
Umbryl Char |

" Umm. We shouldn't split up. Nor should we let him go fleeing off on his own...."
Umbryl says as he draws his new longsword.
Not sure where we started so I'm also not sure where we are on the map...XD
I don't mind kick in the door style, but it doesn't lend itself well to splitting the team. XD

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Sorry he went inside? In that case we would follow immediately. I thought he ran outside/away from the tomb.
Quickly, he is not in his right senses. Let's find him before something happens to him.
Dusty goes after setesh

GM Tribute |

flee 1left 2right: 1d2 ⇒ 1
As you quickly follow the fleeing alchemist, it appears he has a head start.
You have a quick look around the room as you enter.....
Brightly colored columns stand in the four corners of this foyer. Hieroglyphs cover the walls and tiled floors, obscured
in places by piles of dust and sand. Open archways lead to the north, east, and west, while a set of stone double doors exit to the south.
The Ancient Osiriani hieroglyphs on the walls proclaim this estate to be the House of Pentheru, and convey a variety of different messages, such as “Welcome to all guests,” invocations to the gods to bless all who enter here, and the like.
Three skeletons, disturbed by the quick passage of the fleeing alchemist, attack the pursuers.
1Dusty/2Umbral/3Sabola: 1d3 ⇒ 1
Seeing a holy lady, they attack with rusty, broken weapons.
hit: 3d20 ⇒ (11, 11, 20) = 42
confirm?: 1d20 ⇒ 9
A rusty Khopesh slashes Dusty 1d8 ⇒ 1
Sabal1d20 + 0 ⇒ (11) + 0 = 11
Dusty1d20 ⇒ 17
Umbral1d20 + 1 ⇒ (6) + 1 = 7
Enemy 11d20 + 1 ⇒ (11) + 1 = 12
Order
Fleeing Setesh
Dusty
Skeletons
Sabal
Umbral
Dusty
hit: 3d20 ⇒ (16, 15, 2) = 33 The skeletons hit Dusty again with khopeshes. 2d8 ⇒ (1, 6) = 7

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Not again! Dawnflower aid me.
channel energy: 1d6 ⇒ 6 energy pours out to destroy the undead

Umbryl Char |

" Nice one Dusty. Setesh! Wait!"
Says Umbryl as he takes aim and attempts to sever the unlife of the skeleton.
casting cantrip disrupt undead
ranged touch attack: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 ⇒ 2

GM Tribute |

As Setesh runs you hear him scream and realize disembodied heads are attacking him as he runs through a dining room.
attks: 8d20 ⇒ (18, 15, 19, 15, 20, 5, 13, 5) = 1101d20 ⇒ 15
The attack of the screaming heads stops the scanning for magic items.
damage: 6d2 ⇒ (1, 1, 2, 1, 2, 1) = 8
Although small, six heads take small bites out of the alchemist.
Initiative
Sabal1d20 + 0 ⇒ (13) + 0 = 13
Setesh1d20 + 4 ⇒ (4) + 4 = 8
Dusty1d20 ⇒ 20
Umbral1d20 + 1 ⇒ (9) + 1 = 10
Enemy 11d20 + 2 ⇒ (4) + 2 = 6
ORDER OF ACTION
Dusty
Sabal
Umbral
Setesh - fleeing
Heads

Umbryl Char |

Umbryl will also move forward, Firing off another bolt meant to sever the Un-life.
ranged touch attack: 1d20 + 2 ⇒ (3) + 2 = 5
damage to undead: 1d6 ⇒ 4
Unable to hit the flying heads he screams to his companion.
" Setesh stop!"

Setesh Bantling |

Hey, I would love to post to move things along, but apparently, I am in a blind panic, running through the building and triggering all of the encounters at once.

GM Tribute |

Sabola charges into the sandy area of the open courtyard and slows down. A sandy figure arises from the sandy depths and bows deeply.
"I am the spirit of the house. Welcome to my abode."
Setesh flees into a dead end room at the NE corner of the house.
Umbryl is surrounded by flying heads as they react to his presence. As they surround him, he manages to hit one if he has a weapon ready. AoO for Umbryl--will stop the last attack if effective.
flying heads: 8d20 ⇒ (20, 19, 8, 12, 8, 16, 10, 20) = 113
flying heads confirm: 2d20 ⇒ (14, 2) = 16
Three flying heads bite Umbryl 4d2 ⇒ (2, 2, 1, 1) = 6 If AoO misses AC 14 take 1d2 ⇒ 2
From the NE corner of the house a scream is heard from Setesh, he is in desperate straights. He yells a few words before he is interrupted in the middle of his fourth word!!!

GM Tribute |

attack/damage: 1d20 ⇒ 151d6 + 1 ⇒ (2) + 1 = 3
init Setesh/spider: 2d20 ⇒ (3, 20) = 23
attack/damage: 1d20 ⇒ 201d6 + 1 ⇒ (1) + 1 = 21d20 ⇒ 21d3 + 1 ⇒ (1) + 1 = 21d20 ⇒ 151d3 + 1 ⇒ (3) + 1 = 4
confirm/damage: 1d20 ⇒ 171d6 + 1 ⇒ (2) + 1 = 3
You can pick three and a half words to yell.

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Dusty follows in the parties wake oh yes this is going well
know religion vs the flying heads: 1d20 + 8 ⇒ (20) + 8 = 28 plus one if undead
she flicks a fire bolt at the most exposed head.
firebolt: 1d20 + 1 + 1 - 4 ⇒ (3) + 1 + 1 - 4 = 1 touch
damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus1 if undead

Umbryl Char |

AoO with MW longsword: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 3 ⇒ (2) + 3 = 5
"Ow! Crap! They're biting me!"
threat confirm if needed: 1d20 + 5 ⇒ (5) + 5 = 10
crit damage: 1d8 + 3 ⇒ (1) + 3 = 4
1st encounter was the 3 skeletons. XD

GM Tribute |

Dusty relates that:
A beheaded is a severed head or skull animated as a mindless undead sentinel that silently floats at eye level as it lies in wait for living prey or is sent out into the lands of the living to terrorize everyone it finds. A beheaded set loose near populated areas thumps ominously against shut doors and windows, biding its time until someone responds to the incessant knocking. The beheaded then assaults this victim.
Beheaded also guard grim crypts, abattoirs, and hideouts of murders who like to keep reminders of their past sins close at hand. Beheaded come in many varieties, usually based on the creature the head came from. A beheaded prefers to float at head height so it can more easily attack the face, neck, and shoulders of its victim.

GM Tribute |

Umbral cuts into one of the heads before it can attack him saving himself a small bite. Dusty misses with her bolt of fire.
The sandy creature forms into the middle of courtyard and appears to be an attractive, elderly lady sculpted finely out of sand. As she looks around she says. "You are not wanted here. This house is a dangerous place. Much tragedy has happened to the family that lived here, and the curse continues to follow those that visit."
She gestures to the back of the house.
"I fear your companion has fallen prey to the hunter."

Umbryl Char |

Uh oh. The last critter made of sand was pretty tough, and we have these stupid heads....
on his initiative turn.
In an attempt to lessen the odds, Umbryl tries his spell combat ability.
concentration to cast defensively: 1d20 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10 Not sure if it is needed due to their size. if so spell fizzles! Um. Nevermind. I cast defensively so it doesn't matter if its needed or not... So spell fizzels, but sword crits
Attack with MW longsword: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d8 + 3 ⇒ (7) + 3 = 10
threat confirm: 1d20 + 3 ⇒ (20) + 3 = 23
crit damage: 1d8 + 3 ⇒ (3) + 3 = 6
ranged touch attack with disrupt undead: 1d20 + 0 ⇒ (2) + 0 = 2
damage: 1d6 ⇒ 5
" Die....Again!"

GM Tribute |

Umbryl continues to cut heads and has whittled them down to six. Dusty fails to connect. Sabola waits to see if more threats erupt.
Six heads continue to bite at the mage but only three connect.
att: 6d20 ⇒ (5, 8, 14, 15, 13, 8) = 63
The nasty critters small bites hurt damage: 3d2 ⇒ (2, 2, 2) = 6
The heads do not threaten adjacent, but spell missed.
Party up
Setesh has not returned from the NE building.

Umbryl Char |

" Ow! Damn that hurts."
spell combat ability
attack with MW longsword: 1d20 + 3 ⇒ (7) + 3 = 10
damage : 1d8 + 3 ⇒ (5) + 3 = 8
ranged touch attack: 1d20 + 0 ⇒ (18) + 0 = 18
damage: 1d6 ⇒ 6
Aahh. Man startin' to bleed pretty bad here...

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Dusty moves up behind umbryl, holding her holy symbol brfore her.
unclean spirits, begone. Go to your rest. Dawnflower, give them peace
Channel energy, damage undead: 1d6 ⇒ 4

Sabola |

Apologies to Setesh and all, but I can't see what he's facing, and Umbryl was clearly getting his butt kicked!
Move (if needed), and attack another head...
Falchion Hit: 1d20 + 6 ⇒ (9) + 6 = 15
Falchion Damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13

Sabola |

I just cheated and read a few spoilers, Setesh you're doing petty bad!!! I had no idea, and thus no reason to have even considered coming to help since we had the heads to fight. Sorry dude!

GM Tribute |

undead saves: 7d20 ⇒ (6, 10, 17, 20, 17, 19, 9) = 98
Dusty channels, and the three of the undead skull burst into flame and fall to the ground destroyed. Four heads burn, but barely hang onto unlife. Two are cut down by Sabola before they can do any harm as Umbryl swings wildly. Sabola steps out of the sand after clearing a path to Umbryl's side. Added a five foot step to clear terrain
The two remaining heads attack the magus but fail to land a bite.
hits: 2d20 ⇒ (12, 11) = 23
The dusty lady watches with a concerned expression as you battle the heads.
Party up again, two heads remain.

Umbryl Char |

Trying to put an end to the heads, Umbryl will move a step south then 10'west to flank with Sabola.
Mw longsword attack with flank: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
damage: 1d8 + 3 ⇒ (1) + 3 = 4
" Arrg!"