The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

This is most weird. It also sounds like a trap just walking out there. Having all eternity to wait? That also sounds like ... someone might already be dead or rather some kind of undead abberation. I suggest we finish resting and prepare for this before we just go out there. Perhaps there's another exit somewhere.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"Well, I don't know about you, but I'm not going to be able to get much sleep knowing that thing's just out there waiting. Let's just get it overwith. Before we go out there though, someone give me a hand with my armor. If he's not in a hurry, I'd rather be prepared."


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

"We should stay put. It hasn't managed to get to us yet, and even if it gets through the door we're still in a better tactical position now."


The voice continues to drone on and doesn't appear to be stopping any time soon.

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