The Golden Pegasus

Game Master Sai Ling

Player's Map

Cueta's Resource Tracking Spreadsheet


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LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen is going to be soooo pisssed.

DM Nerk wrote:

"If you manage to carve something foreboding without sinking the boat, you'll have a say in the naming, I think.

The Hello Kitty and the Care Bear, maybe?

Hmm. Cuddly Muffins and Kind Lady Brianna it is.

Spreadsheet is updated with our plan. It looks like this.

Day 13- Arrive at Harpy Crash site. The day is spent loading up the two longboats. There are 39 goods in the cave. Removing 23.

Longboat #1 gets 11 goods, Sai, a guard, 8 units of food (9.44/10 slots filled)

Longboat #2 gets 12 goods, Walton, a guard, 8 units of food (9.61/10 slots filled)

Day 14 -Longboats sent back to Newspring, trap is set. Will strip Harpy during the day if possible.

Day 15- Ground team Possibly begins walking back with Harpy Cave food + 1 or 2 goods

Day 17 -Longboats arrives at Newspring, offload goods, waits to see until he sees lights across the bay. Ground Team Tenatively arrives across the bay.

Day 18- Ground team picked up, brought to Newspring, hailed as heroes, interrogate captured sharktooth

Day 19- The Kraken Returns

I sincerely hope the sharktooths actually come after us (I may not be saying that in a while), or we're going to be waiting a while.


Male Human Incanter 3

So a black bear mother with a pair of cubs? Shouldn't be too bad to deal with. The question is does anyone want to keep both/ one of the cubs alive and try to train it? A black bear would be a nasty surprise for anyone attacking our camp.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

It makes me super sad that Gair is gone for this :( He would absolutely want to train them if possible!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Two ways of approaching this:

Elves get in the trees, set up a kill zone, bait the mother bear into an area and fill it full of arrows/sword wounds.

Septimus casts sleep on mother bear, multi-coup de grace. How brave is Septimus feeling?

Regardless, the cubs are going to escape most likely, and will forever remember how their mother was murdered by the two-leggers, later taking levels in fighter and paladin to be vigilante bears, fighting against our government, seeking the ones who ruined their lives.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Lol, trying really hard not to metagame right now :P

And I really hope we can grab the cubs. Gair would be ecstatic on his return.


Indubitably Never 3d6

You haven't considered the possibility that the bears are Awakened with levels of Oracle?


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

Dammn, and this whole time I had been assuming they were a family of wildshaped druids:P


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:
You haven't considered the possibility that the bears are Awakened with levels of Oracle?

Eek!

A lot is happening. I've got one possible addedendum to the plan - if it is possible (we get the right intel and/or locate the sharktooth camp, and they have not too many numbers) - I say we end the threat on this trip, rather than come back.


Indubitably Never 3d6

Werebear druids that wildshape into bears....


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

That's the idea Ceuta, that part of the plan rather depends on what we discover during the trip itself.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

As far as Sorala and the bear, she's probably not going to get involved in the hunt. Going up against a bear with a club doesn't seem wise to her. She will sketch it if you guys get it though!

We probably need to start thinking about skinning and tanning hides as well. We'll need some furs come winter...

And regarding the foraging, Istiel, thanks for the offer, but you should probably continue to hunt for now, rather than looking for alchemical materials. I think food is definitely the priority. Sorala will continue her census work and pester knowledgeable folks about her sketches for the time being. Plus, that will give a good in-game reason for her to pick up nature, herbalism and such at level 2.

Good luck with the bear, guys!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

We need a leather workshop, a mining workshop for smelting, tailoring workshop for clothes (Vallen is only going to mend so much!) There is a lot we need...


Male Dwarf Lvl 1 expert

So a fat woman werebear druid and a pair of midget werebear druids

Tailor workshop is on Ben's list since Gwenydd has those skills

where are the bears in relation to the Forge we are building. Gaross probably wouldn't get involved though since he is completely unarmed. I think I am going to have him craft a Stone Warhammer.


Indubitably Never 3d6

I think they prefer to be called halflings....

Also, remember, people can make things without the workshops. I'm sure one of you has a detailed description of primitive tanning techniques poised and waiting for me to say something inaccurate about how long it will take to cure a bear hide.


male Dwarf barbarian 3

What if they are awakened Bear druids that wildshape into humans/ halflings?


Male Human Incanter 3

that double post confused me


Indubitably Never 3d6

Yep. Sorry, I edited and Paizo got glitchy on me.


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

Crap, I admit with the site maintenance I missed the edit where the bears actually retreated into the wood.

I do feel like Hassan would have given the signal immediately after the cub fell asleep. Certainly didn't intend to give the mother time to wake the cub. That's possible, yeah? Or are they too quick for us?

Also how do they disappear into the forest? Are we not surrounding them on three sides?


Male Dwarf Lvl 1 expert

What was decided about crafting things with out gold to buy materials?

Also say I want to craft a stone warhammer. I pay 1/3 of the item cost in silver so 40 silver for a warhammer

Then I make crafting rolls 1d20 + 2 ⇒ (20) + 2 = 22 (borrowing any tools I would need from Horn'Tos)

Then I multiply the results of my roll by the DC of the item. so 22x15(martial weapon)=330 I successfully complete the Warhammer and it takes a little more than 2 days because 330 is 2.75 time greater than the cost of the completed item so it is completed in a little more than a third of the time.

Is this right.

Since it is being made out of stone it cost 1/4 of a normal one so 4 gp
It has the fragile condition and only has a hardness of 2.5.

Is this okay? can I use these rolls and do the description of crafting it over in the gamplay thread.


Indubitably Never 3d6

Hassan ... you certainly did surround them. It seems your post slipped through the cracks yesterday when I was trying to fire off a quick response.

Usually stealth would have been required, but since I sort of screwed the pooch on that, we'll just say that you managed to take your places.


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

No worries, it's a little messed up on all sides.

Ok so, the bears have headed back towards myself the soldier and Septimus? Double move? We were 50ft away and you said it's all difficult terrain, you close are they? 10ft or so yes?

So the elves can get a second volley and then we can move to attack, yes? On the plus side that puts the elves about 50ft from the bears to they won't have movement penalties.

@Gaross, we're doing crafting a day at a time as per the downtime rules. It works the same except you divide your results by 7 to get a day's progress :)


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

Oh, just realized we're in even better shape. The mother had to wake up her cub so she could only move 20ft, no? So 30ft from Hassan and company, 70 from the Istiel and the elves?


Male Dwarf Lvl 1 expert

Checks by the day that means 330/7=47 rounded down. That is a little more than a third of the way done. Nearly half actually. I am going to go with the full value of the warhammer since Gaross is shaping the hammer head.


male Dwarf barbarian 3

I am guessing that the expedition is waiting for the bear fight to finish before pressing ahead?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Just curious Nerk, what's your opinion/ruling on called shots? For example, trying to hit something in the leg to slow it down, shooting someone in the head, etc.


Indubitably Never 3d6

I think systems that have called shots built in are great, actually. I realize that there were rules for called shots in UC, but it's tacked on.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

These I believe? http://paizo.com/pathfinderRPG/prd/ultimateCombat/variants/calledShots.html

Would you use these rules if we were to attempt called shots?


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Yeah, they work well somewhere like GURPS but it's doesn't mesh all that well with pathfinder combat in my experience.


Indubitably Never 3d6

I'm going to say no to called shots. PF's combat is finicky enough for my tastes.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Weirdly enough, this past weekend I ran into a lot of bear prints at our fundraiser. For while, I was worried that the hunt was going to go like this, or if the bear got back to Newspring even like this. Thankfully, I think tonight Newspring will look more like this.

Things went pretty well - you guys's tactics were pretty rocking!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I was expecting to lose at least one person, to be honest. Thankfully Septimus was there! The elves did not help as much as I anticipated, but Roland sure put the hurt on. Also, I like those prints.


Male Human Incanter 3

having a healer around is always handy, hopefully 2 doses of cure light wounds (along with some bear steak) tomorrow will have him as good as new.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Vallen Silverclasp wrote:
I was expecting to lose at least one person, to be honest. Thankfully Septimus was there! The elves did not help as much as I anticipated, but Roland sure put the hurt on. Also, I like those prints.

Healers are nice, for sure!

I think if the elves roll better, mama bear doesn't even touch anyone. Such is the will of the dice gods. That the rolls at first went so badly and you all still came out with no deaths is pretty awesome. 10 days and only 1 fatality so far - that's not too shabby in my opinion.

The print with the bear holding the gun is pretty ridiculous. I think I'd qualify it as bad art, but I'd hang it on my wall none-the-less!


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6
Cueta Guiding Star wrote:
The print with the bear holding the gun is pretty ridiculous. I think I'd qualify it as bad art, but I'd hang it on my wall none-the-less!

As would I :P

I agree that despite the bad start that ended about as well as we could have hoped! Good work guys.

@Vallen, which one is Roland?


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

Roland is the big one with the crossed eyes. He sounds like he is french when he talks.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

How about 5, two hour watches? Perhaps :

8-10 :Gair, Sia, Jaysin
10-12 :Manari, Ceuta
12-2 :Vallen, Bern
2-4 :Kaltos, Edmund
4-6 :Ben, Walton, Kyle


male Dwarf barbarian 3

Maybe switch Vallen and Kal'Tos? Edmund and I don't play so nice together.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Easily done, I had rather thought you two could have a rousing debate:P

Any other changes people would like to request?


male Dwarf barbarian 3

Since I my guess is that everyone wants to sleep from 2-4, I would make the change.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

That's fine with me! Vallen can entertain Bern about the story of the exploding ant, the source of his shield.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Cool, I was kind of hoping to keep the dwarves in the middle to make good use of your darkvision if that's ok Vallen?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Yup. I'm having a wonderful time but I'd rather be whistling in the dark.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Perception check initiated! Proceeding to freak out.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

No wonder Vallen didn't see it- bugbears are sneakier than a black cat on a new moon. It was probably just one, realized it couldn't take us, and decided to intimidate us as much as possible? Those feathers are certainly strange though. It likely hunts all kinds of humanoids in the area, there could be bird-humanoids?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

DM Nerk, what is your take on alignment and traditionally evil (or good) creatures? Is it like Tolkien, where an orc is created evil and will stay evil until it dies an evil death, or is alignment a lot more dependent on upbringing and life experience?


Indubitably Never 3d6

Depends entirely on the creature.

I figure a demon, say, is chaotic and evil the way a djinn is air. It's in their substance. On the other hand, Erinyes were angels, so even aligned outsiders are not entirely immune to changing alignments.

As far as humanoids and other intelligent creatures that aren't actually made of evil, I tend to refer to Mr Gump. Momma always told me evil is as evil does. You see evil members of "good" races every time you turn around in games, so why not good members of evil races? You're just as likely to meet a good bugbear as you are an evil elf. While I do like the gaming idea of endless hordes of baddies that can be indiscriminately slaughtered with no question or remorse, I like to have them announce themselves as such.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:

Depends entirely on the creature.

I figure a demon, say, is chaotic and evil the way a djinn is air. It's in their substance. On the other hand, Erinyes were angels, so even aligned outsiders are not entirely immune to changing alignments.

As far as humanoids and other intelligent creatures that aren't actually made of evil, I tend to refer to Mr Gump. Momma always told me evil is as evil does. You see evil members of "good" races every time you turn around in games, so why not good members of evil races? You're just as likely to meet a good bugbear as you are an evil elf. While I do like the gaming idea of endless hordes of baddies that can be indiscriminately slaughtered with no question or remorse, I like to have them announce themselves as such.

Wonderful! This matches my preference perfectly! *Crosses fingers for the good bugbear tribe*


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

This works for me as well. Not sure if this one is good per say but neutral would suffice. Hopefully the tooth may be a sign that we share an enemy at the very least.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Gair Hearthseeker wrote:
Hopefully the tooth may be a sign that we share an enemy at the very least.

Friendships have been forged from less! At some point we're going to need to reach some sort of accommodation with the bugbears - through peace or violence - the mouth of Lillend Bay is going to be very strategically important...


Indubitably Never 3d6

So in the course of reading up on history to make sure Edmund's reaction was in character, I discovered the falcata is the traditional weapon of Taldor. Does anyone object if I retcon his bastard sword to a falcata?

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