The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Male Valgaardian Barbarian 5

I join Fener in leaving the storage area and aproach the sepulcher, stopping at V7, looking around for danger..

perception: 1d20 + 4 ⇒ (15) + 4 = 19

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Gezzo Wrathforge wrote:
Does dust cover the weapon room and its contents, like it does in the rest of the crypt?

Yes, but very light, and not to the extent the floor of the main passageway does.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo runs a finger along the table and examines the dust accumulation.

Hmmm...very odd. This room and these weapons seem to have been used recently. I don't think we're the first to come this way since the alleged sealing of the crypt.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim and Flug:

As you walk toward the east, two doors come into view, one on each side of the widening hall. There is a sign over each doorway, in a language you are not familiar with. Each wood door is engraved with a small emblem of Septimus.

You leave faint footsteps in the dust - evidence that no one has trod this area for a long time, perhaps centuries. Except for the dry musty smell of the room, and the sound of your own footsteps, you do not perceive anything out of the ordinary, until Thorgrim climbs the steps to the sepulcher (results in separate post).

In front of you is a raised platform with a huge sepulcher resting on it. There are words engraved on the sepulcher, but you do not recognize the language. The area remains brightly lit from regularly spaced everburning torches.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim climbs the steps on the raised dias, and stops in front of the sepulcher. This massive object could easily contain multiple burials. It is engraved with words that are unfamiliar, and perhaps are in an ancient form of a contemporary language.

As he reaches the top of the steps, everyone in the crypt hears the same sound - an agitated knocking and bumping sound coming from the sepulcher.


Female Human Rogue 6

I have moved out of the storage room and now follow Thorgrim to V6 near the sepulcher where I check for traps.

Perception finding traps: 1d20 + 5 ⇒ (20) + 5 = 25

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

WOOT! Imowen rolls a 20 checking for traps!

Imowen carefully examines the area around and on the sepulcher, but does not find any traps.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen, Flug, Fener and Thorgrim: Make will saves please...


Female Human Rogue 6

I startle at the unexpected sounds coming from the sepulcher!

Will save: 1d20 ⇒ 12

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen jumps in place, startled at the noise which is emanating from the sepulcher. She manages to calm herself, however...


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Will: 1d20 + 2 ⇒ (7) + 2 = 9 Another +2 if it's against an enchantment.

Flug twitches.


Female Human Rogue 6

I quickly try and discover the source of the noise, and request to enlist Thorgrim's help with that task. Thorgrim, will you help me with this?

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The rolls are against a Fear effect, if that influences anyone's abilities.

Flug jumps in fright, scared out of his wits! He runs away from the sepulcher as quickly as possible! He is nearly able to reach the entrance to the crypt in his mad dash!


Male Valgaardian Barbarian 5

will save: 1d20 ⇒ 14

If successful I help Imowen searching for the origin of the sounds

perception: 1d20 + 4 ⇒ (4) + 4 = 8

Maybe someone with linguistics could read what it says?

Silver Crusade

Female Euraith Cleric Level 1

Celif looks down then up I just don't want to disturb the items for the resting souls here. I suppose using the weapons would only be logical, but I must make a simple request that they be returned upon the end of our journey. Tago didn't mention this room in any notes or orders. But do not touch the monies. She begins to take notes on who took what items. If they group leaves she will follow.

I'll look over the items in a sec. I read something about some cleric vestments? :)


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Very well, Celif. That sounds prudent. Gezzo says with a little bow. He bends down and picks up the crown. Setting it on his head to gauge the size, he smiles slightly. I won't pretend I'm not enjoying this.

His smile grows as he walks toward the door.

Shall we see what's all the ruckus?

Walking out the door, he draws his greatsword and turns down the hall with resolve.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Will save: 1d20 + 6 ⇒ (17) + 6 = 23

Move to T7.


Male Dasun (half-orc) Oracle 6

Nästród moves to follow Celif. When he stops, he opens all his senses, the regular and the oracular ones, to search out this place for insight.

Cast Guidance
Perception: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Will: 1d20 + 6 ⇒ (19) + 6 = 25

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Everyone who needs to make a will save does so, except for Flug, who is cowering on the steps leading down from the crypt entrance.

As the party walks toward the east, two doors come into view, one on each side of the widening hall. There is a sign over each doorway, in a language you are not familiar with. Each wood door is engraved with a small emblem of Septimus.

At the end of the passageway is a raised platform with a huge sepulcher resting on it. There are words engraved on the sepulcher, but you do not recognize the language. The area remains brightly lit from regularly spaced everburning torches.

There is a knocking or bumping sound emanating from the sepulcher. What is interesting is that it is not constant. It stops, then starts...and occasionally seems to be rhythmic, or in a pattern.

Knowledge rolls would be helpful here.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

As Gezzo strolls down the passageway, the iron crown slips down over his head, and ends up hanging around his neck...the mithral swords start poking him in the chin and throat...


Female Human Rogue 6

Thorgrim, I think the noise is coming from inside the sepulcher!

I notice the rest of our group have arrived in the room, except Flug. Where's Flug?

Then I ask, Will you all help me lift the lid off of this? pointing to the sepulcher.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo resets the crown on his head in a crooked sort of fashion that keeps it from falling. He examines the sepulchre and writings.

Cast Detect Magic and Read Magic, if any auras are present on the writing.

Knowledge: Arcana: 1d20 + 8 ⇒ (18) + 8 = 26
knowledge: Local: 1d20 + 7 ⇒ (4) + 7 = 11
knowledge: Religion: 1d20 + 7 ⇒ (15) + 7 = 22


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug curls up at the steps of the crypt's entrance, muttering something incomprehensible to himself.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The crown slips down over Gezzo's head, and ends up hanging around his neck...the mithral swords poke him in the chin and throat...harder this time...


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Knowledge Nature won't help here

Fener walks up to the Sepulcher and examines closer and tries to perceive what could be the cause of the sound. listen

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
You do not detect any magical auras on or around the sepulcher. You believe the sounds you are hearing are from a spirit trying to communicate with you - and lifting the lid of the sepulcher might not be the wisest decision to make. If everyone concentrates, perhaps they can figure out what the sounds mean...

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener:
The sounds are eerie...and almost sound like some kind of code.
.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

oops I didnt take morse this time around :)

Everyone quiet down and listen carefully, I think its some sort of message or code. try to see if you can make it out.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Wait!

Gezzo yells as he struggles to take the crown off his head. He threads it on his belt as he approaches the sepulchre.

I think opening that would be premature. I believe something is trying to contact us from beyond the veil. Where is Flug? I would think this would interest him.

Knowledge:Planes: 1d20 + 6 ⇒ (7) + 6 = 13

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Linguistics skill is applicable to figuring out if anything can be learned from the noise pattern.


Male Dasun (half-orc) Oracle 6

"Maybe it is some kind of message?" Nästród says.
Cast Guidance on self
Linguistics: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo scratches his chin and stares at the writing.

I really need to study my languages.


Female Human Rogue 6

I listen to the comments and suggestions of the others and decide maybe it would be wiser to think before we lift.

I will go and see if I can find Flug and get him calmed down and bring him back to help us.

And I set off to do just that.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Tell me when this wears off.

Flug rocks back and forth near the steps, whispering lowly. "He knows thy thought. Hear his speech but say thou nought."


Will: 1d20 + 3 ⇒ (3) + 3 = 6

Feeling very unsettled by the strange noises, Argyros remains at the rear of the group hoping nobody notices his unease.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod listens carefully to the knocking pattern, but is not quite able to determine yet what it means. Another, higher roll, perhaps with a +2 from "Aid Another" might reveal more.

Flug sees Imowen approaching him, and seems to snap out of his fright. He accompanies her back through the crypt toward the sepulcher.

Argyros is unsettled by the noise phenomenon, but it is past the point of causing him fear.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

I don't have Linguistics, unfortunately. Keep trying, Nastrod!

"That I may tell pale-hearted fear it lies," Flug continues to mutter to himself, "and sleep in spite of thunder."

Sense Motive (Discern Secret Message): 1d20 ⇒ 17


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

I will try to aid. its untrained though. Linguistics 1d20 ⇒ 2


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

hah i guess not


Female Human Rogue 6

After returning with Flug I keep a close eye on him in case he has a relapse. And I notice Argyros seems some what nervous. Maybe I will keep a close eye on him too. I will try to aid Flug in discerning the secret message.

Sense Motive (Discern Secret Message): 1d20 + 4 ⇒ (18) + 4 = 22


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

I will try Sense Motive as well.

1d20 + 5 ⇒ (9) + 5 = 14


Male Dasun (half-orc) Oracle 6

Nästród listens to it again. Fener helps him count out the knocks to discern a pattern, but turns out to be not much help.

Cast Guidance again.

Linguistics: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo looks over the script and listens to the knocking. He tries to tell if either are something he would recognize.

Linguistics: 1d20 + 3 ⇒ (16) + 3 = 19
Sense Motive: 1d20 + 9 ⇒ (13) + 9 = 22


Male Dasun (half-orc) Oracle 6

"Any idea what it is, Gezzo?"


Male Valgaardian Barbarian 5

It is a great evil sealed here. If it could be destroyed it would have been, instead of sealing it, and I doubt it is a guardian of the temple.. Unless the priests of Septimus are men of lesser wits. We should leave it alone. Also given by the dust on the floor this is no creature of mortal flesh. Leaving it to it's eternal solitude is the best we can do.


Male Dasun (half-orc) Oracle 6

"How do you know that, Thorgrim?"

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

By assisting each other, you are able to discern that the writing on the sepulcher denotes the resting place of some "heroes," and that the tapping noise indicates that "there is no rest for us." The use of plural "us" and "heroes" would indicate that the sepulcher contains more than one restless spirit. Since the crypt hasn't been used for a long time, and the age of the sepulcher is unknown, perhaps a knowledge local might kindle a memory of some type of incident that resulted in the multiple deaths of some "heroes." Sirena is familiar with the area, so she might recall some history or tale regarding such a thing.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo ponders what heroes may be held in the crypt.

Knowledge (local): 1d20 + 7 ⇒ (10) + 7 = 17


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener walks out of the crypt to locate Sirena and request that she come down into the crypt and assist us.

Serena, We could use your assistance with some local history. We have found something that may help us in our quest but are hoping you can shed some light on it.

If Serena agrees to help. Fener will explain all that has passed on the way back down.


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Male Valgaardian Barbarian 5

Gentle spirits are not sealed in crypts, they rest. Angry spirits stir and then get sealed. But then we haven't killed anything yet today, and it's past breakfast..

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