The King's Patron - Dragon Hunters - Fox's Antlers

Game Master Mardavig

Team horny fox


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Lantern Lodge

I am a fan of traits in general, so I would absolutely support the Additional traits feat.

As for Orc cairns and the like, they exist, and if you pursue them you will find them. I have no problem taking the adventure in that direction if that is what you want to do. There is a whole world beneath your feet.


Male Half orc Warpriest 1

Anton, I really like that idea. You are like merlyn, a druid wise in the ways of the world.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Thanks Etienne,
Having Kn Religion as a class skill was something I was missing since the first level, and it really was against the character concept of being a Priest of Erastil. I should have take Additional Traits instead of Point-Blank Shot at first, but it doesn't matter, now it's fine too.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

We will not level up until we sleep in this IC night, so for now I'll not update Anton's alias.

Here is a preview in case someone wants to know:

Anton Medvyed level 3:

Male half-orc Druid (Urban Druid) 3
NG Medium humanoid (human, orc)
Init +2; Senses Perception +9

DEFENSE
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 armor)
HP 26 (3d8+6)
Fort +5, Ref +3, Will +6
Defensive Abilities +1 Will vs fey spells and supernatural abilities

OFFENSE
Speed 20 ft.
Melee cold iron longsword +1 (1d8-1/19-20) or darkwood quarterstaff +2 (1d6-1) or darkwood quarterstaff -2/-6 (1d6-1/1d6-1)
Ranged mwk longbow +5 (1d8/x3)
Space 5 ft., Reach 5 ft.
Spell-Like Abilities (CL 3rd; concentration +6) 6/day-Calming Touch (heal 1d6+3 non-lethal damage plus remove fatigued, shaken, and sickened conditions)
Druid Spells Prepared (CL 3rd; concentration +6)
2nd-Shield Other (D), Animal Aspect, Bull's Strength
1st-Bless (D), Deadeye's Arrow, Goodberry, Produce Flame
0th (at will)-Create Water, Guidance, Light, Stabilize

STATISTICS
Str 9, Dex 14, Con 14, Int 12, Wis 17, Cha 12
Base Atk +2; CMB +1; CMD 13
Feats Additional Traits, Endurance (B), Point-Blank Shot
Traits Noble Born (Medvyed), Rich Parents, Child of the Temple, Influence
Skills Diplomacy +7 (+9 vs Fey), Handle Animal +7, Heal +7, Knowledge (geography) +5, Knowledge (history) +7, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +8, Knowledge (religion) +6, Linguistics +2, Perception +9, Ride +4, Sense Motive +8, Survival +11, Swim +1; Racial Modifiers +2 Handle Animal, +2 Knowledge (Local); Note: Armor Class Penalty (-2) already included
Languages Common, Druidic, Orc, Sylvan, Undercommon
SQ lorekeeper, nature bond (Community domain), nature sense, spontaneous domain casting, wild empathy +4
Gear 20 durable arrows, 10 durable arrows (silver weapon bleack applied), 10 durable arrows (cold iron weapon bleack applied), healer's kit (7/10 uses), bottle of bladeberry (5/5 uses), potion of cure light wounds
Other Gear cold-weather outfit, mwk hide armor, mwk longbow, cold iron longsword, darkwood quarterstaff, silver holy symbol, spell component pouch

The daily spell selection could change, according to the needs of the party. I simply removed Entangle 'cause Miyuki will now know this spell from her bloodline. I'm open to any suggestion about spells. We could coordinate our efforts, to have a best yield as a team.

And, for anyone who missed it, HERE is the updated map I made for our exploration.
It includes the data from the previous exploration Anton did with Miyuki and the former team Unicorn's Antlers, the news he received from team Darkness about Staglord fort location. I still have not received another part of info from team Orlovsky (IC Anton crossed and confronted their maps when he and Miyuki meet them chasing Natalya).


Male Human Fighter 1

Anton, what program are you using for that map?


Male Human Fighter 1

So a quick note on the loot issue. While using the RP aspect is good, keep in mind that Pathfinder APs build loot in to help with progression. If we ignore troves for that sake of RP, we are hamstringing ourselves, unless the GMs hand intervenes...just my 2 cents.


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Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]
Sebastian Callen wrote:
Anton, what program are you using for that map?

I use an html tool I found on this forum, and that you can download here:

https://dl.dropboxusercontent.com/u/16299287/Kingmaker/Map.zip
Then to make a viable image file of the map I simply screenshot mine computer monitor and cut the rest of the picture with a simple editor (like Paint).


Male Human Fighter 1

Thanks!!

Lantern Lodge

Sorry about being absent folks. I was a bit under the weather. But I'm better now, and there's work to do.


Male Human Fighter 1

Lost a post somewhere asking Agrona why she was here and staying without orcs around to nuture...oh well...

How many players are in this total? Are there enough spots in the govt for everyone?


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

I don't know the actual number of players, only the GM probably know.
But I think we have approximately 4 teams of 5/6 players each, for a total of 20/23? Or maybe other teams have their own defections, I don't know.

What I know is that there are not enough leadership roles, but that also some players said their PC will not occupy any position.
We previously tried to plan an assignment map, but some people left the game and you joined, so it's probably something to think anew.

Also the GM suggested if we want to create separate kingdoms, but the majority of players disliked the idea, wanting to avoid a conflict between PCs and their young nations.

Lantern Lodge

I was trying to stoke the fires of internecine warfare, but alas, not takers.

At current we have 20 players. We lost a few more to entropy, but adding some new blood has kept us going.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Nothing personal. But I remember the last one wich added to a bad situation and nearly ended with PVP. Tensions and roleplay are nice, really but I do not want THAT again so soonish! And we have enough nice decent roleplay here already!


Male Human Fighter 1

Was that for me, Matsu? No worries, I won't even RP that type of conflict, unless it REALLY goes that way, and I won't start it. I really was just doing an advice thing. It doesn't come across well in writing.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Well no worries. I meant more the other once we come together with the other groups. There were words like has no idea about true history, stupid etc...


Male Human Fighter 1

Ah. Hopefully that doesn't continue. I turned down running a Kingmaker AP because of that type of interplay. We shall see. I have little tolerance for that sort of thing. There is a great article about how to be a good roleplayer here, the key point I take from it is: THIS ISNT ALL ABOUT YOUR CHARACTER.


Male Human Fighter 1

Not meaning you specifically, Matsu, obviously.

Lantern Lodge

Admittedly that was a bit tense.


Male Human Fighter 1

Do we shift to another Gameplay thread at Oleg's, and which one?


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Usually we don't shift to another thread, unless there are other PCs present in the same location.


Male Human Fighter 1

I thought we are meeting them here. I see now that we are meeting them at the fort. Yes?


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

About shopping:

To buy list:
a) Wand of CLW (750gp)
- Anton paid 150 gp
- Etienne paid 150gp
- Mikuyi paid 300 gp
we need 150 more
b) Masterwork haramaki for Miyuki (153 gp)
c) What else???

What we can sell?
- Chainmail (the old one of Etienne, not the mwk) for 75gp (half of 150 gp)
- Bracers of armor (+2)2000gp (half of 4000gp)
- Morningstar??? (the old one of Etienne, replaced by the mwk warhammer) 4gp (half of 8gp)

What we decided to not sell?
- Mwk heavy mace (someone suggested to don't sell the weapon we find, because of omen. Am I right?)
- The Oils and potions we found?


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]
Sebastian Callen wrote:
I thought we are meeting them here. I see now that we are meeting them at the fort. Yes?

Yes, the meeting is at Staglord Fort, we have 3 days to go there.

I think no one of the other teams is here now, or the GM would have told us so.


Male Human Fighter 1

Any potions we have that help with travel and/or exploration we should keep. Navigating large rivers and such can be difficult for some of us.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Ok, for keeping the potions. We can always decide to sell them in future.

For now what do you think is better? Buy something together? Split the coins?
Is there anything else your PCs need to buy?


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

So, since nobody is coming out with something to buy, here is mine propose:
selling the bracers, chainmail and morningstar to gain 2079 gp
pay Oleg the missing 150gp for the Wand of Cure Light Wounds already payed in advance, pay 153 gp for the Mwk Haramaki for Miyuki, pay other 750 gp for a 2nd Wand of Cure Light Wounds (since Oleg has a stock of wand now).
Split the remaining 1026gp between our 5 PCs, gaining 205gp and 2sp each one of us.

Do you agree? Do you think there is something better to buy together before splitting the remaining coins?

Lantern Lodge

Refresh my memory Miyuki, had you ordered the Haramaki previously? It's a pretty simple article, so Oleg could probably have one made in Restov, but there's definitely aren't any to be had in the Stolen Lands. Unless you and Svetlana want to try and make one from repurposed chainmail and cloth.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

I did not order it, I would Svetlana ask to make me one. I know she is an expert seamsstress and also I do not need it tomorrow. I envision something in green and gold with animals of the forest as decoration. preferable in masterwork variant, but i can ask jhod kavkan to transform it to MW later for enchantment.

Lantern Lodge

In that case she'll make the cloth parts to your specifications, and order the metal parts separate and stitch them together once they arrive.


Guys I will be gone Fri - Sun, tomorrow will be my last post(s) until Monday. NPC me as necessary.


hp 12/12, ac 10/10/10, F 7+, R 1+, W 3+, Init 0+

GM I am going to be out of commission for a week it seems, the jackals of verizon struck again... Getting new internet connection, that is going to take at least a week unless I get real lucky... Bot me until then.

Lantern Lodge

Very well, strong silent type coming up.


RETIRED

Dotting for dragon huntin'.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

Dot for dragon.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

. for dragon


Male Half orc Warpriest 1

For Emermark!


Male Human Fighter 1

For dragon


Male Half orc Warpriest 1

So we have Matsu, Anton Sebastian, Carter and me so far?
good combination.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

I was hoping to have a bigger party for a dragon hunting. But for now we are 5


Male Half orc Warpriest 1

Better 5 good!


RETIRED

Now, dragons are intelligent creatures. Mayhaps we could reason with it instead of charging in and decapitating it?
I'm preparing see alignment(evil) to check.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

You can reason with a good dragon, perhaps a neutral one, but an evil one?

Also, before our departure a Knowledge Arcana check about what kind of dragons live in a forest will be auspicable, for those who have this skill :)


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Not her core competence but... she would prefer to aid
Know arc: 1d20 + 6 ⇒ (11) + 6 = 17
Aid familiarKnow arc: 1d20 + 3 ⇒ (14) + 3 = 17


RETIRED

1d20 + 4 + 4 + 3 ⇒ (18) + 4 + 4 + 3 = 29Know Arcana
1d20 + 2 ⇒ (2) + 2 = 4aid from familiar


Male Human Fighter 1

All leveled. Profile updated. I added a rank in Profession: Clerk based on my months spent as Treasurer.

Am ready to start.


Female Kitsune, Usually Human form Kitsune Sorcerer (Tattood) from Tian Xia | HP 8/8 | AC 11 | Perception +1 | Twitchy

Excellent. We would miss you dearly!


Need a roll for work.
1d11 ⇒ 11


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

For Sebastian, but also the others. To avoid having the same spell covered by multiple PCs, and have a better coordination, here is Anton's actual daily spell selection:

2nd-Shield Other (D), Animal Aspect, Bull's Strength, Barkskin
1st-Bless (D), Aspect of the Falcon, Charm Animal (DC 15), Deadeye's Arrow, Produce Flame
0th (at will)-Create Water, Know Direction, Light, Stabilize

Remember also that he can spontaneously cast his domain spells (Bless and Shield Other) and that his domain power is, 7/day, Calming Touch (heal 1d6+4 non-lethal damage plus remove fatigued, shaken, and sickened conditions)


Male Human Fighter 1

0 lvl Create Water, Detect Magic, Light, Purify Food and Drink
1st lvl: Divine Favor, Shield of Faith, Pro. from Evil, Magic Weapon
2nd lvl: Bull's Str, Weapon of Awe

Warpriest Blessings
Axiomatic Strike (Su) Touched melee weapon deals +1d6 dam vs. chaotic foes for 1 min.
War Mind (Su) Touched ally can choose one each rd: +10 speed, +1 AC, +1 att, +1 save.


Male Half-orc (Quarter-Orc, looking more human than half orc) Druid of Erastil (Urban druid) 5 [HP 42/42 | AC:16 | T:12 | FF:14 | CMB: +2 | CMD: +14 | Fort:+6 | Ref:+3 | Will:+8 (+1 Will saves vs fey spells and effects, +2 saves vs. divinations and enchantments) | Init:+2 | Perc: +12 | Speed 20]

I was updating the party loot that Anton is keeping, after we used the potion of touch of the sea.

So, since we are also speaking of eventual donation to the kindgom treasury, but this gear was a common one, I'm asking you what do you think it's better.

We still have:
- oil of Shillelagh -> can probably be used only on Anton's quarterstaff? Worth 50gp.
- oil of Magic Stone -> useless? Who can use it? Worth 50gp.
- potion of Protection from Good -> I'm wondering why we are keeping it... Worth 50gp
- divine scroll of Read Magic -> Why keeping a scroll of a cantrip we can probably prepare? Worth 12gp and 5 sp
- Masterwork Heavy Mace -> Nobody still need it? Worth 312 gp.

What do you think we can do about this party loot?

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