The Half Dead City (Mummy's Mask Part 1) (Inactive)

Game Master Chainmail

The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?

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male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

mother in car accident. Out of town til Sunday night. Bot me as needed. Sorry.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Hope she is well Umbryl!


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

Thanks. I am not sure how well she is. Seemed ok when I left to come home, but back in hospital now. My brothers are keeping me posted.
Umbryl will stand guard, listening for anymore noises...
perception: 1d20 + 3 ⇒ (2) + 3 = 5

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty informs the others about what she heard, and keeps an eye on them.

Car accidents are nasty things, my sister was in one a few months ago (she was badly shaken up, but is ok now). I hope all is well


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola will take up arms and stand ready to defend the priestess?


Setesh finds a traps and takes minutes to carefully insert the key and make sure the trap is not triggered. The footsteps downstairs recede as the visitors move throughout the first floor.

Setesh continues to make sure there are no more devices on the box before opening it. Taking plenty of time to be sure.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

sabola, can you tell how many there are? They may be claim jumpers. dusty asks quietly.


You hear voices downstairs begin to speak.

They speak in Ancient Osiriani, but any listener can mysteriously understand them, regardless of language. “I’m so sorry,” the young man says. “I can’t find the ring I bought you anywhere. I just had it!” “It’s all right, my love,” the girl replies quietly. “It’s not the right time to tell my family anyway.” “Come with me, Ariseti! Come across the river where we’ll be safe!” “Not just yet, darling. My father says we’ll be safe here. You go, and when all this is over, you can come back for me, and we’ll announce our engagement then.” She pauses, and reaches out to touch the man’s forehead. “Are you feeling all right? You’re burning up!”

Setesh opens the chest and proudly reveals......
The chest contains 20 small gold ingots, each bearing a seal.

A successful DC 20 Knowledge (history) or Knowledge (nobility) check:
You can identify the seal as that of the Keleshite sultan who governed Osirion at the time of the Plague of Madness, 2,215 years ago.

Perception 15:
In an old hornets nest inside the chest is a headband that radiates magic.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

"Let's have a look at that headband there." Sabola points at the headband in the hornet's nest.

Casts detect magic and tries to discern what the headband is.

Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

Those voices, I shouldn't be able to understand their language but I do. How bizarre.

" headband? what? "
Umbryl, dazzled by actual treasure, didn't see it until Sabola pointed it out.
" Hmm. looks nice, but what is it..."
Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17


Umbryl notes the headband appears to help the wearer although it is called dead man's headband:
This taut black band, clipped with a black metal skull, can be attached on the outside of a hat or other head slot item or can be worn as a normal headband.

The wearer gains a +2 competence bonus on Intimidate checks and increases the DC of any fear effect he creates by +1. In addition, if this headband is attached to the outside of a hat, the wearer's hat or headgear cannot be blown off or removed by wind, water, or environmental effects, and the wearer gains a +5 circumstance bonus to his CMD against steal and sunder attempts targeting his headgear.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

dusty looks back at the others.
come, let us see who is making all the noise


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

At Dusty's suggestion, Sabola will open the door and head on out to check on the noisemakers.


Leaving the upstairs, you choose rather to crawl through the crawl space you ascended, or go down the main stairs.

You also decide how quiet you are being.

Stealth = half speed


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Main stairs works for me, and no need for stealth.


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

" Main stairs. No crawlin' though that hole again for me."
Umbryl states as he grips his sword and heads for the stairs.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Agreed. But be wary. There could be more bugs Dusty seems to be gaining a phobia.


You move downstairs and see a trio of humans coming out of the back of the house. They seem to be searching the area in regular pattern.

One of them seems a pudgy, middle-aged native wearing an entertainer's outfit with braid at the sleeves. The other two seem to be thin and alert and notice your presence while their more pudgy companion seems to be using a ten foot pole to push the ground.

They all seem to be wearing pins of dragons encrusted with amethysts. You notice an embroidered dragon the entertainer's outfit.

"Ho, there is someone home." The elder of the trio looks up in surprise.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola puts on his imperious inquisitor voice, "here now you lot, what are you doing? We have been properly assigned this location, and are meant to have free reign at it ourselves per the agreed upon standards of this competition. You are trespassing, therefore, and are required to evacuate these premises forthwith."

Intimidate: 1d20 + 9 ⇒ (18) + 9 = 27


The trio halts, affected by the speech greatly.

With a gulp they seem ready to leave quickly. They begin quick exit of the building.

Dusty considers the groups next actions.

The house ground floor was not searched in detail. A few rooms upstairs were not exhaustively searched. The outside grounds have yet to be explored.


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

"Well. That was strange..."
Watching to make sure they leave, Umbryl will come back to the others..
"Should we finish searching the upstairs first, or start again down here and finish the 2nd floor later?"


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

"Downstairs first I say, before the urchins return."

My best intimidate ever I think!


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Sabola looks around after the claim jackers have left.

The group looks to Dusty for guidance.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

So nothing to find?

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Let us search down here, then upstairs. Dusty decides after thinking a moment. Be cautious, those miscreants may still be near.

perception: 1d20 + 5 ⇒ (19) + 5 = 24


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

"Right! So let's get it done!"


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

Gripping his sword, Umbryl will also eye the rooms looking for anything interesting and valuable.
perception: 1d20 + 3 ⇒ (9) + 3 = 12


The group resumes searching the downstairs at a cursory pace. It appears the trio of humans did a toss job, they seem to have ransacked the place. There are marks in the sand in the main courtyard and dishes removed from the kitchen.

You consider taking more time downstairs or searching upstairs.

I assume you are not taking twenty, but using your search rolls. Let me know to what detail you want to search the area. You do know the city of the dead is not a totally innocuous place, as evidenced by the 'visitors'


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Since my cursory look found nothing, I will actually take 20 for a 27.


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

Umbryl will be standing guard more than searching, as his search doesn't compare to the others...

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty will aid sabola's search

perception: 1d20 + 5 ⇒ (1) + 5 = 6 for +2 to his search

sigh


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

It's the thought that counts.


The group begins a very cautious room by room search downstairs. Searching the doorway and courtyard takes a about thirty minutes. The group begins to move to the rear of the house, when Setesh begins to itch the bite marks on his face and neck.

Fort save for Setesh

encounter?: 1d6 ⇒ 4

The group continues the exhaustive search of the interior ground floor.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Fort: 1d20 + 3 ⇒ (18) + 3 = 21.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Nice!


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Alright, so we found nothing?

I guess it's time to start initiating new encounters?


Having had massive excitement early on the first floor, the group carefully moves to the stairs. Setesh finds a trap on the stairs after a shaking off a disease that seemed to want to make his head come off like the two creatures encountered above. Remembering the crawl space, the group considers moving upstairs that way. The ground floor was exhaustively searched, and no valuable items were left behind. Some rooms upstairs were not exhaustively searched.

The grounds around the estate are also unsearched, including a few outbuildings.

You took 20 all downstairs and half of upstairs.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh nods in the direction of the staircase.

"Let's finish searching upstairs before we move on."

He then cautiously heads back upstairs, to do just that.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

"Agreed, let's go. You feeling ok?"


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

" Ahh. Crud. Another lootless adventure. At this rate I'll be in debtors prison when we're done."
Mumbles the downtrodden magus as he heads up the stairs...


Setesh stops Umbryl and points to the trap on the stairs. It appears disarming the trap or going through the tight crawlway are the ways to get upstairs.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh takes a deep breath, and carefully attempts to disable the trap, after accepting Guidance from Dusty.

Disable Device 'Take 10' = 20.

If that fails by 5 or more, well, it was worth a shot...


Setesh disables a trap on the steps and resumes searching carefully upstairs. The hour of searching uncovers another cache in one of the bedrooms favored by one of the flying heads. The search finds......

Buried amid the debris in the one of the rooms is a large
darkwood box. Inside
is a white silk Osirian wedding robe. The chest also contains several pieces of inexpensive
jewelry and a strand of freshwater
pearls. A small sealed tube contains five
applications of an alchemical substance.
Finally, a long scroll tube holds a rolled-up papyrus
painting—a self-portrait of Ariseti, accompanied by
her signature in Ancient Osiriani. The painting has been protected from air for many
years and can be safely handled without damaging it.

Appraise DC15:
Buried amid the debris in the one of the rooms is a large
darkwood box worth 100 gp. Inside
is a white silk Osirian wedding robe. The robe is worth 150
gp. The chest also contains several pieces of inexpensive
jewelry worth 35 gp in total, and a strand of freshwater
pearls worth 200 gp. A small sealed tube contains five
applications of an alchemical substance.
Finally, a long scroll tube holds a rolled-up papyrus
painting—a self-portrait of Ariseti, accompanied by
her signature in Ancient Osiriani. The painting has been protected from air for many years and can be safely handled without damaging it. It is
worth 80 gp to a collector.

Craft alchemy DC15:

The dark cosmetic in this small
decorative tube is made from finely
ground minerals. Favored by Osirian
men and women alike, nonmagical
kohl is applied around the eyes and
is used to reduce the glare from the
desert sun, and cosmetically to cause
the whites of the wearer’s eyes to stand out distinctly.
When applied to the eyes, kohl of uncanny discernment
grants its wearer low-light vision and a +2 competence bonus
on Perception checks. If the wearer already has low-light
vision, the kohl doubles the distance the wearer can see. The
wearer also gains a +2 resistance bonus on saving throws
against gaze attacks, patterns, visual effects, and sightbased
attacks. These effects last for 1 hour. Applying the kohl
is a full-round action, and it must be applied to both eyes to
function. An unopened tube of kohl of uncanny discernment
contains 5 applications.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Looks like we have found a lot, hopefully it is valuable.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Appraise: 1d20 + 0 ⇒ (10) + 0 = 10

Those jewels alone can buy a kingdom I'll wager! "Praise the Dawnflower!"


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Appraise: 1d20 + 6 ⇒ (19) + 6 = 25.
Craft(Alchemy): 1d20 + 8 ⇒ (5) + 8 = 13.

"The box is worth about 100gp. The robe is worth 150gp. The jewelery (including the pearls) is worth a total of 235gp. The painting is worth 80gp (to a collector); I am afraid that I cannot identify the alchemical substance..."

Setesh then returns to finishing the search of the upper level.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

"Are you sure? That one alone," he points, "seems worth a king's ransom."


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"Oh, I am sure..."


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

"Yes! We have fundage! Not so broke now."
Umbryl cheers as they find things of value.
Not so good at telling what's valuable and what's not tho. Have to trust the others for that.

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