
Gezzo Wrathforge |

Gezzo runs a finger along the table and examines the dust accumulation.
Hmmm...very odd. This room and these weapons seem to have been used recently. I don't think we're the first to come this way since the alleged sealing of the crypt.

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As you walk toward the east, two doors come into view, one on each side of the widening hall. There is a sign over each doorway, in a language you are not familiar with. Each wood door is engraved with a small emblem of Septimus.
You leave faint footsteps in the dust - evidence that no one has trod this area for a long time, perhaps centuries. Except for the dry musty smell of the room, and the sound of your own footsteps, you do not perceive anything out of the ordinary, until Thorgrim climbs the steps to the sepulcher (results in separate post).
In front of you is a raised platform with a huge sepulcher resting on it. There are words engraved on the sepulcher, but you do not recognize the language. The area remains brightly lit from regularly spaced everburning torches.

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Thorgrim climbs the steps on the raised dias, and stops in front of the sepulcher. This massive object could easily contain multiple burials. It is engraved with words that are unfamiliar, and perhaps are in an ancient form of a contemporary language.
As he reaches the top of the steps, everyone in the crypt hears the same sound - an agitated knocking and bumping sound coming from the sepulcher.

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Celif looks down then up I just don't want to disturb the items for the resting souls here. I suppose using the weapons would only be logical, but I must make a simple request that they be returned upon the end of our journey. Tago didn't mention this room in any notes or orders. But do not touch the monies. She begins to take notes on who took what items. If they group leaves she will follow.
I'll look over the items in a sec. I read something about some cleric vestments? :)

Gezzo Wrathforge |

Very well, Celif. That sounds prudent. Gezzo says with a little bow. He bends down and picks up the crown. Setting it on his head to gauge the size, he smiles slightly. I won't pretend I'm not enjoying this.
His smile grows as he walks toward the door.
Shall we see what's all the ruckus?
Walking out the door, he draws his greatsword and turns down the hall with resolve.
Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Will save: 1d20 + 6 ⇒ (17) + 6 = 23
Move to T7.

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Everyone who needs to make a will save does so, except for Flug, who is cowering on the steps leading down from the crypt entrance.
As the party walks toward the east, two doors come into view, one on each side of the widening hall. There is a sign over each doorway, in a language you are not familiar with. Each wood door is engraved with a small emblem of Septimus.
At the end of the passageway is a raised platform with a huge sepulcher resting on it. There are words engraved on the sepulcher, but you do not recognize the language. The area remains brightly lit from regularly spaced everburning torches.
There is a knocking or bumping sound emanating from the sepulcher. What is interesting is that it is not constant. It stops, then starts...and occasionally seems to be rhythmic, or in a pattern.
Knowledge rolls would be helpful here.

Gezzo Wrathforge |

Gezzo resets the crown on his head in a crooked sort of fashion that keeps it from falling. He examines the sepulchre and writings.
Cast Detect Magic and Read Magic, if any auras are present on the writing.
Knowledge: Arcana: 1d20 + 8 ⇒ (18) + 8 = 26
knowledge: Local: 1d20 + 7 ⇒ (4) + 7 = 11
knowledge: Religion: 1d20 + 7 ⇒ (15) + 7 = 22

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Gezzo Wrathforge |

Wait!
Gezzo yells as he struggles to take the crown off his head. He threads it on his belt as he approaches the sepulchre.
I think opening that would be premature. I believe something is trying to contact us from beyond the veil. Where is Flug? I would think this would interest him.
Knowledge:Planes: 1d20 + 6 ⇒ (7) + 6 = 13

Flug Managarm |

Tell me when this wears off.
Flug rocks back and forth near the steps, whispering lowly. "He knows thy thought. Hear his speech but say thou nought."

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Nastrod listens carefully to the knocking pattern, but is not quite able to determine yet what it means. Another, higher roll, perhaps with a +2 from "Aid Another" might reveal more.
Flug sees Imowen approaching him, and seems to snap out of his fright. He accompanies her back through the crypt toward the sepulcher.
Argyros is unsettled by the noise phenomenon, but it is past the point of causing him fear.

Flug Managarm |

I don't have Linguistics, unfortunately. Keep trying, Nastrod!
"That I may tell pale-hearted fear it lies," Flug continues to mutter to himself, "and sleep in spite of thunder."
Sense Motive (Discern Secret Message): 1d20 ⇒ 17

Imowen Aroudilee |

After returning with Flug I keep a close eye on him in case he has a relapse. And I notice Argyros seems some what nervous. Maybe I will keep a close eye on him too. I will try to aid Flug in discerning the secret message.
Sense Motive (Discern Secret Message): 1d20 + 4 ⇒ (18) + 4 = 22

Thorgrim Æsgard |

It is a great evil sealed here. If it could be destroyed it would have been, instead of sealing it, and I doubt it is a guardian of the temple.. Unless the priests of Septimus are men of lesser wits. We should leave it alone. Also given by the dust on the floor this is no creature of mortal flesh. Leaving it to it's eternal solitude is the best we can do.

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By assisting each other, you are able to discern that the writing on the sepulcher denotes the resting place of some "heroes," and that the tapping noise indicates that "there is no rest for us." The use of plural "us" and "heroes" would indicate that the sepulcher contains more than one restless spirit. Since the crypt hasn't been used for a long time, and the age of the sepulcher is unknown, perhaps a knowledge local might kindle a memory of some type of incident that resulted in the multiple deaths of some "heroes." Sirena is familiar with the area, so she might recall some history or tale regarding such a thing.

Fener |

Fener walks out of the crypt to locate Sirena and request that she come down into the crypt and assist us.
Serena, We could use your assistance with some local history. We have found something that may help us in our quest but are hoping you can shed some light on it.
If Serena agrees to help. Fener will explain all that has passed on the way back down.