The Jade Regent (Inactive)

Game Master Vuvu

Jade Regent Combat Map

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Unnamed

do you kill the goblins before you take their ears?


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

If they are not already dead then yes. Except for maybe one to question if it look like we can bring him round.


Unnamed

Well one of them keeled over cause he was staggered though no one stabilized him

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

"We're here to put an end to them, not torture them. Besides, none of us speak their tongue, so we have no means of questioning them. Let's just give them a quick death, take what we came for and move on."


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Gorou gladly dispatches any goblins still breathing with his nodatchi, with a swift thrust to the heart and a grunt.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

"That doesn't mean that we won't find one that speaks our tongue." Shiori suggests before going to cutting off goblin ears with her dagger.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth step into the room to survey the damage and is surprised by the amount of damage taken by his companions.

Ouch. These narrow goblin warrens are tough. My bow is not that useful if I cannot even see the goblins around the corners.


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

"Fire...always fire with these f%+~ers. Well, brave Darinius? Since Thribden doesn't seem to be forthcoming with any more healing at the moment, perhaps you could lead the way?"

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Seeing as I'm on 1 hp at the moment, I'd like to wait till Thribden posts about whether or not healing is coming. XD

*makes puppy-dog eyes at Thribden*


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Yeah, I'm at 3/11.


Female Samsaran Cleric 2
Vital:
HP: 13/13, AC: 16_ T: 10_ FF: 16, Percep +10: Low-light Vision; Init+2, F: +2_/ R: +0_/ W:+6 (+2 vs. death effects, negative energy, negative levels) , CMB: +2, CMD: 12, Speed: 30 (20 in Armor)
Skills:
Diplomacy +6; Heal +7; Kn (Religion) +5; Perception +10; Spellcraft +5
Dailies:
Bleeding Touch; (6/6), Rebuke Death (5/6); Channel Energy (1/5); Deathwatch (1/1); Comprehend Languages (1/1); Stabilize (1/1)

Sorry, been sick and sleeping most of the day, but I'm still here.

Thribden steps forward, and channels through her symbol, a wave of healing going through the party.

1d6 ⇒ 2

Grand Lodge

Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |

Tripp squeezes his way around to try and see how everything went down.

"Is everything fine in there? The damned place is too small to fit us all easily I'm afraid."


Unnamed

in the interest of moving us along Thrib channels again 1d6 ⇒ 4 and no which way do we go?


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

"Thank you Thribden, we'd be lost without you," Gorou says, bowing to the Samsaran. Now mostly healed up, he takes the lead again, forging further into the goblin village. He opens the door at the end of the hall, ducking to avoid any throw alchemist fire.

Open the door while fighting defensively, for an AC of 17


Unnamed

you can't actually do that Gorou, however i will allow you to have the bonus vs an alchemist fire thrown


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Can't do what? Open door is a move action, fighting defensively is a standard action.


Unnamed

you aren't in combat, so there is no move and standard action. Just like you cannot ready an action outside of combat, which is what you are in essence doing. and you can't fight defensively if you aren't fighting. "You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 to AC until the start of your next turn." You have to be attacking. All of that said, I do bend the readying an action outside of combat rule, if you are specific, so I will give you the bonus if the door opens and an alchemist fire, or another kind of flask flies at you.


Unnamed

The door opens to an empty hallway and an oddly slanting floor. Nothing is there

Loot from the fight, feel free to use th google doc:

4 small dogslicers
2 Alchemist Fires
4 small leather armor
12 gold, 6 silver 37 copper


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

K.

"Does this floor look funny to anyone else?"


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth stumbles slightly entering the room.

It seems tippy.

Grand Lodge

Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |

K. Engineering: 1d20 + 2 ⇒ (20) + 2 = 22

"Hmm... it certainly looks odd. I wonder what caused this..."


Unnamed

tripp:
it is just crappy woodworking


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Seeing the empty hallway, Darinius taps Gorou on the shoulder and points to the other door in the hallway, motioning for him to open it.

Also, is that a ladder in the hallway we just looked down?


Unnamed

nope no ladder! Also are you talking about the east door or the one at the south of the hallway?


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

The door that I am standing right in front of.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Exiel stands ready with a club in each hand.

I think believe that would be the East door.

Noting Darinius' motions, Exiel tentatively pushes the door before Darinius with a club. If that does nothing, he sighs and tucks one of the clubs into his sash, then tries the door via whatever serves for a door handle for this place. All of the above is done from the square he is currently in.

With his other hand, he raises the other club, ready to throw at the first goblin he sees.


Unnamed

Darinius opens the door and several goblins are inside ready for battle

[rolling]

Heroes have the init


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth has no clue what is happening since he is several rooms back.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Ok, apparently Darinius opens the door then. That said, no readied actions from them, so they should still be flat-footed. =)

Exiel flings a club at Goblin #9, then grips his other club in both hands.

Attack:1d20 + 2 ⇒ (15) + 2 = 17 Is there a -2 penalty for partial cover?
Damage:1d6 + 3 ⇒ (5) + 3 = 8

Also, are these goblins also armed with just dogslicers and leather armor? Do they have alchemist fires?


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Gorou moves past Darinius into the room and slices out at a goblin next to the door.

Attack on #4: 1d20 + 4 ⇒ (4) + 4 = 8

And the miss parade continues. The gods hate Gorou :/


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Darinius enters the room as well, bobbing and weaving past the goblins before stabbing at the goblin north of the door. As he recovers from his strike, golden talons emerge from his fingers. He holds both spear and claws ready to

Acrobatics into the room, attack and manifest my claws as a free action. Now theoretically I threaten the whole room depending on how MiniGM deals with changing grip on a weapon. If I can't do it during an AoO then I will just use my claws to threaten 3 and 7.

Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15
Attack #5: 1d20 + 2 ⇒ (12) + 2 = 14
Damage?: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

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Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |

Hearing battle and not wanting to be left out again, Tripp rushes forward. Seeing the goblins through the doorway, he lets Lucille zing a bullet towards the nearest unengaged goblin.

(I think #4 is not in melee, judging by the map? If it is, take -4 from my roll for not having precise shot)

attack: 1d20 + 4 ⇒ (8) + 4 = 121d6 - 1 ⇒ (4) - 1 = 3


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth will move as far forward when he gets a chance. Not sure how far he can move do to the number of people before him.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Shiori will move just below Tripp, and take out her dagger while cursing about the size of the halls and rooms.


Unnamed

Exiel's club manages to fling his club into a goblins head, dropping it

The goblins 5 ft step all over and dog slicers flash, with Darinius and Gorou taking minor cuts.

damage recorded go heroes[/ooc]


HP 11/11
Stats:
AC 15, T 10, FF 15 // Fort +1, Ref +0, Will +1 // CMD 13 // Init +2 // Perception +3

Gorou slashes at the goblin in the corner again.

Attack on #5: 1d20 + 4 ⇒ (5) + 4 = 9

Suddenly from out of the heavens, comes a sound of divine mockery to the student of war. Gorou looks to the sky and screams, "WHAT HAVE I DONE TO ANGER YOU, OH GODS!?"


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Darinius drops his spear now that he is in combat too close for it to do any good and rakes at the goblins around him with his claws.

Full attack.

Attack #3: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Attack #7: 1d20 + 1 ⇒ (6) + 1 = 7

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Hey Darinius, I think you only do 1d4 with those claws at the moment, you don't do 1d6 until few more levels.

Noting Darinius' nimble movement through the goblins' formation, and realising that two of the goblins have made a flanking maneuver on Gorou, Exiel too ducks through the doorway and weaves past Gorou to the square East of Goblin #5.
Acrobatics: 1d20 ⇒ 18

Gripping his club with both hands, he swings at the goblin's head!
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

Looks like you are right. Trying that damage roll again.

1d4 + 1 ⇒ (3) + 1 = 4


Unnamed

Exiel brains another goblin while Darinius draws a deep gash across his foe.


Female Human (Tian) Master Spy 2
vital:
HP: 12/18, AC: 17_ T: 13_ FF: 14, Percep +6: Init+3, F: +2_/ R: +4_/ W:+3, CMB: -1, CMD: 12, Speed: 30
skills:
Acrobatics +5, Bluff +8, Diplomacy +5, Disable Device +8, Disguise +8, Escape Artist +7, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +8, Slight of Hand +7, UMD +6
Condition: -none-

Acrobatics: 1d20 + 4 ⇒ (4) + 4 = 8 That'll fail against #1, so he gets an AoO, so does #3 -.-

Shiori moves into the room, attempting to dart to the side of her brother, but moving a little less agile then she would have liked.

However she still swings her dagger at one of the goblins Vs #3: 1d20 + 3 ⇒ (18) + 3 = 211d4 - 1 ⇒ (3) - 1 = 2 slicing into the creature with her sharp knife.

Grand Lodge

Male Halfling Pathfinder Chronicler, 1 | HP: 8/9 | AC: 16/14/13 | CMD: 11 | Fort: +1 | Ref: +5 | Will: +3 | Init:+3 | Perc: +7 |

Tripp tucks and rolls, attempting to tumble his way into the corner of the room.

Acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7

But he manages to fumble his tumble. (not sure if #1 uses his AoO vs Shiori or not)

He then grabs another sling bullet and loads it into Lucille, and then takes aim and prepares to take another shot.


Unnamed

Both goblins swing at Shiori with obly one connecting for 2 pts can you make the change?

Tripp moves in in the aftermath


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Seeing the passage, which he thinks is plenty wide unlike his tall companions, open up, Narissth moves down the hall and fires his bow at the only goblin he can see.

Attack-longbow @#7: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
Damage: 1d6 ⇒ 1

The arrow hits, but only nicks the goblin runt.


Unnamed

Thrib moves up and is prepared to move in if needed.

The goblins shift about again and Shirori finds herself flanked and with a couple of dog slicers in her torso, while Darinius easily deflects his attack.

go heroes

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

"Shiori! Look out! Damn you accursed critters, stay down!"

Having just brained a goblin on one side of his current position, Exiel looks over his shoulder to see that another of his allies is now flanked. He pivots on his back leg, spins around and swings his club at goblin #7.

"You do NOT flank my allies you little runt!"

Attack roll: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Unnamed

splat goes the goblin


Human Dragon Disciple 2| hp 22/22 | AC 15 (13 t, 12 ff) | Fort:+2 Ref:+3 Will: +1 | CMB:+3 CMD: 15 | Perception: +4 | Init: +2 | -
Tracked Resources:
Claws 6/6 Spells:0-@ | 1-3/3

With a roar, Darinius rips into the remaining goblins with both his claws.

Full attack. If the first attack drops #3, I will 5' step and make my second attack against #1

Claw 1 v. #3: 1d20 + 1 ⇒ (13) + 1 = 14
Damage?: 1d4 + 1 ⇒ (1) + 1 = 2
Claw 2: 1d20 + 1 ⇒ (20) + 1 = 21
Confirm: 1d20 + 1 ⇒ (16) + 1 = 17
Crit Damage: 1d4 + 1 + 1d4 + 1 ⇒ (2) + 1 + (2) + 1 = 6


Unnamed

The first attack scrapes off the goblins armor., the second plunges deep into its chest and it falls.

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