O-Sayumi

Yukie's page

101 posts. Organized Play character for Fredison.


Full Name

Sunohana Yukie

Race

Human

Classes/Levels

Wildblooded Sorceress 2 / AC 13, touch 12, flat 11 / HP 14 / Fort 2, Ref 2, Will 3 / CMD 11 / Percep 0 (+2 next to AC)

Gender

Female

Size

Medium

Age

23

Alignment

Neutral Good

Deity

Tamashigo

Location

Absalom

Languages

Common, Tian, Minkaian, Sylvan

Strength 7
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 10
Charisma 18

About Yukie

Yukie:
SUNOHANA YUKIE
Female human wildblooded sorcerer 2
NG Medium Humanoid (Human, Tian-Min)
Init +2; Senses Perception 0 (+2 if next to AC)

Defense
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 14 (2d6+4)
Fort +2 (+9 VS cold weather), Ref +2, Will +3

Offense
Speed 30 ft.
Melee
Dagger -2 (1d4-2, 19-20/x2)

Sorceror Spells Known (CL 2; concentration +6)
1st (5/day) - enlarge person, mage armor
0 (at will) - detect magic, light, mage hand, mending, message, prestidigitation, ray of frost
Bloodline Sylvan

Statistics
Str 7, Dex 15, Con 14, Int 12, Wis 10, Cha 18
Base Atk +1; CMB -1; CMD 11

Feats Eschew Materials, Boon Companion, Alertness (if next to AC)
Traits Spiritual Forester, World Traveler (Diplomacy)

Skills
Bluff +8 (+10 VS goblins)
Diplomacy +9 (+11 VS goblins)
Handle Animal +5 (+11 if AC)
Intimidate +4 (+6 VS goblins)
Knowledge (Arcana) +5
Knowledge (Nature) +6
Knowledge (Planes) +6
Perception 0 (+2 if next to AC)
Spellcraft +5
Sense Motive +2 (+4 VS goblins)
Use Magic Device +8

Languages Common, Tien, Minkaian, Senzar
SQ Bloodline Arcana (Animal Companion), Eye for Talent (+2 Str to AC), Skilled

Combat Gear Dagger, wand of Magic Missile (46/50 charges)
Other Gear Masterwork haramaki, cloak of resistance +1, backpack, belt pouch, cold weather outfit, furs, snow shoes, wayfinder

Money
40 PP, 11 GP, 9 SP, 5 CP (total 411.85 GP, all but gold stored in pack saddle)

Pathfinder Society #43474-3
XP: 4
Fame 7, Prestige 5

Animal Companion:

AIKO
Cat, Big (White tiger) bodyguard animal companion
N Medium animal
Init +3; Senses low-light vision; scent; Perception +6 (+8 if next to Yukie)

Defense
AC 15, touch 15, flat-footed 11 (+3 Dex, +1 natural, +1 dodge)
hp 16 (3d8+2)
Fort +4, Ref +6, Will +3

Offense
Speed 40 ft
Melee
bite +4 (1d6+2), 2 claws +4 (1d4+2)
Special Attacks
rake 1d4

Statistics
Str 15, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +2; CMB +4; CMD 17 ( VS trip)

Feats Dodge, Combat Reflexes, Alertness (if next to Yukie)
Tricks Attack (all creatures), defend, down, heel

Skills
Acrobatics +7
Perception +6 (+8 if next to Yukie)
Swim +6

SQ Link, Shared Vigilance

Gear Exotic pack saddle, training harness, carnivore feed (3 days' worth), pathfinder's kit (bedroll, clay mug, fishhook (2), flint and steel, sewing needle, signal whistle, string (50ft), thread (50ft), waterskin, trail rations (week's worth), whetstone)

Boons:
Boons
Crystalhue Artisan: You attended a Crystalhue celebration and showed off your arts and crafts or you made use of one of your Perform skills to entertain the other attendees. You gain a +4 bonus on any one Craft or Perform check. (This bonus can be used for a Day Job check.) You must declare that you are using this boon before attempting the check. Once you have used this boon, cross it off the Chronicle sheet.
Zonzon Doll: You have a Zonzon doll that was used during Crystalhue. Anytime you attempt a Diplomacy check to influence a creature’s attitude and fail the check by 5 or more, shifting the creature’s attitude toward hostile, you can give the target this Zonzon doll, reminding the creature of forgiveness and kindness. By giving the creature the doll, the decreased attitude is restored to the point it was before the failed Diplomacy check. Once you have given your Zonzon away by using this boon, cross the boon off the Chronicle sheet.
Debt of the Kirin: You possess a series of letters of credit and a trade agreement between any holder of that agreement and a group called the Way of the Kirin.
You Be Goblin!: You have special insight into the distractible and sadistic mind of a goblin. You gain a +2 bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks made against goblins.