The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Correct, a DC 15 Will Save negates the damage. I had thought I had put that in there, but no! Sorry, about that!


Waiting on Leto and Nuru, I believe.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Seems the WIS damage stunned me^^

kn:religion: 1d20 + 4 ⇒ (15) + 4 = 19


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

What would Leto know about them that might be good to know? I mean we already know about 2 of their attacks now. Not sure how to apply that.

Round 1, Initiative 15

Despite the imminent danger, Leto shoots at the nearest allip:

FoA: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 9 ⇒ (1) + 9 = 10
FoA: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 9 ⇒ (5) + 9 = 14

Will Save:
Will Save: 1d20 + 7 ⇒ (17) + 7 = 24


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Round 2 Initiative 15:

After being hit and nearly drained of his mind by the undead creature, Leto carefully moves away..

Acrobatics to avoid AoO: 1d20 + 10 ⇒ (15) + 10 = 25

Then shoots it again:

FoA: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 9 ⇒ (7) + 9 = 16

Beware of their touch, it feels bad somehow!


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Sorry, wasn't getting updates.

Knowledge(religion) Aid Leto : 1d20 + 5 ⇒ (1) + 5 = 6 Seriously?

Having no knowledge of what the floating creatures are, but concerned that several of her companions have been turned into stuttering fools, the dwarf grips her shield and khopesh tight and goes to work. Quickly calling down a short blessing upon himself, she groans as she heaves her blade as hard as she can at the undead.

Swift Action: Using fervor (3/5 remaining) to cast Divine Favor.

PowerAttack with +1 Khopesh: 1d20 + 10 ⇒ (13) + 10 = 23 for slashing damage of : 1d6 + 11 ⇒ (1) + 11 = 12


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea remains fascinated.


Leto:
Though it can cause no physical harm, an allip’s touch can drain away a victim’s willpower. Also, an allip babbles incoherently to itself, and those who hear this babble can become hypnotized. Allips cannot, however, speak intelligibly.

Will Save: 1d20 + 4 ⇒ (3) + 4 = 7
Will Save: 1d20 + 4 ⇒ (19) + 4 = 23
Will Save: 1d20 + 4 ⇒ (11) + 4 = 15

Leto's first flurry of arrows seem to tear through the shadowy creature and Nevai's flash of light finish one off. Nuru's slash nearly parts a cloud in two, and Leto's arrow dissipates it entirely.

Round 2: Initiative 15

The last one grasps for Nevai again.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16 Wisdom Damage: 1d4 ⇒ 3
DC 15 Will Save to negate.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Will (DC 15): 1d20 + 9 ⇒ (20) + 9 = 29

An involuntary shiver ran down Nevai's spine at the creatures touch, but he shrugged it off and drew his magic khopesh.

Natron Fang: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19, Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Marnarius continues to stare, entranced, at the babbling black wisps. Whoa...that sound is amazing....


Waiting on Nuru, I think?


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Grr... sorry.

Round 2, Initiative 7

Nuru advances on the last incorporeal creature and thrusts her khopesh into the form searching for a vital place to hurt it.

PowerAttack with +1 Khopesh: 1d20 + 10 ⇒ (12) + 10 = 22 for slashing damage of: 1d6 + 11 ⇒ (4) + 11 = 15


Initiative: 1d20 ⇒ 7

The three warriors strike out and the last foul black cloud dissipates. However, as the sound of Nuru's last strike echoes through the hall, you also hear shuffling of feet from around the corner. Three mummified corpses move into view, blocking thee corridor.

Paralysis: 1d4 ⇒ 1
Everyone make a Will Save DC 15, or be paralyzed with fear for 1 round.

The mummies are 20 feet down the hall and headed your way. It is now the top of round 3, the mummies will go after everyone else, so feel free to take your actions!


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Init: 1d20 + 6 ⇒ (5) + 6 = 11

will dc: 1d20 + 6 ⇒ (18) + 6 = 24

Almathea sneezes as the could dissipates.

round 3

Thea looks down the hall at the mummies and places a patch of Grease across the hallway, under the mummies. Reflex dc 17


The block of grease is 10 by 10 feet, which means you can easily catch two of them. Do you want the five feet in front of them or behind them?


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 3, Init 13

Will (DC 15): 1d20 + 9 ⇒ (15) + 9 = 24

"More mummies?" Nevai said startled. Three... it would be foolish to get close unnecessarily... A moment later a flash of light shone out from Nevai's holy symbol and engulfed the shambling dead.

Channel Energy (DC 17, no channel resist): 3d6 + 5 ⇒ (5, 1, 1) + 5 = 12


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Round 3, Initiative 7

Will: 1d20 + 8 ⇒ (6) + 8 = 14

Caught off guard by the mummies, Nuru stays locked in place.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

In front of.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Round 3 Initiative 15

Will Save: 1d20 + 7 ⇒ (4) + 7 = 11

Leto freezes in fear...


Will Save: 1d20 + 8 ⇒ (13) + 8 = 21
Will Save: 1d20 + 8 ⇒ (9) + 8 = 17
Will Save: 1d20 + 8 ⇒ (15) + 8 = 23

Reflex Save: 1d20 + 2 ⇒ (18) + 2 = 20
Reflex Save: 1d20 + 2 ⇒ (15) + 2 = 17
Acrobatics: 1d20 + 0 ⇒ (15) + 0 = 15
Acrobatics: 1d20 + 0 ⇒ (5) + 0 = 5

The mummies give off a hissing shriek as the light shines forth from Nevai. The two caught in the grease maintain their footing, but as they move forward, one slips and falls. The other barely makes it out of the pool of grease.

Initiative 7

The last shambles forward and swings at Nevai.
Attack: 1d20 + 14 ⇒ (5) + 14 = 19 Damage: 1d8 + 10 ⇒ (6) + 10 = 16
Mummy Rot, Fort Save DC 16


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea will cast Disrupt Undead on the mummy that just swung at Nevai.

ranged touch: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 ⇒ 3


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Does the fascination effect end when the allips are destroyed?


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 4, Init 13

Fort (DC 16): 1d20 + 6 ⇒ (20) + 6 = 26

Nevai shrugged off the blow as best he could, then returned it with a slash of his grave-salt blade.

Natron Fang: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12, Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

As his swing was deflected harmlessly away, the cleric stepped back, "Snap out of it guys, we've got this!"


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Round 4 Initative 15

Hearing Nevais familiar and soothing voice, Leto finds his courage again and fires at the mummies.

FoA: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 9 ⇒ (7) + 9 = 16
FoA: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 9 ⇒ (4) + 9 = 13

It seems we lost Erei the bard a while ago...


Sorry, the fascination has ended, yes.


Almathea's flash of magic hits one of the mummies, along with one of Leto's arrows.

Round 4: Initiative 7

Acrobatics: 1d20 + 0 ⇒ (5) + 0 = 5
One of the mummies continues to splash around in the grease.

The one in front of Nevai takes another swing, missing this time.
Attack: 1d20 + 14 ⇒ (2) + 14 = 16

The last moves forward and takes a swing at Nuru.
Attack: 1d20 + 14 ⇒ (20) + 14 = 34 Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Crit: 1d20 + 14 ⇒ (20) + 14 = 34 Damage: 1d8 + 10 ⇒ (8) + 10 = 18
Mummy Rot, Fort Save DC 16


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Hm--never rolled initiative. Rather than force a retcon, let's assume I rolled a 1.

Round 4, Initiative 5:

Marnarius advances to flank the one that just attacked Nuru and takes a chop at it with his enchanted kukri.

+1 Kukri PA, incl. flank: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
PA damage, incl. sneak attack, studied target, and Undead Crusader: 1d4 + 10 + 1d6 + 2 + 1 ⇒ (1) + 10 + (3) + 2 + 1 = 17


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Round 4, Initiative 7

FortDC16: 1d20 + 8 ⇒ (1) + 8 = 9

Nuru moans as the mummy's attack takes hold and begins to rot away her flesh.

Khopesh2HPwrAtk: 1d20 + 10 ⇒ (16) + 10 = 26 for slashing damage of: 1d6 + 11 ⇒ (2) + 11 = 13

Recovering, she slashes at the mummy with a mighty two-handed swing of her khopesh. retreating a step, she quickly pulls out her shield for added protection.

Std Action: Attack; 5' Step and Swift Action to pull out her quickdraw shield. AC is now 22.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea casts Disrupt Undead on the mummy that is swinging at Nevai.

ranged touch attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 ⇒ 1


Leto and Nevai, you've both got shots on the enemies before they act in Round 5.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Round 5 Initiative 15

Leto sees Almathea helping Nevai, but Nuru in trouble, so he decides to help her out.
FoA: 1d20 + 10 ⇒ (6) + 10 = 161d8 + 9 ⇒ (7) + 9 = 16
FoA: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 9 ⇒ (1) + 9 = 10


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Oops, I think I missed that the enemies had acted.

Round 5, Init 13

Nevai carefully stepped to the side, letting Nuru and Marnarius draw his target's attention, then struck decisively.

Natron Fang: 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 28, Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Assuming I hit, the Natron Fang ignores the DR of mummies.


Marnarius and Nuru lay into one of the mummies. Both of Leto's arrows go wide. Almathea's blast hits the mummy attacking Nevai and he also puts a big hit on it.

Round 5: Initiative 7

Acrobatics: 1d20 + 0 ⇒ (11) + 0 = 11

The last mummy finally stands and steps out of the grease.

The first mummy attacks Nevai,
Attack: 1d20 + 14 ⇒ (8) + 14 = 22 Damage: 1d8 + 10 ⇒ (4) + 10 = 14

and the second attacks Nuru.
Attack: 1d20 + 14 ⇒ (15) + 14 = 29 Damage: 1d8 + 10 ⇒ (3) + 10 = 13

Both connecting for solid hits.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 6, Init 13

Nevai staggered under the blow and snarled as he raised his holy symbol.

Channel Energy: 3d6 ⇒ (5, 2, 5) = 12

Everyone heals 12. 5 foot step to wherever provides the best flanking for allies.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto mutters something inprehensible under his breath as both arrows go wide, but continues to shoot at the mummy attacking Nevai.

FoA: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 9 ⇒ (8) + 9 = 17
FoA: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 9 ⇒ (6) + 9 = 15


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea casts Disrupt Undead on the Mummy attacking Nevai again. If it goes down before she can act she will cast it at the one on Nuru.

ranged touch: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 ⇒ 6


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Round 5, Init 5:

"I've got it, Nuru!" His kukris a blur, the half-elf lays into the mummy in front of him, landing a pair of devastating blows.

+1 kukri PA to mummy, incl. flank and studied target: 1d20 + 7 + 2 + 2 ⇒ (17) + 7 + 2 + 2 = 28
Offhand kukri PA to mummy, incl. flank and studied target: 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24

+1 kukri PA damage, incl. sneak attack, studied target, and undead crusader: 1d4 + 10 + 1d6 + 2 + 1 ⇒ (4) + 10 + (6) + 2 + 1 = 23
Offhand kukri PA damage, incl. sneak attack, studied target, and undead crusader: 1d4 + 6 + 1d6 + 2 + 1 ⇒ (3) + 6 + (6) + 2 + 1 = 18


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Round 5, Initiative 7

Not sure if I get a round 5 action as I'm on the same initiative as the mummy. I'll post a contingent actions in a spoiler if I don't get an action before the mummy.

Nuru staggers from the mummy's assault and reaches up with her right hand. Placing it upon her chest she feels a surge of healing. Unwilling to retreat, she swings her khopesh as hard as she can.

Fervor: 2d6 ⇒ (5, 1) = 6
Khopesh1HPwrAtk: 1d20 + 10 ⇒ (14) + 10 = 24 for slashing damage of: 1d6 + 11 ⇒ (3) + 11 = 14

If Mummy goes first in round 5:

Nuru collapse from the impact of the mummy's attack. Landing unconscious upon the stone floor, she succumbs to her wounds.

Stabilze@-2HP: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
Nevai's Channeling will revive her in round 6. I'll wait to hear the GM ruling on initiative order before posting my round 6 actions.


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

IIRC, if your Initiative bonus is higher than the mummy's, you act just before it.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Initiative: 1d20 + 4 ⇒ (16) + 4 = 20

Round 5

Erei will start to sing and move behind Nevai.

Active Effects: Flagbearer (+1 morale to attack/damage), Inspire Courage (+2)


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Thanks, Erei! In that case, add the bonus damage to each of Marnarius' attacks.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

There seems to be some confusion in which round we are. Nice to have you back Erei!


Nuru, you go ahead of the Mummies.

Rolls:

Will Save: 1d20 ⇒ 15
Will Save: 1d20 ⇒ 4
Will Save: 1d20 ⇒ 18

Nevai's holy light shines out again and the wrappings on the mummies burn away to reveal the desiccated corpses beneath. One of Leto's arrows slams home.

With the aid of Erei's song, Marnarius and Nuru hack the mummy attacking Nuru apart.

Round 6: Initiative 7

One of the mummies attacks Nevai once more, slamming its fist into him.
Attack: 1d20 + 14 ⇒ (11) + 14 = 25 Damage: 1d8 + 10 ⇒ (8) + 10 = 18

The final mummy shuffles forward to swing wildly at Marnarius.
Attack: 1d20 + 14 ⇒ (1) + 14 = 15


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Round 6, Init 5:

I'm assuming that Nuru moves to engage the last mummy, and flanks with Marnarius.

Nuru's attack distracts the mummy for a fatal second, as Marnarius slides around the undead foe and unleashes another lethal pair of slashes!

+1 kukri PA to mummy, incl. flanking and inspiration: 1d20 + 7 + 2 + 3 ⇒ (19) + 7 + 2 + 3 = 31
Offhand kukri PA to mummy, incl. flanking and inspiration: 1d20 + 7 + 2 + 3 ⇒ (18) + 7 + 2 + 3 = 30

Yowza!

Confirm +1 kukri PA to mummy, incl. flanking and inspiration: 1d20 + 7 + 2 + 3 ⇒ (16) + 7 + 2 + 3 = 28
Confirm offhand kukri PA to mummy, incl. flanking and inspiration: 1d20 + 7 + 2 + 3 ⇒ (6) + 7 + 2 + 3 = 18

+1 kukri PA damage, incl. undead crusader, studied target, inspiration, and sneak attack: 1d4 + 10 + 1 + 2 + 3 + 1d6 ⇒ (4) + 10 + 1 + 2 + 3 + (1) = 21
+1 kukri PA additional crit damage, incl. undead crusader, studied target, and inspiration: 1d4 + 10 + 1 + 2 + 3 ⇒ (4) + 10 + 1 + 2 + 3 = 20

Offhand kukri PA damage, incl. undead crusader, studied target, inspiration, and sneak attack: 1d4 + 6 + 1 + 2 + 3 + 1d6 ⇒ (3) + 6 + 1 + 2 + 3 + (3) = 18


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Round 6 Initiative 15

Leto stays intend to help Nevai out.

FoA: 1d20 + 13 ⇒ (3) + 13 = 161d8 + 12 ⇒ (2) + 12 = 14
FoA: 1d20 + 13 ⇒ (6) + 13 = 191d8 + 12 ⇒ (5) + 12 = 17

Included boni from Erei. Really not sure wether this is a double post for round 6 or not. Forgot to tag my last post, but the post before that was tagged round 5. Might have been wrong though. Nice to have Erei back!


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 6: Initiative 20

Erei will continue to sing and move to stab the mummy with his reach.

Longspear: 1d20 + 4 + 2 + 1 ⇒ (20) + 4 + 2 + 1 = 27
Attack: 1d8 + 1 + 2 + 1 ⇒ (6) + 1 + 2 + 1 = 10

Crit Confirm: 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 24
Crit Damage: 2d8 + 2 ⇒ (3, 8) + 2 = 13


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

@GM, the last round's channel was for healing not damage since we were all pretty beat up.

Round 7, Init 13

Nevai nearly toppled over from the brutal slam and quickly disengaged. After a quick step back, he prayed to his deity and was rewarded as his wounds stitched closed almost as quickly as they had formed.

Cure Serious Wounds: 3d8 + 5 ⇒ (3, 5, 2) + 5 = 15

Sacrificing Magic Circle to keep myself up. I was down to 2 hp before the healing. D:


Female Dwarven Warpriest/5 | Init +5 | Per +10 | HP 11/48| AC 22, 19flat, 13touch | Fort +8 | Reflex +5 | Will +8 | CMD 19 (+2 Overrun) | CMB +10 (+4 Overrun/+2 Bullrush)

Round 6, Initiative 7

Nuru does indeed move to flank with Marnarius. After a quick prayer to her goddess, the dwarf hacks at the last mummy.

PowerAtk1HandedKhopesh: 1d20 + 10 + 2 + 1 ⇒ (3) + 10 + 2 + 1 = 16 for slashing damage of: 1d6 + 14 ⇒ (1) + 14 = 15

But, alas, her wounds prove to great, and she winces as she tries to strike down the undead creature.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea will cast Disrupt Undead on whichever mummy is still up and closest to her.

range touch attack: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Half-elf Slayer/5 AC 17 T 12 FF 15|HP: 49/49| F: +7/R: +7/W: +3| Init: +4 Perc: +14/+16 traps SM: +9

Thea, don't forget that you get bonuses to hit and to damage from Erei's inspiration and flagbearer.

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