Hardy: dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.• slow and steady: dwarves have a base speed of 20 ft, but their speed is never modified by armor or encumbrance.
Stability: dwarves receive a +4 bonus to their combat maneuver defense when resisting a bull rush or trip attempt while standing on the ground.
Sky sentinel: as creatures with a deep affinity for the ground, dwarves are wary of attacks from above. Enemies on higher ground gain no attack roll bonus against dwarves with this racial trait, and they gain a +1 racial bonus on attack rolls, a +2 dodge bonus to ac, and a +2 bonus on perception checks against flying creatures.
Lorekeeper: dwarves with this racial trait receive a +2 racial bonus on knowledge (history) skill checks that pertain to dwarves or their enemies. They can make such skill checks untrained.
Darkvision 90 ft: dwarves with this racial trait increase the range of their darkvision to 90 ft however, they are automatically dazzled in bright light and take a -2 penalty on saves against effects with the light descriptor.
Improved unarmed strike: you are considered to be armed even when unarmed, you do not provoke attacks of opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage. (pfcr 128)
Perfect strike: you must declare that you are using this feat before you make your attack roll. You must use one of the following weapons to make the attack: kama, nunchaku, quarterstaff, sai, and siangham. You can roll your attack roll twice and take the higher result. If one of these rolls is a critical threat, the other roll is used as your confirmation roll. You may attempt a perfect attack 1 times per day, and no more than once per round.
Point-blank shot: you get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30’
Precise shot: you can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. (pfcr 131)
Dangerously curious (magic): you gain a +1 bonus on use magic device checks, and use magic device is always a class skill for you. (pfapg 329)
Devotee of the old gods: Your devotion to one of the deities of ancient osirion has helped keep the memory of osirion's past alive-a past that still lingers on in the untouched necropolis of wati. You gain a +1 trait bonus on knowledge (history) and knowledge (religion) checks, and one of those skills is always a class skill for you. In addition, your faith in the old gods of osirion grants you a +1 trait bonus on saving throws against divine magic.
Trap Finder: The tombs of Wati's necropolis, just opened for exploration, seem like the perfect place to put your skills to the test. You gain a +I trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.
Pride: When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.