The Ironfang Invasion: Fangs of War

Game Master vayelan

A tale of desperate survival set against the invasion of a ruthless hobgoblin army — the Ironfang Legion! As the Ironfang Legion begins carving out an empire of monsters, the heroes must flee their hometown of Phaendar as it burns, saving any lives they can.

Resources:
Upper Caves Map
Lower Caves Map
Regional Map

Longshadow
Encounter Map: Kosseruk's Encampment

Party Treasury (Old)
Party Treasury (New)
Militia Worksheet


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Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Undari explains the situation with the prisoners as well, stressing the opportunity for rescue and perhaps good intel from the spurned hobgoblin prisoner (feel free to read the spoilers now). He offers to take the group by air to assault the fortification and/or rescue the prisoners (Giant Eagle/Roc form + Tailwind + Bill’s Strength + Ant Haul should get us all there in half an hour or less if we like).


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

Gaius turns to Thorek for a decision.
________
Fine either way, I think there is substantial benefit to either progressing to our next target or taking on the Hobs nearby. I'm horribly curious, GM, does the AP account for us bringing the fight to the Hobs?!


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

"We're outnumbered six to one," Esperanza observes. "Might actually be a fair fight." The white-knuckled grip she has on her weapon belies her true feelings on the matter.


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

Brushing the dirt from his hands and whispering a benediction over the buried fallen of Redburrow, Thorek turns at Undari's return and listens to the druid's report gravely. He is quiet for a time, thinking carefully.

"How bad did they look, Undari? If we could overcome the camp do you think they would be able to keep pace? Slag it all, I suppose it doesn't matter--Angradd would cast me from His sight if I were to abandon any in need of protection to their tormenters, and I'd deserve no less. We'll take down their camp." Thorek rolls his shoulders, already sore from gravedigging and gives the group a steady look and encouraging nod. "And as if it weren't the right thing to do, a mine is a valuable resource to slap out of the Ironfang's hands. And if the survivors were taken there someone might know the whereabouts of Esperanza's mentor."

How much do we know about harpies?

Crouching down in the dirt, the dwarf asks Undari to draw a rough sketch of the camp, cliff, and surrounding area. "The harpies can fly, so kill them first if you can. If we have to break off or flee we don't need them harrying us or scouting us out for any pursuit. We'll march over afoot and attack with the setting sun in the foe's eyes. We'll take out the harpies first, and use whatever magic we can to set up a corridor between the hobgoblins and the prisoners. Esperanza and I will hold the line against their grunts--Lily, can you get the locks open? Your disguise magic might get you in close to the cages before the fighting starts. Gaius and Undari should pit their magic against the harpies, the snipers, and the wolf. Once the prisoners are free we'll mop up or fall back as necessary."

Sitting back on his heels, Thorek offers his companions a fierce grin. "Counter-suggestions welcome, of course."


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Undari responds, "I can get us there by air much sooner if you like and drop you wherever you desire--perhaps at one of the watchtowers. When I was hoping to break the prisoners loose myself, I prepared a spell to warp the metal of their cages, which should spring them all at once if we have a way to get them down safely."

"With the right spells and potions and in my giant eagle form, I can get us there in half an hour and we can come in fast. I will be able to take the fight to the harpies and potentially pick off any snipers not under cover. I also have some entangling thorn magic, lightning calling, and fire sphere magic remaining. Perhaps entangling the ground troops with magic will allow us to focus our efforts on the archers and harpies first," he offers.

(In Giant Eagle form he can carry 1200 lbs as a light load and still fly, or 3600 lbs if he uses a potion to give him Ant Haul).


Harpies are an occasional threat in the Fangwood, yet they are all too common along the length of the Mindspin Mountains that shape the western borders of Nirmathas and Moltune. As a result, most of you have at least a passing familiarity with the monstrous bird women - especially the threat posed by their captivating songs.

@Gaius - I like your enthusiasm, but the AP does actually account for the party attacking this camp. The Ironfang soldiers at this particular camp represent one hobgoblin troop unit of the many that account for the army massing to eventually besiege Longshadow.


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

Thanks GM :)

"Let's bring the fight to them!" Gaius cheers with a fist raised. "Magic to bolster fighting arms and fire to singe theirs, they won't know what hit them!"
________
Gaius will have buffs to cast once it comes to that!


Thanks to Undari's arsenal of spells, the party crosses the eight miles between Redburrow and the ridgeline camp in due time. In his giant avian form, the druid lands a ways south of the camp, though, to avoid encountering the harpies before the party is ready to engage.

Drawing closer, you find two tall towers - one to the north, one to the south - flanking a collection of drab tents along the uppermost ridge of this steep hill. Red banners flutter in the prairie winds, and the smell of animals and rotting meat tinges the air. A pair of hobgoblin sharpshooters stand at the ready atop the nearest watchtower.

On the eastern verge of the camp, overhanging the cliff side, you can see the suspended gibbets that Undari spoke of. You can also see the troop of Ironfang soldiers occupying the camp, drilling and tending to their gear.


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Once everyone is ready and Undari has gotten someone to feed him his Bull's Strength and Ironskin potions (and anyone who wants one could have a potion of either if they want) and he has cast his spells, Undari lifts everyone up high in the air, circling up into the clouds.

Gliding down soundlessly through the cloud layer, his wings locked without a feather rippling. Breaking through the clouds as the other preparatory spells go off, Undari/Eagle maintains a gentle glide until the others jump off. He then peels off and locks in on the two snipers in the closest tower, preparing to cast his opening spell of the combat !

Initiative: 1d20 - 2 ⇒ (5) - 2 = 3

Eagle, Huge
N Huge animal
Init -2; Senses low-light vision; Perception +25
DEFENSE
AC 25, touch 9, flat-footed 25 (-2 Dex, +11 natural -2 Size, +1 Deflection, +7 Armor)
hp 59
Fort +9, Ref +1, Will +11
OFFENSE
Speed 10 ft., fly 80 ft. (average)
Melee 2 talons +11/+11 (4d6+13), bite +11 (2d6+13)
STATISTICS
Str 26, Dex 6, Con 14, Int 12, Wis 18, Cha 8
Base Atk +6; CMB +17; CMD 25
Racial Modifiers +8 Perception


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

Before taking flight, Esperanza quaffs one of Undari's ironskin potions, (literally) steeling herself for the battle ahead. Once it's time, she leaps from his back, glaive held in both hands as she falls to earth with a mighty war cry.

Initiative: 1d20 + 8 ⇒ (16) + 8 = 24

GM: With haste and ironskin active, my AC is currently 31.


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

I marked off the potion. Please let me know who else takes a potion and I can mark it off too. Also, yay haste--not included in the eagle's stats above, so AC 26, a +1 to hit, and an extra attack!


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

Initiative!: 1d20 + 2 ⇒ (2) + 2 = 4


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

Following Esperanza's example, Thorek drinks his own Ironskin potion and commends his soul to Angradd before tipping over off the eagle's back!

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4


Dice Rolls:

Dargg Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Gruzak Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Ironfang Sharpshooters Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Ironfang Troop Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Harpies Initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Lily Initiative: 1d20 + 5 ⇒ (11) + 5 = 16

Troop Prep Time: 1d4 ⇒ 2 rounds

The party descends from the sky, launching its surprise assault on the Ironfang company, attacking from within the heart of their own camp. The soldiers scramble with loud military discipline, grabbing their weapons and forming ranks to respond to the threat.

Their commander calls forth a large wolf with a saddle slung upon its back. Near the gibbets, the harpies pause their torment of the prisoners to take notice of the arrival of new playthings.

Esperanza and Lily get to act first.
I've updated the encounter map.


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

Lily just stares at the large number of creatures that she can't use her magic on. Sighing deeply she fires an arrow at the troop hoping to damage the large formation before they act. "Esperanza your better at taking that large group out. Ill help you with the others after we take care of that mob," Lily exclaims.

attack 1: 1d20 + 11 ⇒ (1) + 11 = 12 PBS added in
attack 2: 1d20 + 6 ⇒ (6) + 6 = 12 PBS added in
Miss miss
Arggg..... Give me single target sentient creatures.


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

Lily, you're hasted, so you ought to have another attack at your full bonus.

Esperanza initially moves to duel with the commander, but nods her head in acknowledgement of Lily's instruction and reverses direction. She sprints to the front of the party, sweeping the field clear with a swing of her glaive.

Glaive: 1d20 + 16 + 2 + 1 ⇒ (4) + 16 + 2 + 1 = 23
Glaive damage: 1d10 + 16 ⇒ (6) + 16 = 22

Parry and Riposte:
Obviously this doesn't help me against the troop, but if anybody else comes to swing at me, here you go. -2 to any of the parry attempts if it's something Large sized like the wolf.

Parry #1: 1d20 + 16 + 2 + 1 ⇒ (5) + 16 + 2 + 1 = 24
Parry #2: 1d20 + 16 + 2 + 1 ⇒ (12) + 16 + 2 + 1 = 31
Parry #3: 1d20 + 16 + 2 + 1 ⇒ (2) + 16 + 2 + 1 = 21

Riposte: 1d20 + 16 + 2 + 1 ⇒ (18) + 16 + 2 + 1 = 37
Glaive damage: 1d10 + 16 ⇒ (7) + 16 = 23


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:


attack hasted: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d8 + 2 ⇒ (3) + 2 = 5
Thanks. I remember reading that part and also forgot.


Dice Rolls:

Reduced Auto Troop Damage vs Esperanza: 1d8 + 4 ⇒ (8) + 4 = 12

Harpy 1 Shortbow vs Undari: 1d20 + 9 ⇒ (6) + 9 = 15
Harpy 1 Shortbow vs Undari: 1d20 + 4 ⇒ (17) + 4 = 21
Harpy 2 Shortbow vs Undari: 1d20 + 9 ⇒ (2) + 9 = 11
Harpy 2 Shortbow vs Undari: 1d20 + 4 ⇒ (17) + 4 = 21
Harpy 3 Shortbow vs Lily: 1d20 + 9 ⇒ (10) + 9 = 19
Harpy 3 Shortbow vs Lily: 1d20 + 4 ⇒ (14) + 4 = 18

North Sharpshooter 1 vs Undari: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
North Sharpshooter 1 vs Undari: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
North Sharpshooter 1 vs Undari: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
North Sharpshooter 2 vs Undari: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
North Sharpshooter 2 vs Undari: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
North Sharpshooter 2 vs Undari: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9

South Sharpshooter 1 vs Thorek w/ Lion's Call and Favored Enemy: 1d20 + 12 + 1 + 2 ⇒ (14) + 12 + 1 + 2 = 29
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
South Sharpshooter 1 vs Thorek w/ Lion's Call and Favored Enemy: 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16
South Sharpshooter 2 vs Thorek w/ Lion's Call and Favored Enemy: 1d20 + 12 + 1 + 2 ⇒ (15) + 12 + 1 + 2 = 30
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
South Sharpshooter 2 vs Thorek w/ Lion's Call and Favored Enemy: 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Lily launches a hail of arrows into the assembling swarm of hobgoblin troops, wounding one of them so badly that he drops his weapon and flees from the incomplete formation. Esperanza then steps forward and cuts down a few more, leaving the packed earth of the camp stained with blood and littered with limbs.

The handful of Ironfang soldiers that have formed ranks begin their counterattack against Esperanza. Her skill at arms is superior, but the enemy's numbers make it impossible to parry or dodge every attack.

The troop's automatic damage is downgraded from 2d8 to 1d8 as they're still mobilizing, but they still deal 12 automatic damage to Esperanza.

The company commander swings himself atop the saddle buckled onto the large wolf at his side. As he plants his boots into the stirrups, he bellows commands to the sharpshooters behind him - exhorting them to bring down the infamous "Phaendar fugitives."

Dargg uses a move action to mount Gruzak, and he uses a standard action to use his Lion's Call cavalier ability to grant the southern sharpshooters a +1 bonus to attack rolls for 8 rounds.

The harpies eschew their captivating songs for now, lest they lure their hobgoblin allies off the cliffs. Thus, whilst releasing shrill cries that pierce the skies, they draw their shortbows and unleash a hail of arrows upon the party. Undari's thick feathers blunt the impact of the arrows, whilst Lily nimbly evades the few that strike the ground around her.

Impressively, despite some good rolls, all six shots fail to hit Undari and Lily.

The Ironfang sharpshooters quickly send their own arrows whistling into the air. The ones in the northern tower draw upon their training to rapidly fire as many arrows as possible at the giant eagle supporting the Phaendar fugitives, although his ironskinned feathers endure every last arrow.

The sharpshooters in the southern watchtower focus upon Thorek, fueled by their particular hatred for dwarves. They seem to have particular experience in finding the vulnerabilities in thick armor, for several of their arrows manage to best Thorek's defenses.

With Ironskin, I have Thorek's AC calculated at 26. If this is correct, he takes 25 damage from the arrows. If it is 27 or 28, he takes 21 damage instead. If it is 29 or 30, he only takes 10 damage.

Thorek, Gaius, and Undari can take their first round actions; Esperanza and Lily can also take their second round actions.


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

"I'll keep those Harpies busy!" Gaius promises as he launches a red hot bead from the tip of a wand. Hurtling towards the winged menaces, it strikes the middle one with a soft *thmp* before erupting into a huge ball of flame.

He ducks between some tents before the bead's even struck.
________
Fireball, DC 15: 5d6 ⇒ (2, 5, 3, 6, 3) = 19
Fireball from that wand! Assuming CL 5. Targeting Harpies per Thorek's orders from earlier, but give a shout if you'd think it'd do some good elsewhere :)


"Whoever smelt it, dealt it!" Flopsy squeals as she point a wand of her own at the Northeastern tower. A noxious, green gas oozes into being around the Hobgoblin archers within.

"Why are you hiding, Gaius? All the fun's out here!" she points out, following him between the tents.
________
UMD, DC 20: 1d20 + 12 ⇒ (18) + 12 = 30
Stinking Cloud, DC 15 via a wand!


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Having dropped off his passengers, Undari/Eagle squawks words of power at the snipers who shot at him, and a bright light of pure goodness envelops them, injuring them and threatening to blind them as well.

Burst of Radiance:
Blind for: 1d4 ⇒ 1 rounds and
Damage: 5d4 ⇒ (4, 2, 2, 2, 1) = 11 if evil, DC 17 Reflex Save to convert blindness to dazzled instead.

He then flies over to the other sniper nest and circles them very quickly (normal movement rate 80, also hasted), trying to spoil their aim and close enough to lash out at them should they attempt to continue firing.


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

Thanks to his trait, Thorek's AC is 28 against hobgoblins

Thorek grits his teeth against the pain as several arrows strike home. Invoking the blessings of Angradd to safeguard him as he advances. (Swift cast Shield of Faith; AC30 vs hobgoblins or aberrations & AC28 vs others)

"Angrad, Lord of Iron and Flame! Give aid to these brave souls, and strike terror in the vile foe!" The dwarf roars, as a pulse divine energy rolls from his armored form.

Casting Prayer; all allies, the southern sharpshooters, and the troop are affected.


@Gaius: Rather than be cruel, I thought it only fair to remind you that the harpies are perched upon the gibbets that contain some still-living prisoners. You would be able to aim the fireball for a point in the air above them to avoid catching the prisoners in the blast, but you would only catch two of the three harpies due to the geometry of the blast radius.


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

Oh, right. My AC is 33 vs hobgoblins.

Esperanza effortlessly falls into the rhythm of battle, transforming herself into a whirling storm of steel and color that tears into the disorganized troop of hobgoblins.

Glaive Attack #1: 1d20 + 16 + 2 + 1 + 1 ⇒ (15) + 16 + 2 + 1 + 1 = 35
Slashing: 1d10 + 24 ⇒ (7) + 24 = 31 Spending a panache point and a swift action to double my Precise Strike damage, adding an extra 7 to this attack.

Glaive Attack #2: 1d20 + 11 + 2 + 1 + 1 ⇒ (13) + 11 + 2 + 1 + 1 = 28
Slashing: 1d10 + 17 ⇒ (5) + 17 = 22

Glaive Attack #3: 1d20 + 16 + 2 + 1 + 1 ⇒ (7) + 16 + 2 + 1 + 1 = 27
Slashing: 1d10 + 17 ⇒ (3) + 17 = 20

Parry and Riposte:

Parry #1: 1d20 + 16 + 2 + 1 + 1 ⇒ (8) + 16 + 2 + 1 + 1 = 28

Parry #2: 1d20 + 16 + 2 + 1 + 1 ⇒ (15) + 16 + 2 + 1 + 1 = 35

Riposte: 1d20 + 16 + 2 + 1 + 1 ⇒ (13) + 16 + 2 + 1 + 1 = 33
Slashing: 1d10 + 17 ⇒ (10) + 17 = 27


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

*Checks alignment* Huh. Not Evil! Thanks GM, I choose the top two!


Dice Rolls:

Harpy Reflex vs Fireball DC 15: 1d20 + 7 ⇒ (3) + 7 = 10
Harpy Reflex vs Fireball DC 15: 1d20 + 7 ⇒ (9) + 7 = 16

North Sharpshooter Fort vs Stinking Cloud DC 15: 1d20 + 7 ⇒ (12) + 7 = 19
North Sharpshooter Fort vs Stinking Cloud DC 15: 1d20 + 7 ⇒ (6) + 7 = 13

North Sharpshooter Reflex vs Burst of Radiance DC 17: 1d20 + 9 ⇒ (20) + 9 = 29
North Sharpshooter Reflex vs Burst of Radiance DC 17: 1d20 + 9 ⇒ (11) + 9 = 20

Thorek's prayer falls upon the battlefield from heaven, and the tide of battle soon turns.

Gaius' fireball erupts over the gibbets. One of the harpies is badly scorched. The other shields herself with her wings, suffering lesser burns upon them to protect the rest of her. The prisoners within the gibbets cry out in fright as they feel, though unharmed by it, the heat of the spell unleashed above them.

Flopsy's own wand consumes the northern watchtower in a foul cloud. One of the sharpshooters begins retching, and the other is barely keeping herself together.

A magical orb flies from Undari's talons and lands amidst the sharphooters, erupting into a burst of light. They are both dazzled by its brilliance as it burns them for their wickedness.

Esperanza transforms from mere warrior into a veritable whirlwind of steel. Every swing of her glaive hews limbs from bodies, cutting through Ironfangs as though their armor and bones were naught but paper. Watching too many of their fellows fall to Esperanza's graceful blade, the rank-and-file soldiers lose their nerve and break formation even before it is finalized. They scatter, fleeing for their lives.

Esperanza defeats the troop, which disperses. Lily can still post her action.


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

Lily moves to Esperanza and pats her on the shoulder saying,"We're doing great. Keep on the good job. I'm worried about the harpies."

Move-Move
Standard-Gift of Will on Esperanza.
Trigger-If Esperanaza needs to make a will save against the harpies use my save of +9


"You foul blade-wench!" the Ironfang commander bellows at Esperanza in a rasping Common. "I will deliver your flayed hide to Kosseruk!"

Issuing his challenge, the commander digs his heels into his mount to drive the wolf into a charge. The Ironfang commander whirls his flaming flail above his head, building momentum as he closes with his foe.

@Esperanza, based on initiative order, your first parry roll would apply to the wolf, and the second would apply to the commander. Against which one did you want to apply your potential riposte?


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

"You'll be flaying no one, cur. Today you answer to Thorek Ironspark of Kraggodan!" With the magical speed of Gaius' spell carrying him, Thorek rushes the Ironfang commander and swings his dorn-dergar in devastating arcs of golden fire.

Move, Fervor point to Swift cast Divine Favor +3, then Power Attack vs the captain.
1d20 + 12 + 3 + 1 + 1 ⇒ (7) + 12 + 3 + 1 + 1 = 24 Damage: 1d10 + 9 + 6 + 3 ⇒ (7) + 9 + 6 + 3 = 25


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

If Thorek can Full Attack:

Haste Attack: 1d20 + 17 ⇒ (15) + 17 = 32 Damage: 1d10 + 18 ⇒ (7) + 18 = 25

Secondary Attack: 1d20 + 12 ⇒ (12) + 12 = 24 Damage: 1d10 + 18 ⇒ (2) + 18 = 20


Dice Rolls:

Gruzak Charging Bite vs Esperanza: 1d20 + 12 + 2 - 1 ⇒ (3) + 12 + 2 - 1 = 16 = Parried
Dargg Charging Flail w/ Challenge vs Esperanza: 1d20 + 12 + 4 - 1 ⇒ (1) + 12 + 4 - 1 = 16 = Parried and Riposted

North Sharpshooter Nauseated Duration: 1d4 + 1 ⇒ (2) + 1 = 3 rounds

South Sharpshooter Point Blank Shot vs Undari: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
South Sharpshooter Point Blank Shot vs Undari: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

South Sharpshooter Point Blank Shot vs Undari: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
South Sharpshooter Point Blank Shot vs Undari: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13

South Owl Companion Bite vs Undari: 1d20 + 6 ⇒ (11) + 6 = 17
South Owl Companion Talon vs Undari: 1d20 + 6 ⇒ (17) + 6 = 23
South Owl Companion Talon vs Undari: 1d20 + 6 ⇒ (12) + 6 = 18

South Owl Companion Bite vs Undari: 1d20 + 6 ⇒ (13) + 6 = 19
South Owl Companion Talon vs Undari: 1d20 + 6 ⇒ (11) + 6 = 17
South Owl Companion Talon vs Undari: 1d20 + 6 ⇒ (2) + 6 = 8

Harpy Shortbow vs Gaius: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Confirm Crit?: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 3d6 ⇒ (4, 3, 3) = 10
Harpy Shortbow vs Gaius: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Confirm Crit?: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Damage: 1d6 ⇒ 1

Harpy Shortbow vs Lily: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Harpy Shortbow vs Lily: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17

Sharpshooter Will Save vs Harpy Song: 1d20 + 5 ⇒ (16) + 5 = 21
Sharpshooter Will Save vs Harpy Song: 1d20 + 5 ⇒ (17) + 5 = 22
Sharpshooter Will Save vs Harpy Song: 1d20 + 5 ⇒ (13) + 5 = 18
Sharpshooter Will Save vs Harpy Song: 1d20 + 5 ⇒ (16) + 5 = 21

Gruzak Will Save vs Harpy Song: 1d20 + 5 ⇒ (6) + 5 = 11

Esperanza counters the Ironfang commander's onslaught in dramatic fashion. She plants the butt of her glaive upon the ground and uses it as leverage to turn aside the large wolf's snapping jaws with a kick. She uses the momentum to also turn aside the wildly swinging flail aimed at her and repay the gesture with a deep slash along his weapon arm.

This opens him up to Thorek's own storm of steel. Wreathed in divine fire, the head of his dorn-dergar strikes the commander like the impacts of three golden comet. Each blow shatters bones, until the third and final attack knocks the hobgoblin from his saddle and leave him a broken heap upon the dusty ground.

At the northern watchtower, the sharpshooters struggle to flee from the stinking cloud. The one who is dazzled nearly stumbles off the platform, while the nauseated one slides down the ladder and shambles away, clutching his mouth and stomach.

At the southern watchtower, the sharpshooters command their owl companions to intercept the avian Undari. The smaller birds harry Undari with their beaks and talons, but to no affect. The sharpshooters themselves hazard point blank shots at the encircling giant eagle, managing to land a couple shots.

Undari takes 14 damage from two successful shots from the sharpshooters. He can attempt an attack of opportunity against one of them.

The harpies realize that their hobgoblin allies are already doomed. One of them lowers her bow and loosen her vocal chords, unleashing her captivating song after her sisters release their next volley of arrows.

Gaius takes a total of 11 damage from one confirmed shortbow crit and one non-confirmed shortbow crit.

The party needs to make DC 16 Will saves to resist the first harpy's captivating song. The remaining hobgoblins made their saves, but the wolf failed his, strangely enough. The party, except for Thorek, can also post their next actions along with those saving throws.


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

Will save: 1d20 + 9 ⇒ (7) + 9 = 16 Thanks, Lily!

Esperanza shakes her head to clear her mind of the harpy's song, also taking a step back from the now riderless wolf. Trusting her companions to handle the flying monsters, she turns to finish off the enormous creature off.

Glaive #1: 1d20 + 16 + 2 + 1 + 1 ⇒ (12) + 16 + 2 + 1 + 1 = 32
Slashing: 1d10 + 17 ⇒ (4) + 17 = 21

Glaive #2: 1d20 + 11 + 2 + 1 + 1 ⇒ (4) + 11 + 2 + 1 + 1 = 19
Slashing: 1d10 + 17 ⇒ (10) + 17 = 27

Glaive #3: 1d20 + 16 + 2 + 1 + 1 ⇒ (5) + 16 + 2 + 1 + 1 = 25
Slashing: 1d10 + 17 ⇒ (10) + 17 = 27

Parry and Riposte:
Parry: 1d20 + 16 + 2 + 1 + 1 ⇒ (19) + 16 + 2 + 1 + 1 = 39

Riposte: 1d20 + 16 + 2 + 1 + 1 ⇒ (6) + 16 + 2 + 1 + 1 = 26
Slashing: 1d10 + 17 ⇒ (2) + 17 = 19


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Undari/Eagle's AOO:

Talon Attack with Haste and Prayer: 1d20 + 11 + 1 + 1 ⇒ (14) + 11 + 1 + 1 = 27
Talon Damage, Augmented: 4d6 + 13 ⇒ (3, 5, 2, 6) + 13 = 29

Undari Will Save versus Harpy Song:

Will Save: 1d20 + 12 ⇒ (14) + 12 = 26

Undari unleashes a flurry of claw attacks against those foolish enough to shoot at him! Hasted Attacks versus Hobgoblin Snipers:

Talon Attack with Haste and Prayer: 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17
Talon Damage, Augmented: 4d6 + 13 ⇒ (4, 3, 6, 6) + 13 = 32

Talon Attack with Haste and Prayer: 1d20 + 11 + 1 + 1 ⇒ (12) + 11 + 1 + 1 = 25
Talon Damage, Augmented: 4d6 + 13 ⇒ (4, 6, 1, 3) + 13 = 27

Talon Attack Bonus Haste Attack with Haste and Prayer: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 26
Talon Damage, Augmented: 4d6 + 13 ⇒ (1, 3, 5, 5) + 13 = 27

Beak Attack with Haste and Prayer: 1d20 + 11 + 1 + 1 ⇒ (12) + 11 + 1 + 1 = 25
Beak Damage: 2d6 + 13 ⇒ (2, 5) + 13 = 20


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12
Undari the Healer wrote:
I marked off the potion. Please let me know who else takes a potion and I can mark it off too. Also, yay haste--not included in the eagle's stats above, so AC 26, a +1 to hit, and an extra attack!

Undari's AC is 26 from haste in case that made a difference in any of the attacks. I will go ahead and subtract of the 14 points damage, though.


@Undari: Thank you for the reminder. That means one of the shots would have missed, so you only take 7 damage instead of 14.

Esperanza leaves deep, bleeding gashes along the large wolf's flank. Despite the serious wounds, it remains captivated by the first harpy's song.

To the south, Undari eviscerates one of the sharpshooters with his talons. He nearly pecks out the liver of the other with his massive beak.

Between his AoO and talon attacks, Undari kills one of the southern sharpshooters. His beak attack severely wounds the other.

Lily, Gaius, and Flopsy can still act.


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

will: 1d20 + 9 ⇒ (16) + 9 = 25
Yay.
Ooooo.... This is ideal. Gift of Will helped.
Swift stare at dog.
attack 1: 1d20 + 11 ⇒ (3) + 11 = 14
attack 2: 1d20 + 11 ⇒ (2) + 11 = 13
attack 3: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
damage: 1d8 + 2 + 2d6 + 3 ⇒ (5) + 2 + (6, 4) + 3 = 20

Lily fires a set of rapid fire shots at the dog hoping to bring it down. "Well this is going smoothly," she says landing a shot right into the wolf's hide.


Lily's third, well-placed arrow buries deeply in the wolf's neck. The beast collapses, beside its slain master.


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

Gaius' eyes glaze over a little and he cocks his head to better capture the most luxuriant sound waves that have graced his ears. "Good Heavens! Do you hear that? I must discover what marvelous creature is conducting this symphony! Perhaps it is an unique Fey variant!" he muses as he approaches the sound.
________
Will, DC 16: 1d20 + 10 ⇒ (2) + 10 = 12 Lol, for the record, I think he has succumbed to ever monster ability sent his way! XD
GM, do you interpret the "moves toward the harpy using the most direct means available" portion of the Harpy's Captivating Song ability to include special movement abilities? With a single arcane point, he could be adjacent to the singing Harpy. I've moved him to where he would be without it for now!


Flopsy giggles as the Hobgoblin flees while clutching his mouth and stomach. "Look! Quick! He's trying not to poop himself!" The force of her laughter sends her spinning in a couple of lazy reverse somersaults.

"Ok, Gaius, which ones... next?" she asks, noticing that her favorite nerd has wandered off. How can he LIKE the noise that bird is making!?

"HEY! SHUT UP! SOME OF US ARE WORKING HERE!" she shouts at the singing Harpy. Leveling her wand at the creature, another bank of noxious fog enters existence.
________
Will, DC 16: 1d20 + 7 ⇒ (19) + 7 = 26
UMD, DC 20: 1d20 + 12 ⇒ (20) + 12 = 32
Stinking Cloud, DC 15 via a wand!


@Gaius: The way I would interpret Captivating Song, I would say that you must use any "natural" types of movement that would appear on your stat block: walk/run, fly, swim, climb, burrow, etc. I would reason that the singular focus on the harpy precludes the ability to concentrate upon a spell or spell-like ability.

Dice Rolls:

Harpy Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9
Harpy Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21
Harpy Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9
Nausea Duration: 1d4 + 1 ⇒ (1) + 1 = 2
Nausea Duration: 1d4 + 1 ⇒ (1) + 1 = 2

Non-Sick Harpy Charging Talons vs Gaius: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

South Sharpshooter Rapid Shot vs Undari: 1d20 + 12 + 1 - 2 ⇒ (20) + 12 + 1 - 2 = 31
Confirm Crit?: 1d20 + 12 + 1 - 2 ⇒ (3) + 12 + 1 - 2 = 14
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
South Sharpshooter Rapid Shot vs Undari: 1d20 + 12 + 1 - 2 ⇒ (17) + 12 + 1 - 2 = 28
South Sharpshooter Rapid Shot vs Undari: 1d20 + 7 + 1 - 2 ⇒ (4) + 7 + 1 - 2 = 10

North Sharpshooter Rapid Shot vs Esperanza: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
North Sharpshooter Rapid Shot vs Esperanza: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12
North Sharpshooter Rapid Shot vs Esperanza: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14

The incensed pooka, watching her addle-minded partner shuffling towards the singing harpy, conveys her displeasure through her wand. The stinking cloud spreads out from the singing harpy, engulfing her, her sisters, and the prisoners within the gibbets. The northernmost and southernmost harpies look about ready to fall right off their perches, the smell strong enough to knock a buzzard off a corpse cart. The hapless prisoners, too, begin to retch and leave miniature waterfalls of foulness falling down the cliffside.

The harpies fly out from the cloud to escape the smell. Two of them struggle to stay aloft, eventually landing on either side of Gaius. The other flies at full speed to charge at Gaius with her talons. Fortunately, the captivated arcanist stumbles over a stone, so the birdwoman's talons only graze his back.

2 damage to Gaius from the non-nauseated harpy's talons.

The sharpshooter to the south assumes a defensive posture and snaps off another volley of point blank shots at Undari. One of them lands where his wing meets his avian body.

The sharpshooter uses his defensive bow stance to avoid AoO while using his bow. With an unconfirmed crit, he deals 6 damage to Undari.

Of the sharpshooters to the north, one of them stumbles away from the battle, too sick to fight effectively at all. The other one takes a step away from the tower and fires a trio of arrows at Esperanza, all of which she deflects with twirls of her glaive.

The party is up again.


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

"Go save Gaius," Esperanza growls to Thorek, swatting another arrow from the air. "I'll clean up the snipers." She locks her gaze onto the one that's still in fighting shape and charges, bringing her glaive down in a killing stroke.

Glaive with charge: 1d20 + 22 ⇒ (15) + 22 = 37 AC is 29, 31 vs goblinoids
Damage: 1d10 + 17 ⇒ (7) + 17 = 24

Demoralize: 1d20 + 16 ⇒ (6) + 16 = 22


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Taking a shot from the sniper's bow, Undari rends into him with his claws and beak in response, moving towards the harpies with whatever time he has remaining.

Prayer and Haste buffs in addition to Strong Jaw, Bull's Strength, and Ironskin

Talon Attack: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18
Talon Damage: 4d6 + 13 ⇒ (2, 3, 1, 6) + 13 = 25

Talon Attack: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
Talon Damage: 4d6 + 13 ⇒ (1, 4, 3, 3) + 13 = 24

Talon Attack Hasted: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18
Talon Damage: 4d6 + 13 ⇒ (3, 5, 4, 5) + 13 = 30

Beak Attack Hasted: 1d20 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15
Beak Damage: 2d6 + 13 ⇒ (3, 6) + 13 = 22


Male Human Arcanist 8| HP: 50/50 | AC: 12 [16] T: 12 FF: 10 CMD: 15 | F+7 R+7 W+10 +2 poison | Init +2 | Perception +11 |
Tracked Resources:
Spells 1st 0/5, 2nd 4/5, 3rd 1/5, 4th 2/3 ; Extend 2/3; Reservoir 2/11

Gaius stares up at the singing Harpy. "Wooooow..."


"AH! They're so much uglier up close, HEEELP!" Flopsy shouts at Esperanza and Thorek.

"Birdy Lady, maybe you could just shut up for once? Please?" she suggests.
________
DC 13 Suggestion to stop singing! :)


F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:


Move towards the harpies
Swift stare at closest harpy
Attack:
attack: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 1d8 + 2 + 2d6 + 3 ⇒ (3) + 2 + (2, 3) + 3 = 13

"Gauis..... Snap out of it.....," Lily yells out.


Harpy Will Save vs Suggestion: 1d20 + 6 ⇒ (11) + 6 = 17

Flopsy's magical suggestion falls on deaf ears. Fortunately, nauseated by her stinking cloud, the harpy is unable to continue her song anyhow.

While Gaius remains captivated this round, he will be free of the effect next round.

Undari finds the last sharpshooter in the watchtower particularly nimble, as he is fueled by adrenaline. Only one of his talons finds the mark, but it leaves the hobgoblin with a wound that clearly brings him close to the brink.

Esperanza leaves her foe with a similar wound. Though this particular Ironfang is not as close to falling, the flair with which the swashbuckler deals the injury leaves him quite shaken.

Lily's arrow penetrates the harpy's back, perhaps even puncturing one of her lungs. If she hadn't stopped singing before, she has stopped now. In fact, the badly injured and nauseated bird woman has trouble even staying aloft.

Thorek can still act this round.


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

"Gaius, you slag-brained galoot! Get back here!" Thorek bawls at the wizard as he moves as fast as his short (but ensorcelled!) feet can carry him. Realizing he isn't going to reach the mage before the harpies can get to him, the dwarf invokes a battle-prayer and an axe formed of golden fire appears in midair!

Move, cast Spiritual Weapon next to whichever harpy is closest to Gaius.
Attack: 1d20 + 8 ⇒ (2) + 8 = 10 Dmg: 1d8 + 2 ⇒ (7) + 2 = 9
Attack #2: 1d20 + 3 ⇒ (11) + 3 = 14 Dmg: 1d8 + 2 ⇒ (4) + 2 = 6


Dice Rolls:

Harpy Morningstar vs Gaius: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Harpy Morningstar vs Gaius: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Harpy Morningstar vs Gaius: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11

South Sharpshooter Rapid Point Blank Shot vs Undari: 1d20 + 12 + 1 - 2 ⇒ (10) + 12 + 1 - 2 = 21
South Sharpshooter Rapid Point Blank Shot vs Undari: 1d20 + 12 + 1 - 2 ⇒ (5) + 12 + 1 - 2 = 16
South Sharpshooter Rapid Point Blank Shot vs Undari: 1d20 + 7 + 1 - 2 ⇒ (6) + 7 + 1 - 2 = 12

North Sharpshooter Stealth: 1d20 + 15 ⇒ (3) + 15 = 18

North Sharpshooter Rapid Point Blank Shot vs Esperanza: 1d20 + 12 + 1 - 2 - 2 ⇒ (8) + 12 + 1 - 2 - 2 = 17
North Sharpshooter Rapid Point Blank Shot vs Esperanza: 1d20 + 12 + 1 - 2 - 2 ⇒ (4) + 12 + 1 - 2 - 2 = 13
North Sharpshooter Rapid Point Blank Shot vs Esperanza: 1d20 + 7 + 1 - 2 - 2 ⇒ (4) + 7 + 1 - 2 - 2 = 8

Gaius shakes off the song's effects just in time to find himself surrounded by dirt-encrusted bird women, drawing their maces to bludgeon the hapless arcanist. Whilst two of them wallop him painfully, he manages to evade the swing of the one whose song captivated him, perhaps ironically.

I believe Gaius' AC is currently 16, so he would take 12 damage. If his AC is currently higher, he only takes 6 damage.

Thorek's summoned weapon, in its first battery of swings, only catches the edge of harpy feathers without drawing blood.

Ironfang discipline is on full display as the two sharpshooters still in the fight refuse to surrender. They make use of their combat archery training to send arrow after arrow at Esperanza and Undari, but every last shot comes to nothing.

The errant sharpshooter to the north, still nauseated from Flopsy's wand, attempts to hide until the sickness passes.

The Ironfangs continue to learn the folly of weapon attacks against PCs with sky-high AC as their three shots each all fail to hit.
The party is up again.


Male Varisian Human Druid (Restorer) 9 | Combat Forms | AC 21 (Touch 11, Flat-Footed 21) | Hp 0/66 | Fort +9, Reflex +4, Will +12

Only because Undari makes lots of Ironskin potions and blew all his coin on making his armor "wild"... :o)

Undari continues his attack, flying over to engage the airborne harpies if the first strike takes down the sniper.

Talon Attack: 1d20 + 11 + 1 + 1 ⇒ (16) + 11 + 1 + 1 = 29
Talon Damage: 4d6 + 13 ⇒ (2, 1, 3, 6) + 13 = 25

Continuing as a full attack if the sharpshooter is still up

Talon Attack: 1d20 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15
Talon Damage: 4d6 + 13 ⇒ (3, 1, 1, 6) + 13 = 24

Hasted Talon Attack: 1d20 + 11 + 1 + 1 ⇒ (9) + 11 + 1 + 1 = 22
Talon Damage: 4d6 + 13 ⇒ (3, 2, 5, 1) + 13 = 24

Beak Attack: 1d20 + 11 + 1 + 1 ⇒ (6) + 11 + 1 + 1 = 19
Beak Damage: 2d6 + 13 ⇒ (6, 4) + 13 = 23


NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

Swatting another arrow out of the air, Esperanza glowers at the stubborn Ironfang soldier and advances on him.

Glaive #1: 1d20 + 20 ⇒ (11) + 20 = 31
Slashing: 1d10 + 17 ⇒ (8) + 17 = 25

Glaive #2: 1d20 + 20 - 5 ⇒ (11) + 20 - 5 = 26
Slashing: 1d10 + 17 ⇒ (9) + 17 = 26

Glaive #3: 1d20 + 20 ⇒ (18) + 20 = 38
Slashing: 1d10 + 17 ⇒ (4) + 17 = 21

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