Barmaid

Kryspi Kremm's page

155 posts. Organized Play character for slicertool.


Full Name

Kryspi Kremm

Race

Halfling

Classes/Levels

Oracle 2 |HP: 17/17 |AC: 19 |FF: 14 |T: 16 |CMB: +1 |CMD: 14 | F: +3 | R: +4 | W: +2 |Init: +3 |Perc: +1 |Sense Motive: +3

Gender

Female

Size

S

Age

25

Alignment

CG

Deity

Empyreal Lords

Languages

Celestial, Common, Halfling, Varisian

Strength 12
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 7
Charisma 17

About Kryspi Kremm

Kryspi Kremm
Female halfling oracle 2 (Pathfinder RPG Advanced Player's Guide 42)
CG Small humanoid (halfling)
Init +3; Senses Perception +1
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 size)
hp 17 (2d8+4)
Fort +3, Ref +4, Will +2; +1 trait bonus vs illusion effects., +2 vs. fear
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d3+1/19-20) or
. . morningstar +3 (1d6+1)
Ranged longbow +5 (1d6/×3)
Special Attacks channel positive energy 4/day (DC 14, 1d6)
Oracle Spells Known (CL 2nd; concentration +5)
. . 1st (5/day)—bless, cure light wounds, detect undead, endure elements
. . 0 (at will)—detect magic, light, purify food and drink (DC 13), read magic, spark[APG] (DC 13)
. . Mystery Life
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 14, Int 12, Wis 7, Cha 17
Base Atk +1; CMB +1; CMD 14
Feats Selective Channeling
Traits hardly a fool, heirloom weapon (proficiency)
Skills Acrobatics -1 (-5 to jump), Diplomacy +7, Heal +5, Knowledge (history) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +6, Perception +1, Sense Motive +3, Spellcraft +5, Survival +2; Racial Modifiers +2 Perception
Languages Celestial, Common, Halfling, Varisian
SQ oracle's curse (tongues), revelation (channel)
Combat Gear potion of cure light wounds, wand of cure light wounds (50 charges), alchemist's kindness (2), antiplague (2), antitoxin (2), bloodblock (2), healer's kit, smelling salts, soothe syrup (2); Other Gear scale mail, arrows (20), dagger, longbow, morningstar, backpack, bedroll, belt pouch, belt pouch, blanket, winter, bottle of strong brandy (1.5 lb), lamp, scroll box, waterskin, 214 gp, 8 sp
--------------------
Special Abilities
--------------------
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Fearless +2 racial bonus vs Fear saves.
Hardly a Fool +1 trait bonus to save vs. illusion effects.
Oracle Channel Positive Energy 1d6 (4/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Tongues (Celestial) You can only understand and speak one language in combat.
Wand of cure light wounds (50 charges) Add this item to create a wand of a chosen spell.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.