The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Female Human Rogue 6

I am following the conversation and definitely agree with Thorgrim as far as leaving things as they are. But perhaps I could assist Fener in his quest for knowledge.

Knowledge local: 1d20 + 6 ⇒ (2) + 6 = 8

Nope!


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gather your resolve, Thorgrim! If the spirits are evil, its our duty to dispatch the vileness from this temple and town. If they are honorable spirits, left to eternal turmoil, we are honor-bound to find the cause of their unrest and return the spirits to their deserved slumber.


Move Argyros up to S7

Since you are so determined Gezzo, open the sepulcher. Just be prepared to contain whatever is within should it prove unfriendly.

It is almost like a Pandora's box. Beware what your curiosity lets loose into the world.

Knowledge: Local: 1d20 + 6 ⇒ (14) + 6 = 20


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Argyros, I didn't say open the sepulcher. In fact, I said the opposite, until we have a better understanding of what we are dealing with. But, we do need to do something. You seem to have information about what resides in this crypt, why not share it with the group?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener:
You leave the temple and walk over to the pasture area where Sirena and Cayden went to practice using a sling. You don't immediately see them, so you walk farther into the pasture. There is no sign of Cayden, but you are startled to see Sirena laying facedown in some tall grass, with a dagger protruding out of her back. The dagger pierces a piece of parchment, holding it in place. The dagger looks familiar - it's the one given to Cayden by Argyros.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Knowledge (local):

There is a tale that is told of a momentous battle fought long ago, where the swamp meets the mountains in the north. A sinister evil was corrupting the land, uniting its resident creatures under the teachings of Saklas, the Lord of Chaos. A force was assembled under the banner of Septimus to confront this threat, led by a band of clerics from throughout the area. They called themselves The Army of Great Friends.

The clerics sped forth ahead of the main force, believing their faith would protect them and bring a quick triumph. When the armed force arrived, and eventually defeated the evil at great cost, the clerics were seen to have all been killed, either as the result of battle or by being captured and sacrificed to Saklas.

The bodies of the slain clerics were brought back to the town and interred as a group in a sepulcher under the Temple of Septimus.


Male Dasun (half-orc) Oracle 6

"For all we know, they can be good spirits stirred to call for help by the evils besetting the town."


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Or they could be the clerics of the Army of Great Friends, cursed by the demon lord Saklas. Either way, Nastrod, we need to find the source of this corruption, for it appears to be affecting more then just the living.

Gezzo walks over to the other door and examines it closely, looking for any traps, locks or indication of what may be on the other side.

Move to R4.
Take 20 on the Perception roll: Take 20+11=31

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
You do not perceive any traps or locks. The door has a simple handle mechanism.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

I examine Serena and see if she is still living and what happened. Also examining the Parchment.

Healing: 1d20 + 4 ⇒ (18) + 4 = 22
Perception: 1d20 + 8 ⇒ (17) + 8 = 25

I also examine the area for tracks. Cayden and anyone else.

survival: 1d20 + 12 ⇒ (17) + 12 = 29


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

lucky dice today

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener:

Healing: Sirena is alive...barely. Shallow respirations, and bleeding from multiple stab wounds.

Perception and Survival: A trail of trodden pasture grass leads northeast until it reaches the wagon trail, then heads north.

The Parchment:

The boy is mine! Modoq paid the price of his betrayal. You will pay the same price if you follow or try to get him back!

If you are going to share the parchment with the others, I will upload a copy to the FB group. If you are not, then I will not. Let me know.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

After examining the door, Gezzo tries the handle. He carefully opens it a crack and peer in the room.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

I will cast. the following on Sirena

Stabilize & Cure light wounds. 1d8 + 1 ⇒ (3) + 1 = 4


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

I will share the information with the team as soon as possible

Once I feel Sirena is stable I will go to the door of the crypt and request assistance.

Sirena has been hurt. I need some assistance up here.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo opens the door and peers into the room. A set of steps leads up to a stone coffin which has a carving of a woman on its lid.

Fener:
Sirena stops bleeding. She is still unconscious (below 0 hit points).

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The Crypt map will be updated in a few minutes.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo closes the door quietly and moves to the second door across the hall. He examines it closely, before opening it in the same fashion.

Perception: Take 20+11=31

He will open it, if he feels it is free of traps.


Female Human Rogue 6

I am watching Geezo's activities, wondering what he is finding, when I hear Fener's call for help. I quickly dash back out of the room to the hallway and up the stairs and out the door.

Fener, what has happened?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
You do not detect any traps. This door is the same construction as the one facing it across the way...


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Is Fener yelling for us or still healing? I was thinking he was still outside.


Male Valgaardian Barbarian 5

When Fener arrives Thorgrim jumps to, and leaves the crypt. Actually quite glad to have an excuse to get out. When topside, he searches for tracks indicating where the attacker went.

survival: 1d20 + 4 ⇒ (2) + 4 = 6


Male Dasun (half-orc) Oracle 6

"Excuse me, I will see if I can help Sirena." Nästród says.

He turns and runs out the door to find Sirena.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Gezzo Wrathforge wrote:
Is Fener yelling for us or still healing? I was thinking he was still outside.

Per his last post, he has finished healing and is shouting from the door of the crypt.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Thorgrim:
Your search of the pasture where Sirena was found notes that a trail through the tall pasture grass leads northeast until it meets the wagon trail that leads north out of town.

Nastrod:
You see Sirena laying face down in the pasture grass. She is stabilized (by Fener) but is still unconscious (less than 0 hit points).


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug stands to the side of the sepulcher, not doing anything.


Hearing Fener's calls for help, and glad to be out of the crypt, Argyros will run to assist him.

What has happened Fener? How was she injured?


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo runs out of the crypt at top speed with the group.

Move it, Flug! Sirena needs help!

Once in the pasture, he scans the area for threats and any indication of where the attackers escaped.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29


Male Dasun (half-orc) Oracle 6

"Where's Cayden? Nästród shouts, looking around.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Argyros, Nastrod and Gezzo:

You leave the temple and make your way over to the pasture area where Sirena and Cayden went to practice using a sling. You don't immediately see them, so you walk farther into the pasture. There is no sign of Cayden, but you see Sirena laying facedown in some tall grass, with a dagger protruding out of her back. The dagger pierces a piece of parchment, holding it in place. The dagger looks familiar - it's the one given to Cayden by Argyros.

The parchment has been uploaded to the FB Group

Fener has provided some healing to Sarina to stabilize her, but she is still unconscious (less than 0 hit points).

A trail is evident in the tall pasture grass, leading northeast until it meets the wagon road that heads north from the village.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gather the group, we need to go after the boy before its too late.

Cast Detect Magic in the vicinity of Sirena.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug stands still inside the crypt for a few moments, looking at the sepulcher before following Gezzo and the others outside.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug:
You leave the temple and make your way over to the pasture area where Sirena and Cayden went to practice using a sling. You don't immediately see them, so you walk farther into the pasture. There is no sign of Cayden, but you see Sirena laying facedown in some tall grass, with a dagger protruding out of her back. The dagger pierces a piece of parchment, holding it in place. The dagger looks familiar - it's the one given to Cayden by Argyros.

The parchment has been uploaded to the FB Group

Gezzo:
You detect an moderate aura of Enchantment centered on Sirena's location.


Nastrod, can you help her?

I knew it was a mistake allowing the crypt to distract us. We'll have to find a guide and track whoever is responsible before anything can happen to Cayden.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

She has some sort of enchantment...probably from the healing, but let me make sure.

Gezzo bends down and examines the aura closely.

Spellcraft: 1d20 + 6 ⇒ (4) + 6 = 10


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener explains what he has found and what he suspects. He also removes the dagger from Serena and shows the group the parchment. ( I assumed that I would have removed the dagger before as part of stabilizing, although I didn't say that}

Someone has attacked Serena and has taken the boy. I have discovered clear tracks heading north. I can track them but we should move shortly as soon as we can get Serena healthy. I have provided healing but she needs more, Can anyone provide some additional assistance to her.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Imowen, I believe you have a potion that may be helpful. Also Calef, maybe you could help?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
The aura of enchantment you detect emanates from a 10 foot radius surrounding Sirena. You suspect a spell was cast that had a burst of that magnitude.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

"..."

When Flug arrives, he looks around, staying still, before kneeling next to Sirena and placing his hand over her wound. He makes a sound that has no meaning that can be understood and his eyes turn black, the area around him seeming to darken for a brief moment despite the light not changing.

A sickly black light covers the hand touching Sirena's wound and it sluggishly creeps down into her skin, where it disappears.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo walks around Sirena, at a rough 10 foot radius, with arms out stretched and palms down.

There is some sort of Enchantment aura surrounding Sirena. I don't recognize this as a your typical healing conjuration and it seems to spread too far away her, perhaps in a burst. I can't tell the exact spell, maybe one of you can better determine what type of enchantment. Fener, did you use any other healing spells before we arrived?


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

I did not. It must have come from whoever attacked her. We should make note as whoever attacked her is a dangerous foe.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The combined healing powers of Fener and Flug revive Sirena to consciousness. Max Roll Flug! Sweet!

She sits up, and sees that her leathers have blood on them -- then has a look of dismay when she realizes it is HER blood! What is this? What has happened to me?


We were hoping you could tell us.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

I will Describe to Sirena what I saw when I arrived to find her. I will also show her the knife and the parchment hoping it will help her recall what happened.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Sirena: Cayden and I came out here so I could help him learn how to use a sling. We were doing that...and then I don't remember anything! The next thing I know, I'm waking up...bloody! Where is Cayden? I don't see him? Someone, or something knocked me out...made me helpless. Thank you all, for coming to my aid.


Female Human Rogue 6

Thank you so much, Flug, for healing Sirena's wound! That was awesome!

I go over beside Sirena and say, Here, let me help you up and we can go get the blood off of you. Then we can quickly finish loading the wagon and go after Cayden.


Ah, yes, I can assist with that Imowen

If you don't mind Sirena...

Concentrating for a few moments, Argyros passes his hand over the blood, leaving only clean cloth smelling faintly of lavender.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Handy. Can you do that for Rudy as well? That pup smells like a dead cat.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

I think wee need to get moving, we should travel light and fast. lets take our packs and leave the wagon. We can take one horse to help us with the goods.

Once we are ready, I will move ahead and start tracking. we should be carful and move as quiet as possible.


Male Dasun (half-orc) Oracle 6

Nästród reads the parchment and the rage builds within his eyes. He throws the parchment down.

"They. . . will. . . pay." He says slowly and deliberately.

He starts down the trail, his lame leg trailing behind him. As he removes his axe and brandishes it, he picks up more and more speed with his shambling gait.

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