The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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They fill up the entire inner courtyard beyond the gate with more in the alleys and roads beyond that, as far as you can tell. You could get a sizeable number with a channel though, and probably clear out a dozen, or more, of the weaker undead. Possibly even two dozen with the first one.

She nods in thanks to Nevai, Thank you. They've been here all day. They started gathering late last night. None have broken through yet, but that hasn't kept the others from deserting their post. These two, she waves, indicating the two guards, are the only ones that were brave enough to stay. One of the guards stands at the gate itself, looking through one of the windows, keeping a careful eye on the situation. The other, an older gentleman, stands just behind the acolyte, but doesn't say anything. They both look the part of old grizzled veterans of the guard. The acolyte looks up at the massive gates and nods curtly at Leto's question, I do think they'll hold. At least until something stronger comes along. But, once that happens, the rest of these things will follow after it. She turns back to you, Would you...could you...bring a letter to the church? Let them know we need more soldiers? At least tell them what's happening here. Maybe the High Priestess will know what to do.

Marnarius, just as the woman finishes speaking, you see two black shadowy arms reach out through the wall itself and grab the man standing near the gate about the head. He withers almost instantly and the rest of you see him drop to the ground, a grey dead husk. The two shadows slither through on to this side of the wall and a third fades through the another twenty feet to the right.

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9 Roll Initiative!

Knowledge (religion), DC 13:
These are definitely standard shadows. Incorporeal and able to drain the strength from its victims.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

kn:religion: 1d20 + 4 ⇒ (5) + 4 = 9

Initiative: 1d20 + 8 ⇒ (7) + 8 = 15

Pharasma´s Spiral, what kind of horror is this?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Initiative: 1d20 + 6 ⇒ (5) + 6 = 11

"Well, that is certainly not good. Also, does anyone else wonder if all these undead are trying to flee from something worse than they are?"

surprise round

Thea casts disrupt undead on one of the shadows.

ranged touch attack: 1d20 + 6 ⇒ (2) + 6 = 8

round 1

Thea will once again try to cast disrupt undead on one of the shadows.

ranged touch attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d6 + 1 ⇒ (5) + 1 = 6


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Initiative: 1d20 + 5 ⇒ (13) + 5 = 18


If you act before Initiative 9, go ahead and post actions.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Initiative: 1d20 ⇒ 5

Of course not.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Initiative check: 1d20 + 4 ⇒ (17) + 4 = 21
Knowledge (Religion): 1d20 + 7 ⇒ (4) + 7 = 11

Round 1, Init 21:

"Get behind us! If these things can walk through walls, it'll take magic to hit them!" The slayer closes with the nearest one and cuts at it with his magical kukri. In the confusion he's unable to connect, though.

PA, +1 kukri: 1d20 + 8 ⇒ (3) + 8 = 11


Waiting on Erei!


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

This looks...bad.

Round 1

Erei will start singing and draw his spear.

Active Effects: Flagbearer (+1 morale to attack/damage), Inspire Courage (+1)


Nuru and Leto, you've also got actions before they go!


The shadow slides around Marnarius' attack as Nuru steps forward and hacks at the creature with her khopesh. Taking the weapon in two hands because she believes her shield will be worthless against these things, she connects solidly, or as solidly as able, with one.

Attack: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Leto let's fly with two arrows into the same target and it fades into nothing.

Attack: 1d20 + 11 ⇒ (9) + 11 = 20 Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Attack: 1d20 + 11 ⇒ (13) + 11 = 24 Damage: 1d8 + 10 ⇒ (7) + 10 = 17

Finally, Almathea's blast hits another. The creature breaks apart for a moment before recovering and reaching out towards Nuru.
Attack: 1d20 + 4 ⇒ (17) + 4 = 21 Strength Damage: 1d6 ⇒ 4

The second reaches out towards Bal, the Pharasman priest, but doesn't manage to connect.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7

The priest responds by channeling!
Channel: 1d6 ⇒ 6

Will Save: 1d20 + 6 ⇒ (2) + 6 = 8
Will Save: 1d20 + 6 ⇒ (19) + 6 = 25

One of the shadows fades slightly, but both still seem ready to fight.

The final guard steps forward to attack, but doesn't manage to connect with the shadow attacking Bal.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 1, Init 5

Kn. Religion: 1d20 + 5 ⇒ (14) + 5 = 19

"These are shadows, you must use magic weapons or force to harm them, and they can sap your strength with a touch," Nevai warned.

Nevai stepped forward with his holy symbol of Horus raised high, releasing a flash of light like the rising sun.

Channel Energy (DC 17, no channel resist): 2d6 + 4 ⇒ (6, 2) + 4 = 12

"Nuru, here, use my khopesh. The Natron Fang can disrupt incorporeal undead and send them to their final rest!"

Move action to toss the sword to her?


Sure, that seems appropriate.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Round 2, Init 21:

Marnarius breathes a silent prayer of thanks that none of the foul creatures hit him, then studies the nearest one and cuts at it with greater accuracy.

+1 kukri PA, incl. studied target, inspire, and flagbearer: 1d20 + 8 + 1 + 1 + 1 ⇒ (9) + 8 + 1 + 1 + 1 = 20
+1 kukri PA damage, if applicable, incl. studied target, inspire, and flagbearer: 1d4 + 10 + 1 + 1 + 1 ⇒ (1) + 10 + 1 + 1 + 1 = 14


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Sorry for absence, like predicted had a super busy week at work. Magic bow doesn´t touch the shadow?


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

It did--you and Nuru dropped one.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Oh oh oh, i thought the arrows fade into nothing...i need a holiday or something.


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Nuru's "khopesh" is actually a scimitar that has been re-flavored to appear as a smaller version of a khopesh. She is not proficient with a real khopesh. What is the natron fang?


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Lol, oh. The natron fang is a magical khopesh that can drain charisma from incorporeal undead. I can just hold onto it in case they decide to come after me next.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

If the GM is cool with it counting as a temple sword, Leto would take it any day. Mechanically both weapons are exactly the same. It´s one of those cases where it´s really hard to understand why they are exotic weapons in the first place though, since that trip quality isn´t that good. With mage armor the AC should also be good for melee.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

It's my primary weapon, I was just offering it to Nuru for the current situation with incorporeal, since my channeling is probably better while there are still 2.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Ah that´s cool, you´re actually proficient as well. I think it should come in handy for you as a weapon then quite often.

Leto focuses on the next shadow, the one still unfazed, firing 2 arrows in quick succesion at it.

FoA: 1d20 + 11 ⇒ (17) + 11 = 281d8 + 11 ⇒ (6) + 11 = 17
FoA: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 11 ⇒ (3) + 11 = 14


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 2 - Initiative 17

Erei will attempt to strike the most damaged creature still attacking.

Longspear: 1d20 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 17
Damage: 1d8 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9

Active Effects: Flagbearer (+1 morale to attack/damage), Inspire Courage (+1)


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Almathea will target the same shadow again if it is still there. If not she will target a random one.

ranged touch attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 1 ⇒ (6) + 1 = 7

If I can crit with this spell:
ranged touch attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d6 + 1 ⇒ (4) + 1 = 5


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Sorry forgot to add: Round 2, Initiative 15.

Leto V. Derexhi wrote:

Ah that´s cool, you´re actually proficient as well. I think it should come in handy for you as a weapon then quite often.

Leto focuses on the next shadow, the one still unfazed, firing 2 arrows in quick succesion at it.

[dice=FoA]1d20 + 11; 1d8 + 11
[dice=FoA]1d20 + 11; 1d8 + 11


Will Save: 1d20 + 4 ⇒ (15) + 4 = 19
Will Save: 1d20 + 4 ⇒ (19) + 4 = 23

Both shadows fade and barely hold together as Nevai's wave of light flows through them. Marnarius' blow dissipates another. One of Leto's arrows silently rips a hole through the final shadow and between Almathea and Erei's attacks it fades into nothing.

Bal, the Pharasman priest, stands breathless. The final guard moves back to the gate to check it. Seems your powers have crumbled a few of 'dem too, he says gruffly, nodding towards the gate, indicating the undead that lie beyond. Still, there's plenty more gathering. He looks down on the remains of his former fellow with a frown. We should burn, he begins, but is cut off as the fallen guard's shadow rises up to attack!

There is one left, you all have an action before it goes. I expect this will go quickly.


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Round 2 - Initiative 18

"Another one! Nuru shouts as she scrambles forward slicing upward at the shadow with both hands upon her shortened khopesh.

Inspired Divine Pwr Attack w/ +1 Khopesh: 1d20 + 8 + 1 + 1 + 2 - 2 ⇒ (20) + 8 + 1 + 1 + 2 - 2 = 30 for slashing damage of : 1d6 + 12 ⇒ (1) + 12 = 13
Confirm Critical: 1d20 + 8 + 1 + 1 + 2 - 2 ⇒ (4) + 8 + 1 + 1 + 2 - 2 = 14 for slashing damage of : 1d6 + 12 ⇒ (5) + 12 = 17

Bah... terrible confirm. Flat-footed maybe if it just arose from the dead guard?


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Is there enough time to use the scroll of sanctify corpse in my wrist sheathe before he rises as undead?


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Unless you have a ghost touch weapon, incorporeal creatures are immune to crits.

PRD wrote:
Incorporeal Subtype: An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.

Marnarius closes and cuts at the shadow, but misses.

+1 kukri PA, incl. inspire and flagbearer: 1d20 + 8 + 1 + 1 ⇒ (1) + 8 + 1 + 1 = 11


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Almathea casts disrupt undead upon the newly made creature.

ranged touch attack: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d6 + 1 ⇒ (2) + 1 = 3


There's no time to sanctify the corpse.

Your assault dissipates the risen creature.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

That was a close call and a nasty surprise. Just imagine some of those running wild in the city! They would spawn an epidemic of shadows!

Leto wipes some cold sweat from his forehead.

How should we proceed? Let´s make sure to burn all the fallen, is that what you meant? He looks at the priest and his comrades.
And we need to think of a way on how to defend against that horde outside there.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"I'd say you need reinforcements. We can take your letter to the church right away, if you think you can hold out here long enough." Marnarius looks around at the others. "If that's all right with you?"


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"With so many coming from that side of the wall, do you think the source might be there? Or just so many dead on that side available to rise as undead, compared to the city of the living?"


The priestess gives you a determined look. We'll hold, she says. But you should hurry. The guard steps away from the gate and nods, solemnly. We'll be here. He turns back and shrugs, As for why there are so many. Could be either, I would think. We've been too busy to wonder.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"I wonder if anyone has gone over there to see if there is a source or someone commanding them."


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"We can look into that after we deliver the message."

-Posted with Wayfinder


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

I'm okay with message delivery first, but Almathea is right. This is quite a lot of attacking for it to be completely without a hand guiding it.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

How far is it to the church? Running back and forth might be a big waste of time if the undead break through during that time.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

I make it about 3/4 of a mile, based on the map in the Player's Guide.


Yes, if you go directly, it's less then a mile back to the church. That the plan?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Are we all going or just sending one runner or a couple people?


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Without metagaming, I can see an argument for leaving Nuru and anyone else with less than 30' movement to support the guards.


There are still quite a few odd noises throughout the city. You'll, no doubt, be in danger of running into something on your trip back regardless of how short the trip is. You believe the gate itself will hold, for now. And the knight and guard will be able to handle it...barring another attack by incorporeal creatures.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"Let's all go as quickly as we can. We'll have to trust in the Lady's grace to see us there and back in time. 'Not this year, not yet.'"


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

"Well some go faster than others. Perhaps at some point we need some magic speeding you up. Let's go! "

Leto adds worth a smile.

-Posted with Wayfinder


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"We'll be back shortly," Nevai assured the guards, then turned and started clanking his way back to the church as quickly as he was able.


As you race back to the church you round a corner and see that several shambling zombies, flesh falling from their bodies, have managed to surround a lone woman. Before you can intervene a soul shaking howl fills the night air. Three hideous creatures burst from an alley. Malice oozes from these stout, hunched predators. Ruffs of dirty feathers adorns their hairless, muscular body just below its crocodilian skull. The creatures tear into the zombies, but the woman is slammed against the wall in the process. They start feeding on the decayed flesh even as the woman lies nearby, bleeding from what appears to be a serious head wound.

Knowledge (arcana) DC13:
Esoboks are the blunt and vicious predator caste of psychopomps. They patrol as feral hunters, hungry for undead flesh. Though as outsiders esoboks don’t have to eat and draw no sustenance from this behavior, the spark of undeath is a feast for their every sense, and they pursue and ravenously consume undead creatures given the chance.

Mortals rarely see these otherworldly hunters, and only those steeped in the ways of death know of their existence. They hazily creep into the edges of living mythologies, appearing as torturers of fallen souls or delivering a gnashing end to mortals. In truth, esoboks show a curious neutrality towards petitioners. Only the living— and even more so the undead—catch their eye, while the truly dead have little to fear.

Typically these creatures are summoned and do not appear naturally.

If you approach, the creatures snap and growl. If you come closer than 20 feet, roll Initiative!


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

What i Elysiums name is that? Feathered crocodile hounds feasting on zombies?


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"Nevai, I don't want to get between those things and their meat. Can you stabilize the woman without getting too close to the fight?"

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Hayato Ken


Seelah
Leto V. Derexhi

Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2
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