About Esperanza de la Hueca
Weapon Focus (Glaive)
You gain a +1 bonus on all attack rolls you make using the selected weapon.
As a move action, you can shorten your grip on the glaive, treating it as though it lacked the reach weapon property. You can adjust your grip to grant the weapon the reach property as a move action.
Whether you were serving in the military or simply beset by a surprise attack, you barely survived an encounter with the Ironfang Legion, one of Molthune’s infamous monster regiments. Maybe you even survived the horrors of the Ramgate Massacre. You can’t scrub the memories of their brutality from your waking or sleeping mind, and you keenly recall their distinctive fighting styles. You gain a +2 dodge bonus to AC against goblinoids, and once per day when you attempt an Intimidate, Sense Motive, or Stealth check against a goblinoid, you can roll two dice and use the better result.
More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler's ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier  (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier  (minimum 1), though feats and magic items can affect this maximum.[Max Points = 2]
Swashbuckler Finesse (Ex)
Weapon and Armor Proficiency
Charmed Life (Ex)
Swashbuckler Weapon Training
At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, Stealth, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to 4 times.
Opportune Parry and Riposte (Ex)
Adroit Step (Ex)
Menacing Swordplay (Ex)
Precise Strike (Ex)
Swashbuckler Initiative (Ex)
Maw or Claw (Sp)
Claw: You gain two 1d4 claw attacks.
Fiendish Language (Ex)
Fiendish Resistance (Ex)
Esperanza has pale, nearly white skin, with intense yellow eyes that seem to glow. She often keeps her long, pure white hair in a ponytail. Her forehead features two small horns that sweep backwards, and her smile reveals teeth that are too long and too sharp by half. Her tail is nearly always in motion, especially when she's agitated or nervous.
In contrast to her monochromatic tones, Esperanza adds bright colors to nearly everything she wears, and her own face. Possibly the easiest of these to spot is her glaive; when she swings it, long ribbons in every color of the rainbow follow swiftly behind.
Esperanza appears to be an extremely friendly and outgoing person, always interested in what her friends and acquaintances are up to, even if she doesn't understand it. She always has a smile for her friends, though an unseen observer would easily notice it quickly fades when Esperanza believes herself to be alone.
No one deserves to be born a tiefling in Cheliax.
Esperanza's early childhood was one of horrors, both arcane and mundane in nature. Her strongest memory of home is the isolation, only interrupted by bouts of petty cruelty from her slavers. When her captors came under attack (by abolitionists or political rivals, she has no idea), Esperanza took advantage of the chance she was given and escaped into the countryside.
Fleeing as quickly as her legs would carry her, Esperanza had no experience of life outside of her prison and would surely have succumbed to exposure and hunger if not for a lucky encounter with Eurydicia, a knight-errant Paladin of Shelyn. Eurydicia took her in and trained her in not just self-defense and wilderness survival, but how to recognize that every living thing has beauty, even if it isn't obvious to others.
Esperanza apprenticed herself to Eurydicia for the next several years, and the two were part of a caravan traveling through Nirmathas to Lastwall when it fell under attack by the Ironfang Legion. Though she tried to stay close to her mentor, the two were separated in the chaos and Esperanza found herself leading a small group of survivors away from the battlefield in search of safe haven.
Esperanza uses her glaive's reach to control large areas of the battlefield and to block charge lanes behind her. If an enemy attacks from an adjacent square she can shorten her reach as a move action. If she has enough actions to spare, she will feint as a move action before attacking. If unable to use her glaive for some reason, she'll drink a potion of magic fang and fight with her claws. She can withdraw it from her pouch using her tail as a swift action.