Yukie
|
I was thinking Aiko could grapple the fleeing goblins a an AoO, but that seems a little too elaborate for an animal companion, and there seems to be no trick for it. Instead...
All hell breaks loose, with Yukie right in the middle of the scurrying goblins, but Tiasar manages to get half under control. The young woman points to her tiger, then to one of the nearby goblins. "Stop them!" The command is a long shot, since they've never done this before, but the bond between the two may yet prove strong.
And then, Yukie's thoughts flash back to Horatius and his perilious climb. She lets fly another Magic Missile aimed at the goblin leader, hoping to disable them before her teammate becomes overwhelmed.
Move action: Attempt to push Aiko to perform the Maneuver trick from Animal Archive, to grapple to nearest goblin. (DC 27 due to wounds, o-ouch.)
Handle Animal: 1d20 + 11 ⇒ (11) + 11 = 22
Close, but not enough...
Standard action: Magic Missile to the amazingly-hatted goblin shaman.
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Aiko
Nothing this round, it seems. :(
| DM Rickmeister |
Aiko is ready to pounce on them and tear at their throats, but is confused when his mistress commands something...differently. He doubts himself, and looks up at Yukie with great eyes, not understanding.
Horatius Lartius
|
With the chaos of battle around him Horatius shatters the goblins crudely constructed door. As he makes his way through the portal two arrows strike him opening new wounds but failing to fully penetrate his armor. Ignoring their sting he steps into the tower.
For half a breath he pauses and the world seems to do so with him. The sounds of fire, steel and pain are pushed from his consciousness as he seeks the inner resolve that ties him to his god. Drawing upon that faith he wordlessly prays that Erastils will should be done regardless of if it means his own victory or his death.
With his gaze tracking up the ladder to the small opening so far away time seems to snap back into motion as a glowing sphere of force smashes into the vile goblin staring down at him.
Charging forward Horatius begins his ascent.
Perception on the floor and ladder = 1d20 + 1 ⇒ (5) + 1 = 6
Double move forward and to start climbing. 60' total, 20' to reach the ladder (10'x2 for difficult terrain), fast climb the ladder 20' (with the remaining 40' of movement).
Climb check vs DC 5 = 1d20 + 2 ⇒ (18) + 2 = 20
| DM Rickmeister |
Reflex Horatius: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 ⇒ 4 > half = 2 fire damage
Horatius Lartius
|
Jokes on her, it's got a 15' range and I'm still 30' down the ladder of despair, Erastil protects :)
If she'd like to wait until I get to the top to fire it off that would be very Inigo Montoya of her though.
As a side note I took a look at the climbing rules as I figured they effected reflex saves but no mention of them (I do lose my Dex bonus to AC while climbing though).
| DM Rickmeister |
Taking over Andre's turn, I believe he would want to do this.
Andre holds his holy symbol up high, and while it seems to be gathering sunlight moves closer to one of the goblins. He holds the radiating symbol in front of his chest, mutters a short prayer, and stretches it forward. There is a beam that follows, and hits the running goblins straight in the chest.
Ranged touch attack: 1d20 + 2 ⇒ (16) + 2 = 18
1d6 ⇒ 4
| DM Rickmeister |
Goblin 1: 1d20 + 4 ⇒ (20) + 4 = 24 vs Halorn
Goblin 2: 1d20 + 4 ⇒ (1) + 4 = 5 vs Halorn
East tower:
Goblin 4: 1d20 + 4 ⇒ (11) + 4 = 15 vs Tiasar
1d20 + 4 ⇒ (4) + 4 = 8
G4 vs Tiasar: 1d4 ⇒ 4
The goblin in the western tower fires his arrow at the Mage that has just caused his ears to bleed. With rage in his eyes, he aligns the shot and hits him close to his stomach.
The other goblins are coming out of the tower, hooting and howling. One of them aims for Halorn, and his arrows strikes true. He hits him near the vein in his neck, and not a small amount of blood comes gushing out. The other ones is trying to align his bow, but is not exactly succesful.
Jory, Halorn and Tiasar: time to shine!
Halorn Zakok
|
Seeing the goblins in the west tower come out, Halorn feels the rush of adrenaline and forgets his pain. He grins and charges the nearest one, swinging a giant ball on a chain.
Charge Action. Move 35' and attack.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage (on hit): 1d10 + 6 ⇒ (5) + 6 = 11
Tiasar
|
Eyes growing dim, Tiasar clutches the arrow in his stomach and looks up at the goblins Very well, you have tipped my hand he takes out a small candle and lights it with a breath, then begins speaking in a multitude of languages. Unlike his other spells which seem tools for his guiding, it seems like this is a request..or a demand
Using summon monster to get a fiendish dog up on the tower with them
Summon Monster
Dog
fiendish template
| DM Rickmeister |
1° Technically, you are making a 45' feet charge, and would fall short.
I will let you have it however :)
EDIT: You have reach with it, so I'll place you one square back, and it's perfect.
2° You forgot to add the +2 attack for charging, so you definitely hit. You will get a -2 to AC though, next round.
3° Can you tell me how you get "+6" on your damage? Shouldn't it be just STR modifier?
And thanks for linking everything.
Halorn doesn't flinch although he is obviously in rough shape. He charges into the two goblin archers, smashing one's brains out before it realises what's going on.
Tiasar meanwhile is conjuring, his eyes fixed on the top of the tower!
Horatius Lartius
|
No worries :) If you'd like her to delay until I'm climbing this turn it could hit me on the way up (basically she just holds her readied action)...could say she moved down the ladder a bit and fired if you want (30' movement so could fast climb down 15' and fire) it would leave her 15' up the ladder from me though. Or we can just hand wave it and not worry about the range. Any of it is fine by me.
I'm also happy to maintain the rolls given if I'm taking a hit.
One thing I neglected to do. Horatius would have had to of dropped his sword before climbing. Need two hands to climb and I never sheathed it. He's got a backup so no big deal but I wanted to mention that it's sitting at the bottom of the ladder.
The whole "rush the tower" thing is feeling pretty epic so far. :)
| DM Rickmeister |
And yes, she's readying to fire off her burning hands as soon as she has a target. I was sleepy when I attacked you, so I blame it on that :P
And yes, it's nice isn't it? Never thought something this simple would be this much fun.
Horatius Lartius
|
And remember, never shoot off a sheet of flame from your hand when you're drowsy...thought everyone knew that :)
Andre Xanderz
|
sorry very hectic work day on my turn the following
Andre will move up seeing his allies are a little worse for wear.
I don't have time to mess with these little beasts when others need my help
By the power and light and fire of Sarenrae may you feel the comfort of healing
As Andre speaks he holds up his holy symbol and a burst of red light energy flows from it billowing like flames outward in all directions. The light is not hot but cooling and refreshing.
Move action up four squares
Standard action healing channel (2/6) Jory and Tiasar
1d6 ⇒ 3
Jory Redcap
|
Jory steps toward the tower quickly drawing two arrows and putting one after the other at the remaining goblins that have broken cover, starting with the most injured. The proximity of the goblins to his friends doesn't bother him as he trained to hit foes in melee. He smiles as is second arrow sinks deep into the goblin dealing almost as much damage as Halorn's mighty blow.
+1 to hit and damage if within 30 feet
hit arrow1/damage: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 2 ⇒ (1) + 2 = 3
hit arrow1/damage: 1d20 + 3 ⇒ (15) + 3 = 181d8 + 2 ⇒ (8) + 2 = 10
The archer sees the goblin prisoners running across the bridge. He fixes them with an angry stare and barks:
"Stop, or your next!!"
| DM Rickmeister |
> The two goblins from the western tower came out and both shot at Harlorn, only barely not knocking him out. The one from the eastern tower hit Tiasar.
> Then Tiasar started conjuring.
> Halorn charged and killed the one goblin who hit him good! (Revenge!)
> Jory has to edit his action (see spoiler below).
>Goblin 5 skips her turn
> Andre moves up and channels a healing spell. Jory and Tiasar gain 3 hitpoints (I adjusted on the map).
> Horatius climbs up, and you can hear him scream like his face is on fire. One climb check to move and one climb check to hold on (due to damage) please Horatius!
Sorry mate, but according to the map you can't see the one who is with Halorn without moving, so you can divert your attacks to the one on the tower.
Also: keep in mind that this is not within 30 feet. (every other diag counts double).
As soon as Yukie and Yory post their turn, this turn is over! :)
Horatius Lartius
|
Climb check for 1st fast climb 1d20 + 2 ⇒ (1) + 2 = 3
Climb check for 2nd fast climb 1d20 + 2 ⇒ (11) + 2 = 13
Climb check for damage 1d20 + 2 ⇒ (5) + 2 = 7
Not sure if the damage one is against DC 0 or 5. Rule seems to say it's against the difficulty of the surface (0 in this case) but I was fast climbing at the time which imposes a penalty. I'm guessing 0 is RAW but the 5 seems appropriate.
Performance check for my "face on fire scream" to sound heroic 1d20 + 2 ⇒ (10) + 2 = 12 :)
As an additional item the double move should put Horatius at the top of the tower! On the (possible) downside he AoO may be appropriate (see post in discussion).
edit : Failed the first fast climb so only moved up 15' so I'm 15' from the top.
Horatius swiftly moves up the ladder knowing how vulnerable he is. Above him the goblin flashes a toothy grin, spits out words of power and lets loose a sheet of flame. Burned and momentarily blinded Horatius almost loses his grip but manages to cling to the ladder.
Jory Redcap
|
Jory had warned the goblin prisoners with blunt arrows. Maybe sharp arrows would make them stop. Jory targets the prisoners with lethal force. He had his orders.
+1 for point blank applies on them.
"Stop!"
Yukie
|
Teammates getting wounded left and right, and then the sound of Horatius' defiant scream, which Yukie hears even from so far away... The woman's hand remains steady when she points her wand towards the chaos of battle, but this time, the incantation is more shouted than muttered.
And of course, those escaping goblins... "Aiko, stop them!" she repeats, pointing one, along with the gesture for "attack"... This one the tiger should be a lot more familiar with.
Standard: More of the Magnificent Magic Missile to the goblin shaman
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Aiko
Move: Move to the goblin directly east of Yukie.
Standard: Bite attack.
Bite: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Halorn Zakok
|
The Dwarven Dorn-Dergar is a two-handed exotic melee weapon. That plus 18 STR should be +6, yes?
And I don't mind being a stickler for the rules. Between dwarven movement, snow w/snowshoes and a map, it's not clear to me which squares are difficult terrain.
| DM Rickmeister |
> hit arrow1/damage: 1d20 + 3 ⇒ (11) + 3 = 14 // 1d8 + 2 ⇒ (1) + 2 = 3
> hit arrow2/damage: 1d20 + 3 ⇒ (15) + 3 = 18 // 1d8 + 2 ⇒ (8) + 2 = 10
This would be 11 and 15 on your attack rolls then, right? (+1 PBS -4 Blunt arrows)
Not much time, will post for the gobbos in approx 8-9 hours. Sleep well lads! ;)
Jory Redcap
|
| DM Rickmeister |
1d20 + 4 ⇒ (5) + 4 = 9 > 1d4 ⇒ 2
Gobbo 4: Shoot down at Halorn, trying to aid his companion.
1d20 + 4 ⇒ (11) + 4 = 15 > 1d4 ⇒ 3
Gobbo prisoner: withdraw action.
Both the goblins that were armed with bows shoot them at Halorn, and miss. The dwarf is moving to fast, swinging his exotic weapon around.
Two prisoner goblins go down to arrows fired by Jory, while the last one recoils in horror as he runs away from Aiko!
Jory, Halorn and Tiasar > go ahead!
| DM Rickmeister |
Will save: 1d20 + 1 ⇒ (1) + 1 = 2 vs DC 12
Spell resistance: 1d20 + 1 ⇒ (4) + 1 = 5 vs SR 5 (rounded down).
Edit for spell resistance: Wow, he barely makes it! :P
Halorn Zakok
|
Halorn moves forward and shouts at the last archer in front of him, "Outta my way! There's a soldier I've got to get back to!"
Move 10 ft south.
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 + 6 ⇒ (1) + 6 = 7
| DM Rickmeister |
It's like AC: target number or more, so the spell takes hold. Sorry matey :(
I swear I'm not just a wizard-racist! :D
Halorn charges the last goblin on the ground, and finishes him off in a single blow.
Jory Redcap
|
Jory looks around for escaping goblin prisoners that have not surrendered. Having ordered them to stop three times, Jory thinks another attempt would be futile.
Jory shoots until the actively running prisoners are down. He will fire with his next shot at enemies under cover on the tower if the prisoners are all down.
arrow1 hit/damage: 1d20 + 3 ⇒ (16) + 3 = 191d8 + 2 ⇒ (4) + 2 = 6
arrow2 if needed hit/damage: 1d20 + 3 ⇒ (20) + 3 = 231d8 + 2 ⇒ (8) + 2 = 10
arrow2 confirm? if needed/additional damage: 1d20 + 3 ⇒ (19) + 3 = 222d8 + 4 ⇒ (2, 6) + 4 = 12
I hope Halorn's horse can carry all the goblins.
| DM Rickmeister |
Jory looks around, and his first arrow takes down the goblin running away. Satisfied no more prisoners are moving away from the horse, he turns his attention to the last-but-one goblin on the tower. He aims for a solid second longer, and fires.
His arrow takes of the head clean of the goblin!
The goblin shaman fires a bolt down onto Horatius, trying to climb the ladder, but fails, the arrow bouncing of the well-hidden plates in his armor.
Goblin Shaman: 1d20 + 4 ⇒ (6) + 4 = 10 > 1d6 ⇒ 4
Finish him! >> Horatius, Yukie and Andre
Horatius Lartius
|
Horatius feels the goblins arrow glance off his armor as he continues to quickly climb the ladder.
"Erastil protects" The simple prayer echos through his thoughts as it has countless times before.
Reaching the top of the ladder the paladin faces the fell goblin shaman. With a battle cry on his lips and flail in hand he strikes at the creature. As they fight its nimble attempts to dodge away are stymied by the limited room on the tower and bodies of its fallen friends. In seconds Horatius finds an opening and crushes the side of it's skull.
As its small body crumples to the ground he turns his attention to the fire.
Fast climb ladder 1d20 + 2 ⇒ (19) + 2 = 21
Attack roll (no PA) 1d20 + 4 ⇒ (18) + 4 = 22
Damage 1d8 + 4 ⇒ (6) + 4 = 10
Perception looking about the tower top 1d20 + 1 ⇒ (5) + 1 = 6
| DM Rickmeister |
Horatius Lartius
|
No that was really just for a sweep of the top of the tower. The one item of particular interest to him is the fire which he'll be looking to scatter or put out.
I'm glad that played out as it did. Even at first level it had quite the epic feel. I had no idea if brave Horatius was going to make it or if he'd be taking a long fall. Always cool when you push things a bit tactically to play the character as they would act and it works out :)
| DM Rickmeister |
Damage from fall: 1d6 + 4d6 ⇒ (3) + (5, 2, 6, 5) = 21 (non-lethal // lethal))
We won't roll out the save (it's better if we is forever in doubt ^^) but he'll be sure to thank Tiasar for his summoned help! Poor Tiasar could use some encouragement! :)
| DM Rickmeister |
With the last one knocked out, I believe everyone will be rounding up and receiving healing? Anybody want to do something special, go ahead. I'm taking you off of initiative, right after Horatius smothers the flames (= move action) at the end of round *five* AND you finish off/save the goblin prisoners.
Horatius Lartius
|
With no immediate threats around him Horatius smothers the fire by scattering it's fuel and using snow from the drifts that have formed along the battlements. The task complete he quickly looks to the other tower and, seeing no goblins there, surveys the field below to see how his companions are fairing.
He is relieved to see that all appear to be moving around and that the battle appears to be over. As he looks closer something seems amiss but he can't immediately place what it is. Studying the scene a bit more he realizes that there are far more goblin bodies on the ground than he had initially thought were attacking them.
He takes a moment to recover his breath from the rapid assault on the tower, searching the dead gobins while he does so. With the flurry of battle done his wounds make themselves known anew. Wincing he pushes the pain aside and descends the ladder. At the bottom he recovers his sword before walking back to the party.
T20 to search the goblins (21)
T10 to climb down (12)
Pickup 2h sword at the bottom of the ladder sheathing it and the flail.
| DM Rickmeister |
potion of cure light wounds
alchemist’s fire (2)
dagger
light crossbow with 6 bolts
crude bow and arrows
wooden holy symbol of ___?
25 gp
Horatius Lartius
|
I figure I'm too far away (5 rounds to even get close without rushing) and unaware to do much there.
Horatius will take the CLW potion, Alch fire and gold.
K:Religion T10 (14) to identify the symbol and then he'll put his heel to it.
Andre Xanderz
|
Well that was less than fun. now Horatius Jorry Tiasar and Harlorn gather round and I will channel a few time for healing you all look a mess.
Andre prays to his god and light explodes out three time from his holy symbol enveloping all injured in healing glow.
2,3,4channels 2of6 left: 3d6 ⇒ (3, 2, 4) = 9
| DM Rickmeister |
Jory Redcap
|
Jory feels somewhat concerned for the goblins that they were put in charge of. He rushes to Andre's side and explains: "We need to stabilize these prisoners, so please include the injured and the goblins in your first healing burst. If you wish to do more healing, I would rather exclude the goblins as I do not want to keep chasing them down all the time."
Jory rushes to drag the injured goblins to a central location. He adds: "After you are done we can tie all their hands and feet together under Halorn's horse so they can't bite their bonds and repeat this fiasco."
Yukie
|
Heart still beating, Yukie calls off her tiger and puts her wand away. She walks to the goblin Aiko attacked, and offers him one of her healing potions. "You wanted to help, but fighting without weapons is just no good. Drink this to feel better." She takes a moment to gather those still standing (she lets the sleeping ones finish their nap, then gently chides them for sleeping in battle) and, if Andre will allow it, arranges to have them included in the healing as well, and not to forget her tiger. Relief is plain on the woman's face when she sees Horatius return from the tower, wounded but not critically so.
Take 10 on Charisma-bombs will be dropped on the goblins as needed, for 22 Diplomacy.
She turns her full attention back to the rest of the group. "You all fought very bravely. I sincerely apologize for not being able to contain our guests in time."
Ah, should've hit Preview, since Jory and I are suggesting the opposite things... Well, it's Andre's call in the end.
| DM Rickmeister |
Well, it's Andre's call in the end.
This /\
Halorn Zakok
|
Just as the rush of battle begins to leave his body, Halorn barely feels any pain as Andre's healing infuses his body. While he remains mildly injured, he looks down at the blood all over his armor and thinks, "It sure could be hurtin' a lot more right now..."
Halorn begins corralling the goblin prisoners back to his mount. Sometimes he pushes them with his hands, sometimes he strikes the ground near them with his weapon. Once they are safely gathered up, he begins helping the others with searching the two towers.
| DM Rickmeister |
I'm going to pause everything which is related to the goblin prisoners until I get an answer from Andre (inside the spoiler). Thing could change quite a bit, and rather quickly.