The Half Dead City (Mummy's Mask Part 1) (Inactive)

Game Master Chainmail

The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?

Current Map


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Let me know if you wish to return to the market. There will probably not be enough time to recover spells.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

In that case a resupply is fairly moot, as spells are the issue.


Time of Day: A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells. The time is usually associated with some daily event. If some event prevents a character from praying at the proper time, she must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, she must wait until the next day to prepare spells.

Typically dawn is the time of day divine casters get spells.


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

I don't know, scrolls are fairly cheap/ 25gp for 1st level. The chain shirt is worth 50gp, that's 2 scrolls of clw. A trained locksmith(expert) is 3sp per day, if we need someone to open the locks on the doors.
I have 5sp and 9 cp so can't pay much , but I can cover that. XD


Male Human Alchemist (mindchemist) 1 HP 10/10 | AC:14 | CMD:11 | Fort:+4 | Ref:+4 | Will:+2 | Init:+2 | Perc: +6 | Stealth:+2| Speed 30|Bombs (3)|

Well, I'm poor. Yeah...


Dwarf Zen Archer, HP: 0/11, AC: 15/15/13, SV: 5/45, INIT: +2, CMB: +0, CMD: 16 ATT: long bow +2 (1d8), unarmed strike +0 (1d6), Perc +7, Dis Dev +7, Know: History +4, Local +4, Sen Motive +3

I can handle the locks on the doors. I think we should prepare to rest in place as returning to the market above will become problematic quickly.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

As saranrae is the dawnbringer, sunrise is an appropriate time to recover spells for dusty. So we don't have time to rest really. Then lets continue.


Male Human Alchemist (mindchemist) 1 HP 10/10 | AC:14 | CMD:11 | Fort:+4 | Ref:+4 | Will:+2 | Init:+2 | Perc: +6 | Stealth:+2| Speed 30|Bombs (3)|

Sorry folks, but I'm afraid I'm gotta have to leave the party. As the last few days have shown, I am not able to keep up. Work is hell at the moment, and it's not gonna get better soon. Sorry!

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Awe damn. Oh well. GM we need another player, I guess.
best of luck albretch.


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

Luck Albretch.


Male Elf Wizard/1

Greetings. I am reading up on everything so far. I am hoping to post something as soon as I finish. Glad to be joining the group.


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

welcome. XD

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Hi faisal.


Dwarf Zen Archer, HP: 0/11, AC: 15/15/13, SV: 5/45, INIT: +2, CMB: +0, CMD: 16 ATT: long bow +2 (1d8), unarmed strike +0 (1d6), Perc +7, Dis Dev +7, Know: History +4, Local +4, Sen Motive +3

Welcome. Sorry that I missed a day yesterday. I was traveling all day and got into Savannah around 10:30.


Male Elf Wizard/1

I am leaving for vacation tomorrow. I will try to most as much as I can, but it will probably be later in the evenings.


We still here--I know it was the weekend.


Male Elf Wizard/1

I am.


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

Still here...All of my games are real slow at the moment. Paizo-Con and 4th of July looming....

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

It has been slow overall.


Well we lost Fatima -- so we can recruit again.


Male Elf Wizard/1

Sounds good.


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

By the way, I will be leaving on vacation for a week, 6th thru the 12th. Hopefully can post from my phone, but will be at a lake and may not be able to....DMPC me as needed..


Check out the recruitment thread and let me know who you would like to be our trapfinder.


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

Setesh gets my vote.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Yes Setesh looks very nice. skills are good, and another arcane ttpe hitting as well. Back story is good.

questions
Does this character really have three archetypes? better check.

Is it a twenty point character or a fifteen point character?

If all that is good, it has my vote.


Male Elf Wizard/1

I'm good with whatever.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Hi guys :-)

To answer Dusty's questions:

1) Yes, he *does* have three archetypes - this is one of the few situations where three archetypes *don't* replace any of the same abilities. That said, I am happy to reduce it to two :-)

2) Yes, he *is* 15 point buy.


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

Welcome aboard. Slow atm, but hoping it picks up after PaizoCon is over.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Welcome. Three archetypes is great, I was just curious.


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

After going back through the gameplay thread, I have come to the conclusion that we are operating under a false assumption. I couldn't find anywhere that it said we had to complete it in one day. We had to wait to start, but the only other time restriction was that we had to completely explore one site before being given directions to the next site. I vote we go to the inn rest all night and return in the morning. After retrieving Faisal of course.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Oh. Is that correct GM. Cause that would be really helpful.


There will be consequences, they won't be severe, for resting and not doing it in a day. The other groups will all be done in a day.

Silver Crusade RPG Superstar 2014 Top 16

The GM has asked me to join in. I'll make a character that fits. What does the group have/lack?


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

Wizard, Alchemist, Cleric, Magus. maybe a bit of melee or ranged? no preferences here...

Silver Crusade RPG Superstar 2014 Top 16

Which direction are you taking the Magus? Melee, or ranged, and I'll fill the other.

What about non combat roles?


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

Umbryl is more melee. But play what you like, we'll adapt. Little bit of know religion and arcana, not much beyond that for me.

Silver Crusade RPG Superstar 2014 Top 16

How about a whip master Lore Warden? Get all of the Intelligence skills as class skills.

Melee Inquisitor or Oracle?

Anti Undead Ranger?

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

A inquisitor or ranger would be useful, the inquisitor more so I think. Id'ing these monsters would be useful. OTOH the ranger would give us a front line fighter, which we need.

Silver Crusade RPG Superstar 2014 Top 16

An Inquisitor can frontline just fine, wear plenty of armor, etc.

Let me know, I can make the crunch for the character tomorrow or Monday.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

The inquisitor gets my vote then


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

seconded. XD

Silver Crusade RPG Superstar 2014 Top 16

So let it be done.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

So let it be written


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Background added.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

When I click the map link I get a blank spreadsheet. Is there a secret?

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Look at sheet two, then move right and down. Very excel.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Oops, so because of the order in which I did things in Hero Lab, it had inadvertently left me as a Half Orc / Garundi, and thus given me Osiriani as a language for free. That's not actually how things work, so I backed out of things, did away with the Garundi, and moved a skill point from a Knowledge skill into Linguistics, so I could actually take Osiriani as a language. I think I'm legal now!


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Ok, I can see the map!

Can you guys please bring Setesh and me up to speed? What's the mission? Go in and scout out some small dungeon? You guys got beat up a little? 2 deaths? 1 runaway?

I gather there was sort of a 1 day time limit, but we're about to go into our second day?

How much more dungeon is there to clear?

We're competing with other NPC groups?

What's the goal? Just to survive and get what we can, or are there specific artifacts we're after?

What's the reward?

Do we have friends? Enemies?

Are there rules?

Do we have a writ or charter?

Did we pick a team name?


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

I'm also a late addition, replacing a barbarian at one time.
The premise , I believe is that Wati has opened up the necropolis for legal' looting. Each site is assigned by lottery, and you can't go to the next site until you completely explore the previous one.
The barbarian died, then the previous alchemist died, our skill monkey left.

The 1 day wasn't a hard limit, but apparently the other teams have to wait for us, so there may be bad feelings.

Not knowing how big it is, we're not sure how much is left, However, the false sarcophagus that tried to eat me was empty. We still haven't found the body of whom the tomb was designed for.

Not competing so much, other groups have their own assigned sites.

Not clear on the goal so much, find some loot, respect the dead, bring any info about the tomb back, anything we can find really. destroy undead as they are abominations?

Keep what valuables you find?

....but apparently the other teams have to wait for us, so there may be bad feelings.

Also respect the dead, no vandalism, I don't remember them all there were 3 main ones I think. might wanna read the 1st few post to see.

Not sure of a charter, but...
We are apparently registered as the Mithral Scorpions?


male human Magus 2 | Arcane pool 1/3/ day | Hp:20/20 | AC:15, T:11, Ff:14 | F:+4, R:+1, W:+4 | CMD:15 | Init:+1, Perception:+3

Also as a note,
we should enter as if for the first time, there will be consequences for leaving over night AND we left the door open so no telling what might have wandered in....
On that note we need more alchemists fire and acid flasks if anybody can foot them or has them. I keep seeing the scarabs from the Mummy, shudder...

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