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I am a fan of traits in general, so I would absolutely support the Additional traits feat.
As for Orc cairns and the like, they exist, and if you pursue them you will find them. I have no problem taking the adventure in that direction if that is what you want to do. There is a whole world beneath your feet.

Anton Medvyed |

Thanks Etienne,
Having Kn Religion as a class skill was something I was missing since the first level, and it really was against the character concept of being a Priest of Erastil. I should have take Additional Traits instead of Point-Blank Shot at first, but it doesn't matter, now it's fine too.

Anton Medvyed |

We will not level up until we sleep in this IC night, so for now I'll not update Anton's alias.
Here is a preview in case someone wants to know:
Male half-orc Druid (Urban Druid) 3
NG Medium humanoid (human, orc)
Init +2; Senses Perception +9
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 armor)
HP 26 (3d8+6)
Fort +5, Ref +3, Will +6
Defensive Abilities +1 Will vs fey spells and supernatural abilities
OFFENSE
Speed 20 ft.
Melee cold iron longsword +1 (1d8-1/19-20) or darkwood quarterstaff +2 (1d6-1) or darkwood quarterstaff -2/-6 (1d6-1/1d6-1)
Ranged mwk longbow +5 (1d8/x3)
Space 5 ft., Reach 5 ft.
Spell-Like Abilities (CL 3rd; concentration +6) 6/day-Calming Touch (heal 1d6+3 non-lethal damage plus remove fatigued, shaken, and sickened conditions)
Druid Spells Prepared (CL 3rd; concentration +6)
2nd-Shield Other (D), Animal Aspect, Bull's Strength
1st-Bless (D), Deadeye's Arrow, Goodberry, Produce Flame
0th (at will)-Create Water, Guidance, Light, Stabilize
STATISTICS
Str 9, Dex 14, Con 14, Int 12, Wis 17, Cha 12
Base Atk +2; CMB +1; CMD 13
Feats Additional Traits, Endurance (B), Point-Blank Shot
Traits Noble Born (Medvyed), Rich Parents, Child of the Temple, Influence
Skills Diplomacy +7 (+9 vs Fey), Handle Animal +7, Heal +7, Knowledge (geography) +5, Knowledge (history) +7, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +8, Knowledge (religion) +6, Linguistics +2, Perception +9, Ride +4, Sense Motive +8, Survival +11, Swim +1; Racial Modifiers +2 Handle Animal, +2 Knowledge (Local); Note: Armor Class Penalty (-2) already included
Languages Common, Druidic, Orc, Sylvan, Undercommon
SQ lorekeeper, nature bond (Community domain), nature sense, spontaneous domain casting, wild empathy +4
Gear 20 durable arrows, 10 durable arrows (silver weapon bleack applied), 10 durable arrows (cold iron weapon bleack applied), healer's kit (7/10 uses), bottle of bladeberry (5/5 uses), potion of cure light wounds
Other Gear cold-weather outfit, mwk hide armor, mwk longbow, cold iron longsword, darkwood quarterstaff, silver holy symbol, spell component pouch
The daily spell selection could change, according to the needs of the party. I simply removed Entangle 'cause Miyuki will now know this spell from her bloodline. I'm open to any suggestion about spells. We could coordinate our efforts, to have a best yield as a team.
And, for anyone who missed it, HERE is the updated map I made for our exploration.
It includes the data from the previous exploration Anton did with Miyuki and the former team Unicorn's Antlers, the news he received from team Darkness about Staglord fort location. I still have not received another part of info from team Orlovsky (IC Anton crossed and confronted their maps when he and Miyuki meet them chasing Natalya).

Anton Medvyed |
1 person marked this as a favorite. |

Anton, what program are you using for that map?
I use an html tool I found on this forum, and that you can download here:
https://dl.dropboxusercontent.com/u/16299287/Kingmaker/Map.zipThen to make a viable image file of the map I simply screenshot mine computer monitor and cut the rest of the picture with a simple editor (like Paint).

Anton Medvyed |

I don't know the actual number of players, only the GM probably know.
But I think we have approximately 4 teams of 5/6 players each, for a total of 20/23? Or maybe other teams have their own defections, I don't know.
What I know is that there are not enough leadership roles, but that also some players said their PC will not occupy any position.
We previously tried to plan an assignment map, but some people left the game and you joined, so it's probably something to think anew.
Also the GM suggested if we want to create separate kingdoms, but the majority of players disliked the idea, wanting to avoid a conflict between PCs and their young nations.

Matsu Miyuki |

Nothing personal. But I remember the last one wich added to a bad situation and nearly ended with PVP. Tensions and roleplay are nice, really but I do not want THAT again so soonish! And we have enough nice decent roleplay here already!

Sebastian Callen |

Ah. Hopefully that doesn't continue. I turned down running a Kingmaker AP because of that type of interplay. We shall see. I have little tolerance for that sort of thing. There is a great article about how to be a good roleplayer here, the key point I take from it is: THIS ISNT ALL ABOUT YOUR CHARACTER.

Anton Medvyed |

Usually we don't shift to another thread, unless there are other PCs present in the same location.

Anton Medvyed |

About shopping:
To buy list:
a) Wand of CLW (750gp)
- Anton paid 150 gp
- Etienne paid 150gp
- Mikuyi paid 300 gp
we need 150 more
b) Masterwork haramaki for Miyuki (153 gp)
c) What else???
What we can sell?
- Chainmail (the old one of Etienne, not the mwk) for 75gp (half of 150 gp)
- Bracers of armor (+2)2000gp (half of 4000gp)
- Morningstar??? (the old one of Etienne, replaced by the mwk warhammer) 4gp (half of 8gp)
What we decided to not sell?
- Mwk heavy mace (someone suggested to don't sell the weapon we find, because of omen. Am I right?)
- The Oils and potions we found?

Anton Medvyed |

I thought we are meeting them here. I see now that we are meeting them at the fort. Yes?
Yes, the meeting is at Staglord Fort, we have 3 days to go there.
I think no one of the other teams is here now, or the GM would have told us so.
Anton Medvyed |

Ok, for keeping the potions. We can always decide to sell them in future.
For now what do you think is better? Buy something together? Split the coins?
Is there anything else your PCs need to buy?

Anton Medvyed |

So, since nobody is coming out with something to buy, here is mine propose:
selling the bracers, chainmail and morningstar to gain 2079 gp
pay Oleg the missing 150gp for the Wand of Cure Light Wounds already payed in advance, pay 153 gp for the Mwk Haramaki for Miyuki, pay other 750 gp for a 2nd Wand of Cure Light Wounds (since Oleg has a stock of wand now).
Split the remaining 1026gp between our 5 PCs, gaining 205gp and 2sp each one of us.
Do you agree? Do you think there is something better to buy together before splitting the remaining coins?

Matsu Miyuki |

I did not order it, I would Svetlana ask to make me one. I know she is an expert seamsstress and also I do not need it tomorrow. I envision something in green and gold with animals of the forest as decoration. preferable in masterwork variant, but i can ask jhod kavkan to transform it to MW later for enchantment.

Anton Medvyed |

Dot for dragon.

Anton Medvyed |

I was hoping to have a bigger party for a dragon hunting. But for now we are 5

Carter Ma'Anubis |

Now, dragons are intelligent creatures. Mayhaps we could reason with it instead of charging in and decapitating it?
I'm preparing see alignment(evil) to check.

Anton Medvyed |

You can reason with a good dragon, perhaps a neutral one, but an evil one?
Also, before our departure a Knowledge Arcana check about what kind of dragons live in a forest will be auspicable, for those who have this skill :)

Anton Medvyed |

For Sebastian, but also the others. To avoid having the same spell covered by multiple PCs, and have a better coordination, here is Anton's actual daily spell selection:
2nd-Shield Other (D), Animal Aspect, Bull's Strength, Barkskin
1st-Bless (D), Aspect of the Falcon, Charm Animal (DC 15), Deadeye's Arrow, Produce Flame
0th (at will)-Create Water, Know Direction, Light, Stabilize
Remember also that he can spontaneously cast his domain spells (Bless and Shield Other) and that his domain power is, 7/day, Calming Touch (heal 1d6+4 non-lethal damage plus remove fatigued, shaken, and sickened conditions)

Sebastian Callen |

0 lvl Create Water, Detect Magic, Light, Purify Food and Drink
1st lvl: Divine Favor, Shield of Faith, Pro. from Evil, Magic Weapon
2nd lvl: Bull's Str, Weapon of Awe
Warpriest Blessings
Axiomatic Strike (Su) Touched melee weapon deals +1d6 dam vs. chaotic foes for 1 min.
War Mind (Su) Touched ally can choose one each rd: +10 speed, +1 AC, +1 att, +1 save.

Anton Medvyed |

I was updating the party loot that Anton is keeping, after we used the potion of touch of the sea.
So, since we are also speaking of eventual donation to the kindgom treasury, but this gear was a common one, I'm asking you what do you think it's better.
We still have:
- oil of Shillelagh -> can probably be used only on Anton's quarterstaff? Worth 50gp.
- oil of Magic Stone -> useless? Who can use it? Worth 50gp.
- potion of Protection from Good -> I'm wondering why we are keeping it... Worth 50gp
- divine scroll of Read Magic -> Why keeping a scroll of a cantrip we can probably prepare? Worth 12gp and 5 sp
- Masterwork Heavy Mace -> Nobody still need it? Worth 312 gp.
What do you think we can do about this party loot?