The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh breathes a sigh of relief when the creature discorporates.

Gathering his wits, he takes his time searching the doors, and then opens them.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Too bad. The scarabs look like they are plated and not solid gold."

Thea shakes her head sadly and waits for Setesh to finish searching the doors for traps before they can be opened and next room looked through.


The doors are unlocked and swing open easily.

---
A tapestry hangs from a frame against the south wall of this large chamber; it depicts an otherworldly vista where the souls of the dead, shepherded by strange beings, enter an ethereal river ambling through space toward a landscape dominated by an impossibly tall spire. Columns sculpted in the shape of Osirian warriors wielding khopeshes stand in all four corners of the room. The floor is tiled in a white spiral pattern on a black background, and this spiral pattern is repeated on the stone double doors to the north, east, and west.

Map has been updated.
---

As with the other tapestry found, this one could be removed, but its condition would make it worthwhile only for a very dedicated collector. Thus, it is difficult to tell what value to place on it.

A thorough search of the room finds nothing else. The northern door is locked but the western door is not.

Rolls:

Almathea: 1d20 + 9 ⇒ (13) + 9 = 22
Erei: 1d20 + 4 ⇒ (12) + 4 = 16
Leto: 1d20 + 8 ⇒ (17) + 8 = 25
Micah: 1d20 + 0 ⇒ (11) + 0 = 11
Nevai: 1d20 + 5 ⇒ (10) + 5 = 15
Setesh: 1d20 + 10 ⇒ (18) + 10 = 28

Erei and Nevai:
You both hear the occasional scratching behind the western doors.

Almathea, Leto, and Setesh:
The three of you hear what sounds like a nest of something behind the western doors. Perhaps beetles? Scratching and a very faint trill, but it sounds like they are either very large, or that there are very many of them.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

That doesn´t sound good behind this door. Either there are some very big bugs or quite a lot of them, maybe a whole swarm. Can we deal with something like that?


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"I thought I heard something back there. If they're anything like the last bugs we found, we're in for quite the fight. If it's a whole swarm of them... let's see," Nevai responds as he digs through his pack. "Ah, here we are. I've got an alchemist fire and a pair of acid flasks that might come in handy if there's a large number of them, and I think Almathea mentioned that my shield might provide me some protection from swarms of insects as well."


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Mh seems like the locals are prepared! In Absalom, we didn´t have much swarms, at least not in the city. I heard spooky tales though about those iconic beetles of Osirion - Scarabaeii - falling over people in great numbers and only leaving the bones.

Oh wait. Weren´t there such beetles at the doors? The golden ones?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Well, if we want to get any further into the tomb, I guess we are going to have to be able to handle it. Who wants to do the honors of opening the door first?"


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"I guess I'll test this shield out? Here, take these and get ready." Nevai hands Leto an alchemist's fire, and Almathea a flask of acid before moving to the door with an acid flask of his own at the ready. "You guys should probably stand back a bit and I'll open the door when you're ready."

Activate the scarab shield's bonus against fear and death effects since it will let me heal myself as a swift action if I get torn apart, then open the door (standing in front of it to block it?) once the others are ready a bit away from the door.

Status:
AC 17, T 10, FF 17, CMD 13
HP: 10/10
Channel Energy: 0/7
Scarab Shield (save bonus): 0/1
Scarab Shield (swarm protection): 1/1
Spells (1st): remove fear, remove sickness, endure elements(D)
Active Spells: +2 on saves vs. fear and death


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Let's get to it. Erei will stand back from the western door and prepare.

Assuming it is possible to ready and action before the doors open, Erei will ready an action to cast Grease on the squares behind the door to allow our frontliners to be unaffected but Grease under any enemies trying to approach.

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22


Feel free to roll initiative now and make sure to tell me where you're standing when you open the door.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Initiative: 1d20 ⇒ 1

Standing right in front of the door.

Edit: Looks at initiative. Fantastic. Just like a cleric.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Thanks Nevai! I hope i can put it to good use if need be.

Initiative: 1d20 + 8 ⇒ (2) + 8 = 10

Leto positions himself 10 feet away from the door, holding the alchemists fire in one hand and his bow in the other. He then nods to everyone to show he is ready.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6.

Setesh likewise positions himself 10' back.


Human* Slayer/Magus 3

initiative: 1d20 + 4 ⇒ (3) + 4 = 7

Micah stands back from the door enough to avoid blocking anyone's throw. His cutlass is readied to strike at the menace should it emerge. From his expression it is clear that he remains blissfully unaware that his weapon will be of little to no use against a swarm...


The door slams open swiftly.

---
This short hallway narrows sharply to the west, descending to set of stairs that abruptly ends at a rough rock wall.

Map updated.
---

You see what looks like a dozen lanterns hanging in the darkness. As your eyes adjust the creatures turn and you realize that they are actually large beetles. Most of them are the size of a house-cat, though as they move you notice one rises from the ground and is easily twice the size of the others.

The room bursts into activity moments later as the sounds of chittering and fluttering of wings increases, washing like a wave from the room. The beetles follow shortly after.

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6

Round 1: Initiative 6

A layer of Grease is conjured under the group right in front of the door catching three of them.

Mother beetle: 1d20 + 4 ⇒ (14) + 4 = 18
Mining Beetle: 1d20 + 2 ⇒ (5) + 2 = 7
Mining Beetle: 1d20 + 2 ⇒ (3) + 2 = 5

Two beetles slip around in the Grease, one flipping over with a loud clack!

Two more beetles leap off the ground from the tunnels in the back of the room, one slamming into the stone door as it attempt to exit the room, sending it swinging open. It lands next to Nevai and tries to bit him.

Bite: 1d20 + 3 ⇒ (2) + 3 = 5

The larger beetle, after managing to keep itself from falling, attempts to slide its way towards the door, and Nevai.

Acrobatics: 1d20 + 4 ⇒ (11) + 4 = 15

It keeps its footing and tries to bite at Nevai.

Bite: 1d20 + 5 ⇒ (1) + 5 = 6

The second beetle in flight rushes past the first two. Realizing it can't escape through the crowd in the other room it lands and tries to bite Micah.

Bite: 1d20 + 3 ⇒ (12) + 3 = 15

You are currently fighting five beetles. One is medium sized and right in front of Nevai. It is currently in the Grease but stable. There are two more laying on the ground in the Grease ten feet into the room. Another small sized beetle is next to Nevai in your room and attacking him. And the last is also in your room, in front of Micah.

Leto and Micah have attacks that go before the beetles. So the above scenario may change. I'll give updates as to where everything is as they both post their actions.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto would not waste the alchemists fire on big beetles and try to put it safely to the ground or his belt somehow. Probably a move action? Is it ok to make an attack while holding the vial in the arrow hand with a penalty? Then put it away on turn? Gonna make one attack, please apply penatly if.

Leto tries to shoot the smaller beetle attacking Nevai while holding the alchemists fire in his arrow hand, a bit awkward.
Arrow: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 ⇒ (3) + 4 = 7
PBS and Flagbearer added in.

Ah well, nevermind^^


You can move action to put the vial away then use a simple action to make an attack. That's perfectly fine. Though their AC isn't *that* low, of course. :)


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Yeah didn´t expect the AC to be anywhere near there^^


Human* Slayer/Magus 3

As the beetle flies within Micah's reach he brings his jeweled cutlass quickly up then sharply down in a graceful arc striking at what appears to be weak spot in its chitinous shell...

cutlass: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16, for: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6


The beetle is split cleanly in half while still in flight. Both halves land on either side of Micah. Green and yellow ichor leaking onto the ground.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 1

Seeing the size of the creatures before him, Nevai quickly grabs his acid flask in his shield hand and draws his khopesh. He takes a swing at the largest beetle in front of him before stepping to the side of the door to allow his companions a clear shot.

Mwk Khopesh: 1d20 + 4 ⇒ (11) + 4 = 15, Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Status:
AC 17, T 10, FF 17, CMD 13
HP: 10/10
Channel Energy: 0/7
Scarab Shield (save bonus): 0/1
Scarab Shield (swarm protection): 1/1
Spells (1st): remove fear, remove sickness, endure elements(D)
Active Spells: None


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh eagerly tries to crush a beetle.

Heavy Mace: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17, for 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13 damage.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

init: 1d20 + 6 ⇒ (12) + 6 = 18

Round 1

Almathea tosses a glob of acid at the biggest beetle.
ranged touch: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
damage: 1d3 + 1 ⇒ (2) + 1 = 3

"I don't think that I expected quite this level of insect activity when I decided to come down here.

--------------------------------------------------

init 18
Round 2

Thea sends another glob of acid at the big one.

Or if it is down, she will just pick whatever beetle is threatening herself or is closest.

ranged touch: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
damage: 1d3 + 1 ⇒ (2) + 1 = 3


Human* Slayer/Magus 3

Round 2; initiative 15 (before the beetles)

Micah smirks at his own prowess as the beetle coming for him falls to his sword. Darting forward, full of confidence, he positions himself next to Nevai and takes a swing at the largest bug...

cutlass: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12, for: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Setesh crushes the beetle next to Nevai, clearing the way for Micah to move forward. Between Nevai's attack and Almathea's acid, the large beetle crumples. Remember the flag bonus! It made a significant difference in Nevai's case.

Leto and Eeri are before the beetles in round 2. There are only two beetles visible, both rolling around in the grease trying to stand or take flight.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto aims at the beetles, stimulated by the others battle prowess.

FoA: 1d20 + 2 + 1 + 1 + 1 + 1 ⇒ (3) + 2 + 1 + 1 + 1 + 1 = 91d6 + 4 ⇒ (2) + 4 = 6
FoA: 1d20 + 2 + 1 + 1 + 1 + 1 ⇒ (18) + 2 + 1 + 1 + 1 + 1 = 241d6 + 4 ⇒ (1) + 4 = 5

Taking them on how they fall. Boni included: PBS, MW, Flag. Not included: Cover. No penalty for shooting into melee cuz Precise Shot.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 2 - Iniative 22

At some point we are likely to need to withdraw, just to recharge. This is quite tiring.

Move action to draw the crossbow, standard action to begin singing Inspire Courage.

Active Effects: Flagbearer (+1 morale to attack/damage), Inspire Courage (+1)


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Yeah, whoops. I assume the flag will pretty much always be up, so I'm going to add it into my macro. If that changes, let me know please.

Round 2, Initiative 1
After the volley of arrows, Nevai moves up to engage the few remaining beetles, bolstered by Erei's song.
Mwk Khopesh: 1d20 + 6 ⇒ (20) + 6 = 26, Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Critical Confirm: 1d20 + 6 ⇒ (18) + 6 = 24, Extra damage: 1d8 + 5 ⇒ (6) + 5 = 11

With a powerful overhand slash, Nevai slaughters one of the remaining beetles.

Status:
AC 17, T 10, FF 17, CMD 13
HP: 10/10
Channel Energy: 0/7
Scarab Shield (save bonus): 0/1
Scarab Shield (swarm protection): 1/1
Spells (1st): remove fear, remove sickness, endure elements(D)
Active Spells: Flagbearer, inspire courage


One beetle is severely hampered by the arrow almost pinning it to the ground.

Round 2: Initiative 6

Both beetles attempt to take flight, neither are successful.

1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (3) + 2 = 5

Note that both remaining beetles are ten feet into the room. There is five feet of Grease between you and those beetles. They are both prone and attempting to get out of the grease, unsuccessfully. If anyone wants to engage them in melee, you'll need to step into the grease. They both look like they're trying to escape rather than fight.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Grabbing two more arrows, Leto unleashes another volley.

FoA: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 5 ⇒ (1) + 5 = 6
FoA: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 5 ⇒ (3) + 5 = 8
Included inspire courage and rest the same as above.

Glad that i brought a second quiver! At this rate, i would have run out of arrows soon with only one. Didn´t expect this to be a bug hunt.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Ah. Well... I guess just make mine a readied action if they make it out of the room and come for us. If they flee I don't mind letting them go.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 3 - Initiative 22

Erei will stop singing and simply move out of the way to give line of sight and attack to the others.

Active Effects: Flagbearer (+1 morale to attack/damage)


One of the beetles lays still after being stuck through with two arrows. The final beetle flutters its wings again trying to take off and escape.

Round 3: Initiative 6

1d20 + 2 ⇒ (15) + 2 = 17

It manages to push itself off the ground and shake its wings free of the grease. It chitters madly as it pushes its body into one of the small holes in the wall.

None of the remaining beetles are moving.

Knowledge (nature) or Craft (alchemy), DC 10:
Each beetle has two glowing glands that can be removed. Each of these glands will glow (about the light of a normal torch) for a few days after the beetle is dead.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh looks over the beetle carcasses...

Craft(Alchemy): 1d20 + 8 ⇒ (8) + 8 = 16.

...and his eyes light up with enthusiasm.

"Ooo! This is a lucky find. Each of those beetles has two glands, which will glow (providing roughly the same light as a torch) for a few days..."

He then sets about harvesting them.

Are any of the beetles unconscious, as opposed to dead? We could keep them unconscious, and then they would glow for substantially longer ;-)


The remaining beetles are all quite dead. The glands are easily harvested.

1d6 ⇒ 2
1d6 ⇒ 1
1d6 ⇒ 3
1d6 ⇒ 3

The large beetle's glands will last for two days. One of the smaller ones will only last the day, and the other two will last three days.


Human* Slayer/Magus 3

Micah cleans the bug guts off his fancy blade. "I'm starting to think maybe someone doesn't want me protecting you, Nevai," he says jokingly, "it seems like I only miss when I'm coming to your aid!"


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"Then I guess I should count myself fortunate that this time I didn't need rescuing," Nevai says as he grins back to Micah.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Erei stands in the back, leaning on his flag banner.

Well, shall we attempt to press on or do the rest of you need rest and relaxation? I'm in good condition, but I'm also not on the front lines.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"I still have a couple spells remaining if one or two of us is injured, though I have expended all of my group healing for today. I believe we can still press on for a while longer."


Human* Slayer/Magus 3

"As long as Nevai can keep healing I can keep fighting."


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh nods.

"Very well, then."

He then moves into the room that the beetles were occupying, and carefully searches it.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Nevai motions towards the now vacant doorway and says, "This room seems safe enough now. I'll be right behind you."


Rolls:

Almathea: 1d20 + 9 ⇒ (10) + 9 = 19
Erei: 1d20 + 4 ⇒ (18) + 4 = 22
Leto: 1d20 + 8 ⇒ (14) + 8 = 22
Micah: 1d20 + 0 ⇒ (18) + 0 = 18
Nevai: 1d20 + 5 ⇒ (3) + 5 = 8
Setesh: 1d20 + 10 ⇒ (1) + 10 = 11

Erei and Leto, as Setesh searches the room you both notice the outline of a door in the northern wall. There don't appear to be any hinges or a lock mechanism for it. Even with a thorough search you find no way to open it.

You find half a dozen small burrowed holes in the walls and several that appears to be tunnels that collapsed in on themselves. Other than that, there is nothing in the room.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"Hmmm... I guess there must be another way to access the door?"

With a shrug, Setesh moves back into the other room, and, after checking the northern doors for traps, opens them, and (assuming he isn't immediately attacked) thoroughly searches the area beyond.


The northern door seems to have a complicated, though ancient, locking mechanism. There are no obvious traps.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh takes his time (Disable Device, 'take 20') to unlock the door.


Taking your time, the lock is not a problem. The door opens to a set of stairs heading down to more doors. There are no traps and these doors are not locked. Beyond them are more stairs and another set of doors, eerily similar to the last. These doors are also untrapped and unlocked. They swing open easily and it appears, after more than eight grueling hours of searching a dusty tomb and fighting countless vermin, you have made your way to the burial chamber.

---
The center of this large octagonal room is a raised square platform a few inches above the floor, with a stone pillar at each corner. A gold-trimmed sarcophagus sits in the center of the platform, flanked by two statues of humanoid beings with canine heads, each of which holds an ankh in one of its crossed arms. Stone double doors exit the room to the north.

Map updated.
---

Knowledge (religion) DC 20, Setesh and Nevai:
The statues depict the ancient Osirian god Anubis.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Finally, we've made into the burial chamber. I'd suggest not opening the actual sarcophagus yet. Doing so could decrease its value if the mummy inside gets damaged in any way."

Thea looks over the sarcophagus without actually standing upon the raised platfrom, just in case.

"We should also give thought to whether or not we want to rest here for the night and then continue to move through the tomb tomorrow. It doesn't look like anything living has made a home in here, so it might be a good enough location for that."


Human* Slayer/Magus 3

"Are the living the only thing in here we need to worry about?" Micah asks, half-jokingly.

As people begin to spread out throughout the room, the impetuous swordsman eyes the two statues. "Its a shame, really," he says, hopping up onto the raised platform, "that I didn't bring a hammock; these two would have made great posts!"


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Knowledge (Religion): 1d20 + 8 ⇒ (5) + 8 = 13

Erei shrugs, looking at Almathea as she speaks, I do think that if we want to sleep here, a search of the sarcophagus first may be prudent. As Micah alluded, we don't know whether or not the living are our only threat. And I for one would hate to be ambushed by either these statues or some mummy as we rest.

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