Agrona Rivertusk's page

63 posts. Alias of Viluki.


hp 12/12, ac 10/10/10, F 7+, R 1+, W 3+, Init 0+

About Agrona Rivertusk

Female half orc witch (Scarred Witch Doctor) 1
CN Medium humanoid (human, orc)
Init +0; Senses Darkvision 60 feet, Perception +0


AC 10, touch 10, flat-footed 10
hp 11 (1d6+4+1)
Fort +6, Ref +1, Will +3
Defensive Abilities Scarshield


Speed 30 ft.
Melee staff 0+ (1d6), dagger 0+ (1d4)
Special Attacks
Spell-Like Abilities (CL 2st; concentration +6)

Witch Spells Prepared (CL 2st; concentration +6)

1st—Command (dc 16), Ear Piercing Scream (dc 16), Burning Hands (dc 16)
0 (at will)—message, guidance, detect magic

Patron Trickery


Str 10, Dex 10, Con 18(18+2), Int 14, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 10
Feat Endurance, Diehard
Skills Knowledge (arcana) 6+, Intimidate 7+ (9+ with mask on), Spellcraft 6+ and Use Magic Device 6+
traits Bully, Riverlander
Favored class bonus 1 extra hitpoint per level
Languages Common, Giant, Orc, Sylvan
SQ Sacred Tattoo, Shaman's Apprentice, Constitution Dependent, Hex Scar, Fetish Mask
spells known
1st Ear Piercing Scream, Command, Burning Hands, Cure Light Wounds, Charm Person, Mage Armor, Blood Money, Negative Reaction
equipment, Witch's kit (21 gp), staff (free), dagger (2 gp) and 82 gp

Agrona was born into a clan of orcs called the Rivertusk tribe who pretty much terrorized anything within a forty mile radius, Agrona due to her half human heritage was in comparison to her full blooded orc brethren highly intelligent. This led her to realize that the "safest" (as much as anything in an orc tribe is) position of power in the tribe was the witch doctor, tribal chiefs might rise and fall like leaves in fall but the shaman was the eternal constant.

Agrona endured the years of brutal training required to pass apprenticeship, her survival was due to two things. First she was far smarter then every other apprentice, this may have been due to the fact that they were all orcs... Secondly she knew when to play "dumb" so that the shaman would be more likely to bump off the more "threatening" candidates. Eventually her ruse was seen through by the shaman who prepared to end her life, alas it was too late. The years of training had paid of and Agrona had attracted the attention of the spirits of trickery who saw fit to give her the mask of trickery.

The shaman knew she was the greatest threat but he did not know until just before his death how much of a threat Agrona was... Agrona had timed her coup to coincide with the rise of the new chieftain (she engineered his rise) who then promptly gave Agrona what she had wanted. The shaman fell to the earth as orc arrows filled his body and Agrona was made shaman... This position of glory in orc society lasted only three months, the clan was for the most part wiped out by an army of dwarves and Agrona realizing that the dwarves would win ran for all she was worth... Now she finds herself signed up for a caravan o location called the "stolen lands".

Agrona is a 5.6 foot tall half orc while she is not tall she is stocky. Her skin is green and for a half orc she is surprisingly beautiful, although by the standards of races other then orcs and half orcs she would be considered average. Her head is concealed by a hood and for the most part she wears the mask of the trickster. The mask is wrought of a strange wood and is painted entirely white except for blood red lines that go up from the eyeholes and down from the eyeholes. The mask is a symbol of the cunning and wily trickster orc who is violent, cunning and a subtle destroyer of her enemies.

Agrona wears a a cassock that is clearly orc made, but fine strangely. The cassock is stark grey in color and weaved into it are lacquered bones that has been carved with exquisite detail and focus. The bones are shaped like runes and portents, symbols of great and terrible power to those who know them. All you see of her face are fierce, cunning yellow eyes...

the three:

The Three are the primal spirits that orcs revere above all others, they are Cunning, Strength and Wisdom. They have no names like the gods of the civilized races do, indeed they are not gods but powerful spirits that exist only in the First World.

Most orc tribes pay lip service to two and show greater respect and reverence for one of the three. For the Rivertusk tribe it was Cunning. Cunning is what allowed such a small tribe to survive for so long... Witchdoctor's of cunning tend to be powerful illusionists and also know some of nastier aspects of magic...