The Halffinder Society (Inactive)

Game Master Kobash

==COMBAT MAP==


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Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas encourages Midnight Lord to drink as the wolf still has some grievous wounds crisscrossing his pelt.

Healing: 2d8 + 10 ⇒ (2, 4) + 10 = 16

He will abstain as he believes he may use this font of power at a later time to better effect.

"Let us move on." the halfling states as he fills his waterskin.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Culsar didn't need to drink, he just took some of the water like Picklebrew had. Culsar wasn't injured.

Yeah, lets go. Where to next?

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Kryspi says nervously, "Home... Sorry, was that out loud? Uhm... Maybe we should go back to that left hallway. Well, if we go back, it would be a right hallway. You know what I mean."


Returning to the intersection and heading west, the corridor opens up into a winding catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, but the source is not immediately evident.

Then bodies begin to rise from behind crypts. They wear a few soiled rags, oozing putrid flesh rotting off their bones as they stumble forward.

Knowledge Religion DC 6:
These are undead zombies.

Knowledge Religion DC 11:
In addition, these zombies appear to bear the signs of plague, which they can pass on by touch. It is also known that this plaque strains their undead corpse and causes them to burst upon death and splatter those around them with diseased flesh.

ROLLS:

PERCEPTION
Skip: 1d20 + 3 ⇒ (11) + 3 = 14
Thomas: 1d20 + 8 ⇒ (19) + 8 = 27
Culsar: 1d20 + 8 ⇒ (11) + 8 = 19
Kryspi: 1d20 + 1 ⇒ (6) + 1 = 7
Picklebrew: 1d20 + 7 ⇒ (6) + 7 = 13
Cade: 1d20 + 4 ⇒ (14) + 4 = 18

INITIATIVE
Skip: 1d20 + 2 ⇒ (11) + 2 = 13
Thomas: 1d20 + 2 ⇒ (10) + 2 = 12
Culsar: 1d20 + 5 ⇒ (4) + 5 = 9
Kryspi: 1d20 + 3 ⇒ (14) + 3 = 17
Picklebrew: 1d20 + 2 ⇒ (17) + 2 = 19
Cade: 1d20 + 3 ⇒ (20) + 3 = 23
Zombie: 1d20 ⇒ 10

INITIATIVE - Surprise Round (1 standard or move action only)
Cade ⇒UP
Picklebrew ⇒UP
Skip ⇒UP
Thomas ⇒UP
Zombie
Culsar
Kryspi (surprised - no action)

The Exchange

Thug 1

Kn Rel: 1d20 ⇒ 4

”More dead things!”, Pickle warns the others and take a defensive stance.

AC 20

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Knowledge(Religion): 1d20 ⇒ 2

Liberty's Edge

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Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade moves to intercept the shambling bodies in the back, drawing the finely crafted blade left by the elders.

"And I thought this room stunk from the outside..."

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas steels himself for another assault of undead as he draws his weapon.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Knowledge (religion): 1d20 + 5 ⇒ (16) + 5 = 21

Kryspi's eyes go wide when she sees the zombies.


Skip is stuck way in the back, so I'll pass him up for now.

The undead shamble forward towards the Halffinders. One slams a fist into Cade.

Slam on Cade: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

INITIATIVE - Normal Round
Culsar ⇒UP
Cade ⇒UP
Picklebrew ⇒UP
Skip ⇒UP
Thomas ⇒UP
Zombie
Kryspi

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas slashes at the zombie blocking his path, however the close quarters aren't optimal for this weapon.

Spiked Chain (Slashing): 1d20 + 4 ⇒ (4) + 4 = 8

"I need significantly more training if I am to be encountering creatures such as this regularly." Thomas mutters aloud.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Culsar and his eidolon delays since there is no room to move up. If the enemy blocking the way in dies I'll have myself and the eidolon move into the room with a double move.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade swings his longsword in an overhand arc to cleave through the mass of rotten meat.

longsword: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
damage: 1d6 + 4 - 1 ⇒ (2) + 4 - 1 = 5

The Exchange

Thug 1

Picklebrew darts beneath the zombie's legs then slams the spear into it's back.

1d20 + 7 ⇒ (16) + 7 = 23
1d20 + 4 ⇒ (17) + 4 = 21 >>1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Skip is still stuck in the back, out of line of sight. Moving on.

Cade cuts a chunk of flesh away from one of the zombies while Picklebrew stabs his spear through another. Both stagger from the blows, but remain in the fight.

Thomas swings his chain, but misses completely.

The others in the hallway jostle for position, but cannot get into the fight.

The zombies flail their arms. One catches Cade in the head and knocks him out cold.

Cade, I need you to roll 2 fort saves vs disease (I forgot to ask for one last round when you got hit).

Slam at Cade: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Slam at Thomas: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Slam at Picklebrew: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

INITIATIVE - Party up!
Kryspi ⇒UP
Culsar ⇒UP
Cade ⇒UP
Picklebrew ⇒UP
Skip ⇒UP
Thomas ⇒UP
Zombies

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Aren't there four zombies? Only three attacked.

"Zon Kuthon! Give me the strength to tear down the unfeeling monsters!" Thomas prays before striking out at the zombie.

Spiked Chain: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

If allowed...

He will 5' step back to squeeze with Midnight Lord before sending the wolf in to take down the zombie. "Kill this wretched beast, Mid!"

The wolf rushes in and bites at the creature, trying to bring it to the ground.

Bite: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Trip: 1d20 + 3 ⇒ (2) + 3 = 5


One zombie was stuck behind the one that attacked Cade. After Cade went down it moved towards the next closest target, Picklebrew.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Cool.

The Exchange

Thug 1

Not cool!

tumble away!: 1d20 + 7 ⇒ (13) + 7 = 20

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Culsar and company will continue to wait for an opening.

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip puts away his scroll blade and pull out his fancy new wand, bouncing from foot to foot in anticipation. "What's going on up there? I can't see anything!"


Picklebrew leaps over a casket and escapes from between a pair of zombies.

Thomas swings his chain and retreats to let Midnight Lord through with gnashing teeth to tear a chunk out of the zombie.

The zombie tries to slam the wolf, but misses. The others shamble around the crypt, trying to get to fresh meat.

Slam on Midnight Lord: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

INITIATIVE - Party up!
Kryspi ⇒UP
Culsar ⇒UP
Cade (-2 hp - please make 2 stabilization checks)
Picklebrew ⇒UP
Skip ⇒UP
Thomas ⇒UP
Zombies

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Kryspi steps on her toes trying to see past everyone.

The Exchange

Thug 1

Pickle withdraws to the other side of the room.

Those coffins can be stood upon?

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

fort: 1d20 + 5 ⇒ (10) + 5 = 15
fort: 1d20 + 5 ⇒ (14) + 5 = 19

stabilize: 1d20 + 2 ⇒ (3) + 2 = 5

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Midnight Lord lashes out with a bite at the zombie in retaliation as the wolf weaves through its attacks.

Bite: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Trip: 1d20 + 3 ⇒ (16) + 3 = 19

If the zombie turns to dust, Thomas will move into the area and attack, otherwise he will command Midnight Lord to move back as he steps forward to slash at the zombie in their way.

Thomas, seeing an opening, rushes forward to cut down the undead menace that has felled Cade. "HALFLING STRIKE!"

Spiked Chain: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Culsar starts getting up on his toes and moving from foot to foot in the same, anxious way the others have. Me neither! I can't see anything either!


Thomas, switching places is a little tricky in this situation (normally doing so requires a special feat). I let you do it because you are small. Midnight Lord, however, is medium sized, which requires it to squeeze into your spot, which doesn't let it take a 5' step, so it will draw an AoO from the zombie.

Zombie AoO: 1d20 + 4 ⇒ (1) + 4 = 5

Cade bleeds.

Picklebrew keeps moving, and the zombies shuffle slowly after.

Thomas and Midnight Lord take down a zombie with tooth and chain, making an opening into the crypt!

INITIATIVE - Continued!
Cade (-3 hp)
Picklebrew (acted)
Thomas (acted)
Kryspi ⇒UP
Culsar ⇒UP
Skip ⇒UP
Zombies

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip will delay until an opening forms.

It might be beneficial to withdraw back into the bigger room and force the zombies to come through the hallway rather than all of us being squished in there.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Is there a feat for that? Interesting. If I can do it with an AoO, then that's fine. I just really want to open up the bottleneck to save our downed companion. >.>

@Skip: I just made an opening.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Yup. The Swap Places teamwork feat.


Regarding swapping places: the tricky part is that in order to swap places with a 5' step the two characters basically need to squeeze into the same spot for moment, and you can't take a 5' step while squeezing. In different terrain, this can be gotten around if one of the swappers is at a slight angle (not directly behind). In a 5' hallway you can't do that. It's one of the reasons I suggest leaving one or two 5' spots open near the front of the marching order. That way there is room to step back - this also lets another character move forward through your square and into the front ranks without either provoking an AoO.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

The eidolon rushes into the room, past one of the zombies (provokes AoO). If he survives, he'll attack the zombie to the west.

Bite: 1d20 + 5 ⇒ (19) + 5 = 24 for Teeth: 1d6 + 2 ⇒ (5) + 2 = 7
Trip if hit: 1d20 + 5 ⇒ (9) + 5 = 14


AoO on Eidolon: 1d20 + 4 ⇒ (4) + 4 = 8

Culsar's eidolon makes it past one zombie and tears into another, knocking it to the ground.

One zombie pursues Picklebrew, but is too slow to get its hands on him. The zombie on the ground reaches for the eidolon as the other charges past Thomas to swing at it as well. Thomas gets an AoO on it.

Target 1-eidolon 2-thomas: 1d2 ⇒ 1
Slam on Eidolon (from prone): 1d20 ⇒ 8
Slam on Eidolon (charge): 1d20 + 6 ⇒ (4) + 6 = 10

INITIATIVE - Party UP!
Cade (-4 hp)
Picklebrew ⇒UP
Thomas ⇒UP
Kryspi ⇒UP
Culsar ⇒UP
Skip ⇒UP
Zombies

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Kryspi rushes through the line of halflings, past the zombie, and into the room.

Double move. I'll take the AoO from the zombie.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

The eidolon will try to attack the zombie still standing first.

Bite: 1d20 + 5 ⇒ (17) + 5 = 22 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8 plus Trip if hits: 1d20 + 5 ⇒ (14) + 5 = 19

Claw: 1d20 + 5 ⇒ (11) + 5 = 16 for Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 5 ⇒ (3) + 5 = 8 for Damage: 1d4 + 2 ⇒ (2) + 2 = 4

I'd get +4 to attack on the claws if they are prone, right?

Culsar will then move into the room, provoking an AoO if they have one left or if its a new round.

The Exchange

Thug 1

Which is the one Pickle had hit earlier?

Grand Lodge

Male Halfling Scrollmaster 2 | HP 14/14 | AC 15 T 14 FF 12 | CMD 14 | F +2 R +4 W +4 | Init +3 | Perc +2 | SM +0 | Augment: 5/6 | Tireless Logic: 1/1

Skip moves up behind Midnight Lord and says, "It'll be alright, fella."

Augment to give him +2 Strength for 1 round. Just in case you want to get him back in there.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

The zombie rushes past Thomas, creating an opening for the halfling to strike.

Spiked Chain AoO: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

As it moves past him, he steps in behind it to flank the creature with the unnatural beast under his comrade's control. "The undead should just stay dead!"

Spiked Chain: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Thomas whistles to Midnight Lord and points at the zombie's across the room and commands the wolf to aid his allies. Flank trick

Handle Animal - DC 10: 1d20 + 8 ⇒ (6) + 8 = 14 Can fail on a one.

The wolf rushes into the fray once more, flanking with the eidolon on the downed creature. If it isn't unalive anymore, then it will double move to flank with Picklebrew.

Bite: 1d20 + 4 + 4 + 2 ⇒ (14) + 4 + 4 + 2 = 24 Prone/Flanked Target
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Midnight Lord provokes an AoO, if they still have one.

The Exchange

Thug 1

Picklebrew holds on tight with both hands and drive the spear into the undead.

MW Spear: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 >>damage: 1d6 + 3 ⇒ (2) + 3 = 5

-Posted with Wayfinder

The Exchange

Thug 1

crit?: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 >>damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

-Posted with Wayfinder


Like pint-sized heroes, the Halffinders charge the enemy, slashing, stabbing, biting, and clawing the zombies apart! All three fall under the sudden assault, but a moment later their bodies shudder and burst, spraying diseased gore on those nearby!

Picklebrew, Thomas, Midnight Lord, and Culsar's Eidolon need to make fort saves vs Disease.

The fight is over, but Cade continues to bleed...

The Exchange

Thug 1

Fort: 1d20 + 1 ⇒ (4) + 1 = 5

”OH THAT'S DISGUSTING!”

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Someone help Cade! Use my wand if you need to!

Eidolon Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Fort: 1d20 ⇒ 2
Fort: 1d20 ⇒ 2

Thomas and Midnight Lord are covered in the goop. "I think some got in my mouth..."

Midnight Lord whines as he licks at the undead flesh to try and get it out of his coat.


You have a few rounds before Cade bleeds out, so I'll assume someone saves him.

Although the zombies carry nothing of value, a recess in the southeast corner of the room contains one of their packs. Sitting atop a large bloodstain, this pack holds some rotten rations, a map (detailing the area and pointing out the entrance to the crypt), a potion of cure moderate wounds, and a small handbill (of a type typically found posted in taverns). Although faded, the handbill clearly reads as a notice of employment, telling all those interested to meet at “The Ranger’s Lament.”

DC 25 Knowledge (local):
“The Ranger’s Lament” is a popular bar in Tamran, the capital of Nirmathas. The handbill does not mention a time, date, or who the employer might be.

DC 10 Heal:
The zombie corpses are probably only a few months old and their tattered clothing is similar to that worn by the bandit body you found near Gray Lake.

Silver Crusade

Female Halfling Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Kryspi runs over to Cade and tries to heal him up with her new wand.
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4

"Guys! Get that stuff cleaned off of you. It's horribly infectious. Let me check everyone one out before we go. Can anyone cast create water to wash everyone off?"

Heal from DM Rah: 1d20 + 2 ⇒ (1) + 2 = 3

Take 20s on everyone's heal checks to see if they may have been infected.

Sovereign Court

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage
Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Thomas will create water to clean himself and Midnight Lord, as well as the rest of the party. "Ugh... I'm done with zombies."

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

@DM Rah - I believe Cade is now at 2?


@Kryspi: you won't be able to do much for them until symptoms appear.
From the Player's Guide regarding the Heal skill and diseases - Treat Disease: To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a +4 competence bonus on his saving throw against the disease. (They've already been exposed, which means you'll have to tend them for the next onset period).

@Cade: 2 seems correct.

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