The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Appraise: 1d20 + 3 ⇒ (11) + 3 = 14.
Perception: 1d20 + 10 ⇒ (8) + 10 = 18.
Perception: 1d20 + 10 ⇒ (6) + 10 = 16.

Setesh nods authoritatively as he examines the potions.

"The first of these will allow you to see in the dark for a few hours. The second will restore damage done to you mind or body."

Potion of Darkvision, Potion of Lesser Restoration.

"Shall we head back to the surface? We have a report to hand in, and loot to sell, after all..."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Almathea shakes her head. "Not yet, not until we look inside the sarcophagus."

Thea moves over to it and attempts to open it.


The sarcophagus cover is heavy, but with some help you're able to slide it open and place the cover on the floor. In it lies a relatively well preserved mummified corpse wearing an exquisitely crafted gold funerary mask.

Appraise DC 20:
The mask is worth 500gp


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Appraise: 1d20 + 3 ⇒ (3) + 3 = 6.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

@GM Listener: Would it be possible to extract the poison from the snake constructs?


Sure!

Knowledge (Nature), Craft (Alchemy) DC 10:

Black Adder Venom: Bite—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Two of the snakes have one dose remaining, the third has three doses. One test for each snake will get you all of the material.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Craft(Alchemy): 1d20 + 8 ⇒ (5) + 8 = 13.
Craft(Alchemy): 1d20 + 8 ⇒ (12) + 8 = 20.
Craft(Alchemy): 1d20 + 8 ⇒ (12) + 8 = 20.

After a close call, Setesh manages to harvest the venom from each of the snakes.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Appraise on the mask: 1d20 ⇒ 11

That mask looks very impressive. Probably not worth much though.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"At least now I am content to leave for now with whatever we are capable of carrying out. We may have to hire help later on to clean out this place as best we can. Even those snakes can be hauled out and smelted down to their base metal."


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Appraise: 1d20 + 9 ⇒ (15) + 9 = 24
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Appraise: 1d20 + 9 ⇒ (16) + 9 = 25

Erei walks around, making notes on the value of items.

Coffer, 50 gold pieces. Pendant, 70 gold pieces. Looks like a little over 50 gold pieces in gems.

He turns to Leto as Leto speaks, Actually, that thing looks like the most expensive thing in here. Probably in the range of 500 gold pieces? Let's take care not to damage it.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Good point. I´m certainly no expert on such things.


Human* Slayer/Magus 3

"Well," Micah says placing his hands on his hips and looking more than a little pleased with himself, "apart from that bit with the monstrous sarcophagus this seems to have been a pretty successful venture."


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"If we're done here for now, let me tend to your wounds before we head back to the city proper."

Channel Energy: 1d6 ⇒ 2

Status:
AC 17, T 10, FF 17, CMD 13
HP: 10/10
Channel Energy: 2/7
Scarab Shield (save bonus): 1/1
Scarab Shield (swarm protection): 1/1
Spells (1st): remove fear, remove sickness, calm animals(D)
Active effects: Flagbearer


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"Well then, if someone can identify this armor, we should be done here... Let's head back, and sell what we can..."

Feel free to review the loot page (listed on the campaign info tab); anything not claimed will be assumed to be loot to sell.

In terms of purchases, I recommend a Wand of CLW be bought before splitting loot.


Remember that the chariot would be exceptionally difficult to remove and will probably take special skill to put back together.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Would it be possible to find a skilled laborer that could do that (assuming none of us have the requisite skills) to perform that in town, for say.... 10% of the sold value?


You can try, but it's unlikely to get the services that cheaply. It would take a carpenter or someone knowledgeable about chariots (a driver) and considerable time and effort on their part. The item is only worth about 100gp to a collector. Ten gold might not be worth their time.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Eh. I think that it is safe for us to write-off the chariot; it will probably be more trouble than it is worth.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

profession checks are untrained, aren´t they? It seems we have the time and could just take 20? I´m all for that CLW wand!


Profession checks are "trained only". Craft checks may be made untrained, but there's a chance that you can ruin the chariot, which means you cannot take 20. Without having any knowledge about carpentry it's hard to gauge how long it would take, but probably a full day of work between taking it apart, pulling it out of the hole, and putting it back together.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Then it seems that option is from the table.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Someone should keep those potions, since they're all useful things to have on hand when needed.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Well then, someone should claim them ;-)

Also, Leto, I am surprised that you did not want to claim the Longbow - I had assumed that you would want to upgrade from your current shortbow ;-)


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Uh seems i missed that^^ If it´s ok i would take it and give back the shortbow. Thanks for pointing out.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Assuming no one appears to be in a rush or attempts to stop him, Erei will spend the two hours carefully removing the gold leaf from the sarcophagus.

Shall we away then? We might as well move these items and see what other looting we can find. That and I am interesting how our tomb fares when stacked against the other options.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea is fine with taking their time and making sure that they have gathered up everything that they can from the tomb.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

And Nevai helps with the heavy lifting, as directed by the more intelligent members of the party.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

***Still waiting for our friendly wizard to identify the armour*** :-)


I'll move on but you're welcome to make any rolls that you want in the meantime. (Like the Spellcraft check for the armor.)

Removing the gold leaf is rather easy, but tedious. It takes a few hours to get it all. Once finished you gather up all your findings and make your way from the tomb. Getting it all up the rope is tough, but manageable. It's still dark when you finally get out of the hole and it looks to be just before dawn. The air is cool and the area around the tomb is deathly quiet. A flap of wings is followed by Skyblazer rejoining the group.

---
After about a half hour of walking back you hear an echo of boots and flashes of light from torches around a corner which eventually turnsinto a small group of armored men and women. The holy symbol emblazoned on the breastplate of the woman in the lead easily identifies the group as a patrol of the Voices of the Spire. She calls out as she sees you,

Peace be upon you, travelers. I trust you have traveled under the grace of Pharasma and showed this necropolis the respect it deserves. She looks stern, but her tone has no note of accusation in it.

Perception DC 15:
These people look like they've been on patrol for a while. Several dents, scratches, and a small amount of blood on their armor indicates that they've been in at least one battle. Though other than one knight having a large tear in his armor, partly hidden by his cloak, it appears that they handled the situation easily.

Sense Motive DC 20:
The group looks on edge, but none of them are touching their weapons. They seem like they've run into a few problems during their patrol, but don't necessarily expect any from you.


Falcon HP 32/32 | Fort +6, Ref +7, Will +3 | AC 18, T 15, FF 14, CMD 17 | Perc. +7

"KeeeReeee!!"

Falcon:
"I was pretty sure the ground had swallowed you for good. At least there are tasty creatures scurrying around nearby."


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"It is good to see you as well Skyblazer. Did you see anything interesting while we were down below? Besides the food that you caught I mean."

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19

Nevai greets the woman as she approaches. "We have. We were just headed to go and catalogue our findings and find a good night's rest. Are there regular patrols through the streets, or has there been a problem?"


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Perception: 1d20 + 10 ⇒ (13) + 10 = 23.
Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19.

Setesh nods.

"To the best of our ability, I believe that we have done so; has there been trouble? You look like you have seen action recently..."


Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Her eyes narrow as she looks at Nevai, then back to Setesh, We are a regular patrol. No problems to speak of. She frowns slightly as she looks back at the cleric, Your forehead...thief? Perhaps you could explain this thing? The knight's tone is deliberately neutral. The men behind her shift their feet, one rests his hand on the hilt of his sword, but no one seems prepared to draw a weapon...yet.

Sense Motive (anyone that passed the previous check):
Despite noticing the brands, they still don't seem overly concerned with you being a problem. Just cautious as you'd expect normal patrolling soldiers to be.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"Ah, well, interesting story, there - we were exploring the tomb we had been assigned in the lottery - it belonged to a warrior by the name of Akhentepi - and in one of the rooms, there was a big mirror; when we looked into it, we saw a man whom we presumed was an illusionary representation of the eponymous man himself glaring at us, and then poor Nevai there had that magically etched into his forehead."


Human* Slayer/Magus 3

"It would have been a shame if it had happened to me," Micah jokes with a smirk, "but on him it seems like a bit of an improvement." If the soldiers are willing he continues to talk and joke with them for a minute or so in an attempt to diffuse the situation and establish a friendly rapport...

diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29
i have the human racial ability to improve attitudes by 3 steps if that's applicable at all


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24

Yeah yeah quite the story!

Aid another diplomacy: 1d20 - 1 ⇒ (3) - 1 = 2

Leto tries to hold himself in the back a bit.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"It may have been interesting to see the face of Akhentepi, but it wasn't a pleasant experience. I'm hoping it will fade in time, since it will make trading difficult, to say nothing of my wife's reaction."


At first the knight seems unconvinced, but as Micah speaks her frown turns into a smirk, I suppose it does. It serves you all right to be marked as such. Her chuckle undercuts the accusation. Well, as long as you did not delve into any other places you seemed to have served your penance.

The rest of the soldiers visibly relax and are happy to speak for a short while. Though after a few minutes the senior knight grows serious, We should be on our way. We have a bit more to our patrol. May Pharasma watch over you in your travels.

She hesitates a moment as the group makes ready to leave, Several groups are meeting at the Tooth and Hookah this evening. It is said that this will be the place to go and hear stories of the adventures taking place in the last few evenings. And perhaps to get a glimpse of the treasures found before they are sold off. Her knowing smirk remains constant, I suggest you move along and speak with the church about your findings. They will be interested to hear of this Akhentepi and the...tricks that he left behind. Perhaps your next site will hold even more...wonders. Her laugh is a short bark as she puts her helm back on and turns to leave.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh smiles wanly.

"Maybe..."

Once the knights have moved on, he turns to the others.

"Come on, let's head back to town and off-load what we found."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

spellcraft for armor: 1d20 + 10 ⇒ (9) + 10 = 19

"Yes, I am more than ready to unload our find and have a nice relaxing evening. Hopefully followed by rest and then a new day of tomb exploration."


Well, the armor is definitely magical.


Human* Slayer/Magus 3

"I'll see you there," Micah calls out to the knight as she turns to leave.

Grinning, he tells his companions, "well, it looks like we have plans tonight!"


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

@GM Listener: I think we gathered that ;-)

"Do we want to pay for someone to identify the armor?"

It would, theoretically, cost us about 10gp - assuming we had a 1st level Wizard cast Identify for us.

Alright, I assume someone will keep the Potion of CLW and the Potion of Lesser Restoration (Possibly Leto or Almathea, since they tend to hang back?). If everything else (apart from the armor) is sold, *AFTER* purchasing a Wand of CLW, we each receive 550.45gp.

@GM Listener: What sort of equipment is available for purchase?


For most of what you gathered finding a buyer will be easy. (Gems, Nard, the various antique golden items.) Finding a buyer for the historical books and documents will be more difficult than visiting the open market. Someone there might be willing to pay half, but finding a collector might take some time/luck/work.

It's a medium sized city in a desert environment with a large central market and plenty of trade coming through. Anything reasonable can be found and plenty of exotic items. I reserve the right to say that something can't be found, but at this point you can find anything from the books that you can afford. Just let me know what you want.

You arrive back at the gate to the necropolis just after the sun finally rises over the horizon. The city is coming to life around you as you walk through the streets. The sounds and smell of the city come to you as you approach the bazaar and several store fronts and tents are already open for the day.

After your successful delve of the tomb of Akhentepi you are now all level 2. Please update your character sheets and put any changes/updates in a post in the discussion thread.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Fair enough. Half price it is. That means everyone receives 479.62gp, after purchasing a wand.


Human* Slayer/Magus 3

umm... Shouldn't we at least make a little effort to find a buyer before we take half price? I've got a pretty decent diplomacy... I can try to gather info on a buyer when we go to the bar where everyone is sharing tales of their exploits...


Both Micah and Almathea have ample options to find buyers. Also, given the events in the city it's likely that there will be collectors around. At worst, the Church of Pharasma might be interested.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Yes, Almathea was hoping to use her university connections to find wealthy buyers interested in exotic and historical artifacts. I still want to get that mirror at some point too.

Aren't there universities here or an auction hall where we might try to find buyers for our wares?

"While we are looking about for buyers, shall we go ahead and head back to the church? Let them know that we are done and are ready to draw another tomb. I don't want to wait too long and miss out on any good ones, so we may as well draw now even if we don't go until tomorrow."

"Besides, there is even a chance that there will be buyers just hanging around the church, waiting for groups like ours to return with priceless antiquities before they are all snapped up by merchants who will double the prices that we received for them."


Just popping in to get a sense of where the characters are headed. You're more than welcome to split up for the day as well, of course. Just note where the gear/treasure is going before it gets sold. :)

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