| Almathea |
"I don't know, but I'll see if I can find anything. I can't even hurt this stupid construct anyway."
Maybe that odd looking notch I saw earlier. Though it could just as likely do nothing at all or even something worse...
Thea moves over to the section of the wall where she noticed the notch and feels all over it, trying to figure out if it's pressed up, down or in or turned somehow.
| Game Master Listener |
The sarcophagus shatters under the assault of the group and parts lie floating in the water. Almathea makes it over to the lever and pulls and...nothing happens. No click, no sliding...nothing. Water continues to rush into the room through the northern door. It's now up to about three feet.
You may roll perception or any knowledge (or other skill) that you think might be appropriate.
| Leto V. Derexhi |
Being badly bruised and barely standing, Leto looks around in rising panic.
First this abomination of evil witchery here and now we gonna drown? I have plans for the future! Leave the woodwork to us, do something about that water Alma!
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
| Nevai Alaro |
"Stay calm my friends," Nevai says as he sheathes his sword. "Even if this trap was intended to kill intruders, the builders would probably have tried to make it able to work more than once. Look around and try to find anything that might allow us to stop the flow of water, drain the water, or escape from this room."
Nevai mutters a short prayer and light flashes in his eyes for a moment.
Cast guidance, then search the room.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
"Did anyone notice on the way in how sturdy the door is? If we don't find anything soon, we may need to try to break it down."
| Game Master Listener |
| Leto V. Derexhi |
Leto points to a spot on the wall.
There do you see those fissures? Maybe there´s a thin wall or something, we gotta try! Help me!
STR check: 1d20 + 2 ⇒ (20) + 2 = 22
Aid another anyone?
| Nevai Alaro |
Nevai heads to the opposite wall and inspects the cracks he found there. "Perhaps we can open these up to drain the water? See if you can find a way to get them open."
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Strength to try to pry open or knock down the door/walls if there's no other way to get them open?
Strength: 1d20 + 3 ⇒ (2) + 3 = 5
| Almathea |
"Everyone! Check the walls and look around! This is obviously the false tomb and it traditionally there was always a secret door hidden to the real tomb inside of the false one."
Almathea begins looking and feeling around for any kind of lever switch or false wall panel.
perception: 1d20 + 9 ⇒ (7) + 9 = 16
| Game Master Listener |
The walls seems solid enough, but as Leto punches it in a effort to break through it moves slightly. Perhaps it was once water-tight, but the weight of millennia have weakened the door. Putting his shoulder into it, the door slides open into a small chamber.
---
This small room is filled with human-shaped bundles wrapped in linen. Each wears a small medallion around its neck.
Map is updated.
---
A dozen mummified bodies were interred within the room. Though now that it has been opened water rushes in to flood it. The bodies lie floating in the water, bobbing around like driftwood. When you have a moment to check, the medallions around their necks are small wooden holy symbols marked with Pharasma’s spiral.
Nevai and Eeri on the other side of the room are having less luck and seem unable to move the wall aside. I know you said east Erei, but I already had the post written. :)
However, the water flooding from the north door slows to a dribble and seems to have stopped. It's currently a little over three feet deep but not rising.
| Setesh Bantling |
Setesh breathes a sigh of relief once he realises that no further water is cascading into the room.
"Well, that is *something* to be thankful for, at least..."
He then moves over to the western wall to help the others (pulling out his crowbar in the process).
Strength: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16.
| Leto V. Derexhi |
No trouble with the directions^^
Ehm, Nevai! You might want to take a look over here! Lots of mummies with Pharasma’s spiral around their neck! Probably not smart to remove those amulets eh? Good thing the water stopped.
| Nevai Alaro |
"I was hoping to find a way to drain this water, and a way out. Unless you would enjoy sleeping down here in the water this evening? Once we find a way back to the surface, we can rest before exploring further." Nevai takes a moment to look around and says, "Do you think the water is likely to start again? Why did it stop flowing?"
| Leto V. Derexhi |
That earns a blank look from Leto.
You probably asked th wrong one there. It seems to have stopped, no way to tell for me if it will start again. Since it stopped when we opened this door, i guess that´s somehow related though. If you could take a look at those mummies please? I don´t want to be superstitious, but there´s a dozen of them and i would rather avoid having them come to life or something before we open the other door and search for a way out. Might be good to know who and what they actually are.
| Game Master Listener |
The lock is old but not complicated and you open it after a little bit of effort. There is a short corridor with another set of double doors, again locked. A quick, but thorough search reveals no traps and these doors prove no harder than the last to open. The next corridor bends to the right into stairs leading down to another set of doors. In this corridor your search finds a hidden door on the southern wall. There is no lock and it easily slides open.
---
In contrast to the rest of the tomb, this rough earthen passage is not lined with masonry. At various points along the tunnel, sections of the walls have crumbled, as if something had dug small tunnels in the walls that subsequently collapsed.
There is dead mining beetle lying in the rubble in the passageway. It seems the lone survivor from your fight fled here through the small tunnels burrowed in the wall.
Map has been updated.
---
The secret doors are easily visible from inside the passageway and the southern door has a latch to open it from this side, but is meant to be unopenable from the southern side.
| Setesh Bantling |
"Well, at least we now have an alternate exit... Shall we continue on down the other corridor?"
Setesh then moves to check-out the doors at the bottom of the stairs.
| Game Master Listener |
The water spread forth as each new door was opened. It's now down to less than a puddle beneath your feet. The stairs down are a little wet, but most of the water went through the secret passage as there seems to be a slight decline.
Nevai, the small room with the mummified corpses holds nothing else. The bodies, now drenched, lie scattered around the floor of the false tomb.
| Leto V. Derexhi |
That seems somehow wrong. Let´s fix it.
Leto starts propping up the corpses against the wall again and tries to reestablish some order there.
| Almathea |
know engineer: 1d20 + 10 ⇒ (8) + 10 = 18
know history: 1d20 + 10 ⇒ (18) + 10 = 28
"From what I recall from reading on the tombs here, this secret passage was probably constructed so the priests who interred Akhentepi in his true burial chamber could bypass the false tomb. Thus avoiding the dangers and setting off the traps themselves."
| Setesh Bantling |
"Possibly, but it also was not uncommon for powerful individuals to have favored servants interred with them, so that they could continue to serve their master in the afterlife... particularly if, in life, they were slaves..."
Setesh then returns to investigating the next door.
Provided it is not trapped, he will attempt to unlock/open the door.
| Game Master Listener |
Setesh unlocks the stone doors and they slide open.
---
This room holds several neatly arrayed chests, boxes, and urns. The dust of centuries covers every surface. The only exit is a set of stone double doors to the south.
Map has been updated.
---
A thorough search of the room reveals no obvious traps on the containers and none are locked. You do, however, find a hidden door in the wall. A magical trap protects it, though you're unsure what the effect is.
| Erei Jentis |
I'm guessing you are staying away from that wall for a reason? Erei says, motioning to the trapped wall. Do we have a solution to the problem?
As he speaks he just leans on his flagpole, relaxing as Setesh catalogs the contents of the room.
| Setesh Bantling |
"Well, there is the little matter of the magical trap on the secret door... I can take a crack at it, but I wanted to make sure we cleared the room of valuables first, in case something nasty happened..."
| Game Master Listener |
Most of the goods in the chests, such as once-fine clothing and sealed jars of food, no longer have any value after the passage of centuries, but among the spoiled and ruined grave goods are several salvageable items of value, including two vials of some silver liquid, a composite longbow of fine craftsmanship (masterwork, STR +2), 10 cold iron arrows, a gold scarab clasp, an onyx and silver holy symbol of Pharasma, a silver hand mirror, and a wax-sealed clay urn of nard (the same substance you found in other jars.)
The gold scarab clasp is worth 50gp.
The onyx and silver holy symbol of Pharasma is worth 100 gp.
The silver hand mirror is worth 35 gp.
The wax-sealed clay urn of nard is worth 75 gp.
| Almathea |
Almathea hovers behind Setesh as he opens the containers and looks to see if he uncovers anything of either an arcane nature or of particular historical importance.
"Yes, we should make sure there isn't anything particularly valuable that would be potentially damaged by water if we get flooded again."
Thea casts Detect Magic and looks over everything found, just in case.
spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12
| Leto V. Derexhi |
That one surely loved bows. Leto says as he admires the newly found bow. I wonder why there are so many symbols of Pharasma though? I thought the old Pharaos had different gods? Or were they perhaps added later by Pharasmin priests?
| Nevai Alaro |
"You won't be saying that when it comes time to sell them all. Setesh, Horus may aid you in dealing with that trap." Nevai presents his wooden holy symbol and touches Setesh's forehead, casting guidance.
| Setesh Bantling |
Setesh grins fatalistically at Micah.
"Sure it would be poor design for the trap to flood the lower reaches of the tomb, where the actual treasures were stored..."
He then nods to Nevai.
"Another reason why I wanted to wait until everyone was ready before potentially triggering the trap..."
| Game Master Listener |
First: Please try to keep from making multiple posts when one would do. Especially if you have an important roll to make. It just looks bad even if there's no ill intent.
Edit for clarification: If you want to hold off disarming the lock and there ends up being conversation back and forth, that's perfectly fine. I'm going to err on the side of no shenanigans going on.
Second: Please make sure to note how much damage you've taken either in your post, on your charater sheet, or in your stat line. In the stat line would be my preference, but anywhere would be good. I believe the only person that applies to right now is Leto (who is at 1 hp as far as I'm tracking?) If you've got it somewhere and I'm just blind go ahead and point it out. :) Setesh and Micah are the only other two damaged, I believe. (Both at 4 hp according to their profiles.) Thanks!