Oracle

Thomas Linseed's page

208 posts. Organized Play character for rpblue.


Full Name

Thomas Linseed

Race

Resources:
Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage

Classes/Levels

Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5

Gender

HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4

Alignment

Lawful Neutral

Deity

Zon-Kuthon

Location

Cassomir, Linseed Family Home

Languages

Common, Halfling

Occupation

Pathfinder

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Thomas Linseed

Thomas Linseed of the Linseed Clan
PFS # 73433-13
Male Halfling Sacred Huntsmaster Inquisitor 2
N Medium Humanoid (halfling)
Initiative +4;

Defense::

AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 size)
HP 17 (2d8+4)
Fort +6, Ref +3, Will +6
Defensive Abilities

Offense::

Speed 20 ft.
Melee masterwork spiked chain +6 (1d6+3)
Ranged sling +4 (1d4+2)

Spells::

Inquisitor - CL 1
0th: [4 Known] Create Water; Detect Magic; Detect Poison; Light
1st: 2/day [3 Known] Divine Favor; Inflict Light Wounds; Shield of Faith

Statistics::

Str 14, Dex 14, Con 14, Int 10, Wis 14, Cha 9 (10: 1 Cha Drain)
Base Attack +1; CMB +2; CMD 14
Feats: Weapon Focus(Spiked Chain)
Skills (6 Ranks)
Acrobatics +9; Climb +4; Handle Animal +5; Knowledge(Religion) +5; Perception +9; Sense Motive +8; Use Magic Device +5
Languages Common, Halfling
Traits Fate’s Favored - +1 to all luck bonuses; Vindictive - Your family is prone to endless feuds, and you were raised by people who simply do not forgive a slight easily. Once per day, you can declare a creature that has dealt you hit point damage to be your vindictive target as an immediate action when the damage is dealt. You receive a +1 trait bonus on damage rolls against this target for 1 minute.
Racial Traits Small: +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Slow: 20’ move speed; Fearless: +2 racial bonus on saves against fear; Halfling Luck: +1 racial bonus to all saves; Sure-footed: +2 to Acrobatics and Climb; Keen Senses: +2 to Perception; Weapon Familiarity: Halfling
SQ Tyranny Subdomain; Animal Companion; Monster Lore; Stern Gaze; Detect Alignment
Combat Gear Spiked Chain, Breastplate, Sling
Magical Gear Wand of Cure Light Wounds (50 charges)
Other Gear Backpack, Bedroll, Small Tent, Trail Rations (x10), Heavy Blanket, Hempen Rope 50 ft.

Special Abilities::

Torture Subdomain:
Painful Smite (Su):Prior to making a melee attack roll, you can choose to convert all damage from that strike into nonlethal damage, adding your Wisdom modifier to the damage. If you succeed in your attack, as a free action you can make an Intimidate check against your target to demoralize the target. You gain a bonus on your Intimidate check equal to the amount of nonlethal damage dealt by the painful smite. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Animal Companion (Ex): At 1st level, a sacred huntsmaster forms a bond with an animal companion. This ability works as the hunter class feature of the same name, using her inquisitor level as her hunter level.

Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.

Cunning Initiative (Ex): At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.

Track (Ex): At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.

The Midnight Lord - Wolf Animal Companion::

N Medium animal
Senses low-light vision, scent; Perception +6

DEFENSE
AC 18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +4 armor)
hp 19 (3d8+6)
Fort +5, Ref +5, Will +2
Defensive Abilities evasion

OFFENSE
Speed 50 ft.
Melee bite +4 (1d6+1 plus trip)
Space 5 ft.; Reach 5 ft

STATISTICS
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 15 (19 vs. trip)
Feats: Weapon Focus(Bite); Light Armor Proficiency
Skills: Perception +5, Swim +5
Tricks (6 Base + 1 Bonus): Attack; Attack All; Flank; Detect; Sneak; Track; Rattling Strike

Rattling Strike (Ex) [Skirmisher ability]: The animal companion can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.

Combat Gear Chain Shirt Barding