The "son" comment was more of a acerbic remark based on him being more than double Flug's age. Feel free to react as you think your character should, Gezzo is suppose to be a bit of a mordant Svarog.
| Gezzo Wrathforge |
Gezzo looks around the room carefully for any danger. He specifically looks for what has placed the beastman and Cayden on the tables. If the room is free of apparent danger, he walks in and checks the other beastman while the others look on Cayden.
Cast Detect Magic and Detect Evil as he looks around the room. Does he recognize the beastman as the same they fought earlier?
Perception: 1d20 + 15 ⇒ (13) + 15 = 28
Lryhla's Perception with scent: 1d20 + 3 ⇒ (8) + 3 = 11
Know(Nature): 1d20 + 7 ⇒ (7) + 7 = 14
Know(Arcana): 1d20 + 8 ⇒ (9) + 8 = 17
Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8
Story Master
|
From the location of P-18 something that resembles a brass suit of armor glides effortlessly forward, a glowing glass orb scanning back and forth from its helm. It stops near the group as if observing your actions. It stands motionless for a few seconds, and you all observe that its two arms end in metal hands with four "fingers" opposed at 90 degree angles. The left hand clutches an oblong, metal cylindrical object that has a long needle projecting from the front. The right hand clutches a metal shaft which ends in a rounded metal ball. After scanning you for several seconds, it speaks:
Roll Linguistics if you desire a chance to understand what this thing is saying to you.
| Nästród, Oracle of the Dasun |
Linguistics: 1d20 + 2 ⇒ (1) + 2 = 3
Nästród puts away Örlög-Eldur and shows his unarmed hands. He struggles to understand the language.
"We mean no harm." he says hoping that if the creature doesn't speak common, that it can at least recognize his tone as friendly, "We came for the boy." He gestures towards Cayden.
Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22
| Cеlif |
Celif quickly examines Cayden, then looks over at the beastman, drawing similar conclusions from a distance. "They're both alive, but uncon... EEP! What is that!" she yelps as she spots the approaching whatever-it-is.
1d100 ⇒ 79
Since I had her rush to Cayden's side, her most logical position would be H15. Her snap decision is to remain very still.
| Gezzo Wrathforge |
Magic is being used here to combine these two! Gezzo looks at each in amazement, until his head snaps towards the east. Careful, some type of golem approaches!
He centers himself in front of the creature with his sword drawn and listens carefully.
Move to K18.
Linguistics: 1d20 + 6 ⇒ (5) + 6 = 11
| Thorgrim Æsgard |
linguistics: 1d20 + 1 ⇒ (1) + 1 = 2
I draw my new axe and step between the strange creature and the group standing around Cayden. Standing at L-18, not an aggressive stance but clearly not going to let it pass.
I have a feeling this type of behavior is the reason Thorgrim has taken so much damage so far..
| Cеlif |
"I wonder if this is one of the constructs described in that book," muses Celif quietly to Imowen.
Knowledge (arcana): 1d20 + 6 ⇒ (6) + 6 = 12
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
(Intent is to see if she can connect what she's looking at with diagrams and drawings remembered from the book.)
| Gezzo Wrathforge |
Gezzo pulls the reigns and moves around Thorgrim. He looks up at the barbarian and shoots him a look, obviously perturbed to have the big Valgaardian go and stand in front of him.
SEEEDDDDLMNPH! He yells back at the golem. Speak a language we understand, construct!
Move to L18, use Perform to try and mimic the construct's words.
Diplomacy: 1d20 + 4 ⇒ (2) + 4 = 6
Perform: 1d20 - 1 ⇒ (15) - 1 = 14
| Cеlif |
Celif gasps as an idea suddenly occurs to her. She pulls out the journal she'd not yet had time to return to Fener, fumbling to open it to the page about the door buttons.
"The witch had to deal with this..." she mutters and then trails off, as she begins leafing through the pages immediately following the one that had gotten them into this room, looking for any reference to constructs the hag had encountered.
Knowledge (arcana): 1d20 + 6 ⇒ (17) + 6 = 23
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Story Master
|
1d20 + 9 ⇒ (13) + 9 = 22
The brass creature bows to Gezzo and glides over to Imowen and Celif. The glowing orb in its helm moves up and down, scanning each of them in turn. Then it points to 1d2 ⇒ 2 Imowen, turns its gaze toward Gezzo and says, Seeeddddlmnph! It grabs Imowen with both of its metal arms, and raises her over its head, swivels to the right, and dumps her into the vat containing the green liquid!
Imowen: Swim Check please.